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![]() Berselius wrote:
Best guess: a combination of economy of disposable income, time, and shelf space. I concur with the sentiment of "disregard fake edition wars, acquire good memories," but there's a practical undercurrent to adhering to specific games. ![]()
![]() Barachiel Shina wrote: Converting a PF2 monster to PF1, for example, is probably not going to be possible. Or may be with a ton of work. Depends on what you consider to be "a ton of work." Converting a statblock from PF to 5e* or vice-versa takes about 30 minutes if you're not constructing something finetuned or writing your own fluff. In the Fires of Creation module, I count 41 unique statblocks which, according to my own math, would make a conservative estimate of about 20 hours to convert. But that's if every single entry in that book needed to be converted, as they would when converting to/from 5e. Since we're talking about converting from PF2 to PF1, it's important to remember that quite a few of those entries are straight out of PF1 Bestiaries or other books (19 by my count). A more realistic estimate would be somewhere around 12 hours for converting a single module (an odd estimation, but I'm trying to take into account how long it would take to convert minor variants as well). So, assuming that Paizo isn't going to make PF2 modules that only use PF2-exclusive monsters (which I think is a safe bet), it's not going to be as bad as the original estimation. So that seems like a lot, and I'm not saying it isn't a healthy chunk of time (because it is). However, you wouldn't be doing them all in one sitting. In fact, how many sessions would it take your group to go through an entire module? Devoting some downtime in between sessions to convert monsters seems to me to be in the same order of magnitude as constructing functional maps. *I mention converting to 5e specifically because people seem to be in the habit of comparing PF2 (for which we don't yet have the rules) to 5e for some reason. ![]()
![]() Anthony Adam wrote:
I feel like the horror is implied. Oh, you meant the subsystems!
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![]() owenstreetpress wrote:
Alternatively: "Occult Goblins of Tian Xia". ![]()
![]() Jeremy Clements wrote:
After performing several rituals, failing most of them, then asking a demon for their unprofessional opinion- signs point to "Goblin Edition" If only :'( ![]()
![]() Quote: Fluxbane Khopesh It was neat visually, but I ultimately voted the other way because it didn't offer an interesting play dynamic. What does this weapon do? Well, it's a bane weapon that changes its bane type when it confirms a critical.
Let's compare this to a Super Star item: the Daylight Diadem.
You do have a way with making your item's ability very flavorful. It's narrative cohesion is very sound, so while the ability is a bit underwhelming, your conceptual grasp of item visuals is very good. ![]()
![]() Thank you for the kind words!
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![]() Jacob W. Michaels wrote: I think it was hurt by a pocket watch being a little more advanced tech-wise than most people have in their games. This was something I was actively aware of, but in the end I decided to defer to Golarion-level tech because I feel that Golarion is very "Middle-of-the-road" when it comes to tech (barring Numeria and all that entails). I also felt that because there aren't very many watch items (I can only think of one) that the relative "uniqueness" of the mundane item itself and the strong adherence to the theme would be novel, or at least memorable. That said, if I'm wrong I'm wrong and I'm not defending my choices- merely explaining why I did what I did.Jacob W. Michaels wrote: I'd probably have to refer to the item every time I used it. THIS is definitely something I needed to hear. Trying to find the words to express how important that is but I'm actually floored by how on-point that advice is, thank you very much! ![]()
![]() Trekkie90909 wrote:
I don't know how I missed a command word being a Standard action, but that's a mistake I won't easily forget. It's frustrating knowing I fell into the "Bag of Puppies" folly when I tried not to.I ALSO can't believe I forgot the duration of the Sickened condition- ffs me, get it together! In retrospect, I still like the visuals but the mechanics need an overhaul. I've also learned that the theme of time is dangerous territory and that I should try to be a bit more creative with the mechanics. Thank you very much for your time and review! ![]()
![]() Quote: This is critique roulette, want to play? Putting it all on Black, Mr. Gori, and thank you for your consideration. Watch of Borrowed Time: Watch of Borrowed Time Aura moderate transmutation; CL 10th Slot none; Price 11,000 gp; Weight —¬ Description This hunter-case pocket watch is tarnished with age and the case’s emboss is scarred beyond recognition. Inside of the case is an engraving that reads “Progress now, progress forever”. Even when not wound, the watch produces a gentle tick-tock that can only be heard in complete stillness. Once per day on command, the hunter-case springs open and the hands of the watch begin spinning wildly as two long, illusory clock hands stretch out beneath you. These phantasmal hour and minute hands last for 1 minute and revolve clockwise under you, until you, as a move action that provokes attacks of opportunity, designate two squares adjacent to you for them to point towards. A creature occupying the square that the hour hand indicates must make a DC 14 Will save or become staggered as it is syphoned of its perception of time. Additionally, if that creature fails its saving throw, a creature occupying the square the minute hand indicates receives the first creature’s “stolen time” and gains an extra movement action on their next turn. If no creature occupies the square that the minute hand indicates, this additional effect is lost as the excess time creates a brief, yet violent, temporal shudder. If a single creature occupies both squares indicated by the hands and fails its save, the creature’s stolen time is immediately returned to it. However, its rapidly shifting sense of time causes it to become sickened. As a move action that provokes attacks of opportunity, you can realign the positions of both clock hands to point toward different squares. These hands pivot and move with you as their fulcrum.
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![]() Tyler Cowart wrote:
Loved it, but wish it was a little "more". It has a neat gameplay dynamic, but an extra 1d4 damage doesn't make me want to opt for the gaseous form + resolidify + strike cycle. Perhaps instead of damage, you could have done something like having the icicles impale and do bleed damage (similar to the Blackthorn Cudgel, I believe- which I thought was a well-written example).There are things it could have done other than damage that would make the dynamic more appealing. Again though, I liked the concept behind what it does and how it works. It shows good narrative sense and you were able to convey a semi-complex idea in fewer words. ![]()
![]() Omnitricks wrote:
I think this item would benefit from having a short statement about what happens when the wielder collides with a target. Even if it's just "may attempt a bull rush blah blah", it would only serve to strengthen its theme. As a small formatting nitpick, you don't have commas in the price/cost.![]()
![]() Kobold Cleaver wrote: Price and Cost don't seem to match, unless I'm missing something. Nope, just a good old-fashioned typo! Saw that in voting and I swear I thought I heard the snark thread creek. Kobold Cleaver wrote: - You handle contingencies well. What happens if I use two move actions to redirect the clock hands twice? I assume I can affect twice as many targets—can I keep the minute hand on my buddy and give him two move actions next turn? I assume yes, which is interesting, though perhaps not intended. That indeed was the intent, but I wasn't positive I communicated that properly or at all. In polar opposite of my last entry (may its name never be repeated), I think I bit off more than I could chew with the item. Kobold Cleaver wrote: I think you typo'd "siphon", unless they spell it differently in Nashville. :P All they each us down here is abstinence n' cattle herdin'- spellin' wasn't in the curriculum tips cowboy hat My spellchecker didn't catch that, so another important lesson learned.Thank you very much Mr. Cleaver! ![]()
![]() Dan Jones wrote:
I voted for this item a number of times and I do like the concept, but the thing that made me think twice about voting for this item was the price. The price is right for the effect, I'm just not convinced I'd ever buy an item that expensive unless it had some serious utility and flavor behind it. ![]()
![]() JJ Jordan wrote:
-I felt like, for the inherent risk in using the item, the "no save" was warranted. Unfortunately, I went about it backwards by keeping the item provoking for days instead of making it safer and more useful to use. -I could have sworn the style for magic items was 2nd person when I submitted, but that's something I should have looked up prior to submitting anyway- really bad blunder on my part. Thank you very much for your advice! ![]()
![]() Dieben wrote:
The best written "gross" item this year, imho. Most of the others were repulsive but this one skated the edge of "disgusting" and "cool-gross" for me and I found that appealing (although I suspect for many others it was the reason they voted the other way) -"This movmeent does not provoke". afaik, it should always read the full "this movement does not provoke attacks of opportunity" ![]()
![]() JJ Jordan wrote:
I thought the visuals were good and the additional ability to allow an ally with a teamwork feat to act was very fitting with the "Twin" theme. This was actually the first item on my keep list and I'm mildly disappointed voting went the other way. Why not let the wearer of the armor choose which ally acts? I can see some funny/tragic scenarios where allies with the same teamwork feat argue with each other over who gets to act- so perhaps it'd be better to let the wearer choose instead. Arbitration over committee and all that jazz. ![]()
![]() My item, flaws and all. Please don't pull any punches :) Watch of Borrowed Time
Once per day on command, the hunter-case springs open and the hands of the watch begin spinning wildly as two long, illusory clock hands stretch out beneath you. These phantasmal hour and minute hands last for 1 minute and revolve clockwise under you, until you, as a move action that provokes attacks of opportunity, designate two squares adjacent to you for them to point towards. A creature occupying the square that the hour hand indicates must make a DC 14 Will save or become staggered as it is syphoned of its perception of time. Additionally, if that creature fails its saving throw, a creature occupying the square the minute hand indicates receives the first creature’s “stolen time” and gains an extra movement action on their next turn. If no creature occupies the square that the minute hand indicates, this additional effect is lost as the excess time creates a brief, yet violent, temporal shudder. If a single creature occupies both squares indicated by the hands and fails its save, the creature’s stolen time is immediately returned to it. However, its rapidly shifting sense of time causes it to become sickened. As a move action that provokes attacks of opportunity, you can realign the positions of both clock hands to point toward different squares. These hands pivot and move with you as their fulcrum.
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![]() Kalindlara wrote:
He does go in circles for a bit, yeah. He's very passionate though, I'll give him that. ![]()
![]() This weapons is so damn cool. I mean pardon my French but jeez Louise the imagery is spot-on.
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![]() Wrathgar_The_Warlord wrote:
But he's a Red Kobold, he'd probably LIKE that ![]()
![]() Brigg wrote:
Pretty sure Brigg is proof that magic and wonderment still exist after you grow up ![]()
![]() My item hasn't shown up yet, but I think it's safe to say I'm out. It had a few not-so-minor issues and I think they've finally caught up with me. I still liked it in spite of its flaws, but I'm not too broken up about being culled. Last year I didn't even make it past the first cull, so I'd say surviving four is a vast improvement for me over last year. What I take away from this is affirmation that I have what it takes, but I need to work harder and more diligently if I'm ever going to meet that potential. Even more so if I plan on entering next year's RPGSS (which I do). But tomorrow is another day, and I think I'll celebrate it and my progress by doing more personal work while I wait for the "Critique my Item" thread. Best of luck to the remaining designers- especially the ones who made it on my top 32 list! ![]()
![]() Jeff Lee wrote:
Could you PM me when you're done with that? I have ideas ![]()
![]() You can check on all the items seen so far in this thread. Just click on the link to the google doc in the first post and you'll be able to find out if and when someone who contributes to the doc has seen your item. Finding your item while voting is all luck. Some people have seen their items 4-5 times after 1000+ votes, while some haven't seen theirs at all. You're right though, not knowing is pretty nail-biting. ![]()
![]() GM_Solspiral wrote:
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![]() I don't think anyone should feel bad about voting for their item, even if the other one is better.
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![]() Rich Malena wrote:
Rich no, think of the children! ![]()
![]() Thomas LeBlanc wrote:
So say you're grading an English paper that you asked to be in MLA format. Paper A complies with the format but is otherwise middling. Not bad, just middling.Paper B does not comply with the format, but is otherwise excellent in both thesis and content. Who do you award the higher grade? Though the format has existed for decades and you did mention you wanted the paper in that format, paper B is otherwise not only good but exceptional. Is it then not worthy of exception? ![]()
![]() Quote:
You know what, you're right and it was unfair of me to conflate voters and posters like that. That being said, as far as posters go I don't think I'm in the wrong for critiquing their critiques. They can be pretty acidic at times.![]()
![]() Wolin wrote:
It's like a 100-something degrees outside but I'm glad you said that last one cause you just threw out some serious shade
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