Haughty Avenger

JamesCooke's page

RPG Superstar 8 Season Star Voter, 9 Season Marathon Voter. 151 posts. No reviews. No lists. No wishlists.




I'd like to cancel my Pathfinder Roleplaying Game Subscription. I like your products, but money is a bit tight at the moment. Thanks much.


Please cancel my subscription to Pathfinder Comics, and thank you for your time.


Occult Adventures p. 90 wrote:
An elemental ascetic can use his Wisdom modifier instead of his Constitution modifier to determine the DCs of Constitution-based wild talents, the duration of wild talents with a Constitution-based duration, and his bonus on concentration checks for wild talents. This ability alters the key ability scores of wild talents

Forgive me if this is obvious, but does the "can" wording in the first line indicate that the Elemental Ascetic can choose between either Wisdom or Constitution for their wild talents? No other class or archetype I know of allows the player to choose the attribute, hence my confusion about the wording.


I was bouncing around character ideas with my DM and he agreed to let me play a half-giant using the Race Builder. After much discussion, we concluded that a half-giant was (probably) tall enough to be considered Large sized with a reach of 10ft.

I don't have any specific questions, it's more just a general inquiry about how I should play a Larged-Sized PC and things I should be mindful of. Up until this point I've exclusively played Medium-Sized PCs, so I'm pretty clueless to what I should be aware of while playing a Large character.

Additionally, if you have any advice for my DM for how to run a game with a large-sized PC I'd be glad to pass it on. Please let me know if any additional information/clarification would help!


Building a Slayer/Wizard(Or Witch, I suppose) that uses his arcane dabbling to increase his effectiveness as a sneak. I'd like to keep him strong in melee but also have a decent level of spells available to him.

My question is: how far could I dip into the casting class before I get to the point where he falls off hard in melee? The way I understand it: If I dip too far into the casting class, the loss of BAB and supplementary abilities that aid melee combat would make him weak in melee -as well as- leaving him with only subpar casting.
I've considered the Arcane Trickster, but that seems more geared towards casters that want to be more sneaky- not sneaks that want to be more casty.

Please let me know if I need to clarify/reword what I've said and thank you very much for your time/advice!


Currently I'm DMing a game where the PCs are going to be settled for a while (3-4 Months in-game), which means that they'll be stuck with the local flora and fauna for that length of time.
My main concern is that using the same list of potential encounters will get stale after a while. I have my own ideas about how to alleviate this, but I'm also looking for input I may not have otherwise considered.
Let me know if you have any questions that might help and thank you very much for your time!