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Male Human Consultant/21
![]() I've got a few PCs available for this. They are:
My preference is to play Morgan (my Changeling Necromancer), but I'm flexible to the needs of the table. ![]()
Male Human Consultant/21
![]() Hey guys, Just wanted to let you know that I am going to have to bow out of this game. I did a check on the number of games I'm in, and I simply won't be able to give this the juice it deserves. Once I finish a few games I'll be able to get back in, but I expect this one to be finished by then. Have fun! Jeff ![]()
![]() Yeah, I would like OP clarification on this too (and I did click the FAQ). For now, I'm going to try and avoid using Magical Shorthand for the purposes of Downtime. At least I'm getting good mileage out of the other aspects of the feat. Bumping into another wizard during a scenario and getting 6 1st level spells scribed in an hour is pretty nice. Especially when that hour is probably getting used for healing. ![]()
![]() Leomund "Leo" Velinznrarikovich wrote: It seems to me to be quite apparent that the Earn Income check uses "the tradition's associated skill" (i.e. Arcana for Wizards). Agreed. Seems fairly clear cut to me too. Leomund "Leo" Velinznrarikovich wrote: It really seems odd to me that with 1 roll you can crit Earn Income and Learn a Spell This is the one I can't get behind personally. The way it reads to me is as a kind of substitution for the regular Earn Income roll. It's modifying Earn Income, which only requires a single roll (even if it spans multiple days). The only awkward element is the different DCs that you're testing against, but they're known DCs. I actually like the idea that I could have a crit success on the part of learning a spell, even if I don't nail the cost-saving portion of it (or vice versa) ![]()
![]() I recently got pointed to this thread, as I thought I understood it but learned that... oh hey, there's some debate. This was my interpretation: First, have a reference to the Magical Shorthand feat. The pertinent bit is, "You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost." Learn a Spell is normally an Exploration activity, and doesn't have the Downtime trait. So the first thing the feat does is let you learn a spell using Downtime. In an AP, I expect a GM would just let you do this, but PFS is all about technicalities. The next good thing is that you can use Arcana for the roll. My wizard, at level 3, is an Expert in Arcana which is better than all my other skills that Earn Income. Better chance to crit the income earned. Add the fact that a crit also halves the scribing costs... Here's the math I did. A level 3 wizard with a scroll for a 2nd level spell he wants to learn. With a +11 in Arcana they make a single roll and get a 17 for a 28 total (YAY). That's a crit for both the task DC for Earn Income (15 for a level 1 task, because it's level -2 in PFS) and Learn a Spell (18 for a 2nd level spell). This means that they earn the task level 2 money (crits earn at +1 level so 3sp x8 days for 2.4gp) AND halve the cost from 6gp to 3gp. The net cost is 6sp! If I were learning a 1st level spell it'd be free. This is (admittedly marginally) better than just using a Lore skill to Earn Income and buy it normally. The perks are it's probably your best roll (assuming you prioritize Arcana, which I'd expect a wizard would) and it's only one roll. Using a different skill probably means a slightly decreased chance of a crit. It's also helpful if you really wanted to do Learn a Spell but never got time to during the scenario (unlikely, but could happen). I didn't see anything anywhere that suggested 2 rolls were required, or that you'd for some reason roll Earn Income at a higher task level than the default level -2. ![]()
Male Human Consultant/21
![]() I'm cool with a 7th. @Hrothdane - My usual thinking is play what brings you the most joy. That said, with a table of 7 it's not a bad idea to have a bard. That said, I think I've played wih your sister-in-arms PC before, so that sways me a bit :) I plan on bringing my 11th level summoning druid, but if we really need I have a 10th level mad dog barbarian that I can bring if we need melee (which I doubt will be a problem with 7) ![]()
Male Human Consultant/21
![]() Morning folks! My name is Jeff and I'm looking forward to playing with a bunch of new people. A bit about me (since I suspect that everyone else knows everyone else): I'm a Canadian living just outside Montreal, and I've been playing Pathfinder for 6 years now. A good chunk has been PbP. I've GMed this one, and I can tell you that it's a great scenario. I'm looking forward to playing and promise to stay spoiler free while making sure I do my part in keeping us moving forward. As mentioned in recruitment, my options are:
Given the mix so far, I think I would lean towards my Rogue. Looking at everyone else, I see a few different configurations. We'll want to settle on a subtier soon. It looks like, from this thread at least, that we all have a high tier option. Should we aim for that? A word of warning though... If we did high tier, I recommend against an out of tier frontliner. This one has the potential for death. ![]()
![]() If you're playing Pathfinder for what you perceive to be "realism" then... you've grossly missed the point of a game where magic is commonplace and gods actually answer your prayers. Personally, I think in this fantasy world of Golarion women have greater grip strength than men. I say we raise the strength cap for human women to be 20. ![]()
![]() If we're low tier I've a 6th level fighter who will keep the smart people safe. If we're high tier I've a 9th level mad dog barbarian who... will also keep people save. But the 8th level rogue I have is probably more useful for this. Either way, I have options and will play with what the group needs most. ![]()
![]() Based on a tweet made by John Compton that discussed/encouraged writing reviews for products, I took the liberty of examining the user experience in submitting a review. My reason for this is because, as a regular user of the website, I've noted some... well, I can only call it odd behavior. It seemed to me that this user experience might directly impact a persons desire to submit a review. If it's easy and painless, people will generally feel okay to submit reviews. But if it's even a little bit off-putting I would expect that someone would just not bother. My conclusion? I found the process clunky. Here's the step by step on my process: Step 1) Navigate to paizo.com. No problem :) Step 2) Search for a scenario using the top search bar. Since I'd recently run The Lion's Justice, I searched for it. Step 3) I get search results. Sort of. The first thing I see are all the filters I can apply to the results, and they take up a significant amount of screen real estate (my screen resolution is 1920x1080, so I know it's not that). This is odd because I very rarely even need these filters. A better approach would be to have them on the left-hand side of the screen, or have them collapsed/hidden. This way the search results show near the top of the screen, where a user expects to look. I had to actually scroll down to see the link for the scenario. Anyhow, I then click the link for The Lion's Justice. Step 4) The product page for the scenario loads, but I am again given a strange starting place. Instead of the page loading at the top, showing the scenario name and synopsis, it loads mid-way down the page at the Product Discussion section. This is probably one of the least pertinent places for a user to start at. Not only that, but I don't actually see anything at this point that tells me I'm at the right page. I need to scroll up first. Once I verify that I am at the right page though, I click on the Product Reviews tab. Step 5) Ok, time to write a review. I go looking a button. None at the top of the reviews. None at the bottom of the reviews. Maybe I need to be logged in? I login to my account and navigate back. Still no "Write a Review" button. I'm about to give up, because this shouldn't be hard but I don't. I ask a buddy of mine, and he tells me there's a "Write a Review" hyperlink embedded in a sentence. I'm at first embarrassed because I missed it, but... why isn't this a more prominent button? If you want to encourage people to submit reviews, you want this to stand out. Embedding it as a hyperlink in text is subtle. In my mind there ought to be a big button at the bottom of the page as well, especially because if someone takes the time to look at the reviews, it's possible that they'd be willing to submit one too. In any case, I click on the hyperlink. Step 6) The page for writing a review appears. This is simple and straightforward, which is nice. I quickly write up a review and give it a rating. This was my first product review, and I want to reiterate that the process to do this was just difficult enough that I felt disinclined to write it. You might feel that this is a harsh assessment. If so, I'm sorry. But I do feel that if you want to increase the number of reviews (a metric people look at when buying products) that it's incredibly important to make that process as simple as possible. The user experience for me did not reflect that. TL;DR - Search results show huge list of often unnecessary filters. Product page loads mid-way down unhelpfully. Write a Review hyperlink on product page is hard to spot. These three things make writing reviews clunky for a first time reviewer.
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