Dungeon Master S |
Rapid response discussion will take place in Slack. Level, strategic, and long term discussion can be here.
Dungeon Master S |
Working House Rules:
Combat
Because the nature of 2e combat is so different, and because it doesn't lend itself well to PbP, I'm going to skip the optional rules (as much as I LOVE the variable Init Mod), and go by the book. So, we'll do this:
Experience Point Bonuses
Different classes progress at different rates, and each class is awarded bonus experience points depending on their specific actions.
This is in play. To do this, each of you will calculate your own XP. I obviously trust you all, so I'll give the core XP for a scene, and you guys apply the modifiers.
Dungeon Master S |
Tablet contains:
Level 1: Insatiable Thirst (Tome of Magic)
Level 2: Blur
The magic item, about which you know nothing of use is a... spade formed from the tusk and jawbone of an unknown beast.
Dungeon Master S |
I'm a bit ashamed to say that 2nd edition combat seems really really ridiculous. As we're hitting our first one, I'm struggling with how to represent, track, and resolve this stuff. Tactical movement was one of 3rd editions greatest gifts to me. We have a couple of options:
1. House rule some stuff. There were some options rules for map based tactical movement. Essentially we shrink a round down and treat it like 3rd edition. This will take some fine tuning, but might be best.
2. Theater of the mind. This.... I was about to type this out, but I need to be honest here, I balance too many games to do this justice.
3. Wing it. We use this as an opportunity to leverage your gaming expertise (and there is a LOT here). We give it a go and people chime in with ideas on combat as we try.
Thoughts?
thunderspirit |
I'm down for a hybrid of 1 and 3.
FWIW, I hated the minute-long rounds back when I played this regularly too. I recall using a ten-second round thing and then smacking my head when I saw 3rd edition's six-second round as a "why didn't I think of that" epiphany.
I'm likely to revert to 3rd/Pathfinder tactical rules regularly anyway so whatever. LOL
Antoine Gagnon |
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I don't think it's as bad as all that. I was first playing AD&D combat in the gold box PC game combats. Run it like you would 3e--give us a grid, And we'll divide movement in half to get our number of squares. Optionally, we reduce it further depending on armor type, but with Dark Sun maybe we don't need to bother.
Yeah? Move of 12' means you move 6 squares. One action plus a move.
Dungeon Master S |
I'm thinking that I'll also just steal sizes too... Should get to this today!
Dungeon Master S |
Of COURSE the first fight starts with timed initiative.
I'm really kinda keen on adding in speeds if possible. If we don't it'll always be a crap shoot instead of something reasonable. That being said, I'm not sure how we do this.....
Actually I have an idea.
Once we work this out, I think 2e stuff will be super easy; once we work this out.