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Istovir |
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![Loremaster](http://cdn.paizo.com/image/avatar/PZO1110-Loremaster_90.jpeg)
Feats are not core (never forget).
Point buy isn't core either.
I really don't think that "core" matters a lot here. Synthesist summoners aren't core, stuff from the Book of Nine Swords isn't core, and stuff from random Player Companion splatbooks isn't core, but in my experience there will be a giant argument if a player wants to use any of these but the DM doesn't want it in their campaign. I don't think, as a practical matter, any significant number of people are going to be told they can't take feats in 5e games.
I don't think it is a big deal because I expect errata (as I can't be the only person in the world that has noticed this stuff).
My understanding is that the plan is that they'll issue a rules module that covers combat on maps in great detail. (For example, I vaguely remember reading comments about plans for rules for shield walls.) Then the people who would want errata for this will use the module while the people who aren't interested in the module probably won't care about this issue.
Aaaaaaaannnd... allow me to say once again: I don't like that 5e is designed around minimizing player choice (at least compared to earlier [editions]).
I don't agree that it has less player choice than earlier editions in general. I think it has about the same amount of choice as 4e and it certainly has more than 1e or 2e. It's only "limited" by comparison to 3e.
The big problem I have with 3.xx in general including Pathfinder is what happens when there's a significant divergence in system mastery in a group. Then, unless the DM spends a lot of effort building encounters that have a place for everyone in the group, the players with system mastery play the game while the other players basically watch them. This makes on the table tactics and teamwork much less meaningful, because if player A's character is 5x more effective in combat than player C's, what does it matter what player C does?
Now, if you are lucky enough to play in a group where everyone has a high level of system mastery, this isn't an issue for you. But if you're not, the difference in character building mastery levels hurts the tabletop game for most if not all people at the table.