Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish gives Kaaji an incredulous look, as if he's about to say something, but reconsiders. "Sorry, Kaaji. I didn't think of that. Probably should have taken it easy on him." Sheathing his sword after flicking the blood off, Ish puts a hand over his wound and grimaces. Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Reacting slowly to the creature, another wound dripping blood across his torso, Ish mentally berates himself. He drops low, gripping his sword and drawing it with lightning precision-- aiming for the monster's vital points. Challenge!!
Iaijutsu strike means my AC is now 11/7/10. Hope this at least hurts him.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Knowledge (Local): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 Assuming I heard the same thing. Ish pokes the corpse with a stick, looking to Lou. "Yup. He's dead. One of the missing people... Think the goblins got him?" He steps in front of the corpse so that the others don't see it when they move up, trying to spare specifically Liera from accidentally looking upon a messily decomposing corpse under a brush in a swamp, teeming with carrion insects and flies and burrowing parasites and oh wow I'm making myself sick. "Found a dead guy up here," he announces helpfully to the others. "One of the guys who was missing from Sandpoint a while back."
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish launches into an optimist's tangent, intending on deflecting Liera's worries about his bleeding dogslicer scratches. "Naw, I'm alright. It's just a scratch after all. I've had worse! Like that one time I tumbled down the bluff. I caught some air near the end and landed on that broken wheel, do you remember? Uh-- you probably don't. I'm not sure if you were around then. Were you?" Perception: 1d20 + 5 ⇒ (6) + 5 = 11 Many bridges later, Ish has grown quiet again. Suddenly, his head perks up. "Oh, wait-- no, there's Kaaji. I lost him for a second. Nobody got like, bushwhacked and carried off, right?"
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish nods. "I don't speak that language," he says in an interested tone. "Glad you're okay, though." Looking to Kaaji, he holds up his hands. "I thought you were taken off by a crocodile and eaten in the swamp or something! But thanks for the back up. That last one looked like he was about to lose his mind or something." Ish kicks a goblin and then starts rummaging through the corpses-- seeing if they have anything worth collecting, and then, cutting off their ears with his boot knife.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
"Everybody alright?" Ish responds, flicking the blood off of his blade. His dogslicer wounds seep blood into his lamellar, ruining the floral design on his overcoat. "Looked like one got you, Fenra. You okay?" Ish is too preoccupied making sure everyone is okay to notice the arrow. Or maybe he already has? He has priorities.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish jumps when the goblin nicks him. "Ouch!" To Lou, Ish shouts "They were bigger last time because we were smaller!" and moves to make a wide, angry swing. Cleave! My AC is 13/9/12! Cleave 1, vs West Goblin: 1d20 + 4 ⇒ (13) + 4 = 17
Cleave 2, vs North Goblin: 1d20 + 4 ⇒ (6) + 4 = 10
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
And second. Combat Reflexes! AoO 1: 1d20 + 4 ⇒ (18) + 4 = 22
AoO 2: 1d20 + 4 ⇒ (15) + 4 = 19
Ishikawa's self-taught fighting style mixes with knee-jerk reaction and he swings twice with precision force and perfect balance.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Neither of their movements provoke? I can't remember where they were a moment ago. I ask because I have Combat Reflexes and it could matter. Ish draws his katana in a quick motion as he's cut, his face momentarily twisted in pain. "Ouch," he says, low, and then-- Attack: 1d20 + 4 ⇒ (8) + 4 = 12 Misses completely. With no other options, he holds his ground against the goblins, knowing that they have limited options against him at the bridge's edge.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish shrugs. "I'll go test it out so you ladies can stay safe and dry in case it's hair away from tumbling into the bog." The young man goes and tries out the bridge, walking across (unless he falls in the water). If he can stand on it without it feeling like it's going to give, he gives it a couple soft jumps to test it (unless he falls in the water).
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
"If I remember that correctly, it was you who abandoned it there then were aghast to see I didn't take after it like a mother hen with a lost chick..." He laughs, keeping an eye out and his hand on his sword hilt in case of... I dunno-- crocodiles! Perception: 1d20 + 5 ⇒ (2) + 5 = 7 "Guys. I think we're walking on... the ground. No one panic."
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish fiddles with his sword on his hip, feet hurting, stomach grumbling. He looks at the sign and inspects the surroundings with Tien eyes, narrow but entirely aware. "Kaaji should be up ahead, right? I haven't seen him so far. Think something happened?" Keeping an eye out for strange things around us.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
"Oh, man. This is amazing." He digs in further, drinking down a large glass of water and piling more on, a bit of a sweat starting on the corner of his scalp and neck. "I think spicy is a lost art sometimes in Sandpoint, I swear." He stares at his plate as though it bit him, chewing the last bite and looking suspicious "Maybe a bit too much," he mumbles, dabbing at his lips with a little grimace. He keeps eating. After a moment, he leans back and stretches, the burning persisting as he swishes water in his mouth. To Liera, he nods. "Yeah, sure. I'm always up for meeting rabbits. And like Eando Kline always says, a quarterstaff is a blade away from being a spear." Ish fans himself, loosening his collar and staring with incredulity at his empty plate. With a chuckle, reddening in the face, he says "Wow. That was a bit hot, even for me. But great all the same!" Bluff: 1d20 + 2 ⇒ (5) + 2 = 7 Crush that bluff check to know that Ish may as well just be on fire. He's too nice to say that it's too hot. That'd be mean!
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Like a little kid, Ish sighs and says "Alright-- fine. If you say so, Ameiko." He settles into a chair, grinning broadly at Lou's specially prepared meal. "Wow-- thanks! That's the thoughtfulness you'd expect from a cook like Lou." Digging in, he speaks inbetween mouthfuls of food. "So, how many goblins does everyone think we'll run into? Are we gonna go try for their camp? Oh, man. That could be dangerous. But if we do, I'm in! I mean, they're little fellers. We stand a chance. I mean, we're armed with the element of surprise." "Everyone's got a weapon, right? Come to think of it I don't think I've seen Lou carry one... Liera, you got like, a greatsword or something stashed away somewhere?"
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish reappears, jangling with a massive collection of adventuring gear, out of breath. Strangely, it's unsure if he ever left to begin with. "Eating? Anyone can eat. This is just like the stories the drunks mutter on about, five strong adventurers wandering into the wastes, fighting dragons, collecting gold! No time to waste; I'll eat later." He settles his junk collection on a table, sifting through it with expedience. His sword slips into his belt in one fluid motion, coming to rest on his hip like it's a part of his body, something natural, missing until now. The clattering collection of gear he's stuffing into the backpack, however, is painfully not so. "Sure! The road! I'll catch up!"
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Torn away from planning to play hookie with Fenra, the young man studies the note with interested eyes. Finished, Ish whistles and raises an eyebrow. "That pays a sight better than chuckin' wood at goblins at Junker's."
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Ish takes a little egress to being asked to do something, stalling a bit. He knocks one of the pieces with his feet until he realizes that's probably rude to Liera, who's struggling a little. He bends down and begins collecting shards with her. "We'll throw 'em in a cart and haul 'em to Junker's Edge." Getting an idea, he whispers quickly and conspiratorially: "We can waste some time tossing the pieces off the edge, maybe throw 'em at some goblins. What'd'ya think?"
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Whisking by both Kaaji and Fenra's tables, he deposits their orders in front of them-- fresh ale for both, warm food for the Tengu. He flutters by Liera for a moment to assure her. "Calm down, don't worry," he says mirthfully. "I'm surprised the old hunk of driftwood survived this long. It's not your fault." Ish eyes the table for a moment and shakes his head. "We can pin the blame on Lou." He tries his best not to crack a smile, presenting a serious face.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
"Oh, Shalelu! I'll see if I can get Ameiko to come out to say hi. I'll be right back," he says cheerfully and disappears into the kitchen to find Ameiko. When he gets back there, he starts his work, filling steins and ladeling warm food onto plates. "Ameiko-- One of Shalelu's friends is here to see you," he calls over the din of the kitchen. "Not sure why."
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
"No problem. Alright-- we'll get something started for you," Ish says, and then Lou takes a tumble. With a chuckle he adds "Just beware of falling workers. I keep telling my sister we should put up a sign." Ish slips across the room over to the new lady elf who's already seated herself, giving a glance along the way to Lou and Liera that asks 'Do you guys need help?' "Good evening," he says, and thumps one hand into the other. "Welcome to the Rusty Dragon. What can we do for you this evening?" I'm guessing Charisma bonus, and it looks like you get a +4 for your trait being related to them.
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
@Kaaji: Just showing how to do the fancy text before the die rolls. Just remove the . in the bracket-dice-bracket and you're golden! That's something I didn't know how to do for a long time. And yeah, you're right-- Liera. I'm getting the two mixed up in my head for some reason. I should dispel myself of this notion before I insult someone. Sleeves rolled up, Ish gives the table a quick once-over to finish and then stands back, admiring his work. "Never seen a cleaner table before in my life," he mutters. "Absolutely primed and ready for someone to splatter wine on you again." He glances back towards the kitchen as Ameiko goes and then scans the room. Liera, Lou, a few sparse regulars keeping to themselves. Today felt like a slow day, and it was almost perfect. Noticing Kaaji-- how didn't he before? Rude of him to keep a guest waiting -- he approaches with a big smile. "Good evening, and welcome back to the Dragon. What can we do for you this evening?"
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
So your sister wants to beat me up? Not doing well for your case, man. Having women beat me up. Drinks, sure. Drinks of water. Ish has seen too many people drowning in drink to want to start dabbling in that. Ask me some questions! Everybody. I want to know how Kaaji and Lou treat Fenra, especially with Kaaji's dedication to oni-killing and Fenra's diabolical appearance. @TexNess: [.dice]1d20[/dice] [.dice]1d20+1d20+2d6[/dice] [.dice=Fort Save]1d20+6[/dice] Turns into: 1d20 ⇒ 2 1d20 + 1d20 + 2d6 ⇒ (12) + (5) + (2, 1) = 20 Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18 Dice are always gonna come up the same number in the same order. So if you re-structure your post, keep that in mind. EDIT: Everyone who bookmarked the post will have to find it again cuz you changed the name. :X
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Okay. So who knows Ish? What do you think of him? Ish knows Lou as the guy who watches his sister with lovesick eyes-- and now he works here, great! Ish is protective of his sister even though he knows that she can handle herself. The question is: Despite Ish not having the best first impression of Lou, are they friends? Does Lou try to buddy up to Ish to get closer to Ameiko? Ish knows Liera as "Horns," the quiet girl with the weird horns and elvish features that unsettles people. She seems really reserved and introverted. Have Liera and Ish ever talked? Was it honest or was it in passing? Kaaji. For a young boy who's never left his sleepy seaside village, you're a spectacle. What's your reaction to being gawked at by Ish? Fenra, of course-- I don't think they've ever met. She's never been to Sandpoint. I hope you're there by the start of the adventure. : )
Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1
Okay, this is who we've got: Liera the Witch
Backstory:
Fiendish blood, in rare cases, can lie dormant. Several generations can pass before it makes itself evident. Such was the case with Liera.
Born in Sandpoint to Chelaxian parents, Liera had a relatively normal childhood, even if she wasn’t quite a normal child. She was outgoing, friendly, eager to please. She looked just like her parents – smooth pale skin, straight black hair, a cunning smile. She seemed to lack empathy, but her parents decided that would develop in time. As Liera grew older, her parents grew more and more worried. She would spend hours in the dark, saying she could ‘see better’ and ‘felt more comfortable’. She frightened small animals – not through any ill intent, but simply with her presence, as if they smelled something foul on her. And as she grew older, other children grew frightened – she ‘gave them the creeps’. Liera still tried to be a normal child – it was just difficult when the others played in sunlight, while the shadows felt safer to her. And when not everybody had imaginary friends lurking in the darkness. When she shifted from childhood to adolescence, it began to make more sense. When two small bumps formed on her forehead, and her spine began to lengthen into a tail, her parents started to panic. When they couldn’t keep the shameful truth hidden any longer, they abandoned their tiefling child in the nearby woods, and left Sandpoint for good. Lost and alone, Liera wandered through the woods for days, following only the whispering in her mind. She ate roots and berries whenever she could find them, and stayed hungry when she couldn’t. She fell into a crude trap left (and presumably forgotten) by goblins, broke her arm, and kept wandering in pain. She found a rabbit, and would have eaten it in desperation, had it not stayed put as she approached. It was the first animal in her entire life to not flee as she approached. As she cautiously picked it up, she felt a strange stirring in the back of her mind, as if something had awakened – and it was then that she passed out. When she came to, she was inside. A woman was leaning over her, tending her broken arm. Something soft and warm was at her side, and when she turned her head, she could just make out the rabbit she’d picked up. Healing magic was flowing through her body, and she let herself drift off again, not into unconsciousness, but restful sleep. The woman, she learned next time she awoke, was Koya Vhiski, a local cleric. She’d passed out not far from Sandpoint, as it turned out, and Koya found her while gathering herbs. The rabbit had stayed with her, refusing to leave, even when the old woman tried shooing it away. She’d been out for three days, but would be fine in a couple more. All alone in the world, Liera begged Koya to let her stay. After much begging and pleading (and a bit of encouragement from her adopted son, Sandru), Koya agreed. But the girl would have to earn her keep (Liera eagerly accepted). And the rabbit would be her own responsibility (she agreed immediately). Finding a job was hard, but eventually, Liera found work at the Rusty Dragon, helping Ameiko serve meals and drinks. She got on well enough with Ameiko – she wouldn’t consider her a close friend, but she was a kind employer, and didn’t judge Liera based on her fiendish appearance. And she enjoyed living with Koya – the old woman was sweet and kind, and helped her develop her own magic power, which had awakened in the woods. While it was of a more sinister nature than her own, she taught the young tiefling to use it to her advantage, and to avoid the whispered temptations it brought with it. When Koya was travelling with Sandru and his caravan, Liera would sometimes join them, eager to get away from Sandpoint – especially when the stares and whispers would grow too much for her. Other times, she would stay behind, looking after the house and garden, caring for her rabbit and honing her magic. Sometimes she was all too eager to travel, for a chance at winning Sandru’s affection; other times, her own insecurity and shyness would prompt her to stay, as if hiding from him – or herself. It’s been that way for some years now. Liera has grown from an awkward teen to an awkward young adult, and her fiendish features are stronger than ever. She’s eager to leave Sandpoint, and though she hasn’t told anyone, next time she travels with the Caravan, she won’t be coming back. Appearance: Liera is a small human woman. Her human blood just happens to be mixed with that of a fiend. She doesn’t know what kind – it could be a demon, a devil, or even a rakshasa for all she knows. Her features are certainly ambiguous enough to be anything, and her parents aren’t exactly around to tell her. She is short and slender – standing just shy of five and a half feet, and though not without feminine curves, she knows comparing her own figure to that of her employer, Ameiko, will only upset her. Her hair is straight and black, and her skin is smooth and pale – signs of her Chelaxian parentage. However, she isn’t easy to mistake for completely human. Horns grow from her hairline, curving back on themselves like those of a ram, sitting at the sides of her head. Her eyes are slanted and angular, arcing up sharply at the outer corners, and without whites – only a dull golden colour with a slitted pupil, almost catlike. Her nostrils are prominently flared, and her mouth seems a little too wide, her canine teeth fanglike. Her ears, like her eyes, rise to sharp points at the corners. Between her neck and her waist, she seems mostly human, though her hands are vaguely clawlike – long, bony, sharp fingernails. Not too unusual, though slightly unsettling. What is unsettling, though, is her extraordinarily long and flexible tail – slender and whiplike, darkening to black at the tip – and her inhumanly-bent legs, ending in delicate, deerlike hooves that look as though they shouldn’t support her weight. Of course, a decade of fiendish features has taught her a few tricks to conceal them. She keeps her eyes downcast most of the time, avoiding eye contact when she can. Letting her hair hang in her face helps somewhat, and she often lets it cover her ears as well. It takes a little more effort to conceal her horns, but since they sit relatively close to the skull, she can usually wrap her hair aound them, passing it off as simply an unusual style. She is prone to fiddling with her hair, giving the impression of coy flirting when all she really wants is to make sure nobody sees her ears and horns. Her hands aren’t much of an issue – though somewhat unsettling, they still look human, and painting her “claws” gives the impression that she has filed her fingernails to that shape. For her legs and tail, she tries to disguise them with the simplest, most mundane method of all – clothing. She wears long skirts, all the time. Her tail is long enough that she can wrap it around herself under her skirt to keep it hidden, but still use it to manipulate objects within arm’s reach and preserve her modesty. After years of struggling to hide her hooves with uncomfortably long skirts, she managed to cobble odd shoes that look normal – when all one can see is the sole, that is; in reality, they’re more of a cradle and loose cover for the hooves. Needless to say, this deception is uncomfortable, and she prefers to remain barefoot wherever possible. Her clothes are usually loose and simple – a loose blouse, cinched with a bustier, and a long skirt, usually in several heavy layers. If she can wear a long woollen coat in the weather and not look out of place, even better. A wide-brimmed hat, well, that’s better still. Her desire to hide her features as much as possible leads her to almost be conspicuous in her pained efforts to hide. Personality: Liera’s most distinguishing personality feature is her shyness. Her years of trying to hide her features have developed into an almost crippling meekness – she avoids eye contact, she doesn’t speak much (and when she does, it’s quietly, without opening her mouth wide), she keeps her arms folded in, and tries not to draw much attention to herself. After all, she’s learned that attention she receives is usually of the negative sort, so she risks avoiding positive attention along with the bad. She feels at home in shadows, and tends to shrink away from bright light, out of habit more than anything else. In darkness, she relaxes a little more. Her movements when walking are awkward, due to her “shoes”, but when barefoot (or hooved, as the case may be), she moves with an uncanny grace. She has a tendency to absent-mindedly stroke Speckle, even in the middle of conversation, as if without realizing what she’s doing, and the rabbit is her closest friend. Lou Kasuri
Backstory:
Lou Kasuri was born of mixed blood his father was Tien and his mother was Varisian. He is the older of their two children. Lou grew up on the Kasuri family farm, just outside of Sandpoint. His father was an honorable man of Tien tradition, and his mother was a Varisian Gypsy.
Lou and his Sister, Noro, were complete opposites. Lou was always reserved and followed father’s strict regime of exercise and training; while Noro was more like her mother, wild and impulsive. Their father was constantly scolding Noro in an attempt to make her more disciplined, but this only drove her emotionally further from her father. She will always love her father and will never willing do anything to bring dishonor to his name; unfortunately she could never really understand how. Noro and Lou studied martial combat with their father since they were old enough to walk. He was adamant in teaching the children the old ways and to fight with honor. Lou managed to grasp much of these concepts, but Noro was another story. She didn’t mind learning to fight and stand up for herself she just didn’t have the discipline to know when to avoid a fight and not to attack out of emotion and anger.
Lou was always there for her until he found someone new. There was a new girl in his life, Ameiko from the Rusty Dragon. Noro has no idea how or where they met but Lou always had that lovesick puppy dog look whenever she was around. Of course Ameiko never seemed to even notice Lou, a fact that Noro would frequently point out. Perhaps, she was just a bit too old for him? Noro would follow her brother to the Rusty Dragon and spy on him as he would do anything he could to get her attention and fail every time. However once word got around that Lou was pre-occupied Noro was soon again the target of the hazing and bullying. Lou is Noro's older brother, while it is true that Lou is more disciplined than Noro it is not entirely true that he is the perfect student. Lou still always managed to get into mischief. One night Lou managed to steal some of his father's choice wine and soon after a fun and rowdy night with Noro and some friends Lou found himself at the wrong end of his father’s cane. Lou worked hard around the farm but he always had a problem with the drink. But it was not all too bad for him; Lou learned ways to meld his drinking with his father's fighting techniques. His father did not approve but his mother encouraged him. Even staging fights along with Noro on occasion. Lou had a crush on a local girl Ameiko. He always talked about her and even was caught drawing pictures of her in his spare time. Noro constantly teased him over his crush and would eventually lead to another fight. Eventually when Lou was old enough, he started working at the Rusty Dragon in the hopes that Ameiko would eventually notice him. Kaaji Ebonbeak
Backstory:
The Ebonbeak name has long been associated with fearsome oni-hunters. A group of honor-bound Tengu that seek to eliminate the corrupt spirits that take form in the Material Plane as oni. The Ebonbeak clan holds to the belief that once a kami has failed to live up to the Laws of Golden Perfection and transforms into the evil oni, therefore, the only way to restore honor to that spirit is to put it to death at their blades. They have performed these duties for generations in hopes that once they pass that their very own spirits will be able to fulfill the expectations and not give into the oni's path. From the Ebonbeak have come many extraordinary fighters, samurai, sorcerers, rangers, rogues, and oracles. Each member takes it as a personal goal to eliminate evil spirits where they can, the parents of Kaaji Ebonbeak were two such honorable Tengu.
When Kaaji was young he was instructed by his parents in the ways of spirit-hunting and how to defeat evil beings, such as the undead and oni. His father was an exemplary summoner, Yobukami, that called forth benevolent spirits to fight beside him. Kaaji's mother on the other hand was a ranger, Tengu Matagi, that could hunt, track, and kill even the most clever of the oni. Together they were an overwhelming duo that many undead, oni, and evil forces dreaded. The parents raised their son to be able to track through mountains and forest, after any quarry he may encounter. He was instructed in many languages to be able to communicate on the many travels they anticipated Kaaji to embark on when he grew older. As a result he become very gifted and came to understand the way of honor for the tengu, for the Ebonbeak. While he was still young, Kaaji went with his parents to a local village to buy supplies for their home in the mountains. As he waited outside a shop there was a group of travelers coming down the main road. The group had horses, wagons, armed men mounted on armored horses, and even what looked like to be a couple wizards. Kaaji watched in awe, he marveled at their armor and the stories it told. Just by looking at them the young tengu could tell they had stories to tell of beasts they had slain, bandit ambushes they survived, and maybe even treasures they discovered. At this point in time Kaaji's father exited the shop and went to speak to a young human man in the group. Kaaji was perplexed. Did his father know these men? Were they old friends? Then his mother patted Kaaji on the shoulder. "It is time you left the nest little one. Father has arranged for you to go with them to a new home. There you will grow and be strong. You may be alone, but you will be stronger because of it. Take honor with you. Take what we have taught you. You must not stay here nor come with Father and I. You will not survive long if you stay here, so we send you away so you may. Find us when you are ready." There was nothing that Kaaji could think to say. He knew better than to speak against his mother, especially if it was father's will too. He wanted nothing more than to stay, but by the sound of his mother's voice he knew she was telling the truth. He would die if he stayed, he didn't know why but something deep inside Kaaji told him it was true. Thus, Kaaji met Sandru in his younger years of being an adventurer. Kaaji's father had met the man before and trusted him with his only son. Sandru promised the wise tengu that he would take Kaaji to a safe place and try to keep him out of harm's way. Along the trip Kaaji learned about Sandru and his caravanning jobs. Sandru told Kaaji that his parents were doing something great that he would understand someday. The young tengu was told that his parents were joining with other hunters to go after some of the most powerful oni, the oni daimyo. As such, they were not expected to all make it away from the battle alive and sent Kaaji with Sandru as a precaution. As Kaaji grew up and a few years passed, he honed his tracking skills and practiced each day on what his parents had instructed him. They were his first masters. So, unsure whether they had passed or still fought on to this day, Kaaji makes a prayer to them at the beginning of each day so that they may stay on the path of Golden Perfection as kami. He is uncertain whether the kami aid him or not, but at times he feels pulled towards certain decisions and paths. In order to thank Sandru for his kindness and generousity Kaaji signed on as one of his caravan guards. However, now he feels called to go out in search of his parents or to take up his rightful place as an Ebonbeak. Now Kaaji finds himself in Sandpoint, looking for the next step in his path. The tengu ranger does not speak often, he seeks to learn more through observing. While Kaaji may lack certain social graces or the suave social skills as some counterparts, he is well-educated in understanding how to speak multiple languages. He seems cold and distant at times, perhaps even unapproachable, because of his distant stare at something unseen. On the whole, Kaaji has a kind heart and is always willing to go the extra mile to help his friends and companions. He strives to hold to his own personal code, to be a tengu of honor, and not offend those that offer aid or insight. Fenra Andosana-Sovark
Backstory:
Despite being twins, Fenra and her sister Shalelu do not appear much alike. Standing at 5'5, Fenra is short for an elf, and even seems to lack the beyond natural litheness and grace her kin have. Despite her stature, Fenra does have the tradition pale hair, skin, and eyes of her family.
When their mother took the human Jakardros Sovark as her consort, the girls saw him as their father, especially Fenra. For reasons she could not explain, Fenra felt drawn to this man. After the death of her mother, Fenra choose to leave Crying Leaf with her adopted father. Although this alienated Fenra from Shalelu, she felt the move was necessary to follow her own destiny, whatever it may be. Years later, Shalelu tracked down Jakardros, who in turn led her to Fenra. Despite the years the twins still share a close bond. After all, what is a few decades to an elf? It could be said that their relationship is perhaps more tenuous than before; in their years apart, Fenra changed from a listless sweetling filled with wonder to a woman of ambition and purpose. It is hard to tell if this change in Fenra occurred because she moved, or if she moved because if it. In truth, was the unseen result of her mother’s death which that triggered this change. Suddenly, Fenra felt called to discover more about herself and her pasts. Sometimes, she even feels her mother or her mother’s mother from generations past looking down and guiding her, leading her towards whatever lay ahead. Fenra may not know her path, but she knows that her future is tied to hers and her family’s pasts. Knowing that Sandpoint is a place where adventure and trouble never seem far away, Shalelu suggests that Fenra visit the town. Although Fenra is unsure how this is relevant, she listens to her sister; there is no protest from their ancestors, and it seems a good a place as any. Ishikawa Kaijutsu
Backstory: Ish is short and lithe, wrapped in corded muscle. He carries a family heirloom of the Kaijutsu family on his hip in a Varisian patterned waistband-- an old, worn katana. Long strands of black hair obscure a boyishly handsome face, running beyond his shoulders and tied back with a colorful cloth. Always friendly and always kind, Ish acts definitively on his feelings-- sometimes perhaps too quickly to have thought them through.
Ish is Ameiko's youngest brother. He thinks of himself as an adventurer-- someone who's ready to be swept up into an adventure like the ones bards sing about, living large and leaving a mark on the world. Sandpoint is a small town-- when he's older, Korvosa or Magnimar, for sure! Stuck in Sandpoint isn't how he wants to live his life-- his worst fear is ending up neurotic and tyrannical like his father. Ish tries to live up to his sister's and his family's expectations by being helpful-- at what changes on a moment-to-moment basis. Cooking, cleaning, negotiating with merchants, handling guests at the Rusty Dragon, wrestling drunks and winning card games all fall into the purview of his day-to-day tasks. Ish is a jack-of-all trades, really. Training with the sword is his way to stay active. After witnessing first-hand what a goblin could do to someone his age with just a rock, he decided that he would never be too afraid to take action again. He spends long hours meditating-- more like thinking, the opposite of meditating-- and walking the outskirts of the town, helping others with odd jobs and generally being a wistful young man who should have long ago applied for an apprenticeship. Ish is young and childish, but dreams big. He thinks he's more clever than he is and definitely enjoys basking in the attention of others. Arrogant is too formal-- he's just cocky. Ishikawa has a lot of growing up to do.
Quote: @Ishikawa: Nice build! So few people tend to go with younger sibling (Ameiko) for some reason... Thank you! I don't know why, either. It has a lot of fun implied. One thing I didn't realize is that I left an old artifact of my home games on my sheet: human "racial" language. ie, Varisian, Skald, or in this case Minkaian. I should probably remove it to be legal.
Here's my character application for this game. It's been a long time since I've done a PbP, with real life grinding my skull into the pavement with her dark and gritty boot, but here's a character I'm fairly excited about. I have the Sword Saint archetype applied to him because I don't have an interest in dragging a horse through dungeons or keeping track of horse points. Let me know if that's okay, and if it's not, I'll go back to the drawing board. :) Ishikawa Kaijutsu:
Ish is short and lithe, wrapped in corded muscle. He carries a family heirloom of the Kaijutsu family on his hip in a Varisian patterned waistband-- an old, worn katana. Long strands of black hair obscure a boyishly handsome face, running beyond his shoulders and tied back with a colorful cloth. Always friendly and always kind, Ish acts definitively on his feelings-- sometimes perhaps too quickly to have thought them through. Ish is Ameiko's youngest brother. He thinks of himself as an adventurer-- someone who's ready to be swept up into an adventure like the ones bards sing about, living large and leaving a mark on the world. Sandpoint is a small town-- when he's older, Korvosa or Magnimar, for sure! Stuck in Sandpoint isn't how he wants to live his life-- his worst fear is ending up neurotic and tyrannical like his father. Ish tries to live up to his sister's and his family's expectations by being helpful-- at what changes on a moment-to-moment basis. Cooking, cleaning, negotiating with merchants, handling guests at the Rusty Dragon, wrestling drunks and winning card games all fall into the purview of his day-to-day tasks. Ish is a jack-of-all trades, really. Training with the sword is his way to stay active. After witnessing first-hand what a goblin could do to someone his age with just a rock, he decided that he would never be too afraid to take action again. He spends long hours meditating-- more like thinking, the opposite of meditating-- and walking the outskirts of the town, helping others with odd jobs and generally being a wistful young man who should have long ago applied for an apprenticeship. Ish is young and childish, but dreams big. He thinks he's more clever than he is and definitely enjoys basking in the attention of others. Arrogant is too formal-- he's just cocky. Ishikawa has a lot of growing up to do. Ishikawa Kaijutsu
You gain a +1 trait bonus on all attack rolls against foes that threaten your older sibling as well as one of the following: You gain a +1 trait bonus on Will saving throws. Seeker [Link]
Thanks for giving me a read. |
