Jade Regent - Goblins and Fireworks!

Game Master Seth Parsons

When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai.
FRIENDSHIP
The Rusty Dragon
Brinestump
Timeline
Licktoad Camp


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Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

By this time of day, Lou has had a few drinks. he surveys the situation swaying ever so slightly.

those goblins are smaller than I remember. they're like little monkeys. Lou takes an odd stance mimicking a monkey. and hoping up to the first goblin "monkey" he sees.

and as he rolls on the ground he comes up next to it with a pair of sudden strikes.

attack: 1d20 ⇒ 17
attack: 1d20 ⇒ 13

damage 1: 1d6 + 2 ⇒ (4) + 2 = 6
damage 2: 1d6 + 2 ⇒ (2) + 2 = 4

5' step up and flurry on the goblin nearby, fusing styles Monkey and snapping turtle.


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

Liera stumbles back awkwardly, one of her shoes slipping as she does so. Clutching Speckle tightly in one arm, she flicks her free hand towards one of the goblins near Ish, chanting in a strange language as she does so. "Ut in umbram tuam in fame!"

Infernal:
"May the shadow plague your fortune!"

5-foot shift back, casting misfortune hex on the goblin in front of Ish. DC 14 will negates. If he fails, he rolls twice for each d20 roll and takes the lower result for one round. Also, in my head, Infernal totally sounds like Latin, so thanks to Google Translate for making this possible.


Female Elf Lev 1 Orcale

Seeing that Ish is out numbered, Fenra moves to the edge of the bridge to aid him.

Long Spear Attack: 1d20 + 2 ⇒ (8) + 2 = 10
LS Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Was going to say that I didn't even need to look at the spoiler to know what you said. Note to self, will use Latin when Kaaji speaks any Infernal in this campaign thanks to Liera's precedence.


Save: 1d20 - 1 ⇒ (15) - 1 = 14
The goblin is spooked, but laughs loudly. As Fenra runs past, he takes a swipe at her with his dogslicer.
Atk on Fenra: 1d20 + 2 ⇒ (14) + 2 = 16
Dmg on Fenra: 1d4 ⇒ 3
His blade nicks her, but leaves the little 'monkey' open to Lou's drunken, mixed up martial arts, his neck snapping under the first punch.

With that, the 'red' goblins take their time trying to take down Ish.
First Atk: 1d20 + 2 ⇒ (5) + 2 = 7
Second Atk: 1d20 + 2 ⇒ (19) + 2 = 21
Second possible confirm?: 1d20 + 2 ⇒ (1) + 2 = 3
Second Dmg: 1d4 ⇒ 1

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

Ish jumps when the goblin nicks him. "Ouch!"

To Lou, Ish shouts "They were bigger last time because we were smaller!" and moves to make a wide, angry swing.

Cleave! My AC is 13/9/12!

Cleave 1, vs West Goblin: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Cleave 2, vs North Goblin: 1d20 + 4 ⇒ (6) + 4 = 10


The western goblin screeches as his insides decide to see what the weather was like all of a sudden. As a splash of blood smears his face, the last goblin giggles. "Solu blota!" It yells as it's 'friend' falls.

Translation:
"Red blood!"

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Kaaji spits at the foul seen unfolding on the bridge. The ranger had always detested defending against the goblin attacks on Sandru's caravans. They were no test of his skill and all too disgusting. Kaaji looks to see if he can hit the goblin nearest to Liera, but dismisses that idea with Lou in his line of view. Not feeling comfortable with an unfamiliar companion's life in the line of his shot. Kaaji grimaces at the smile the goblin bears on the bridge and decides it has outlived its time. The tengu stays in his perch in the tree and draws back his string to let loose another arrow. "Foul thing. Kaaji thinks the world better without you."

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Before Ish or Fenra could deal with last goblin, an arrow pierces it's skull. With an almost comical 'what?' look, it falls to it's knees and then it's face.

VICTORY MUSIC

And with that, the battle is over. The stink of blood begins to mingle with the general stench of the marsh.


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

You speak Latin? I'm jealous! I always wanted to learn it, but my parents always said there was no point in learning a dead language. *rolls eyes*

Liera gasps as the last goblin collapses, looking around in alarm. "Where did that come from?" she asks, voice small. Deciding the marsh is more dangerous than she thought, she opens a small case at her hip, coaxing Speckle inside.

Putting Speckle in familiar satchel. Hopefully it will keep him from being nibbled!

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

"Everybody alright?" Ish responds, flicking the blood off of his blade. His dogslicer wounds seep blood into his lamellar, ruining the floral design on his overcoat. "Looked like one got you, Fenra. You okay?"

Ish is too preoccupied making sure everyone is okay to notice the arrow. Or maybe he already has? He has priorities.

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Only vaguely and a little. More a barbarian understanding than anything, though I can grasp most Latin by its root.

Kaaji was satisfied by the groups performance and calm, he only hoped it would develop a stronger resolve in the face of more dire situations. The tengu ranger shouldered his bow and lowered himself from the tree now that the danger had passed. The group could probably have noticed Kaaji in the tree, however, to them they would have only seen a black mass of shadow. Now that he had dropped from hiding, he still didn't resemble much beyond a black mass armed with weapons. The shadow approached the friends and waved one of his hands slightly. "Kaaji sees everybody is well? Though, Kaaji thinks Ish needs to mend his armor and skin before we continue." The bird-man walks towards the bridge and looks at the goblins' bodies. "Disgusting things."

Is there any arrow recovery? Not that 2 will make a difference, just curious for future reference.


Female Elf Lev 1 Orcale

Fenra leans on her spear. She peers down, examining the wound on her leg. Although bloody, it is shallow and seems to pose no imminent danger. "Eínai móno mia gratsouniá tha eímai mia chará."

Translation: Celestial:
It is only a scratch; I will be fine.

Closing her eyes, Fenra takes a deep breath trying to center herself, collect herself, calm herself. She opens her eyes and kicks the goblin at her feet. She looks at the arrow, turns to the tengu, and smiles. "That was a good shot, Kaaji."

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Kaaji jerks his head in Fenra's direction at the words of praise and then looks down at the ground just as quickly. "Ah, Lady Elf thinks it was Kaaji that shot goblins? Kaaji is no good at lying, so he will admit that he was in the tree hiding and shot the goblins. Kaaji was hoping to keep you all from harm and eliminate problems without your knowledge, as to not alarm you. Seems Kaaji was mistaken of your capabilities. Especially, of the Swordman's and Stinking One." The ranger gestures towards Ish and Lou.

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

Ish nods. "I don't speak that language," he says in an interested tone. "Glad you're okay, though."

Looking to Kaaji, he holds up his hands. "I thought you were taken off by a crocodile and eaten in the swamp or something! But thanks for the back up. That last one looked like he was about to lose his mind or something."

Ish kicks a goblin and then starts rummaging through the corpses-- seeing if they have anything worth collecting, and then, cutting off their ears with his boot knife.


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou looks over the goblin he punched like it may still be alive. but after a couple of pokes he is satisfied it is no more.

pulling out a small knife Lou removes the ears of the goblin he took down.

when the Tengu appears, he looks over, You shoot that guy? indicating the dead goblin.

of course, you must have, nobody else shot a bow... he adds realizing what he asked probably sounded stupid or redundant.


Arrow recovery allowed for missed shots, yes.

Alright? Would the party like to continue down the New Fish Trail?


Female Elf Lev 1 Orcale

"If everyone is alright, we should move along. I'm sure there's more of these buggers to take care of. Unless you're all done for the day... Fenra trails off, letting the question sound more like a challenge. She smiles.

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

"Kaaji was taught by his parents to move unseen as to make our prey all the easier. Crocodiles would be no challenge for a trained tengu of the Ebonbeak nor these goblins."

The ranger looked up to the sky and mutters something under his breath.

Translation: Tengu:
"Guide my arrows and fell my foes. Let the spirits of the fallen show me the way of a true spirit ranger." When speaking in Tengu is the only time Kaaji does not speak in third person.

"Lady Elf is right, we should be continuing on our way." With that Kaaji begins walking across the bridge on his own.


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

"Ish, are you going to be alright? That wound looks nasty..." Liera's voice trails off as she crouches hurriedly, fumbling with her slipped shoe. When she straightens, she fidgets with her hair, tiwlring it around a finger. "Let's keep going. I'm sure we'll find more of them soon enough..." She stumbles after Kaaji, moving awkwardly on the old bridge.


The next few bridges are just as nasty and weatherworn as the first. The odd chirp of a bird, rustles in the foliage, and general noises in the marsh rise up around the party the further they go in.

As they cross the third bridge, though, a stench meets the party's nose.

Roll perception, please


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

Perception: 1d20 + 4 ⇒ (2) + 4 = 6 Really, Liera? What's got you so distracted? Are you staring at Ish's backside or something??


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou trails along seemingly distracted by all the "nature"

perception: 1d20 + 7 ⇒ (16) + 7 = 23

but despite his tipsy demeanor, he still keeps tabs on his surroundings.

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

Ish launches into an optimist's tangent, intending on deflecting Liera's worries about his bleeding dogslicer scratches. "Naw, I'm alright. It's just a scratch after all. I've had worse! Like that one time I tumbled down the bluff. I caught some air near the end and landed on that broken wheel, do you remember? Uh-- you probably don't. I'm not sure if you were around then. Were you?"

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Many bridges later, Ish has grown quiet again. Suddenly, his head perks up. "Oh, wait-- no, there's Kaaji. I lost him for a second. Nobody got like, bushwhacked and carried off, right?"


Female Elf Lev 1 Orcale

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

"I feel down a hill and into a thorn bramble once. Found some good berries that day.
Fenra covers nose, trying not to obviously gag at the stench. "Hopefully that smells means we're getting closer..."

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Kaaji keeps his eyes scanning their surroundings, not wanting to be caught unawares again. The tengu seems tense, like a predator ready to unleash its strength in a hunt. The smell catches the ranger full in the face, it has an odd quality to it. I am a fan of knowledge checks, mostly to prevent from mixing player and character knowledge, so I wanted to make one to see if my ranger would be familiar enough with the area to know why there is a stench.

Knowledge (nature?): 1d20 + 5 ⇒ (5) + 5 = 10 And that would mean that he just thinks it is particularly disgusting.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Even though the smell seems to catch his attention and perplex him, Kaaji slightly bends his knees in anticipation of something he notices.


Anyone who rolled over a 15 is able to sniff out where the smell is coming from. AS they approach the spot, a small area of thicker foliage, a humanoid leg is seen sticking from it.

Upon investigation, the body has been viciously assaulted and few signs of who it is can be discerned. Anyone trained in Knowledge (local) may make a check with a +2 circumstance bonus


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

know local: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18


Lou, you remember hearing some of the town guard talking with some folks about missing people. The townsfolk seem to think that a monster has nabbed the missing folks, though the guards state that since all the people missing are young adults that they most likely ran off to Magnimar or Korvosa, maybe somewhere else. You recognize the tattered remains of this person as one of those who have been declared missing.

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

Knowledge (Local): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Assuming I heard the same thing.

Ish pokes the corpse with a stick, looking to Lou. "Yup. He's dead. One of the missing people... Think the goblins got him?"

He steps in front of the corpse so that the others don't see it when they move up, trying to spare specifically Liera from accidentally looking upon a messily decomposing corpse under a brush in a swamp, teeming with carrion insects and flies and burrowing parasites and oh wow I'm making myself sick. "Found a dead guy up here," he announces helpfully to the others. "One of the guys who was missing from Sandpoint a while back."


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou makes his way to the body examining it. looking to determine possible signs as to what creature killed him.

heal check: 1d20 + 3 ⇒ (20) + 3 = 23

trying to figure out if goblins got him or something else


@Ish: Yep, you get the same info, even narrowing it down to being the son of one of the millers.

@Lou: Goblins are vicious, but this? This is something else. Whatever killed him did so with a perverse pleasure before taking out some choice bits of meat. Looks like it was also trying to tear the head off too.

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Kaaji watches the two examine it from a distance, he doesn't seem squeamish, more distant than anything. "Kaaji thinks we must be careful. What thing did this left it and may come back." The ranger unshoulders his bow and knocks an arrow, looking into the surrounding area and down the path. If they must mourn for their dead they do not seem to do it in a traditional sense. Or perhaps they do not know the man.


The trip down the remainder of the trail is uneventful, though bothersome as mosquitoes swarm about now in seemingly increased number. Rounding a jog in the trail, an odd and worn building appears through the thickets. Two stories tall and covered in patches of moss and overgrown foliage, the building, you can hear, groans as a stiff breeze whips in from Sog's Bay with the smell of sea salt carried with it.

As you approach, a odd looking halfling is seen near the door, looking around at some plants curiously. Suddenly, he turns and sees the party and with a little jump, he shuffles forward. "Um, uh, yes? How can I help?"


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou stumbles forward. Hello there. we are from Sandpoint, well I guess you probably guessed that already. Anyway. we were told you might have some information concerning goblins and some increased activity?

Though he does not slur his words the smell of rice wine does linger a bit on his breath.


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

Liera blinks in confusion as the others examine the body, not entirely sure why Ish seems intent on blocking it from her view. She allows him to do so, however, and nods in agreement with Kaaji's suggestion.

Upon reaching the hut, she stays behind the group, clearly apprehensive and not wanting to say anything. One hand finds its way into the satchel at her hip, stroking Speckle's ears for comfort.


Female Elf Lev 1 Orcale

Although concerning, the body, or what remained of it, intrigued Fenra. There was something greater at play here. And that was promising.

Upon reaching the hut, Fenra watches Lou speak to the halfling; despite her own distaste for alcohol and its typical effects, Lou handles himself well enough.
Fenra observes the halfing. He seems an odd little fellow. Living in the woods by himself with goblins, and worse, lurking about. Surely he must know something. Or perhaps even had a run in with the little buggers.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15
looking for anything "off"/devious about the hut/Halfling

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

Ish waves, letting Lou do the talking. His hand is free from his sword by a long shot, and he looks pleasant enough. Taking stock near the rear, Ish keeps an eye out for more mud-stained goblins...


((If you're worried, Ish, you could roll a perception <.< ))

The halfling looks at Lou and nods. "Oh, yes, goblins. Yep! They are about. Mostly over that way." He points towards the southwest. "Yeah, dangerous ones. You all look ready for them, how about you take care of them, yes? Now, please, I'm trying to..."

MYSTERY: 1d20 + 10 ⇒ (4) + 10 = 14

"Trying to do something right now, so very busy, very busy..." He eyes them all for a moment before he goes back to the bushes, shuffling some more as if his legs are stiff.

[occ]Sense Motive checks, please.[/b]


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

sense motive: 1d20 + 3 ⇒ (20) + 3 = 23

Lou gives the little halfling a bit of stare like "I know you are hiding something so best be out with it"


The little Halfling yips and shakes his head. "No, not hiding. Protecting! Big snake nipped me earlier, I'm trying to find, run it off. In fact, you all should leave too, don't want you being bitten or worse, yes?" He returns to looking around the front entrance, shooting nervous little glances back at the group.

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

"Big snake? Where do you think it went? We've got weapons galore-- could help out, yeah?"

Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Female Elf Lev 1 Orcale

Sense Motive: 1d20 + 0 ⇒ (18) + 0 = 18
Perception: 1d20 + 3 ⇒ (18) + 3 = 21

"Big snake, you say? What did it look like? It wasn't poisonous was it? We wouldn't want you to become ill if we could help. Let alone if it slithered up on one of us..." Fenra gives the halfing a stern yet convincingly concerned look.

Survival: 1d20 + 5 ⇒ (18) + 5 = 23 or Kn (nature): 1d20 + 7 ⇒ (14) + 7 = 21 I don't know which you'd prefer for snake/natural poison info, or for tracking a snake...


Ish, Fenra, you both are certain he's holding back something. Jsut not sure what.

"Oh, well... It was big! And had some lines on it's back. And poisonous? I think so. My legs have been off a little today, but i'm fine! You all should head out, in case it comes back. And what about the goblins? I think they are up to something. No, positive they are! Hurry now, or it might be too late!"

MYSTERY: 1d20 + 14 ⇒ (1) + 14 = 15

Everyone but Ish and Fenra, please roll Perception


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

Perception: 1d20 + 4 ⇒ (18) + 4 = 22 Oh look, a good roll!

Grand Lodge

Male Tengu Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Perc: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

perception: 1d20 + 7 ⇒ (8) + 7 = 15


AS you look at the Halfling, he turns away, coughing some. But as he raises his hand, a 'shimmer' ripples across it and up his arm to near his elbow. As it dawns on him that he's been spotted easily. He curses under his breath. He lunges forward at Ish, trying punch him in the gut. As he does so, he fades quickly into a disgusting looking, hunched over and faceless thing.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Grab: 1d20 + 7 ⇒ (6) + 7 = 13

He winds Ish some and tries to grab his leg, but as Ish reels lightly, he misses it.


Initiative!

Init: 1d20 + 2 ⇒ (18) + 2 = 20

Lantern Lodge

Male Human Order of the Shield Samurai 1; AC 15, t 11 ff 14; HP 5/12; F+4 R+1 W+1

Initiative!: 1d20 + 1 ⇒ (16) + 1 = 17

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