Ish is short and lithe, wrapped in corded muscle. He carries a family heirloom of the Kaijutsu family on his hip in a Varisian patterned waistband-- an old, worn katana. Long strands of black hair obscure a boyishly handsome face, running beyond his shoulders and tied back with a colorful cloth. Always friendly and always kind, Ish acts definitively on his feelings-- sometimes perhaps too quickly to have thought them through.
Ish is Ameiko's youngest brother. He thinks of himself as an adventurer-- someone who's ready to be swept up into an adventure like the ones bards sing about, living large and leaving a mark on the world. Sandpoint is a small town-- when he's older, Korvosa or Magnimar, for sure! Stuck in Sandpoint isn't how he wants to live his life-- his worst fear is ending up neurotic and tyrannical like his father.
Ish tries to live up to his sister's and his family's expectations by being helpful-- at what changes on a moment-to-moment basis. Cooking, cleaning, negotiating with merchants, handling guests at the Rusty Dragon, wrestling drunks and winning card games all fall into the purview of his day-to-day tasks. Ish is a jack-of-all trades, really.
Training with the sword is his way to stay active. After witnessing first-hand what a goblin could do to someone his age with just a rock, he decided that he would never be too afraid to take action again. He spends long hours meditating-- more like thinking, the opposite of meditating-- and walking the outskirts of the town, helping others with odd jobs and generally being a wistful young man who should have long ago applied for an apprenticeship.
Ish is young and childish, but dreams big. He thinks he's more clever than he is and definitely enjoys basking in the attention of others. Arrogant is too formal-- he's just cocky. Ishikawa has a lot of growing up to do.
Ishikawa Kaijutsu
Male human sword-saint samurai 1
NG Medium humanoid (human)
Init +1; Senses Perception +5
-Defense--------------------------------- AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1
-Offense--------------------------------- Spd 30 ft.
Melee katana +4 (1d8+4/18-20 x2) or power attack katana +2 (1d8+7/18-20 x2)
Ranged javelin +2 (1d6/x3)
Special Attacks challenge (+1, -2 AC), iaijutsu strike (-4 AC, +1d6)
-Statistics------------------------------ Str 17, Dex 12, Con 14, Int 11, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Power Attack, Combat Reflexes
Skills Bluff +6, Diplomacy +6, Intimidate +6, Knowledge (local) +4, Perception +5, Sense Motive +4 All skills listed are class skills Traits Younger Sibling (Ameiko), Seeker
Languages Common, Minkaian
Combat Gear dagger, katana, leather lamellar armor, fighter's kit, 2 javelins, 3gp consumables under gear below Special Abilities Order of the Shield (protector's challenge +1), resolve 1/day (determined, unstoppable, resolute)
Traits:
Younger Sibling (Ameiko) [Link] SourceJade Regent Player's Guide
You’ve lived your whole life in the shadow of your older sibling, a person who seems to have the adventure-filled lifestyle you’ve always wanted for yourself. While your sibling always took care of you, he or she never supported your desire to become an adventurer—your sibling never explained why, only saying, “Adventuring can cause a lot of pain just as easily as it can bring success and riches.”
You gain a +1 trait bonus on all attack rolls against foes that threaten your older sibling as well as one of the following: You gain a +1 trait bonus on Will saving throws.
Seeker [Link] SourceUltimate Campaign pg. 61
You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Fighter's Kit
backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.