Elf Archer

Ingrge's page

1,170 posts. Organized Play character for Otha.


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Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

My chronicle looks good, GM!

Thanks for running, GM, you did a great job! Had fun playing with everyone!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge gives up on trying to sneak anything out, thinking he’d likely get caught…he shows the items he gathered in case anyone else wishes to…

GM, what’s the current countdown for us to clear the compound now?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25
miteke wrote:
Does Ingrge have any relevant skills to help hide any of these things, or anyone else who would like to help with the obfuscation?

Does Stealth apply? If not, he sucks at Bluffing and is untrained at Sleight of Hand, so he’d rethink this otherwise…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Roger that, GM…I’d be looking for stuff that would fit in my efficient quiver as I might could get by with that as some small items could perhaps fit in its spears/staffs compartment; as it looks like a normal quiver and I entered with it, thought it might have a chance to avoid suspicion…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge sprints to the console, looking for what technology could be quickly grabbed and smuggled out of here…

Perception: 1d20 + 25 ⇒ (9) + 25 = 34

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge steps back 5’ and fires blunt arrows at red…

Burning another use of Perfect Strike

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Clustered Shots

Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (8) + 15 + 2 + 1 + 1 - 2 - 2 = 23
Perfect Strike: 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (19) + 15 + 2 + 1 + 1 - 2 - 2 = 34
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (6) + 2 + 3 + 1 + 4 = 16
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (3) + 2 + 3 + 1 + 4 = 13

Longbow (Iterative): 1d20 + 10 + 2 + 1 + 1 - 2 - 2 ⇒ (3) + 10 + 2 + 1 + 1 - 2 - 2 = 13
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (3) + 2 + 3 + 1 + 4 = 13

Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (18) + 15 + 2 + 1 + 1 - 2 - 2 = 33
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (6) + 2 + 3 + 1 + 4 = 16

Perfect Strike: 3/5
Clustered Shots Damage before DR (assuming only Iterative misses): 45

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Boon: 1d20 ⇒ 13

Player: Otha
Character Name: Ingrge
Character Level: 10th (Urban Ranger 6 / Zen Archer 4)
PFS #: 239913-5
Faction: Grand Lodge
Day Job: Survival (Tracking): 1d20 + 13 + 3 ⇒ (18) + 13 + 3 = 34
Progression (Slow/Standard): Standard

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge drops his wand, steps back 5’ SE, and fires blunt arrows at black first, then red if it drops…

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Clustered Shots

Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (1) + 15 + 2 + 1 + 1 - 2 - 2 = 16
Perfect Strike: 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (17) + 15 + 2 + 1 + 1 - 2 - 2 = 32
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (4) + 2 + 3 + 1 + 4 = 14
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (8) + 2 + 3 + 1 + 4 = 18

Longbow (Iterative): 1d20 + 10 + 2 + 1 + 1 - 2 - 2 ⇒ (17) + 10 + 2 + 1 + 1 - 2 - 2 = 27
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (3) + 2 + 3 + 1 + 4 = 13

Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (9) + 15 + 2 + 1 + 1 - 2 - 2 = 24
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (8) + 2 + 3 + 1 + 4 = 18

Perfect Strike: 4/5
Clustered Shots Damage before DR (assuming all shots hit: 63

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Reflex: 1d10 + 17 ⇒ (9) + 17 = 26

In a meeting and posting by phone…will post my attack afterwards…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Dadgummit! Missed that I could attack normally…gotta read more carefully…oh well, I’ll remember that next round…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Reflex: 1d20 + 17 ⇒ (17) + 17 = 34
Reflex: 1d20 + 17 ⇒ (13) + 17 = 30

Ingrge will draw his wand from his bandolier and tap the red haunt in front of him…

Wand vs Touch AC: 1d20 + 11 ⇒ (17) + 11 = 28
CLW: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25
miteke wrote:
Do you all enter the northwest room now?

Ingrge will enter (taking 10 on Perception for 35)

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

If the haunt is still active, Ingrge will move towards it as he draws his wand from his bandolier, and taps it…

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge, shaking his head, will go back and enter the room, checking it out…

Perception: 1d20 + 25 ⇒ (8) + 25 = 33

”There is a security locker under the consoles…

“Damn, the monitors are beginning to glow…”

Knowledge (Religion): 1d20 + 5 ⇒ (18) + 5 = 23

”…prepare yourselves, it’s another friggin’ haunt…”

GM: To speed things up from here on out, if you wish, you can assume this is Ingrge’s SOP for every room/door we come to:
1. Check out the door (Take 10 Perception: 35; if locked, take 10 Disable Device: 32, if trapped, you can roll that check for me at +22)
2. Quietly open the door and enter, with my bow ready, and check out the room (Take 10 Stealth: 34, take 10 Perception 35)

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

The GM is under a deadline so I’m just trying to move things along and try to hit places we haven’t explored yet…if we missed something, we can probably go back…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge continues to move warily, heading north and peeking in that door if he doesn’t see anything hinkie with it…

If I need new rolls, I’ll just take 10 if allowed for Stealth (34) and Perception (35), might help us go quicker…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Whispering to Elu, ”I’ll take point,” Ingrge moves stealthily forward with bow drawn, eyes alert for any signs of danger, as he looks to the north first and then east…

Stealth: 1d20 + 24 ⇒ (19) + 24 = 43
Perception: 1d20 + 25 ⇒ (8) + 25 = 33

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

@GM: No sir, he doesn’t cast much…

Ingrge taps himself twice with his wand…

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Ingrge at -1 now…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

With bow drawn, Ingrge will follow Elu & Shonne…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods and follows Elu, covering her with his bow…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Knowledge (Religion): 1d20 + 5 ⇒ (17) + 5 = 22

Ingrge nods at her words, gleaning their meaning…he shares that with his companions…

Y’all can look at the spoiler…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

No spells of my own, only the Haste & Bless cast by others

Will: 1d20 + 10 ⇒ (13) + 10 = 23 (+2 if an enchantment)

Knowing he has no way to harm this haunt, Ingrge moves and tries to hide…

Stealth: 1d20 + 24 ⇒ (18) + 24 = 42

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Sorry GM, that was just a poor attempt at a bad joke…I think you had a typo in your post as you had Isirah at -713 (I think you meant just -13?)

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

If we haven’t killed after dealing it 713 hp of damage, we might as well hang it up ;)

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge fires adamantine arrows at any remaining cameras…

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Haste
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot

Longbow: 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (9) + 15 + 2 + 1 + 1 - 2 - 2 = 24
Magic/AdamantineDamage: 1d8 + 2 + 3 + 1 + 4 ⇒ (4) + 2 + 3 + 1 + 4 = 14

Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 ⇒ (8) + 15 + 2 + 1 + 1 - 2 - 2 = 23
Magic/Adamantine Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (4) + 2 + 3 + 1 + 4 = 14

Longbow (Iterative): 1d10 + 10 + 2 + 1 + 1 - 2 - 2 ⇒ (9) + 10 + 2 + 1 + 1 - 2 - 2 = 19
Magic/Adamantine Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (6) + 2 + 3 + 1 + 4 = 16

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25
Farrokh the Strong wrote:
I'm not sure if we have anyone who can channel but Nikita and Reesa both have abilities which deal positive energy.

Could be wrong but that’s the only way I know of to deal damage to a haunt…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Do we have anyone that can channel positive energy?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Sorry, GM, forgot to include in my post that Ingrge has the Clustered Shots feat so if it has DR, it’s only included once if multiple shots hit…will update my damage line to include that from now on…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Sorry GM, thought I had posted…

Reflex: 1d10 + 17 ⇒ (2) + 17 = 19

Ingrge winces a bit from the acid, steps back 5’, and unloads on that elemental…

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Haste
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot

Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (20) + 15 + 2 + 1 + 1 - 2 - 2 + 1 = 36
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (1) + 2 + 3 + 1 + 4 = 11
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (8) + 2 + 3 + 1 + 4 = 18

Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (5) + 15 + 2 + 1 + 1 - 2 - 2 + 1 = 21
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (3) + 2 + 3 + 1 + 4 = 13

Longbow (Iterative): 1d20 + 10 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (2) + 10 + 2 + 1 + 1 - 2 - 2 + 1 = 13
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (6) + 2 + 3 + 1 + 4 = 16

Longbow (Haste): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 1 ⇒ (9) + 15 + 2 + 1 + 1 - 2 - 2 + 1 = 25
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 ⇒ (2) + 2 + 3 + 1 + 4 = 12

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Fort Save vs DC18: 1d20 + 13 ⇒ (8) + 13 = 21
Reflex Save vs DC18: 1d20 + 17 ⇒ (10) + 17 = 27

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge shrugs answering Farrokh in kind. ”I’m not laying down my bow,” he whispers very lightly…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Knowledge (Religion): 1d20 + 5 ⇒ (17) + 5 = 22

Ingrge whispers to his companions, ”Very strange, this is a rare anomaly: a sentient collective of haunts…”

Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20

”…and the shade was unaware of the AI’s survival and assumed it was unsuccessful, I suspect…”

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

I’ll go inside the room…but I’ll add a Stealth check to my earlier Perception (45) roll

Stealth: 1d20 + 24 ⇒ (10) + 24 = 34

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge, bow drawn, checks out the chamber…

Perception: 1d20 + 25 ⇒ (20) + 25 = 45

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge swears as he misses…he fires at that camera again with another adamantine arrow…

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim
Damage: Strength, Magic, Deadly Aim

Magic Longbow: 1d20 + 15 + 2 + 1 - 2 ⇒ (17) + 15 + 2 + 1 - 2 = 33
Miss<=50: 1d100 ⇒ 58
Magic/Adamantine Damage: 1d8 + 2 + 3 + 4 ⇒ (5) + 2 + 3 + 4 = 14

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Hearing, then seeing, of these ‘cameras’, Ingrge draws his bow and promptly fires at the nearest one with an adamantine arrow…

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim
Damage: Strength, Magic, Deadly Aim

Magic Longbow: 1d20 + 15 + 2 + 1 - 2 ⇒ (16) + 15 + 2 + 1 - 2 = 32
Magic/Adamantine Damage: 1d8 + 2 + 3 + 4 ⇒ (7) + 2 + 3 + 4 = 16

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Curious, Ingrge bows. ”Ingrge, at your service…how came you to be here, m’Lady? And from what planet?”

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will take the precaution o tying a scarf around his head to cover his mouth and nose; he’ll cover his Farrokh with his bow as the man flies over to the door…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Neither does Ingrge

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Fort: 1d10 + 13 ⇒ (7) + 13 = 20

After resisting the sonic blast, Ingrge moves back 15’ and peels off an adamantine volley at the nearest robot (large)…

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Elven Ranger Confirmation Bonus
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot
Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 2 - 3 ⇒ (20) + 15 + 2 + 1 + 1 - 2 - 3 = 34
Confirmation: 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 3 ⇒ (9) + 15 + 2 + 1 + 1 - 2 - 2 + 3 = 27
Magic/Adamantine Damage: 3d8 + 6 + 9 + 3 + 18 ⇒ (7, 5, 1) + 6 + 9 + 3 + 18 = 49 (13 if not confirmed)

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Seeing Shonne act, Ingrge draws his bow and does likewise, joining her on whatever high ground is close by..,

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods in appreciation to Farokh and accepts the spell…

Lucky Number: 1d20 ⇒ 3

…and then draws his bow…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge observes but remains silent as diplomacy is not his forte…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge grins as he wipes some of the sweat off his face. ”Nah, more of a family trait; my parents were in a traveling circus and taught me much. I’ve found it’s paid off in my adventures as a Pathfinder as well…glad y’all enjoyed it, thanks…”

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge grins in anticipation upon seeing the more athletic activities. He enthusiastically joins in…

First off, he puts on an acrobatic display, tumbling with back flips, tucks, and twists…

Acrobatics: 1d20 + 24 ⇒ (16) + 24 = 40

…then invites the Ghost Wolves to bind him tightly to show his escape capabilities…

Escape Artist: 1d20 + 19 ⇒ (18) + 19 = 37

…and then puts his long range archery skills on display…

Longbow @ 300’: 1d20 + 16 + 2 + 1 - 4 ⇒ (20) + 16 + 2 + 1 - 4 = 35

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods in acknowledgment when the Ghost Wolves speak, but other than exchange friendly greetings, he lets the others do the talking as he knows his limitations there. However, he does try to get a read on them thru their speech and nonverbal cues…

Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Knowledge: 1d20 + 5 ⇒ (16) + 5 = 21

Ingrge tells his companions what he knows of Numeria and the Ghost Wolves…

Look up to the DC20 spoiler post above

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods to VC Smine, gathers his things and goes quietly to the riverboat that awaits them…

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge listens passively, nodding slightly to some points, frowning slightly to others. Upon hearing they’ll need to seek passage, he recalls what he can of Tymon and what their options might be…

Knowledge (Local): 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

GGG! Been a long time, happy to be playing with you again. Is the Daring Blade of Katapesh still active? Or Lauranna? And I finally see you have a character that can fling a stick from another stick…

Good to see you too, Gerald!