Life Stealer

Iliquoi's page

278 posts. Alias of JASON RODARTE.



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I apologize if this has been asked but I cannot seem to find a thread dedicated to it.

If a character is going to multi class or take another archetype from the Lost Worlds book, do they have to take the feat at 2nd level or can they take it later on?


Is this something which would be difficult in terms of CLs and stuff?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here please.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

dot here please


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and put pertinent info
Character Name
PFS #
Faction
Day Job

I will have slides up tomorrow.


Group B will be using this campaign thread.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and put pertinent info

Character Name
PFS #
Faction
Day Job

I will have slides up tomorrow.


Looking to start a table or 2 of standard Confirmation to be done by Memorial Day.

Dark Archive

I have been watching the expanded Hobbit movies and am again in love with the race. I was wondering how I might build an Ereborish dwarven fighter or even ranger in PFS with appropriate traits?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Discuss here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here


I am not sure if this is the correct place to post so if I am wrong please move to the proper place :).

I am playing with builds and am looking at a monk/vigiliante but see that if the Vigiliante persona takes on a non-lawful alignment that they become ex-monks, at least on Herolab.

I am under the impression that the Vigilante would allow that to be by passed or am I misunderstanding something?

Thanks for helping my unclear ambiguity to become clear ambiguity :)


Looking to recruit 4 or 5 characters for a run of Forge of the Giant God. The level range is 9-11. We have an 11th level archer so far so a mix of classes would be appreciated.

Looking at starting around the 25th of this month.


I am not sure if this is the place to put this up but the link to the Hell's Rebels PFS materials does not seem to be working from the AP section.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please place following info:
Character Name
PFS #
Faction:
Day Job


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot in here


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot in here


Opening a game which is already filled.


Would any one be interested in playing in this? If so I will give a week for submissions, to end March 9th. Please list a character you want to be considered for the game. I am looking for 4 or 5 players to do this. 6 at the most.

3/5

I have been DMing PFS online for about a year now and am really beginning to wonder if it is worth it.

First of all, the cost of products has to be eaten up by the DM. I have to buy the scenario. There is no discount unless I am a subscriber to other things.

and I got in trouble for asking a player who already had the scenario if they could set up the maps on a Google Slide. So it seems that players can't be asked to do anything like that even though they benefit from the interaction.

It is nice that a chronicle can be applied to you as a DM but in the end is that worth it? If there are no opportunities to really advance a character other than what you are supplying is that fair?

Also, most players that I have DMed for lately have been really unappreciative. Only 2 people on 3 tables that I ran lately (about 12 or 14 people) even bothered to say thank you.

Thanks for hearing the rant.


I was wondering if anyone would be interested in doing a PFS trade where the characters are all members of the Bellflowers?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please place following info:
Character Name
PFS #
Faction:
Day Job


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please go ahead and put

Name:
Character Name
PFS #
Faction
Day Job

Info here.

Please put Iniative [dice] 1d20+ [/ dice] as well.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here please.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please dot in here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please go ahead and put

Name:
Character Name
PFS #
Faction
Day Job

Info here.


Wanting no more than 4 players who can post daily, Weekends are a different story.

Looking to start on Wed the 13th.

Apply below.


Wanting no more than 4 players who can post daily, Weekends are a different story.

Looking to start on Wed the 13th.

Apply below.


Looking to start a game, 3-4th level, no more than 5 players. Looking for people able to post at least once a day.

Please submit below.

I should make my decision by December 12th, if not sooner.


How might I build a jedi-esqe character in Starfinder system?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The basement of the Grand Lodge is completely silent, other than the echoing footsteps of a few over-eager scholars. The note was simple, “Meet me in storage room 34c at dawn. Bring coffee.” At the end of a long hallway, a door stands ajar and the smell of sulfur, saltpeter, and other chemicals wafts from it. Venture Captain Michael Schwartz peers out from behind a maddeningly intricate series of glass tubes and beakers, and wipes a bit of soot off his face. “Ah, good, good, glad you all managed to find my ‘office’. Sorry for the mess, I’m in the middle of prepping extracts.” His gravelly voice echoes down the empty hallway. He motions for you to approach before continuing. “Tell me, how many of you have heard of a town called Kassen?” Without waiting for an answer, he emerges from behind the alchemy lab, holding a stack of parchment. “Apparently it’s a minor village in northern Nirmathas, purely agrarian, mostly isolated, and completely uninteresting.” He grins. “Except, of course, for the one thing that’s interesting about it.”

“The town is less than two days travel from the resting place of the hero Kassen, a crypt that no one outside the village has set foot in since its creation. The locals call it the Crypt of the Everflame, named for a unique magical flame that was lit to honor the fallen hero. During the harvest they often send their best and brightest, in this case you, to retrieve the flame as a sort of coming of age ceremony.” He shrugs and cracks a smile. “Maybe they think it makes the crops grow bigger, I don’t know, and the Society doesn’t particularly care.”

“The flame is ultimately irrelevant, it just provides us with an in. Three months ago, one of our contacts reported seeing a small band of heavily armed individuals passing through the town, heading in the direction of the crypt. They’re what the Society cares about.”

“Your mission is to go to Kassen, participate in their ceremony, and enter the crypt. Once there, make note of anything historically significant, discover what the grave robbers were after, and retrieve the flame. It should go without saying, but avoid damaging the crypt or offending the locals, we’re guests in Kassen, and would like to be invited back in the future. Remember, the most important thing is to watch each others’ backs, and get out alive. The boat leaves in six hours, but do you have any questions?”


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The basement of the Grand Lodge is completely silent, other than the echoing footsteps of a few over-eager scholars. The note was simple, “Meet me in storage room 34c at dawn. Bring coffee.” At the end of a long hallway, a door stands ajar and the smell of sulfur, saltpeter, and other chemicals wafts from it. Venture Captain Michael Schwartz peers out from behind a maddeningly intricate series of glass tubes and beakers, and wipes a bit of soot off his face. “Ah, good, good, glad you all managed to find my ‘office’. Sorry for the mess, I’m in the middle of prepping extracts.” His gravelly voice echoes down the empty hallway. He motions for you to approach before continuing. “Tell me, how many of you have heard of a town called Kassen?” Without waiting for an answer, he emerges from behind the alchemy lab, holding a stack of parchment. “Apparently it’s a minor village in northern Nirmathas, purely agrarian, mostly isolated, and completely uninteresting.” He grins. “Except, of course, for the one thing that’s interesting about it.”

“The town is less than two days travel from the resting place of the hero Kassen, a crypt that no one outside the village has set foot in since its creation. The locals call it the Crypt of the Everflame, named for a unique magical flame that was lit to honor the fallen hero. During the harvest they often send their best and brightest, in this case you, to retrieve the flame as a sort of coming of age ceremony.” He shrugs and cracks a smile. “Maybe they think it makes the crops grow bigger, I don’t know, and the Society doesn’t particularly care.”

“The flame is ultimately irrelevant, it just provides us with an in. Three months ago, one of our contacts reported seeing a small band of heavily armed individuals passing through the town, heading in the direction of the crypt. They’re what the Society cares about.”

“Your mission is to go to Kassen, participate in their ceremony, and enter the crypt. Once there, make note of anything historically significant, discover what the grave robbers were after, and retrieve the flame. It should go without saying, but avoid damaging the crypt or offending the locals, we’re guests in Kassen, and would like to be invited back in the future. Remember, the most important thing is to watch each others’ backs, and get out alive. The boat leaves in six hours, but do you have any questions?”


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please go ahead and put

Name:
Character Name
PFS #
Faction
Day Job

Info here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please go ahead and put

Name:
Character Name
PFS #
Faction
Day Job

Info here.


Group II from initial campaign


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please go ahead and put

Name:
Character Name
PFS #
Faction
Day Job

Info here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Game thread is open.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

GO ahead and discuss in this thread.


Looking for 2 players to begin a Crypt of the EverFlame PFS game set to start in about a week.

Party Right now:
Halfling Rouge
Grippli Wizard
Half Elf Investigator
Human Brawler

Preference to 1st time PFS players.

Recruitment will end next TH at Noon MST.


1 person marked this as a favorite.

So I am interested in running a Dragonlance Age of Mortals campaign, set after the War of Souls, using Pathfinder rules found here:
Conversion Guide

I am looking to see if anyone is interesed in playing in the campaign beginning at first level and going as far as we can get.

I would not necessarily allow all of the races in the guide due to thematic reasons so a good back story might be necessary before, say a minotaur would be allowed.

I am looking for no more than 5 people.

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