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"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() We wont get the chance to feel the power of the dark side. Will you be perhaps running another Dark Side game where we might use these characters again? ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() He closes the distance and attacks with his lightsaber 1d20 + 3 ⇒ (7) + 3 = 10 ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() The miraluka will drop the illusion and lightsaber drawn will get as close as he can to attack the one that hit him. ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() To be fair though, should we look for updates on a weekly basis, a monthly basis? A timeframe would be appreciated before a decision is made. ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() UTF 1d20 + 13 ⇒ (13) + 13 = 26 He is going to shift the illusion to the trooper shooting at him as he moves up. ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() If I wanted to shift where the illusion is now would it be another Force point or not? ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() He will keep it up as a means of distraction and causing confusion and fear. ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() okay. The description is vague in Saga. In the 3.5 version you could take ranks in the illusion skill and use it in a bit more specific way I remember we were trying to get to our ship and it was surrounded by bad guys so I rolled a NAT 2O on made an Illusion that a meteor was coming right for the ship. They ran away and we got on our ship. ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() 1d20 + 13 ⇒ (10) + 13 = 23 UTF. This is the Will DC that needs to be beat. Burning a Force Point. Calling upon the Force the miraluka makes the illusion of a duplicate Trevan, splitting off of him that also presses the attack lightsaber in hand. ![]()
![]() When a new gaming shop opened up about 10 years ago ingot drafted to run a game especially to introduce new people to D and D. I was doing a dragonlance game which became very popular with the middle school kids. I had at one time 25 people at the table and being newer players they died alot. I would save their sheets and when they got to a pivital part of the adventure the bad guy who happened to be a half ogre daughter of Chemosh had all the dead characters raised to zombies to fight the group. ![]()
![]() Dragonofashandflame wrote: how was that? I've never done, but thought about it. It is a 4 part process. The first one goes over content. Then pedagody and reflection upon teaching. NM is a state that pay an additional stipend if the 4 parts are completed and passed. I still need to work on the next 3. 2 from what I understand are a lot of writing but after writing a dissertation I am sure it will be nothing. ![]()
"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15
![]() FYI I will be teaching two summer school sessions starting tomorrow and for the next 3 weeks. I will try to keep up as much as possible but wont have much time to post during the day. ![]()
![]() I was looking at the Asmodean Advocate arcbetype, it gives up a lot I think for what it does. Asmodean Advocate
Pact-Bound (Ex): An Asmodean advocate must choose Asmodeus as her deity and select the Trickery domain. She does not gain a second domain. If she ever changes her deity, she loses this archetype and becomes a normal ex-cleric. This ability alters domains. Serpent (Su): At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ability. Devil in the Details (Ex): At 1st level, an Asmodean advocate learns to choose her words so carefully that even when she says something designed to deceive listeners, the words are phrased to be technically true. She can use her Profession (barrister) skill for Bluff and Diplomacy checks. This benefit also extends to her familiar. The Asmodean advocate gains an insight bonus equal to 1/2 her cleric level (minimum +1) on Linguistics checks related to forgeries and on all Profession (barrister) checks. Shoulder Devil (Su): At 8th level, an Asmodean advocate can choose an imp familiar as though she had the Improved Familiar feat. Most of the cleric archetypes in Pathfinder are bleh IMHO ![]()
![]() Here he is, I am going to go for a blend of the exalted PRC and maybe the Diabolist, seems very devil worshipper to me :) Illictor Aquiliane
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