Life Stealer

Iliquoi's page

278 posts. Alias of JASON RODARTE.


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Beautiful book and I like the options that are in there for followers of the gods.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

We wont get the chance to feel the power of the dark side. Will you be perhaps running another Dark Side game where we might use these characters again?


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

It was fun while it lasted. Thank you for running it.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

Did we die again?


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

Who knew that roaches were so tough! :)


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

He closes the distance and attacks with his lightsaber

1d20 + 3 ⇒ (7) + 3 = 10


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

The miraluka will drop the illusion and lightsaber drawn will get as close as he can to attack the one that hit him.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

yes


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

To be fair though, should we look for updates on a weekly basis, a monthly basis? A timeframe would be appreciated before a decision is made.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

UTF 1d20 + 13 ⇒ (13) + 13 = 26

He is going to shift the illusion to the trooper shooting at him as he moves up.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

Are we done with the game?


Dragon78 wrote:
Esoteric, Imperial, Outer, and Primal dragons Oh my.

This is something I am looking forward to!


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

If I wanted to shift where the illusion is now would it be another Force point or not?


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

He will keep it up as a means of distraction and causing confusion and fear.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

What is it to maintain the illusion?


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

no biggie


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

okay. The description is vague in Saga. In the 3.5 version you could take ranks in the illusion skill and use it in a bit more specific way I remember we were trying to get to our ship and it was surrounded by bad guys so I rolled a NAT 2O on made an Illusion that a meteor was coming right for the ship. They ran away and we got on our ship.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

pretty nifty talent


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

1d20 + 13 ⇒ (10) + 13 = 23 UTF. This is the Will DC that needs to be beat. Burning a Force Point.

Calling upon the Force the miraluka makes the illusion of a duplicate Trevan, splitting off of him that also presses the attack lightsaber in hand.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

I am looking up again what my Illusion talent does


When a new gaming shop opened up about 10 years ago ingot drafted to run a game especially to introduce new people to D and D. I was doing a dragonlance game which became very popular with the middle school kids. I had at one time 25 people at the table and being newer players they died alot. I would save their sheets and when they got to a pivital part of the adventure the bad guy who happened to be a half ogre daughter of Chemosh had all the dead characters raised to zombies to fight the group.


No, they dont cover the fees. However, teachers can take workshops with the Union for a fee. Upon completion there is a stipend that goes with the finishing of the workshop.


Dragonofashandflame wrote:
how was that? I've never done, but thought about it.

It is a 4 part process. The first one goes over content. Then pedagody and reflection upon teaching. NM is a state that pay an additional stipend if the 4 parts are completed and passed. I still need to work on the next 3. 2 from what I understand are a lot of writing but after writing a dissertation I am sure it will be nothing.


I took Part I of the National Boards in June.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

What do we see?


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

The miraluka will begin to cut.


Feel sorrier for me!


I am so sad. She dropped my class.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

Are we going to advance in this game? It is dragging


Yes, it was the synonym for that word and then she had the nerve to say that her mom raised her with morals and respect and that I wasnt her child to which I responded I too am glad for that you are not my child but lets demonstrate some of that respect and morals you say you were taught.


Vacations, what are those? This summer school I am teaching 2 sessions for 3 weeks. I got called a fornictator today for asking a girl to put her phone away.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

FYI I will be teaching two summer school sessions starting tomorrow and for the next 3 weeks. I will try to keep up as much as possible but wont have much time to post during the day.


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

Stealth 1d20 ⇒ 19


I like that little fuzzy wuzzy kitsune "All shall love him and despair"


Oh well. In think part of his frustration was in not knowing the rules. I'm in another game with one of his characters and the posting history is the same


Did Gunner drop?


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

Perception 1d20 + 8 ⇒ (4) + 8 = 12


I like this wizard archetype.


How does the archetype compare to the Diabolist PRC?


I was looking at the Asmodean Advocate arcbetype, it gives up a lot I think for what it does.

Asmodean Advocate
Source Dirty Tactics Toolbox pg. 16
For the faithful of Asmodeus, the words used in a negotiation or contract matter more than their intent. The word of the law is to be respected, but loopholes and vague wording are part of every law. Asmodean advocates are master wordsmiths who ally themselves with creatures that—much like their words—seem insignificant but are treacherous.

Pact-Bound (Ex): An Asmodean advocate must choose Asmodeus as her deity and select the Trickery domain. She does not gain a second domain. If she ever changes her deity, she loses this archetype and becomes a normal ex-cleric. This ability alters domains.

Serpent (Su): At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ability.

Devil in the Details (Ex): At 1st level, an Asmodean advocate learns to choose her words so carefully that even when she says something designed to deceive listeners, the words are phrased to be technically true. She can use her Profession (barrister) skill for Bluff and Diplomacy checks. This benefit also extends to her familiar. The Asmodean advocate gains an insight bonus equal to 1/2 her cleric level (minimum +1) on Linguistics checks related to forgeries and on all Profession (barrister) checks.

Shoulder Devil (Su): At 8th level, an Asmodean advocate can choose an imp familiar as though she had the Improved Familiar feat.

Most of the cleric archetypes in Pathfinder are bleh IMHO


I like some of the PRC's. They bring some good stuff to the table.


Ok.


When are you looking to make your selections?


"Iliquoi CL 3Medium Miraluka Jedi 3 Force 4/5, Strong in the Force; Dark Side 5 Init +6; Senses Perception +8 Languages Basic, Miralukese, Lekku, Sith, Falleen Defenses Ref 14 (14 flat-footed), Fort 15, Will 16; 0 hp 42; Threshold 15

Is the game dying out?


I loved that series! I loved my time in Rome near the basilica of St. Peters.


I thought it would be interesting to run a half-elf with a drow background, usually more neutral evil or CE, as someone who serves a lawful evil god.


That is funny, this is my 13,666th post. Uh oh!


Here he is, I am going to go for a blend of the exalted PRC and maybe the Diabolist, seems very devil worshipper to me :)

Illictor Aquiliane
Male half-elf (Half Drow) cleric of Asmodeus 1
LE Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
—————
Defense
—————
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5; +2 vs. enchantments
Immune sleep; SR 7
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +1 (1d8+1)
Special Attacks channel negative energy 6/day (DC 13, 1d6), hell's corruption (1 round, 6/day)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—copycat (1 round)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—burning disarm (DC 14), cure light wounds , disguise self D
0 (at will)— detect magic , read magic , stabilize
D Domain spell; Domains Trickery, Devil (Law) Evil (Devil (evil) subdomain)
—————
Statistics
—————
Str 12, Dex 13, Con 12, Int 13, Wis 16, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling
Traits asmodean acolyte, fiendish confidence
Skills Acrobatics -5 (-9 to jump), Diplomacy +8, Intimidate +4, Knowledge (planes) +6, Knowledge
(religion) +6, Spellcraft +5
Languages Celestial, Common, Elven, Infernal
SQ drow heritage, elf blood
Other Gear scale mail, heavy wooden shield, heavy mace, backpack, bedroll, belt pouch, candle (10), flint
and steel, hemp rope (50 ft.), holy text UE, mess kit UE, pot, soap, spell component pouch, torch (10), trail
rations (5), waterskin, wooden holy symbol of Asmodeus, 65 gp
—————
Special Abilities
—————
Cleric Channel Negative Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise,
and Stealth are class skills.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Devil
Drow Heritage Count as a drow for pre-reqs.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hell's Corruption (1 round, 6/day) (Su) Touch attack inflicts -2 save vs. your spells and take the worse
of 2 rolls for skill checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
p1
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Spell Resistance (7) You have Spell Resistance.


Would you allow the Exalted PRC?


Do you have any worshippers [clerics or so] of the Prince of Darkness?

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