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thejeff |
FASERIP Marvel game. That brings me back. Got that back in high school, but can't remember if I ever really got to play it.
Could be fun.
Not entirely sure about a Krakoa game. That's a very specific part of the setting that seems like it would require a lot of up to date background info and not necessarily play much like a standard super-hero game.
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TheWaskally |
1 person marked this as a favorite. |
![Nephilim](http://cdn.paizo.com/image/avatar/PF23-16.jpg)
Currently in Marvel Comics, Krakoa is the sentient island country of all mutants. Good and Evil mutants (mostly) working together to the greater good of all mutants. Krakoa is a super-power in the Earth 616-world stage, and recently mutantkind had conquered Mars (no joke). Will this be the Krakoa you would be starting your campaign in, or is it a classic version of it.
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Zen Gypsy |
![Infiltrator's Onyx](http://cdn.paizo.com/image/avatar/PZO9444-InfiltratorOnyx_90.jpeg)
It certainly brings back some nostalgia! While interested, my only concern is the randomness of generating stats and powers. I much prefer point buy and other systems that put all PC's on level ground, without penalizing anyone for shitty rolls, which is usually me!
Either way, I'm tentatively interested.
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thejeff |
It certainly brings back some nostalgia! While interested, my only concern is the randomness of generating stats and powers. I much prefer point buy and other systems that put all PC's on level ground, without penalizing anyone for s~*$ty rolls, which is usually me!
Either way, I'm tentatively interested.
Even with good rolls, the sheer randomness of the character generation makes it hard to put a coherent character together.
I think that's part of why I never played much of it back in the day.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rigel Kentaurus |
![Mask](http://cdn.paizo.com/image/avatar/mask.jpg)
Zen Gypsy wrote:It certainly brings back some nostalgia! While interested, my only concern is the randomness of generating stats and powers. I much prefer point buy and other systems that put all PC's on level ground, without penalizing anyone for s~*$ty rolls, which is usually me!
Either way, I'm tentatively interested.
Even with good rolls, the sheer randomness of the character generation makes it hard to put a coherent character together.
I think that's part of why I never played much of it back in the day.
So then how about we suggest that our buddy GM JASON give us an expanded ruling on the One Reroll Rule from Page 46 of the Revised Basic Rules.
Like we each get One Reroll on the honour system ... and can then present to him our need for additional re-rolls on request after that. Perhaps along with a Rejection/Replacement Rule: each of us can reject a power or characteristic we hate and just would never play, and ask GM to replace it for us, either randomly or thematically.
Just a couple thoughts.
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TheWaskally |
1 person marked this as a favorite. |
![Nephilim](http://cdn.paizo.com/image/avatar/PF23-16.jpg)
I've decided to let the Dice Gods help make my mutant character.
Step 1: Determine what kind of being the hero is and how he got his powers.
General Origins
Mutant (fixed)
Step 2: Assign ranks and rank numbers to the hero's abilities.
Fighting: 1d100 ⇒ 27 Good (10)
Agility: 1d100 ⇒ 22 Good (10)
Strength: 1d100 ⇒ 94 Incredible (40)
Endurance: 1d100 ⇒ 54 Excellent (20)
Reason: 1d100 ⇒ 86 Incredible (40)
Intuition: 1d100 ⇒ 95 Incredible (40)
Psyche: 1d100 ⇒ 55 Excellent (20)
Step 3: Determine the hero's variable abilities.
Health 10 + 10 + 40 + 20 = 80
Karma 40 + 40 + 20 = 100
Resource: 1d100 ⇒ 23 Good (10)
Popularity 50
Step 4: Determine the hero's powers.
Powers Available: 1d100 ⇒ 66 4
Power 1: 1d100 ⇒ 50 Distance Attacks
Power Rank: 1d100 ⇒ 31 Good (10)
Power 2: 1d100 ⇒ 29 Energy Control
Power Rank: 1d100 ⇒ 63 Remarkable (30)
Power 3: 1d100 ⇒ 14 Energy Control
Power Rank: 1d100 ⇒ 63 Remarkable (30)
Power 4: 1d100 ⇒ 42 Mental Powers
Power Rank: 1d100 ⇒ 89 Incredible (40)
Step 5: Determine the hero's talents.
Talents Available: 1d100 ⇒ 99 4
Talent 1: 1d100 ⇒ 86 Genetics
Talent 2: 1d100 ⇒ 91 History
Talent 3: 1d100 ⇒ 96 Archaeology
Talent 4: 1d100 ⇒ 95 Archaeology
Huh? I got Archaeology twice??
Well, I have a lot to consider. Will try to wrap his hero up in a good theme. I'll let you known when he's finished.
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Ridge |
1 person marked this as a favorite. |
![Gelatinous Cube](http://cdn.paizo.com/image/avatar/cube.jpg)
I too, will see what dice suggest, then if it sucks, I'll beg for some rerolls ;)
(Work in progress)
Step 1: Determine what kind of being the hero is and how he got his powers.
General Origins
Mutant (fixed)
Step 2: Assign ranks and rank numbers to the hero's abilities.
Fighting:: 1d100 ⇒ 43 Excellent (20)
Agility:: 1d100 ⇒ 68 Remarkable (30)
Strength:: 1d100 ⇒ 100 Amazing (50)
Endurance:: 1d100 ⇒ 39Good (10)
Reason:: 1d100 ⇒ 22 Good (10)
Intuition:: 1d100 ⇒ 6 Poor (4)
Psyche:: 1d100 ⇒ 65 Remarkable (30)
Step 3: Determine the hero's variable abilities.
Health 110
Karma 44
Resource: 1d100 ⇒ 48 Excellent ?
Popularity ?
Step 4: Determine the hero's powers.
Powers Available: 1d100 ⇒ 19 2 Powers
Power 1:: 1d100 ⇒ 42 Body Control
Power Rank:: 1d100 ⇒ 16 Typical
Power 2:: 1d100 ⇒ 75 Body Alteration, Offensive
Power Rank:: 1d100 ⇒ 86 Incredible
Step 5: Determine the hero's talents.
Talents available: 1d100 ⇒ 93 4
Talent 1: 1d100 ⇒ 69 Engineering
Talent 2: 1d100 ⇒ 11 Bows
Talent 3: 1d100 ⇒ 99 Physics
Talent 4: 1d100 ⇒ 58 Business/Finance
EDIT: Okay, this is showing some interesting directions. Only two powers (Unless we're using the advanced rules where Mutants get an extra power roll plus an Endurance boost at the cost of popularity) but both powers will be self contained, which gives me a rough idea of his concept. The talents list seem all over the place. Good ranks on main abilities except for Intuition (Ninjas won't even have to try with this guy) Still needs fleshing out. Folks let me know what you think or if I'm at risk of stepping on any of your own concepts.
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Stalwart |
![Jalros](http://cdn.paizo.com/image/avatar/jalros.jpg)
I've got several characters I've made over the years. So in part it depends on the overall power level of the game, since everyone else rolling randomly could set this at varying levels. I could come in with, for example, Tenfold, who can generate ten copies of himself each with the strength to lift ten tons (Incredible strength) and be way overpowered, or Clearwing, a girl with butterfly wings, and be below the curve.
So, you know what? I'm intrigued to see what the dice rolls up.
Step 1: Determine what kind of being the hero is and how he got his powers.
General Origins
Mutant (fixed)
Step 2: Assign ranks and rank numbers to the hero's abilities.
Fighting: 1d100 ⇒ 29 Good (10)
Agility: 1d100 ⇒ 95 Incredible (40)
Strength: 1d100 ⇒ 31 Good (10)
Endurance: 1d100 ⇒ 53 Excellent (20)
Reason: 1d100 ⇒ 20 Typical (7)
Intuition: 1d100 ⇒ 39 Good (10)
Psyche: 1d100 ⇒ 98 Amazing (50)
Step 3: Determine the hero's variable abilities.
Health 80
Karma 67
Resource: 1d100 ⇒ 12 Typical
Popularity ?
Step 4: Determine the hero's powers.
Powers Available: 1d100 ⇒ 75
Power 1: 1d100 ⇒ 19 Matter Control - Water
Power Rank: 1d100 ⇒ 8 Poor (4)
Power 2: 1d100 ⇒ 20 Matter Control - Weather
Power Rank: 1d100 ⇒ 78 Incredible (40)
Power 3: 1d100 ⇒ 16 16's not on the table. Gonna say Movement since I've already got two Matter Controls already. Flight
Power Rank: 1d100 ⇒ 97 Amazing (50)
Power 4: 1d100 ⇒ 59 Distance Attacks - Energy Generation
Power Rank: 1d100 ⇒ 60 Remarkable (30)
Step 5: Determine the hero's talents.
Talents available: 1d100 ⇒ 22
Talent 1: 1d100 ⇒ 94 - First Aid
Talent 2: 1d100 ⇒ 23 - Acrobatics
Seems like this is a pretty good start to a character -- a weather-controlling flier who can chuck lightning bolts at foes. It all makes a lot of sense, though I'm not sure where the crazy-high Psyche comes from, but it's nice to have. I think I'll go with this.
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Ridge |
![Gelatinous Cube](http://cdn.paizo.com/image/avatar/cube.jpg)
I would rather that the hero made sense than having all kinds of randomness in the character and in their powers and abilities.
Sorry. I got caught up in the spirit of it and seeing if I got some inspiration from the rolls. I'll write up someone with nothing over Remarkable
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TheWaskally |
![Nephilim](http://cdn.paizo.com/image/avatar/PF23-16.jpg)
I would rather that the hero made sense than having all kinds of randomness in the character and in their powers and abilities.
But I have a concept for my hero: Famous Ancestor.
Incredibly bright high school student, with an interest in genelogy, traces his scandinavian ancestry back to small ancient norwegian village where a young Thor had a human lover in a fierce warrior woman, whose son is the head of his family line. Mutant has electrical and sound manipulation powers that are a reawakening of his long dormant Asgardian genes.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rigel Kentaurus |
![Mask](http://cdn.paizo.com/image/avatar/mask.jpg)
Jacen James “JJ” Howlett
Mutant – Telekinetic
--------------------
STATISTICS
--------------------
F GD(10)
A GD(10)
S TY(06)
E GD(10)
R GD(10)
I GD(10)
P RM(30)
--------------------
HEALTH 36
KARMA 50
RESOURCES TY(06)
POPULARITY
--------------------
POWERS
--------------------
TELEKINESIS – RM(30)
Power Stunt: PSYCHOKINETIC GRAB
Power Stunt: MANIPULATE OBJECTS w/RM(30) Strength/Agility
FORCE FIELD – RM(30)
TELEKINETIC FLIGHT – RM(30)
--------------------
TALENTS
--------------------
Biology (Mutant)
Aerial Combat
--------------------
CONTACTS
--------------------
OTHER ABILITIES
--------------------
I will have some backstory posted for JJ/G-Force soon!
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Black Dow |
![Cauldron](http://cdn.paizo.com/image/avatar/PZO9072-Cauldron_500.jpeg)
Dotting for interest - never played the system but as a longtime Marvel Zombie it's always been on my radar, so might as well dip my toe in.
If your still taking concepts - couple of quick questions before I pitch and roll:
- In selecting Mutant as a Origin are we gaining the associated benefits/penalties (additional power, resources drop etc)? Just so I can factor that into the build :)
- Like Zen Gypsy am keen to know how we'll be integrated into the Krakoa status quo? Or is that something we'd potentially explore within the game? Curious so I can get a feel for where our fledging mutants views would stem from and responsibilities lie.
Cheers
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Terevalis Unctio of House Mysti |
![Lantern Bearer](http://cdn.paizo.com/image/avatar/Faction-elf.jpg)
Dotting for interest - never played the system but as a longtime Marvel Zombie it's always been on my radar, so might as well dip my toe in.
If your still taking concepts - couple of quick questions before I pitch and roll:
- In selecting Mutant as a Origin are we gaining the associated benefits/penalties (additional power, resources drop etc)? Just so I can factor that into the build :)
- Like Zen Gypsy am keen to know how we'll be integrated into the Krakoa status quo? Or is that something we'd potentially explore within the game? Curious so I can get a feel for where our fledging mutants views would stem from and responsibilities lie.
Cheers
1. Yes
2. I want to see back stories to see how they might fit into the theme.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Stalwart |
![Jalros](http://cdn.paizo.com/image/avatar/jalros.jpg)
I've been thinking on the random mutant I rolled up -- weather-based powers and flight, so very similar to Storm.
So, I'm wondering, why should Wolverine be the only* mutant who gets the clone treatment?
Perhaps way back when Storm was captured and regressed to childhood (see Uncanny X-Men #248), or when she was captured and re-aged in Genosha (see Uncanny X-Men #270), a sample of her DNA was taken and spirited away to a cloning facility.
Enter Tempest, a weather-controlling mutant who was created as Weapon S (Or Weapon O? For Ororo?) because really, why create another being with claws when you can create something that controls the freaking weather?
Anyway, I'm also seriously thinking of doing the X-23 thing and gender-swapping the clone from the original. Maybe call him Ro.
*I'm fully aware that other mutants have been cloned, but Wolvie is the absolute poster child.