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48 posts. Organized Play character for Andrew Besso.



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Liberty's Edge

CRB wrote:

As a move action, you can draw on the properties of dark matter

to increase your density, allowing you to resist physical damage.
You gain damage reduction 1/—. This increases to DR 2/— at 6th
level and increases by 1 again every 3 solarian levels thereafter.
This benefit lasts for 1 round or until you leave graviton mode.
When you are attuned or fully attuned, your DR from dark
matter is equal to half your solarian level.

I just hit level 2. If If I am unattuned or solar attuned, I can gain DR 1/-- for 1 round as a move action. If I am gravitron attuned, I can gain DR 1/-- until I leave graviton mode.

At level 4, the gain would be 1 (unattuned or photon), or 2 (graviton).
At level 6, the gain would be 2 (unattuned or photon), or 3 (graviton).
At level 8, the gain would be 1 (unattuned or photon), or 4 (graviton).
At level 9, the gain would be 3 (unattuned or photon), or 4 (graviton).

In any event, the duration is one round, or until I leave graviton mode.

Liberty's Edge

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I have been looking at the witch tables, and all I see is a wizard with fewer spells. In 1e, hexes were powerful at-will abilities, but now they are use focus points. What am I missing?

Liberty's Edge

Suppose the science officer wants to scan another ship. S.O. has +14 Computers skill (+6 ranks, +5 INT, +3 class skill). Our ship has advanced sensors (+4) and a Mk 3 duonode computer (+3). Since scanning is a Computers check, both bonuses apply, so the net bonus is +21.

The other ship is a Tier 6 ship, with Mk 5 defenses, so the check is DC 21 (10+6+5).

S.O. rolls 14, so his score is 14+21=35.

S.O. exceeded the DC by 14, so we learn:

1. Basic Information (DC+0)
2. Defenses (DC+5)
3. Weapon (DC+10)

Would this use one of the two bonuses available from the duonode computer?

Liberty's Edge

The fighter normally has three attacks, with penalties of 0/-5/-10. If I cast Haste on him, he gets four attacks. What penalties apply to those attacks?

Liberty's Edge

The description of the feat Magical Crafting says that only items of second level or lower can be Crafted. But the only scrolls that fit that category are scrolls of first level spells. What am I missing?

Liberty's Edge

Could a party split its build points between starships? Are there rules for how big a ship needs to be in order to hold a second ship?

Liberty's Edge

OK, OK. I know this has been hashed out already, and I'm late to the party. But I have been out of Starfinder for a while, and players have more experience.

What experience have players had with the solarian class? It seems to me a mass of contradictions. It's a melee class, but is not proficient with heavy armor. A solarian can choose two class skills, but has only four skill ranks. Its key attribute is charisma, but charisma seems to provide little benefit other than the save DC against some abilities. Making the class dependent on charisma seems to serve no purpose beyond weakening the class by making it MAD.

Am I wrong? Please tel me what you have experienced.

Liberty's Edge

I cannot seem to find rules about making scrolls. What is required to make a scroll?

Liberty's Edge

In 1e, I could cast a spell like Shocking Grasp and hold the charge for up to 10 rounds. If I missed with the first touch attack, I could keep trying without losing the spell. Is that still true?

Liberty's Edge

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Q: What do you call a stolen Tesla?

A:
An Edison

.
.
Q: How did ancient Romans learn about Gaul?
A:
veni vidi vicipedia

Liberty's Edge

7 people marked this as FAQ candidate.

Does a personal upgrade to INT provide another skill rank? What about another language?

Wayfinders

The description of the mystic's Mindlink ability sounds like an instantaneous effect. I touch the target and "talk" to them telepathically. Or does it last longer?

Liberty's Edge

Ancestry: Gnome
- Heritage: Sensate gnome
Background: Barkeep
Class: Bard
- Muse: Enigma

STR 0 (10)
DEX 2 (14)
CON 1 (12)
INT 1 (12)
WIS 1 (12)
CHA 4 (18)

Ancestry Feat: First-World Magic

Perform cantrip: Inspire Courage

Questions:
1. I am trained in occult spells, but First-World Magic gives me a primal spell, so the spell attack modifier is 5 (not 7 as for occult spells) and the spell save DC is 15, not 17.

2. The class description does not say that I am trained in Class DC, so it is 15.

3. As I understand the new rules, I can use three actions per turn. So I could use 1 action to do Inspire Courage, and 1 action to attack.

4. I see nothing that gives me a performance spell or a focus spell, so I have none.

Have I got these right?

Liberty's Edge

Angelic Aspect provides DR 5/evil. Stoneskin provides DR 10/adamantine. What happens if both are active?

Liberty's Edge

I am a mystic. My primary roles are ranged combat and pilot.

BUILD:
Race: Human
Class: Mystic (Mindbreaker), level 5
Theme: Ace Pilot
Stats:
-STR 10
-DEX 20 (incl. enhancement)
-CON 13
-INT 12
-WIS 18j
-CHA 10
Feats:
-Longarm Proficiency
-Skill Synergy (Engineering, Piloting)
-Weapon Specialization (Longarms)

I was thinking about a few options:
*Great Fortitude: my FORT save is a real weak spot.
*Spell Focus
*Sky Jockey: A better pilot is always a benefit to the party
*Weapon Focus (Longarms) +1 to hit is good, but I'm already at +8, and I seldom seem to be in fights where it would much matter.

What say you?

Liberty's Edge

I am playing a mystic (Mindbreaker connection). I just hit fourth level (yay!) so I get second level spells. One of the spells I already know is Mystic Cure I.

If I choose to learn Mystic Cure II, I would then have both the first-level and second-level versions of the spell counting against my total spells known.

I could replace Mystic Cure I with a different first-level spell. I would still be able to cast the first-level version. If I did that, it would be essentially the same as my connection spell upgrade: Lesser Confusion replaces Mind Thrust I on my list of spells known, and I can now cast Mind Thrust II.

Liberty's Edge

“Intrepid heroes urgently needed! Protect our beloved city!
Apply for a commission at the magisterial headquarters.”

Signs have been posted on every street corner. Criers have started making announcements. Rumors abound about what might be happening, but you have heard nothing definite so far.

PCs may try Diplomacy to gather information.

Result Information Gleaned
10:A local kobold tribe has been launching low-level raids in the vicinity
15: A number of farm animals have disappeared recently.A group of people applied for the assignment about two months ago. No word has been heard from them since they left.
20: Some farmers claim to have seen “something big” in the area.
25: Hunting in the forest has not been so good lately. One hunter found whatcappeared to be remains of a campfire.
30: One set of cow bones seems to have been damaged by acid.

At the town hall, the magistrate tells the PCs following tale.

“We have been trying to negotiate a peace settlement with those kobolds for months, with no success. We raid them, they want revenge and raid us. Then we want revenge and raid them. And on and on. About two months ago, I made the mistake of sending a group of ham-fisted, beef-witted would-be adventurers to try to smooth things over. Nothing came back. Nothing. When I sent them out, I sent along a silver bowl with them. It’s not magical or anything like that, but it’s been in my family for two hundred years. My ancestor took it from the kobolds on a raid, so I thought that returning it might help our cause. If you find it, do your best to get it back to its rightful owners. Try to find out what happened to the last group, will you?

“Why am I sending civilians on this mission? I prefer not to send uniforms because it sends the wrong signal. If a group of soldiers show up at your front door, you do not assume their intent is peaceful.

“The city watch supply can provide you with horses, camping gear, food, and basic supplies for your journey. Beyond that, you're on your own. It should take you about two weeks to reach the kobold stronghold. Good luck.

In each of the following two encounters, there is a 30% chance that a group of kobolds (1d4) are engaged in battle with the monster. If the PCs attack the monster, the kobolds will assist the PCs.

FIRST ENCOUNTER: Ankheg
Some of the attacks blamed on the kobold tribe (by the town) and on the townsfolk (by the kobolds) were really the ankheg. The ankheg’s lair contains evidence of its recent activity, including some human and kobold items damaged by acid.

SECOND ENCOUNTER: Ogre
The ogre is also responsible for many of the recent attacks. In addition to various items stolen from the kobolds and townsfolk, the PCs find the silver bowl in the ogre's lair.

KOBOLD HOME CITY

When the PCs reach the kobold cavern complex, they will be met by 4 guards (unfriendly, unless the PCs are accompanied by kobolds). The guards will allow the PCs entrance if the PCs succeed in a Diplomacy check to improve the guards’ attitude. If the PCs have the silver bowl, add +5 to the check. The guards will insist that the PCs leave their weapons at the door. One of the guards will escort the PCs to the kobold leader.

The kobold leader can be persuaded (DC 20 diplomacy check) to call a temporary cease-fire. Apply the following modifiers:

Bowl: +5
Kobold companions: +5
Acid-damaged kobold armor: +2

A critical failure means the kobolds attack the PCs. If the PCs run, they can escape.

The Concordance

I was trying think to think of a way to make my witch reasonably good at melee at high levels. I wanted to get Spell Hex (Ear-iPercing Scream), Hex Strike, and Prehensile Hair. But I need Improved Unarmed Strike to get Hex Strike, and both Weapon Focus (Prehensile Hair) and Feral Combat Training in order to use Hex Strike with Prehensile Hair. So now we're talking about five feats to make this work.

Never mind.

Liberty's Edge

Am I reading the rules correctly? A first-level druid with WIS 18 has 2 first-level spell slots, the same as a druid with WIS 12?

Liberty's Edge

I just learned that the Beatles movie Yellow Sunmarine will be back in theaters next month! :D

Liberty's Edge

Spoiler:
After defeating the Corpse Fleet starship, can the party "cannibalize" it to upgrade their own new ship?

Liberty's Edge

When a monster has the grab ability listed for more one attack, does the monster make a grapple check on each successful hit?

Liberty's Edge

I was thinking of a lich foe for a short (maybe even one-shot) campaign, and I want its phylactery to be almost, but not quite, impossible to find. I want to hide it on a demiplane created by said lich, but if there is absolutely no way for a party to find it, then I'll have to think of something else.

Liberty's Edge

2 people marked this as a favorite.

Back in the days when TSR published AD&D, our little group thought each class should have its own theme song. Now there are many more classes, but I still think classes should have songs. Further ideas?

Barbarian: "Indestructible" by Disturbed
Cleric: "My Sweet Lord" by George Harrison
Druid: "Turn Turn Turn" by Pete Seeger (performed by The Byrds)
Fighter: "Mars, the Bringer of War"by Gustav Holst (performed by Emerson, Lake & Powell)

Assassin: "Dirty Deeds Done Dirt Cheap" by AC/DC

Second Seekers (Luwazi Elsebo)

I cannot swap out connection spells.

I am playing a mystic with the Mindbreaker connection, so at level 1 I get Mind Thrust I as a bonus spell. At level 4, I lose Mind Thrust I, replacing it with Lesser Confusion. I cannot swap out Lesser Confusion, but can I swap out a different spell (say, Detect Radiation) to regain Mind Thrust I?

Alternately, at level 7, I can learn another level 1 spell. Could I relearn Mind Thrust I then?

Liberty's Edge

Since our group (just 2nd level) has no mystic, I decided to play one, but I also need to be a useful member of the starship crew. No "Dammit, Jim, I'm a doctor, not a ______!"

So, here's what I'm thinking. Thoughts?

RACE: Human
CLASS: Mystic (2)
THEME: Ace Pilot
CONNECTION: Mindbreaker
STATS (Incl. +1 DEX from theme, +2 WIS from human)
-STR: 10
-DEX: 15
-CON: 12
-INT: 10
-WIS: 16
-CHA: 10

FEATS:
-Skill synergy (Piloting, Engineering)
-Longarm Proficiency

SKILLS (ranks/net)
-Culture: 1/+4
-Engineering: 2/+5
-Intimidate: 1/+5
-Life Science: 1/+4
-Medicine: 1/+4
-Mysticism: 2/+8
-Perception: 1/+7
-Piloting: 2/+9
-Sense Motive: 2/+8
-Survival: 3/+7

SPELLS
Level 0:
Detect Magic
Psychokinetic Hand
Stabilize
Telekinetic Projectile
Daze

Level 1:
Mind Thrust 1 (2d10)
Reflecting Armor
Mystic Cure 1
Wisp Ally

Second Seekers (Luwazi Elsebo)

We are just starting a Starfnder AP. I am playing a vesk solarian, with the spacefarer theme. My primary role inn the starship crew is gunner; I will also be the backup pilot. What do you think?

Here is my character at level 1::

Race: vesk (+2 STR, +2 CON, -2 INT, 6 HP)
Class: solarian (7 HP, 7+CON stamina)
- Added class skills: Culture, Piloting
- Solar manifestation: bright, weapon
Theme: spacefarer (+1 CON, +1 Physical science)
Ability scores
STR: 16
DEX: 11
CON: 14
INT: 8
WIS: 10
CHA: 14
Skills: Culture, Piloting, Physical science
Feat: Weapon focus (advanced melee)

Level 2:
- Revelation: Dark matter (G)

Level 3:
- Feat: Versatile focus

Level 4:
- Revelation: solar rush (P)

Level 5:
- Feat: Versatile specialization
- Stats: +2 STR, +2 CON, +2 INT, +2 CHA

Level 6:
- Revelation: defy gravity (G)

Level 7:
- Feat: heavy armor profciency

Level 8:
- Revelation: Glow of life (P)

And I haven't thought beyond that.

Liberty's Edge

When a paladin expends uses of Lay on Hands to channel energy, do her mercies apply? In particular, if she has he feat Greater Mercy, does that apply? An additional 1d6 healing for all the recipients of the healing seems pretty nice.

Liberty's Edge

I am about to bring a level 5 nagaji paladin into a campaign. The GM gave me permission to us a giant chameleon as a divine bond steed. First of all, the chameleon's light load limit is 286 pounds, les than the nagaji even before armor (7' 1", 308 lb), so the first item on my shopping list is a set of muleback cords.

The chameleon has a climb speed, and can even walk on ceilings. Is there any sort of saddle compatible with this ability? I would love to be able to ride on vertical surfaces, but I would fall out of any normal saddle. If there is nothing in the books, I'll talk to the GM. It is not PFS, so we can do things like that.

If anyone has other gear suggestions, I am listening.

Since the chameleon's intelligence is higher than the paladin's, my GM suggested naming the paladin Lenny and the chameleon George.

EDIT: It looks as if an exotic military saddle should do the trick. It is specifically called out in the entry for Giant Riding Gecko, which can also walk on cave walls and ceilings.

Liberty's Edge

I wish it were possible to buy Paizo books from Amazon in Kindle format. The PDF format is good, but Kindle format would be more convenient.

Liberty's Edge

The d20pfsrd.com description of the HANDLE ANIMAL skill lists many tricks not found in the Core Rulebook. Doe anyone know the source for these other tricks?

Liberty's Edge

I am considering a mêlée-focused druid for Reign of Winter. The Acid Maw spell is subject to spell resistance. Does the S/R apply to the target of the spell itself (my animal companion) or the foes the animal companion bites?

Liberty's Edge

Our group was playing Kingmaker, but it sort of fizzled when we were at level 10, largely because our group of 5 PFS-legal PCs stomped on most enemies, forcing the GM to invest too much of his time trying to modify encounters so they would challenge us. Can anyone suggest a more challenging adventure path?

Liberty's Edge 1/5

One of the goals for Season 8 is to possess ranks equal to character level in (minimum 4) in Diplomacy, Heal or Knowledge (Religion). Would a Scarlet and Blue Sphere Ioun Stone (+2 INT, keyed to one skill) count for this if it provided ranks in one of these skills?

Grand Lodge

I am playing a 5th level investigator (empiricist), with 1 level of swashbuckler (inspired blade). While I shiner out of combat (crazy high knowledge, plenty of skills), my combat performance is lackluster. Even when I use Studied Combat, my damage is only 1d6+7 with my +1 rapier (+1 weapon enchantment, +4 DEX, +2 S/C). A confirmed critical hit nets only 2d6+12. One option I have now is Cat's Grace for another +2.

Click on the character name above for build details.

Can anyone suggest ways to improve my damage output?

Liberty's Edge

If I understand correctly, drinking an extract is a standard action, just the same as drinking a potion. What about spells with a casting time longer than that, such as Lesser Restoration?

Liberty's Edge

CRB wrote:
The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it.

The highlighted text suggests to me that I can use the efficient quiver to store my spare rapiers, and draw them if needed (draw weapon) rather than retrieve them (retrieve a stored item).

Liberty's Edge

I think probably a halfling for the saving throw bonus and +2 DEX to help compensate for light armor. I want to use a elemental quadruped eidolon, because that seems to be the only way I can combine good alignment with a mount. I want to play a small race to have a medium mount.
-
-
-

Stats (after racial adjustment)
STR: 14
DEX: 14
CON: 13
INT: 7
WIS: 12
CHA: 17
HP: 13 (inc. F/C bonus & feat)

Feat: Toughness
Traits: Resilient, History of Heresy

Spells:
Level 0: Acid Splash, Detect Magic, Light, Read Magic
Level 1: Rejuvenate Eidolon (lesser), Shield

Stat Increases: Level 4: +1 CON, Level 8: +1 CHA

EDIT:
Eidolon: Elemental (Air), Quadruped, Evolution: Mount

Liberty's Edge

Does the Magical Knack trait affect the abilities a wizard gets from his school?

My character is a first-level wizard, first-level investigator with the Magical Knack trait, specializing in Conjuration (Teleportation). At the moment, Magical Knack has no effect on my Shift ability because the maximum distance is 5' until fourth level. My question is whether Magical Knack allows me to get the increase at wizard level 4 or character level four.

I know that I have the spells of a first-level wizard, but they manifest as if I were a second-level wizard.

Grand Lodge

I just acquired a Handy Haversack. I have about 700 gold to spend on mundane items. Any suggestions? This character is a Investigator (Empiricist) with one level of Swashbuckler (Inspired Blade). I do melee and provide the knowledge and skills for the party.

I already bought:

100' silk rope
Grappling hook
Grappling arrow
Folding ladder
Masterwork thieves' tools

I figure I should probably pick up an adamantine crowbar and a few alchemist's fires.

Scarab Sages

I have a PC that has reached Level 2 on GM credit, and I will begin playing this PC soon.

I have been thinking about combining unchained monk with empyreal sorcerer; I think the two combine well. Both use wisdom, and the sorcerer's good will save bolsters the monk's weak will save. Does anyone out there have experience with a similar character?

I plan to play a half-elf to get the benefits of two favored classes. Naturally I want the Magical Knack trait. I am debating whether to end up as Monk 11/Sorc 1, or Monk 8/Sorc 4.

I had planned to play either a Tetori or a Hungry Ghost monk, but if I multiclass, I would rather have full BAB and d10 hit dice. Besides, in my last adventure, we faced a ghoul. That experience soured me on playing a Tetori; I don't relish the thought of wrestling with a ghoul.

Grand Lodge 1/5

One of the goals is to accomplish both success criteria on three consecutive missions. Another goal is to accomplish both success criteria on six consecutive missions. Do the first three successes count toward both goals?

Liberty's Edge

I am playing a half-orc investigator, with the intent of doing primarily mêleé and being the knowledge person in the group. This is a PFS character, currently level 1, so things can change. The party bard is playing an archetype that sacrifices Bardic Knowledge, so I have to0 cover that gap.
Race is not subject to change. We dicided as a group that we would all play PCs with darkvision.
.
..

Current Build:
Stats:

STR: 12
DEX: 17
CON: 14
INT: 16
WIS: 10
CHA: 7

Traits:
Outcast (Half-orc racial, +1 to Survival, Survival is a class skill)
Reactionary (Combat, +2 initiative)

Feat:
Weapon Finesse

Intended Progression:
Level 2: Empiricist Archetype
Level 3: Feat: Weapon Focus (Rapier) & Inv. Talent Quick Study
Level 4: +1 DEX
Level 5: Feat Fencing Grace & Inv. Talent Inspired Alertnes
Level 7" Feat Extra Inspiration & Inv. Talent Infusion (Alch. Discovery)
Level 8: +1 INT
Level 9: Feat Medium Armor Prof. & Inv. Talent Combat Inspiration
Level 11: Feat Agile Mneuvers & Inv. Talent Sickening Strike
Level 12: +1 INT

I probably won't bother with medium armor proficiency; mithral breastplate has ACP-1, and if I swap Reactionary trait for Armor Expert, I can ignore even that.

Liberty's Edge 1/5

1 person marked this as FAQ candidate.

The Season 7 Guild Guide had a description of the Wayfinder, making it explicitly legal for the Core campaign. That description is missing from the Season 8 Guild Guide. Is the Wayfinder no accessible via a chronicle sheet?

Liberty's Edge

I seem to recall that there is a feat that works sort of like Power Attack, except that it works with light and "finesse" weapons. Does anyone know what feat it is, or am I becoming...confused...again?

Liberty's Edge 1/5

One of the things I can do for Season 8 is forgo downtime to finalize a report. Does that preclude my day job roll? It seems as if it should, and I would prefer a check box to a few gold pieces.

Also, can I use inspiration on a day job roll?

Liberty's Edge

Jerome by Philip Ressner

ILLUSTRATIONS

I wish this book were still in print.
Jerome the frog inadvertently insults a witch. The witch retaliates by pretending to turn Jerome into a prince, then encourages him to go into town and see what happens.

Jerome goes into town and introduces himself as "the new prince who does princely deeds". The townspeople, seeing that he is just a frog, humor him by setting him to get rid of the "terrible giant crow that eats up all our corn before we can harvest it". Jerome learns that the crow is terrified that everyone wants to eat all the corn, so he eats it first. Jerome points out that he has no interest in the corn, preferring to eat flies. He also knows some fish, beavers, foxes and frogs who will never eat corn. And he is absolutely certain that all lions, tigers and whales will never eat corn. The crow happily flies off, with the understanding that he will just eat some of the corn every now and then, which is fine with the townspeople.

The people now send Jerome off to slay a dragon that burns their houses and forests. They give him a sword and lead him to the dragon's cave. Jerome calls the dragon out, announcing his intention to slay the dragon. The dragon, rather than attacking, asks Jerome why he wants to slay him. Jerome explains that the dragon has been burning the people's houses and forests. When the dragon says that he cannot help burning things, Jerome suggests that the dragon burn other things instead, specifically garbage at the town garbage dump. The dragon happily accepts his new job as the incinerator.

At this point, Jerome has performed two princely deeds, and a few of the townspeople begin to wonder if the really is a prince, but most still believe that he is merely s frog. Still, they set Jerome a third princely deed, asking him to "do something about the wizard who lives in the dark wood and does terrible things". Jerome strikes up a conversation with the wizard, who admits that he misses being a boy. The wizard wishes to be a boy, forgetting that when he makes a wish, he casts Wish. He turns into a boy and runs off.

Now that Jerome has performed three princely deeds, the townspeople accept that he really is a prince, even though he looks like a frog. They set him up in a castle, of which his favorite part is the pond in the backyard, which has an ample supply of flies.

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