KingOfAnything wrote:
MORE! Unfortunately, I tend to compare myself to the fighter and barbarian n the group."Compare and despair."
I am playing a 5th level investigator (empiricist), with 1 level of swashbuckler (inspired blade). While I shiner out of combat (crazy high knowledge, plenty of skills), my combat performance is lackluster. Even when I use Studied Combat, my damage is only 1d6+7 with my +1 rapier (+1 weapon enchantment, +4 DEX, +2 S/C). A confirmed critical hit nets only 2d6+12. One option I have now is Cat's Grace for another +2. Click on the character name above for build details. Can anyone suggest ways to improve my damage output?
I just acquired a Handy Haversack. I have about 700 gold to spend on mundane items. Any suggestions? This character is a Investigator (Empiricist) with one level of Swashbuckler (Inspired Blade). I do melee and provide the knowledge and skills for the party. I already bought: 100' silk rope
I figure I should probably pick up an adamantine crowbar and a few alchemist's fires.
I'm playing an Investigator (Empiricist archetype next level). I started as a Swashbuckler (Inspired Blade) to get Fencing Grace at first level. This character is a half-orc, because we decided to build a party where all the characters have darkvision, but really a human (extra skill point) of elf (+2 INT, +2 DEX, Breadth of Experience) would have been better for this build.
My otherr characters always take the hit point. Grumio, however, is a halfling paladin (Core PFS) with INT 8. Grumio takes the skill rank. Two skill ranks per level hurts, but less than one skill point per level. I usually play classes that get at least four skill ranks, so I have never felt quite so starved for skills as I do now.
Paladin of Baha-who? wrote: It says they take full damage from channel energy, not positive energy. Not all positive energy effects are equivalent to channel energy. Lay on hands is not channel energy. Cure X wounds isn't either. I agree that both can hit them, but they do half damage. Channel energy can include both positive and negative energy. That is why the Bestiary says "channel energy" rather than "positive energy" in the description of incorporeal. There is no difference between the positive energy from channeling and the positive energy from LoH. Positive energy is positive energy. For that matter, an incorporeal creature harmed by negative energy would take full damage from an antipaladin's LoH equivalent.
Incorporeal undead take full damage from positive energy.
But that really wasn't my question. My question is whether I can actually hit that incorporeal undead thing with my Lay on Hands ability. I am inclined to think I can. I could cast Cure Light Wounds and touch the thing. I could also use a wand of Cure Light Wounds.
Per the CRB, a small paladin typically uses a pony as a mount (divine bond), but other animals may be chosen instead, such as a dog or boar. Can I take a cheetah (Cat, Small) as a mount? According to its description under druid's animal companions, it is a medium creature at 5th level, and it is approximately the same shape as a pony, dog or boar.
Baval wrote:
That is incorrect. If you do not have EWP - Bastard Sword, you cannot use it one-handed, even with the penalty for not being proficient. In any case, I think either interpretation can be justified under RAW. If you were the GM, I would not argue. If I were the GM, I would rule th in favor of the lance wielder.
I would not apply the logic to a bastard sword. If you have the appropriate feat, you treat the bastard sword as a one-handed weapon. Then the FAQ applies that says you use 1x STR bonus. If you are using a lance one-handed while mounted, you are not treating the lance as a one-handed weapon, so that FAQ does not apply.
Baval, I see your point. I absolutely agree that a one-handed weapon wielded in two hands gets 1.5x STR damage. That is not a special ability; anyone can wield a longsword two-handed. If you could wield a light weapon two-handed and get 1.5x STR, that would be a special ability. A large character can wield a medium lance one-handed, and would not get 1.5x STR modifier. If I understand the mechanics of the thing correctly, a mounted combatant uses something to brace the lance, effectively a "second hand" on the weapon. At least that is how I always thought it worked. That is why I think 1.5x STR applies in the specific case of the lance. Of all two-handed weapons, only the lance can be wielded in one hand by a mounted combatant (without a special feat). If it were possible to wield any two-handed weapon in one hand, simply by virtue of being mounted, then I would not argue for 1.5x STR on the lance, or on any other two-handed weapon.
Baval wrote:
Baval, I disagree with your analysis here. As I understand the phrase, a special ability (similar to a feat) is an ability you possess, not a property of the weapon. The Thunder and Fang feat allows you to treat an earth breaker as if it were a one-handed weapon; the Dorn-Dergar Mater feat allows you to treat the dorn-dergar as if it were a one-handed weapon. If you use either of these feats, the STR bonus drops, and the power attack bonus drops.But this is why I started the thread. Players of reason and good will disagree on this point.
I already thought of that reasoning, but read the FAQs very carefully.
Two Handed Weapons in One Hand wrote: If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.As far as I can tell, the FAQ doesn't just apply to effects that say "treat as a one-handed weapon" or similar, but instead applies any time a character is wielding a two handed weapon in one hand, like when wielding a Lance and Shield while charging. I did read the FAQs carefully. They contradict each other. FAQ wrote:
When I am using a lance while mounted, I am not using a feat or special ability, which is why I think the 1.5 STR bonus applies.
My favorite post on the subject:
HWalsh wrote:
A paladin is not simply a lawful good fighter, with a bit of cleric.
Calth wrote:
So I am not changing the weapon type, and I get 1.5x STR. Thank you.
Snowblind wrote:
Those two FAQs are why I started this thread. One way to reconcile them is this:Core Rulebook wrote: While mounted, you can wield a lance with one hand. It does not say that I treat the lance as a one-handed weapon, just that I can wield it in one hand. Also, being mounted is not a feat or special ability. But maybe I'm just playing with semantics.
I am a halfling paladin, and my divine bond is a cheetah (size medium). I would like to purchase mithral chain shirt barding. Per the rules, mithral armor adds 1000 gp to the cost of light armor, and barding for a medium mount costs twice as much as armor for a medium biped. In which order do I apply these modifiers?
I typically fight using a lance, while mounted.
What say you?
TriOmegaZero wrote: What about exploring the tomb is evil? There are abominations to put to rest, and nothing says your paladin has to take anything from the tomb without permission. True. There were both aberrations and undead. But it just doesn't seem right to disturb the final resting place of the late heroes. I guess it's a waste to leave all those useful items buried in the ground when there is a dragon that needs slaying.
I mean, ugh! The whole thing is one giant tomb robbery! How is it not evil to do this? I suppose there is the "greater good" argument. We did this to gain useful things to save a town from a dragon. The GM didn't make me fall, so I guess I'm OK. Mind you, I spent most of the adventure saving the necromancer's life when he gleefully opened and looted sarcophagi. I wanted to go all Dark Knight on him - "I won't kill you, but I don't have to save you." But i am a paladin. I am Superman, not Batman. I did have to save him.
I just noticed that the text of a module says that the PCs find a masterwork temple sword. Naturally this item does not appear on he chronicle sheet. Why would it? It is always available in the regular campaign, since it is not even magic. Would it be acceptable for the GM to add this item to the chronicle sheet? A core monk would want this toy.
Claxon wrote: Actually CampinCarl there is an FAQ that clarifies that the lance specifically counts as being wielded two handed, even when being used 1 handed while mounted. So he would get to use power attacks as though two handed and get 1.5 strength damage. @Claxon, can you link to that FAQ? All I can find is that the -1/+3 power attack progression applies to the lance while mounted (HERE), but this FAQ seems to imply that I do not get the 1.5 STR bonus. It does not make sense to me that the +50% applies to Power Attack, and not to STR, but that does seem to be what those two FAQs imply.
I suppose this comes to house rules vs. what I would consider fairness. The GM is allowed to make house rules, although I believe that house rules require unanimous consent of the players. BUT to say that being the recipient of a Reincarnate spell is a chaotic act is just plain wrong. And to force a paladin to be reincarnated as a creature physically incapable of being lawful is bad form.
SRD Reincarnate Spell wrote: With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting of the spell and the subject's soul is free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. I would say that the paladin, seeing that his new body will cause him to fall, refuses to be reincarnated and the spell fails. Try again tomorrow.
Core Rulebook wrote:
(emphasis mine) It seems to me that when the ruler decides that all whom he deems "infidel" must be slaughtered, the paladin would no longer consider his authority legitimate.The paladin is not bound to follow authority blindly. The paladin does not define justice as "a state in which all laws ave been enforced"*. I think that for most characters, actions define alignment. The player chooses the character's alignment based on what the character is likely to do. With the paladin, It is different. The paladin is sworn to behave in a certain way - alignment defines action. I have seen a paladin refuse to attack an disarmed opponent, even though said opponent was clearly evil. His foe had been the victim of a Grease spell, and the paladin allowed him to retrieve his dropped weapon without taking an attack of opportunity. As he said, "Being a paladin is not a part-time job. Attacking an unarmed foe is dishonorable, and not appropriate for a paladin." *R. Daneel Olivaw's definition of justice in The Caves of Steel by Isaac Asimov
HWalsh wrote:
Huzzah! Thank you! VERITATEM DICES! You speak the truth!
You might consider spending 375 gold on a wand of Read Magic. The spell is on your spell list, so you can use the wand without a UMD check, and it will make it much, much easier for you to use scrolls. Without Read Magic, you need to make a difficult Spellcraft or UMD check just to decipher the scroll. Read Magic is a first level spell for you (paladins do not have cantrips) so even when you can cast spells you probably won't want to expend a spell slot for it.
If I understand correctly, I can choose a dog as a mount (I am a halfling), but not a riding dog. They are two different entries in the Bestiary, and only the former is listed among the available animal companions for a druid. Naturally I would prefer a riding dog, because it is ccombat trained, while a dog is not. The descriptions for the druid's animal companion specify that a horse or a pony is combat trained, but that language is absent for the dog. Someone please tell me that I am wrong, and I can get a riding dog. Otherwise I will just get a dog and use the bonus tricks toward achieving the combat trained status for the critter. EDIT Or I can try to use Handle Animal to achieve Combat Trained status.
I am a first level halfling paladin, and I was obliged to leave my pony behind at one point. Since I was no longer mounted, I also left my lance. As it happened, I had purchased a slingstaff, which meant that I had both a melee weapon and a ranged weapon in one! As a ranged weapon, it has the same damage as a longbow, plus STR modifier, and better range than a sling. I do not yet have iterative attacks, so the one-shot-per-round limitation does not bother me now. Besides, the thing is basically a lacrosse stick! I don't play lacrosse, but still... |