Dystopian Pregen |
"Good job Doctor!" Keskodai radios. "Now it might be a good idea to avoid the lobby since that's where the guards might be posted. Doctor, can you see if you can open the door I marked with the blue arrow on the schematics. Also, see if you can reroute any triggered alarms if a guard does trigger one in the course of our exploration. Thank you!"
The cheery shirren uploads the map of the complex with the blue arrow. He also draws a red arrow as an alternate proposed route through.
"Iseph, if the good Doctor is able to unlatch the doors leading to the elevator, we will need to move around the building to get to them. When we do this, we will need to check the door for alarm triggers."
I'm not sure what the doors are right in front of the elevator, if they are to the outside or not. If so, and if Cupi can open them up, I propose we go through there and use the elevator. If not, the proposed route in red could be out path through.
Iseph - Iconic Operative |
Iseph listens to Cupi and Keskodai and starts to action the plan.
He opens the door and starts sneaking to the elevators and checks the surroundings.
stealth: 1d20 + 14 ⇒ (15) + 14 = 29
perception: 1d20 + 9 ⇒ (13) + 9 = 22
Vampire GM By Day |
I'm just going to follow what people said then.
Creeping past the open office space, Keskodai, Iseph, and Gidget move towards the central offices with (presumably) Cupi following behind. (Raia can join if she wants?)
Entering the room is relativly easy, and inside you find a rather poorly maintained office. There is a computer terminal that looks like it has been bludgeoned to death with something large and heavy (Anyone with Engineering is sure this could not be repaired inside of several days of dedicated work) There has been obvious damage to the floor and surrounding walls, and there appears to be the remains of a VERY badly smashed datapad on the floor, along with several empty energy drink and alcohol canisters. On the window Sill is, strangely, a small plush animal of a spider, with some writing on its belly. It appears to be the only undamaged thing in the room.
"Dr." Cupi |
Cupi is following right behind Iseph.
Culture: 1d20 + 10 ⇒ (7) + 10 = 17
Vampire GM By Day |
Moving through The central hub, it readily becomes apparent that this circular area was once some much larger room, possibly a showroom or an entryway. However, it has since been cordoned off into smaller offices.
As Iseph opens the next door, they notice a office similar in setup, though a lot cleaner, than the one they just came from. Notably, however, there is a Drow in there reclining in his chair, eyes wide, staring directly at Iseph. There is a beat for a second before everyone jumps into action
Roll for initiative.
Drow, Malindeil's Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
"Dr." Cupi |
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
In the future, it is more efficient for the GM to roll initiatives. But, then again, some people like rolling so...maybe not.
Vampire GM By Day |
In the future, it is more efficient for the GM to roll initiatives. But, then again, some people like rolling so...maybe not.
Alright, as long as no one is too upset by the idea.
NarDaa/Raia: 1d20 + 2 ⇒ (8) + 2 = 10
Iseph: 1d20 + 6 ⇒ (8) + 6 = 14
Gidget: 1d20 + 3 ⇒ (10) + 3 = 13
Keskodai: 1d20 + 1 ⇒ (9) + 1 = 10
Which makes the initiative count:
Iseph: 14
Gidget: 13
Cupi: 10
Nar'Daa: 10
Keskodai: 10
Surprised Drow (Malindeil, not that you know that) Guard: 6
First up is Iseph. If you want to get in early, post your action, and then maybe a spoiler for your next action depending on variables, if you feel like moving this along.
"Dr." Cupi |
Cupi, seeing the scene, quickly moves in and (A) quickly hacks the Drow's comm device (or B, if that not possible) quickly hacks the Drow's ranged weapon.
Iseph - Iconic Operative |
Iseph draws his pistol as fast as he can and shoots at the Drow.
Ranged tactical semi-auto pistol: 1d20 + 7 ⇒ (10) + 7 = 17
damage (1d6+2 P; analog): 1d6 + 2 ⇒ (6) + 2 = 8
Sneak for trick attack (DC20+target CR): 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22
Trick attack damage: 1d4 ⇒ 4
If the drow is max. CR2 then he receives 12 damage. The drow would then also be hit by Iseph's Debilitating Trick (Ex): When Iseph hits an enemy with a trick attack, Iseph can choose to make that enemy either flatfooted or off-target until the beginning of Iseph’s next turn.
Dystopian Pregen |
Keskodai steps inside and, seeing the situation, moves his hand and whispers a silent prayer to the Lady of Graves. "Forgive me Drow person, but it may be your time to go. I wish you well on your journey."
His mind reaches out and touches the other's, probing for psychic defenses. Then his mind attempts to overwhelm his enemy's crushing brain matter inward.
Casting mind thrust as a 2nd level spell. Will DC 17 for half damage.
Mind thrust damage: 4d10 ⇒ (1, 1, 9, 10) = 21
Vampire GM By Day |
Well, Seeing as I rolled for Gidget and then she rolled for herself .. . I guess I'll use her roll?
A shot rings out as Iseph draws his gun and plugs a round into the Drow's Center of mass, wounding him. Unseen to everyone but Cupi, the comlink on his arm sputters for a moment, but the larger take away is
Will save: 1d20 + 1 ⇒ (7) + 1 = 8
The Drow putting his hands to his head and unleashing an ungodly scream as blood starts to run from his nose, before his eyes roll back into his head and he collapses into the chair, dead.
Meanwhile, you hear the distant sound of a shot. Over the comms you hear Nullira (your driver/scout/assassin on lone from Zeizerer)'s voice. "Front guard heard something and looked like he was going to investigate. I took care of him, that was your one."
Still in rounds:
Iseph: 14
Cupi: 10
Keskodai: 10
Nar'Daa: 10 <--Here in initiative order
Gidget: 5
Surprised Drow (SUPER dead)
NaDarr |
"Copy that," NaDarr answers the drow. Her antennae quiver breifly. 'Do you think others heard something?' she asks her party telepathically.
Then she moves into the room and up to the next door. She listens through it, hopefully determining that the way is safe.
Perception: 1d20 ⇒ 3
A move action to get to the door. Is listening an action or do I have an action to open it? If I can I will open the door (the next door as outlined by the red line.)
VampByDay |
NaDarr runs over to the next open door in the line to find . . . another drow hurridly fumbling with his Gun.
He looks up and sees you.
(Drow's Turn)
He moves to get a clear shot as he readies his weapon, and fires off a blast from his Laser Rifle
Attack vs. EAC: 1d20 + 8 ⇒ (18) + 8 = 26
Fire damage if hit: 1d8 + 1 ⇒ (4) + 1 = 5
The Laser blast hits the Lashunta square in the chest for some damage.
Meanwhile, the door nearest Gidget opens and another wide-eyed drow, longarm in one hand, stares at her in disbelief. It seems as if he used his move action to get to the door, and move action to open it.
Iseph: 14
Cupi: 10
Keskodai: 10
Nar'Daa: 10
Drows: 6
Gidget: 5 <--Here in initiative order
VampByDay |
Gidget plugs a round right into the Drow in front of her, which would have provoked an attack of oppertunity, but luckily the Drow's Tacklash is still on his belt and not in his hand. She hits him in his center of mass for some damage.
Iseph: 14 <--Here in initiative order
Cupi: 10
Keskodai: 10
Nar'Daa: 10
Drows: 6
Gidget: 5
Iseph - Iconic Operative |
Iseph moves and shoots with his pistol at the drow that attacked NaDarr.
Ranged tactical semi-auto pistol: 1d20 + 7 ⇒ (10) + 7 = 17
damage (1d6+2 P; analog): 1d6 + 2 ⇒ (2) + 2 = 4
Stealth for trick attack (DC20+target CR): 1d20 + 14 + 4 ⇒ (11) + 14 + 4 = 29
Trick attack damage: 1d8 ⇒ 6
The drow is hit by Iseph's Debilitating Trick (Ex): When Iseph hits an enemy with a trick attack, Iseph can choose to make that enemy either flatfooted or off-target until the beginning of Iseph’s next turn.
Vampire GM By Day |
Iseph stealthily moves into the room and plugs a round into the drow. It seems for a moment like he would have missed, but his stealth allows him to find a chink in the armor.
Iseph, you neglected to say if you are making him off target or flat footed.
Iseph: 14
Cupi: 10 <-Initiative here
Keskodai: 10
Nar'Daa: 10
Drows: 6
Gidget: 5
"Dr." Cupi |
Cupi, seeing that things are in hand, moves over to the recently dead Drow and picks up his rifle.
Dystopian Pregen |
Keskodai sighs as he hears gunfire and Gidget shouting in the other direction from where the rest of the group was heading.
I suppose there's always one rogue member.
He whispers a similar incantation, walkding through the next doorway and reaches out with his mind to crush the drow's mind.
Using a first level spell this time. Will DC 16 for half damage.
Mind Thrust DMG: 2d10 ⇒ (8, 10) = 18
Vampire GM By Day |
Keskodai sighs as he hears gunfire and Gidget shouting in the other direction from where the rest of the group was heading.
I suppose there's always one rogue member.
He whispers a similar incantation, walkding through the next doorway and reaches out with his mind to crush the drow's mind.
Using a first level spell this time. Will DC 16 for half damage.
Drow Will save: 1d20 + 1 ⇒ (9) + 1 = 10
In a startlingly similar manner to what happened to the other Drow, the dark elf drops his weapon and grabs his head, letting out a terrible howl of pain before collapsing to the ground in a heap, dead.
On my phone, so I can’t trade him out for a skull right now.
Iseph: 14
Cupi: 10
Keskodai: 10
Nar'Daa: 10 <——-initiative here.
Drow: 6
Gidget: 5
NaDarr |
Still concerned that the noise will carry too far along their intended path, NaDarr pulls out her baton and strikes at the drow that shot her.
IIRC, I cannot move and draw a weapon so this is a ready attack. 1d20 + 2 ⇒ (1) + 2 = 3, dmg: 1d4 + 2 ⇒ (3) + 2 = 5 (if I can move I will do so to strike the drow in front of her. EDIT: moot!
NaDarr gasps at the noise her rattling baton makes.
Vampire GM By Day |
As the fight ends in the tech room, the final remaining drow and Gidget face off against each other in the doorway. He throws caution to the wind and simply readies his laser rifle with a swift action and opens fire.
(Cannot full attack because he had his hand off the gun to open the door, so he needs a swift action to ready his weapon again.)
Drow attack Vs. Gidget: 1d20 + 8 ⇒ (8) + 8 = 16
Damage roll: 1d8 + 1 ⇒ (6) + 1 = 7fire damage
Iseph: 14
Cupi: 10
Keskodai: 10
Nar'Daa: 10
Drow: 6
Gidget: 5 <——-initiative here.
"Dr." Cupi |
Cupi hefts the rifle onto his shoulder, obviously awkwardly and aims at the Drow. He then prepares himself to hack the Drow's weapon as he is about to attack with next.
*Gidget* |
gadget chuckes as his weapon fails to penetrate her armor, then returns fire, shooting twice.
Full Attack w/Deadly Aim: 1d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (2) + 1 = 3
Damage Rolls: 1d8 + 4 ⇒ (1) + 4 = 51d8 + 4 ⇒ (8) + 4 = 12f
Vampire GM By Day |
Gidget and the drow, standing half a foot apart, aim their respective rifles at each other and start emptying energy clips into each other's armor. Both of their armors seem to hold, however, and the entire exercise seems to accomplish very little.
Iseph: 14 <——-initiative here.
Cupi: 10
Keskodai: 10
Nar'Daa: 10
Drow: 6
Gidget: 5
Gidget, I noticed a slight problem with your character, please check the discussion thread.
Iseph - Iconic Operative |
Iseph moves towards Gidget and shoots with his pistol at the drow that is standing in the door.
Ranged tactical semi-auto pistol: 1d20 + 7 ⇒ (9) + 7 = 16
damage (1d6+2 P; analog): 1d6 + 2 ⇒ (1) + 2 = 3
Stealth for trick attack (DC20+target CR): 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27
Trick attack damage: 1d8 ⇒ 4
The drow is hit by Iseph's Debilitating Trick (Ex): flatfooted .
Vampire GM By Day |
Iseph darts in from the door, completely catching the Drow by surprise. Unfortunately, in his efforts to make sure he doesn’t hit Gidget, his shot goes wide.
Drow reflex save: 1d20 + 1 ⇒ (6) + 1 = 7
However, in a strange turn of events, the drow’s Gun starts speaking in Drow.
And his gun powers down, much to the surprise of the Drow holding it.
Iseph: 14
Cupi: 10
Keskodai: 10 <———Initiative here
Nar'Daa: 10
Drow: 6
Gidget: 5
Dystopian Pregen |
Keskodai moves back to see where Gidget has engaged the other drow. He whispers another incantation: "Sorry about this other-drow-person. I wish you luck on your journey as well."
His mind reaches out to crush the last enemy's mind.
A lot of journeys today. I wonder what the Lady of Graves will think of my use of these gifts?
Mind thrust, 1st level spell. Will DC 16 for half damage.
Mind thrust DMG: 2d10 ⇒ (9, 5) = 14
Vampire GM By Day |
The drow’s eyes dart around and find no exit from his confined office. He curses in Drow, then takes a hand off his gun and uses it to pull his taclash. He the. Proceeds to try and cut down Gidget.
Attack(lash): 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Iseph: 14
Cupi: 10
Keskodai: 10
Nar'Daa: 10
Drow: 6
Gidget: 5 <———initiative here
*Gidget* |
Gidget uses one of her pauldrons to block the lash, then opens fire on the Drow again.
Full Attack w/Deadly Aim: 1d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (15) + 1 = 16
Damage Rolls: 1d8 + 4 ⇒ (2) + 4 = 61d8 + 4 ⇒ (3) + 4 = 7
Vampire GM By Day |
The poor drow gets an attack of opportunity on Gidget for firing a weapon into melee
1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Before he goes down in the second shot.
Just to keep things moving along, you haven't triggered any alarms and there is no one else on this level. You can take a ten minute rest if you wish.
On the bodies you find an assortment of credsticks totaling some money (added to your chronicle sheet). Each drow body also has some Drow heavy armor (same stats as Lashunta Ringwear 1), A Taclash, and an Azimuth Laser Rifle. They each also have 3 spare batteries (in addition to the batteries in their Laser Rifles.) These are the 20 charge batteries.
NaDarr |
Life Sciences: 1d20 + 15 ⇒ (14) + 15 = 29
"The drow of ancient Golarian had a veneration of scorpions. Oh wait. No that was a different world-built-around-the prison-of-an-ancient-evil."
This laboratory is filled with all manner of technological innovations. Scents both sweet and acrid pour forth from cylindrical glass containers on two long tables. The containers bubble in a rainbow of varying colors. A limb that looks like a giant scorpion’s claw twitches idly on the floor at the north end of the room. You recognize that the twitching claw is a failed 'fleshwarp' experiment. Dangerous biotech that can augment creatures into crazed abominations. This claw, however, is harmless as it hasn't been grafted onto an individual while it was still viable.
NaDarr takes an extra battery pack and attaches it to her belt.
*Gidget* |
Gidget searches A6 and comes out several minutes later with a set of toolkits. "There was a workshop in there, but I grabbed most of the tools, so it will be less useful as one now." she says as she stows the kits.
Dystopian Pregen |
Keskodai helps search through each of the rooms. He cannot speak drow, so the funny lines on the computers mean nothing to him.
"See," he holds his son's pod out so the youth can observe the computer. "That's a different language. Look at the harsh lines. Likely drow, but we don't know that one yet."
He looks at the holoprojector and shrugs as well, not well-versed in the culture here to know what he's looking at.
"Well," he says after a time. "Shall we continue to the elevator? We can use the codes we were given."
"Dr." Cupi |
Sitting in the center area between the offices, Cupi seems to be enjoying himself playing on their computers.
He then makes his way around to the other rooms though the projector room clearly catches his eye.
Culture: 1d20 + 10 ⇒ (11) + 10 = 21
Iseph - Iconic Operative |
is it possible to use a language program to u to understand drow? In any case Iseph takes pictures of the messages in A5.
Vampire GM By Day |
is it possible to use a language program to u to understand drow? In any case Iseph takes pictures of the messages in A5.
There is a faction reward (wayfarer, I think?) that does that. Also the spell comprehend languages and the spell share language. Or you could ask Cupi who was looking at th terminals and giggling to himself