My daughter and I had a successful run through S&S with Oloch and Jirelle. I ran Oloch as a purely support character who could on occasion smash a monster. Jirelle took care of everything else (which is what my daughter wanted). There was no overlap/competition for cards. It should not be hard to build more balanced decks for more equally dynamic game play if playing pure support is not someone's cup of tea.
We are about to start a campaign using the hardcover module. One of my players' rough draft is a monk that is a member of the Korvosan Guard. I feel like I remember reading that these types of affiliations are discouraged, but I cannot for the life of me find that reference anywhere. Is my memory correct or flawed?
Even if the text does not mention it, should I discourage the bond anyways, since the characters all are going to be working so closely with the Guard before the end of Edge of Anarchy?
Thank you for all of the responses. My daughter and I are currently playing through Skull & Shackles a second time, this time with two characters apiece. I certainly agree with the comment above that playing through a second time with different characters can be very fulfilling, and I'd like to add that playing through with different numbers of characters can result in new challenges as well.
I will definitely be looking into the "Season of ___" downloads and the free content I was previously oblivious to.
We played Amiri and Lem on our first run through of RotRL. Those two are still our favorite characters, and the two of us (currently) have the goal of trying to play through each set with that tandem. I think, based on your feedback, that we will be purchasing Mummy's Mask and the barbarian and bard decks in a few months.
I would like to possibly include the new Research rules in a future Carrion Crown campaign. But, I am absolutely stymied on how to apply the new rules to the multiple DC research topics at the beginning of Haunting of Harrowstone.
Has anyone considered how to do this? If so, I'd appreciate any feedback on ideas.
Is it against "the code" to not squib? I mean, I know "the code is more what you'd call 'guidelines' than actual rules," but is it going to be frowned on by peers if you do not squib?
Examples for clarification:
I understand the need to squib the Man's Promise, as the group should probably want to keep their mutiny a secret from Harrigan. I also understand the need to squib a captured ship if it was part of a pirate fleet, so as to help the party avoid suspicion and/or to help the victimized free captain save face. However, what if you capture a ship never associated with the Shackles? I mean, if you capture a prize like the Truewind, Dowager Queen, or Dominator, would not squibbing be a great way of showing how daring the party is by thumbing its nose at a world power?
Or would such showmanship be looked down upon by the other captains?