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Scarab Sages

I feel like I remember that way back in 1e Firearms could be declared as readily available by the GM, and this would basically make them available to all characters. Is there a similar rule in Pathfinder 2e? If there is, I have missed it, and I really want to allow the guns.

If there is no such rule, would it be game breaking if I declared all Uncommon Firearms to be Common? Or, if I Simple and Martial weapon proficiencies to also grant access to Firearms with the appropriate tags?

My game is set in Ustalav, and I love the idea of allowing the PCs to carry guns.

Scarab Sages

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I am about to start a play-by-post Carrion Crown campaign, adapted from Pathfinder 1e to Pathfinder 2e Remaster rules. This campaign is something of a passion project for me; I was that kid who really, really wanted to play in a Ravenloft game growing up and in college, but never got the chance to. Carrion Crown has always whispered to me.

Let me apologize in advance, this is going to be a pretty long read.

To this end, I have lived vicariously through frequent visits to this forum, dozens of visits to F. Wesley Schneider’s blogs about this adventure path, reading games on the Paizo pbp forum (particularly Jamzilla’s crews), listening to multiple fun podcasts (especially the incomparable Hideous Laughter), and by making maps (some of my roughest of drafts have been posted online). I am aware that Carrion Crown, for all that I personally love it, has its flaws. Since I am an irreparable over preparer, I have tried to develop a two pronged approach to counter some of these issues. Most of the details to follow impact the first two books, but that is fine by me because it will take me forever to get through that material anyways, so I have plenty of time to figure out what I can change

I am planning on introducing some important NPCs at the funeral: Adivion Adrissant, Embreth Daramid, Horace Croon, Kvalca Sain, and Quinley Basdel. I have taken to heart the need to introduce the primary villain early in the campaign, and the funeral is the easiest opportunity to do so. However, I also do not want for Adivion to stand out too much, or it will basically be a giant red arrow screaming “Big Time Villain Here!” All five are former adventuring partners of the Professor at different stages of his life, so they know of each other but are not familiar with one another. Adrissant will also be a former student.

Adrissant and Basdel will speak at the funeral after Kendra Lorrimor, to add a little bit of interesting background for the Professor. Promptly following the funeral, Daramid will receive a brief communication via a Sending spell requiring her immediate return to Lepidstadt due to the arrest of a prominent wanted figure (the Beast). The other four will attend a brief reception following the reading of the will. The players will be able to interact with the four NPCs, and can also overhear interactions between them. Most of the NPCs will leave town quickly, the exception being Adrissant who will remain in Ravengro throughout the entirety of Haunting of Harrowstone. During this time, in the background, I plan on building a romance between Adrissant and Kendra.

The only foreshadowing I plan to provide about Adrissant will be a very brief snippet where Sain addresses him with respect, instinctively sensing on some feral level that Adrissant is a powerful predator in his own rights. To do anything more will likely result in him being identified as the villain, as I think my players will already be suspicious of the standoffish nobleman. I plan on him being a free “Aid Another” each day of the research process, which I am adapting to follow the Research Subsystem. Adrissant will continue to be a source of assistance in Trial of the Beast, where he will assist the investigation and even be willing to serve as an expert witness, a sort of “monster expert.” In my campaign, Adrissant will have been such a legendary duelist during his time at the University of Lepidstadt that he will given sort of a hero’s welcome, much like when a star athlete visits the campus of the college he once played for.

The amazing letters from “A” will start arriving at the end of HoH. As many other GMs before me, I am shamelelessly borrowing this idea. I, like many others, plan to do everything I can to lead my players to believe Auren Vrood is the mysterious “A.” Another letter will be delivered following the trial. After the events at Schloss Caromarc, a third letter will be found at the site of Adrissant’s burned down townhouse. It will look like both he and Kendra were murdered (I think it was Jamzilla’s games that gave me this idea, but if I am wrong, please, somebody, correct me). I think this idea is the best way for me to have the party lose both their helper and emotional anchor, while at the same time angering the player characters at the deaths of their friends. Adrissant’s story arc will largely carryout as published in the books, but with a steady stream of letters and the reveal that he is in fact “A” (and quite alive) at the end of Broken Moon.

I do plan on one of the members of the Esoteric Order of the Palatine Eye in Caliphas during Ashes at Dawn to reveal that Adrissant had just been in the city a short time before, and that he was accompanied by a “beautiful, pale lady, the child of a legendary member of the Order from out in the boonies.” This, of course, is going to be Kendra. I plan on her story following that of Arazni, with her being turned into some sort of undead creature. She will be a partner in Adrissant’s crimes, but is definitely a coerced partner. The party will discover in Shadows of Gallowspire that the only way to free her from her current condition is to destroy her. She will be all apologies as she fights viciously against the party alongside Adrissant. I think this will make her a tragically gothic character in the end.

The second change I intend to make is to increase the presence of the Night Heralds beyond the weird events of Wake of the Watcher. It is my vision that the first four books of the adventure path be a three way struggle between the Order (represented by the player characters), the Whispering Way, and the Night Heralsds. In HoH, Antrellus the Mad (a Legendary Games npc), the Piper of Illmarsh, and Hean Feramin will all be members of the cult, and the two of them that speak will make sufficiently creepy and vague taunts, both will hint at the Seasage Effigy already being liberated and soon to be returned to its rightful owners, and of the impending doom that will bring Golarion. I will also create research points for the Night Heralds, though they likely will be delivered slowly by Adivion as the party returns from visiting Harrowstone.

Vorkstag and Grine will be the local leaders of a Night Heralds cell. They have been harvesting souls for for decades. This supplements their cadaver stealing business. Their goal is to steal so many souls that Nhimbaloth or Xhamen Dor will become aware of Golarion for a moment, and that the majority of the planet’s residents will be insane by that glance. They have been using the Beast and the local dueling scene to conceal their own crimes. Vorkstag is no longer a Skin Stealer and will now be a Young Conspirator Dragon. The reason they did not ever steal the Seasage Effigy themselves is that it can be dangerous for an “awakened mind of insufficient power” to be in the presence of such an insanity inducing relic. Luckily for them, Auren Vrood has sufficient power to be safe. I don’t know what I am going to do to replace their mongrelmen servants, but I am currently leaning towards bugbears, as they seem the sort to join a serial killer cult. I might even be able to spin in the shrieking madness of Char Gar Gothakon, the beast that hath no name, into the story.

As an aside, I plan on there being a conversation at some point where Adrissant attempts to persuade the characters that the Night Heralds are the real problem, and that the Whispering Way are not that bad.

The Demon Wolves will no longer worship fiends and will now worship the Mythos. I do not have this fleshed out very much in my mind at this point, but I am years from needing a plan for this set of villains.

After Wake of the Watcher, I do see the Night Heralds as being reduced as a threat to the point they are no longer a serious menace to the party. They will be limited to a couple of petulant ambushes during books five and six. At some point, I do want there to be a fairly big three way brawl between the different factions in my campaign. I think it will be interesting for my players to watch some of the bad guys kill each other.

I also intend for there to be some give and take, where the players are offered information by the Night Heralds about the Whispering Way (and vice versa) for the party to mull over.

I feel like I am forgetting half of my ideas. I think I have the bones of an interesting campaign here, but I just wanted some feedback from all of you. Is this too ambitious? What are some ideas I could add to put some more flesh on those bones? Where are the glaring plotholes I am overlooking?

Any feedback will be greatly appreciated!

Scarab Sages

In the Monster Core entry for Skeleton Guard it states, "Most skeletons have one of these abilities. If you give a skeleton more, you might want to increase its level and adjust its statistics."

My question is regarding the adjust its statistics part of the rule. To me, it seems clear that the intent is to increase the creatures level because a second (or more) ability increases its lethality. Wouldn't increasing its statistics compound this effect? Or is said compounding the intent?

Thank you in advance for any help. All apologies if this has been discussed before.

Scarab Sages

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I apologize; I am pretty certain this is the wrong forum, but I cannot figure out where to put it.

Is there a way to reach out to one of the Pathfinder Infinite creators? For instance, I purchased the ABCDs of Edicts and Anathema. I love this product! I find myself wondering if there will be a sequel now that Player Core 2 is released, but I cannot figure out how to ask the creator.

I am fully aware that there is likely a very large button with flashing lights in the dead center of my screen that reads, "Contact Creator Here!", but for the life of me, I cannot see it. I think I critically failed my Perception check.

Scarab Sages

I have no idea where to post this, so if this is the wrong forum, I apologize.

A few years ago, Paizo posted a video where two people were talking about different sources of inspiration for campaigns. I think the video was a Paizocon session, and was run by Jason Keeley and Jason Tondro, but I am not 100% certain about any of those details. The important thing is that my fuzzy memory combined with my weak searchfu has made it impossible for me to find the video.

What I am really interested in is a book they discussed. Of course, I cannot remember the book's title or author, but I remember it being described as a book that took details from real world historical conspiracies (and conspiracy theories) and presented them as compelling plot hooks.

Does anyone have any idea what video I am talking about? Or, better yet, have information regarding the actual book?

I know this is all astoundingly vague, but I have been looking for this thing off and on for almost a year, but every time I just end up flummoxed and frustrated. So, I am turning to the community at large, with the sincere hope that somebody, somewhere can point me in the right general direction.

Scarab Sages

I am wanting print copies of the four remastered rulebooks. When will the subscription page for rulebooks be updated so that it starts with the upcoming Player Core?

Scarab Sages

I have built a couple of monsters using Monster Tool over at PF2 Tools. Is anyone aware of a similar tool for creating/converting hazards

Scarab Sages

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I want both pdf and hard copies of the four Remastered books. Is it possible for Paizo to create a subscription for just the Remastered books?

Scarab Sages

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In my specific instance, my players found a key hanging on a peg. Two rooms and one challenging encounter later, they find the lock the key goes to.

In a face-to-face game the players would likely remember the key, as they acquired it only an hour ago in real life.

In my pbp game, the key was discovered just over two weeks ago, and they never remember these types of things.

Should I remind the players about the key? How do I do so without ruining the narrative or usurping their control of events?

Scarab Sages

A PC in my group has 1 hero point, 1 hp, and 1d6 Persistent Bleed Damage. By my reading, at the start of his next activation, he will fall Unconscious and become Dying 1.

Assuming he fails all of the many checks in the next few rounds, just as the PC enters Dying 4, the PC would use his hero point. I know that gets rid of all Dying conditions, returns the PC to 1 hp, and also means no Wounded condition.

Would it also be the end of the Persistent Damage?

Scarab Sages

I just noticed this while digging through Pathfinder Infinite. Has anyone here purchased this pdf? If so, what do you think of it?

Scarab Sages

Thre is a mitflit wandering around on some scaffolding 8 feet above the ground. A dwarf PC wants to grab its ankle.

The PC strides 10 feet. Should I require an Athletics check to increase the vertical leap,followed by a second Athletics check to grapple the Mitflit? Or, should I assume the dwarf can reach 8 feet and just go straight to the Athletics check to grapple?

Scarab Sages

I really liked the artwork and story for the 1e iconic Medium.

I was thinking Bard with the Enigma Muse would be the best baseline. I remember there being a conversion guide when 2e first came out that recommended taking Cleric Dedication at level 2, but with more books being out, I think Oracle Dedication is more in keeping with the supernatural and creepy nature of the old Medium's powers. A lot of the details can be worked out from that skeleton.

But, I don't know how to get him to be good with the Starknife. Any advice?

Scarab Sages

I love how 2e got rid of the need for a "big six" set of items. I really love how this encouraged players to give their characters "fun" items. But, a lot of the "fun" items from before the edition change have not been carried over. Are there rules to allow for the creation of new runes or items? For instance, is it possible to recreate a Ring of Jumping?

Scarab Sages

So, as I have mentioned in another thread, I am trying to map out the treasure in an adventure. For a group of level three characters, table 10-9 recommends 2 3rd level and 2 4th level permanent items. What about lower level permanent items? Does this mean that the group should not encounter any 2nd level items? Or are lower level items excluded from the list because they are so "behind the times" at that level that sprinkling a few in would not imbalance things?

For instance, should all magic weapons at this point be +1 striking and not merely +1? Even if throwing a smattering of +1 weapons in here and there is considered not that consequential, wouldn't it wreck what feels like a much tighter game economy?

Scarab Sages

I am working on treasure for a campaign, and I want to include the occasional wand. To be honest, I get overwhelmed by the spell lists at times, however. Is there a list or guide somewhere that someone has already compiled of ideal wand spells?

I saw the spells guide over at the Guide to Guides page, and my current thought is to focus on the spells marked as "decent, but situational" (my phrasing). Any thoughts?

Scarab Sages

I cannot find any rules for identifying poisons (though I am certain they exist and are probably very clearly labeled in the Core rulebook). Could someone give me a nudge in the right direction on this topic?

Scarab Sages

Silly question, but what are the glowing runes around spellcasters' hands called? I think I remember hearing an official name has been given to them in one of the newer books, but I must have missed it in my reading. A page reference would be awesome as well, if possible.

Scarab Sages

I am thinking about getting back into running pbp games. I am wondering how most of you handle reactions in 2e games. Back in the day, I would prompt a player for an AoO, and would request my players try to avoid some of the more reactionary classes/abilities in the interest of maintaining game flow.

But, 2e is different. Many classes have some sort of key reaction ability. Plus, reactions are an integral part of the game's rich tactical foundation. At the same time, I think it would be frustrating to have to frequently retcon lengthy posts because a reaction undoes some or all of the actions made in a post.

So, what has been working in your games?

Scarab Sages

I know that previously Paizo specifically stated that it was illegal to adapt existing rpg adventure paths into pacg adventure paths.

Now that the game is dead, is it acceptable for us to now adapt rpg adventure paths?

Scarab Sages

The humble bundle that is about to expire is an awesome deal, but I already have pdfs of many of the titles offered. Is it possible to give the codes for some of the books to a friend, while keeping the rest for myself?

Scarab Sages

How long do they usually take to activate an account? I submitted a username a couple of weeks ago and instantly received a follow up email that said I had be approved. I haven't heard from them since, and I cannot find an email to contact them further.

Scarab Sages

1) I accidentally subscribed to the stand-alone Pathfinder 2e adventures. I do not want to do this, as I am quite happy with the amazing amount of content I get with my Adventure Path subscription. Is it possible to drop the subscription and the copy of Fall of Plaguestone that comes with it?

I know how I made this mistake. After selecting the six PDFs for War for the Crown series, I checked my inbox. Then, on a whim, I looked at a couple of additional subscriptions. Apparently, I accidentally clicked on a button to initiate the new subscription, then returned to the order. The screen still only held the total value of the 6 Adventure Path PDFs, so I clicked on Place Order.

2) Also, I have Legacy Paizo Advantage. Should that stack with the 25% discount that expires this evening? I do not think it did, as it looks like I only got a 30% discount on the 6 War for the Crown PDFs.

Scarab Sages

I have read the blog posts about playing on sites like roll20. They are great, but understandably they are geared towards people who already know what they are doing, with regards to character creation and game mechanics. Does anyone have a tip for teaching a friend how to play from the ground up in these crazy days?

I have always used a paper character sheet in the past (I know I am a dinosaur), but I think the current situation is a sign for me to upgrade my game. Is there a good, free character sheet software that will assist with character creation and tracking of things like conditions? Barring free, is there an inexpensive one?

Any insights will be appreciated.

Scarab Sages

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Amiri is a great starter character because she is so straight forward.

I hope to hear about Lem next!

Scarab Sages

Does anyone know of a Myers Briggs type of questionnaire for fantasy rpgs? I am the sponsor for my campus' RPG Club, and there will be students playing both 5e and Pathfinder. Several of the kids are new to gaming.

I am envisioning something a series of questions like...

Do you want to be sneaky? Confrontational?

Do you want to blast enemies with magic? Whack them with a club?

Then, the answers can lead to suggestions, like good ancestries and classes for the types of characters they want to play.

Scarab Sages

I originally set up my subscription to start with #144, but I was wondering if I could shift that forward to begin with #143?

Scarab Sages

I am considering running an in-person game in the future. If I purchase one of the pawn sets, will I have to supplement it with the Bestiary sets?

Scarab Sages

Drelm has no armor cards in hand and encounters a Bonecrusher Wizard (1 damage before you act, 1 damage after you act) at the Hall of Blessed Rebirth (any damage changed to 1 poison damage). If Drelm loses the combat, would he display three Curse of Poisoning cards, or can you only have one of each curse at a time?

Scarab Sages

Later today, I will be running the first meeting of the D&D/Pathfinder club for the school I teach at. The meeting will be strictly about information -- me providing the students with information about the games, as well as a little data mining of the students to find out who has experience with rpgs/character interests/etc.

I am hoping to show a few short videos introducing the kids to the games themselves. I have found two that I like that introduce the basic concepts of the games. I am hoping to find a brief actual game-play video on Youtube that would be appropriate for me to show to students. I would really like something of a high quality. Unfortunately, both Glass Cannon Podcast and Critical Role (both of which I personally view) have a lot of language that would be inappropriate for a classroom setting (even after school).

Does anyone have any suggestions?

Scarab Sages

I am looking to purchase the Beginner Box, which means I will own my first ever flipmat. As I understand it, the BB's flipmat includes a dungeon complex. What is the best way to obscure areas that have not yet been visited?

Or is it not worth the bother?

Also, does the flipmat reveal secret doors or traps (assuming there are any in the Begginer Box).

Scarab Sages

I cannot find the answer to this question, only that the current ones are shorter. I am wondering if this is temporary and there are plans for 96 page APs in the future. But my searchfu is weak on these boards.

All apologies if I have missed something.

Scarab Sages

Do squeezing and difficult terrain combine so that each space counts as three spaces when moving?

Scarab Sages

I don't know if it is the accountant in me, but I feel like keeping up with ammunition in games is important. To me, ranged combat has several advantages, and the risk of running out of ammunition is one of the minor balances. Plus, I think arrows are like charges for bows.

Am I being too picky?

Scarab Sages

I am 99.9% certain that I understand this system, which to me seems much more streamlined the actual activation system. But, my pbp players insist they have read the rules and are doing things correctly, so now I doubt myself.

Lvl 1 Brawler Activation:
1) Swing fist.
2) Use Intimidate to demoralize
3) Swing fist at -5.

Lvl 1 Kinetic Knight Activation:
1) Move.
2) Kinetic Blade attack.

Lvl 1 Inquisitor Activation:
1) Shoot bow.
2) Cast Acid Splash (ranged touch) at -5.

Lvl 1 Rogue Activation:
1) Move.
2) Move.

I think only the Brawler and Inquisitor made full use of their activations, and the other two left an action on the table. Am I right?

Scarab Sages

I am rebuilding the Drowned Menagerie maps, but I find them confusing. On p. 55 the structure is described as four towers, which to me sounds as though the four round structures extend more than ten feet above the ground. The Narrow Vista ends in a staircase that descends ten feet into the ground, meaning Level 1 is subterranean. The doors on level 2 are described as being 30 feet above the floor of Level 1, which means they should be 20 feet above the ground based on my math and my understanding of the description as towers.

But, the map on p. 56 confuses me. The three tunnels marked as K9 and area K10 do not have walls. Plus there is a door from area K9 to the bridge.

So, is Level 2 of the Drowned Menagerie above ground or below?

Scarab Sages

Let me preface this by saying that I find the Kineticist to be the one class whose rules I find utterly mind boggling. Now, I have a player who has built an Earth Kinetic Knight. Rather than stifle player creativity, I will be doing my best to figure this class out.

The rules for Kinetic Knight state: At 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can’t use her kinetic blast without the kinetic blade form infusion or an infusion that lists kinetic blade as a prerequisite.

1) To be clear, does this mean a kinetic knight cannot make a ranged attack with a kinetic blast?
2) Does the kinetic blade stay in existence after it is used, for attacks of opportunity?
3) Does a physical kinetic blade add CON (mentioned in kinetic blast) to damage and STR since its a weapon?

Scarab Sages

My daughter and I are about to start a Wrath of the Righteous campaign. I let her pick her character first, and she selected Adowyn.

Ordinarily, I use three criteria when selecting my character:
1) A character that has some sort of group helping ability,
2) A character that ensures that every boon can be potentially useful,
3) A character that will not usually overshadow my daughter's character (I like being her sidekick).

In the past, I have used Lem (RotRL) and Oloch (S&S). The WotR cast of characters makes this difficult. Right now, I am liking both Balazar and Crowe. I think Crowe is the only character that satisfies criteria 2 in the game, but all of his powers only help himself.

Am I missing something? For those with more experience than me, which character would you recommend?

Scarab Sages

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We are about to start a campaign using the hardcover module. One of my players' rough draft is a monk that is a member of the Korvosan Guard. I feel like I remember reading that these types of affiliations are discouraged, but I cannot for the life of me find that reference anywhere. Is my memory correct or flawed?

Even if the text does not mention it, should I discourage the bond anyways, since the characters all are going to be working so closely with the Guard before the end of Edge of Anarchy?

Scarab Sages

My 10 year old daughter and I have played through Rise of the Runelords and Skull & Shackles.

Which is better for.a young player, WotR or MM?

Scarab Sages

I am running a module, and there is an accuser devil held hostage by a summoning circle. After the encounter, the monster is gone and the party wizard casts Detect Magic. Would the now empty summoning circle have a magical aura? If so, what school of magic?

Scarab Sages

I've been playing this game nearly two years, and I think I may have been doing two things wrong the whole time.

1) Boarding pike and many other pole type weapons has a clause, "If you fail this check, you may discard this card to ignore the result and reroll the dice." Should I reroll the same dice from the failed check? We have been playing it as more or less an entirely new check, meaning any blessings played on the initial check are lost, but also a new weapon can be used to replace the discarded pike.

2) If a card in your deck is underperforming or its functionality can be replaced by a different card, can we replace the offending card with a basic card of the same type? The specifics behind this question are that I have the spell Find Traps in my hand, but after the game was given Masterwork Tools by another player. No new spells were acquired during the previous scenario. Am I able to replace Find Traps with another spell with the Basic trait., or am I stuck with the spell until a new one is acquired during gameplay? We have been playing it the second way.

I actually hope we have been playing wrong on both counts, even though it will be a bit embarrassing.

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