captain yesterday wrote:
Ok, I will look at it. However, I'm partial to Edge of the Empire RPG (I think that's its title)
If my attempt to make a Shadowrun 5e Run, out of Solo's movie plot, turns too cyberpunk,
Grand Magus wrote:
.In lieu of buying Star Wars RPG et al, I've decided on an attempt to morph the general
movie plot into a 'Shadowrun 5e' Run. We'll see what happens; of course, things can change.
Let's see... a SR5 Wookie...
Now, I'm wondering which system I should use to translate Solo: A Star Wars Story into an adventure Run.
The obvious system is the new-ish Star Wars RPG game, which peeps give
Here is a weird thought. I do own the modiphius Star Trek 2d20 core
Basically, it means two things; Humans have destroyed much of their habitat with urbanization and they've found that Humans throw away perfectly good food as well as feeding some pets outdoors. Foxes are generally very skittish of people and it's rare they attack pets. Just enjoy them. In fact, leave little toys out for them because sometimes they'll even play with them and you can watch from your window.
I applaud your response which is completely reasonable.
But, my personal mythos rating is now too high for me to inarguabley
This sudden appearance of Foxes could be mundane, and as you described.
Perhaps my great-grandfathers books in the basement can point me to the
Is anyone else excited about the new 2019 Conan comic release today?
My local comic shop is in the loop, so I'm going there to make the transaction.
Marvel's official link -- >> BY CROM, THE GREATEST SWORD-AND-SORCERY HERO RETURNS TO MARVEL! <
Lord Fyre wrote:
with an orchestra of speed and death. The reason this is not mentioned more often
is his typical reader has never studied Napoleon's system of war for themselves
and is thus unable to recognize it. Obviously L. Sprague de Camp, a well read man, did.
What are the main Rifts books I should seek out?
Ironically none of it is printed in America.
Slim Jim wrote:
> walk on the sun <
Dale McCoy Jr wrote:
Vidi Veni Vic.
I saw Vic and came.
If you need a computer to play the game then it's too complicated.
I think the best math for "game play" is numerical linear algebra. And honestly recommend learning it.
Because NML can do the underlying things people need to do while playing a game (e.g. model, optimize, 'learn') all while leaving alone the dramatic results for us to emotionally enjoy. Isn't the 'drama' of seeing your decisions *put to the test* during a game sessions what ultimately makes the story telling fun and socially enjoyable?
Sometimes the crunch of how do I compute what is the best, next move to do, possibly based upon an arbitrary scoring system (e.g. XP, gold, hit points,) is where the brain-drain kicks in and tires most of us out while playing games. Because we have add dice up, then compute things (like averages), or look up table values and adjust our totals, etc.
Some people may choose to augment their decision making skills with an App written and based upon numerical linear algebra along with your favorite programming language (like Python), and others not so much.
... What are other people's thoughts on trying to help with the mathematically challenged?
I love rolling dice and doing math. To assist with gaming development, a good book to memorize is structure and interpretation of computer programs. After which you'll find it trivial to implement your own computer code to carry out number crunching.
Furthermore, I've seen some players write programs to assist with their personal decision-tree management, etc.