
Grand Magus |

Somebody posted this on the web, and I think it's an interesting idea to try out:
If an Adventure Day is 6pts of encounters (between Long Rests):
- 0.75 = easy encounter
- 1.00 = medium encounter
- 1.50 = hard encounter
- 2.00 = deadly encounter.
e.g. Per day then, 3x deadly; Or 2x easy + 1x hard + 1x medium + 1x deadly, etc ...

Steve Geddes |

Cool. Thanks.
My experience in general is that 5E overestimates the difficulty of challenges - my PCs can usually breeze through “deadly” encounters. I’ve countered that with a few extra minions or legendary/lair actions. Taking a longer term view and increasing the number of encounters per day is another dimension I think I underutilise.