Dwarf

Goldur Twinthunders's page

597 posts. Organized Play character for SodiumTelluride.


Current Campaigns


Flaxseed Lodge (PFS1)


#0-23: Tide of Morning [Tier 4-5] (Core) by GM Rutseg (inactive)


7-12 Twisted Circle CORE (inactive)


GM Aarvid PFS #3-09: The Quest for Perfection - CORE (inactive)


GM Aarvid PFS #6-15: The Overflow Archive - CORE (inactive)


GM Bret’s Outpost VIII CORE PFS1 8-19 Treacherous Waves (inactive)


GM Turmoil's Slave Ships of Absalom (Core) (inactive)


The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

MAPS

Init:

[spoiler=Initiative]
[dice=Kavor]1d20+1[/dice]
[dice=Hudor]1d20+2[/dice]
[dice=Kevtiln]1d20+3[/dice]
[dice=Kranzer]1d20+2[/dice]
[dice=Jarlaxle]1d20+3[/dice]
[dice=Goldur]1d20[/dice]
[/spoiler

GM Valen's PF 1e PFS 1-37 The Beggar's Pearl (CORE)(Subtier 3-4) (inactive)


GM Z..D.. On Sharrowsmith's Trail (inactive)


Miteke's Core Fangwood Keep (inactive)


[PbP Gameday IV] Siege of Serpents Tier 1-2 CORE (inactive)


[PFS_CORE_Aerondor] 08-00 The Cosmic Captive (tier 1-2) (inactive)


Map

Special rules - Remnant of Iovo:

Each turn a character may move and try to do one special thing (or take a normal standard action)
Defuse the spirit
In order to tame the runaway magical effects here, you need to understand what is happening, interpret the inscribed runes around the basin, perform emergency repairs, and calm the spirit. This requires five checks using Diplomacy, Disable Device, Knowledge (arcana), Knowledge (religion), Linguistics, or Spellcraft. The DC is 15. Once a PC has successfully used one of these skills, future uses of that skill in this encounter is harder.
To do this you will need to be within ten feet of the pool, and it may attack you.
Rather (or in addition to) a skill check you may use an appropriate class ability or spell and I'll adjust the DC arbitrarily.

Distract the spirit
PCs who attempt to defuse the spirit are vulnerable to its attacks, and a PC can try to distract the spirit by succeeding at an Average Bluff, Intimidate, or combat maneuver check. Again the DC is 15. This would draw the sprit's attention to you rather than the people diffusing the spirit.
Alternatively you may try to hurt the spirit to draw its attention to you, make an attack or cast a spell as normal.

Init:

[dice=Lasair]1d20+6[/dice]
[dice=Idna]1d20+2[/dice]
[dice=Magni]1d20+4[dice]
[dice=Zoot]1d20+4[/dice]
[dice=Mentys]1d20+4[/dice]
[dice=Goldur]1d20+0[/dice]
[dice=Xuan]1d20+8[/dice]
[dice=others]1d20+?[/dice]