Mage Slayer

Geser's page

68 posts. Alias of Jhim.


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Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I'm in the same boat as Polux--and actually, while botted, Geser played Sherlock Holmes quite a bit more than I intended him to. He figured this was a self-contained cult and was going to leave it at that, except for his efforts to destroy the ankh. I wasn't being sarcastic, either--he really was going to bash it with a rock.

I wanted to confirm just how messed up it was because we might have different standards for what constitutes "destroyed", and it was also important to keep it out of the Padre's hands at all cost.

All of that being said, though, I think it would be smart for me to bow out. I do love writing, as you well know, Dain GM (possibly the reason you indicated the same was true of yourself?). I find that my lack of familiarity with the world and the rules, and my inconsistency with regard to semi-botting my character so that he fills in the needed skill gaps with his actions aren't really suited to this. It's not the writing I get bogged down by. I'd rather not weigh your game down anymore, since it seems like a few people are enjoying themselves less due to my slow posting speed.

Best of luck, everyone!


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

That's the problem. On the one hand, I didn't envision Geser that way, and I'm dismayed at the thinness of the fourth wall here. But when I considered it, I did come around to a conclusion that makes it make sense, and I do like to let the character have control over his own fate, so to speak. It does fit that he's rather take care of his own healing (and even protect the party) rather than let the Padre do his creepy thing.

The only flip side to that is that Geser could go out and buy more healing kits and potions and whatnot, and keep them on his person when they go into dangerous situations; this would mean he'd rely on money rather than cleric training.

The point of all of the above is that it's not as simple as I'd like it to be. However, if we're fine without me taking on the role of cleric, I suppose I won't for now.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I'm sorry, guys. I really thought the purpose of the Discussion thread was "Since we're all gaming together, let's all be pals and chit-chat." That's not something I have any kind of problem with, but it did seem to imply that I was not needed over here unless sent over from the Gameplay board for talk that would otherwise bog it down. Apparently, that talk is happening over here anyway.

The gist seems to be where to take our characters and the potential to rebuild them? I never envisioned Geser as a cleric, and as I thought about it, I considered the possibility that he might decide to venture in that direction. Even if he does, who's going to teach him--the padre? However, as I considered that line of reasoning more, I realize that he would probably pursue the art of healing specifically to avoid reliance upon someone he doesn't trust.

All of that said, there's potential for Geser to level as a cleric, but it's still not my first choice.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

A bit of retcon. First of all, I'm glad that Geser was beating the ankh with a rock--that was actually the next thing I was going to attempt. Now I'm just curious how far I got in destroying it? Geser would rather destroy it all by himself, or at least bury it, than let it get into the hands of our resident "priest".


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Taissa asked Geser to check on the health of the pup--so Geser accomodates her.

I'm not sure if this involves my healing kit and surgeon's tools or not, but I might as well actually try to heal it if I'm over there.

1d20 + 9 ⇒ (3) + 9 = 12

The rest of my day will be kind of sleepy and busy in the evening, so I won't be doing too much--but I'll get in on the talk on the Discussion thread soon.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

"At once." He shakes his head in shame. "I do not know what I was thinking! Please forgive me."

Geser obliges the lady and gets out of sight of the party to continue his efforts.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser takes the ankh with a piece of cloth and tries bending it. He's not sure what he can expect--maybe he'll just bend it out of shape a little bit. He'll settle for what he gets and then try a different method.

I'm assuming this first attempt calls for a simple strength roll?


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

What was the mistake, Dain GM? I'm curious since I thought I did a good job backtracking and double-checking my HP. There was one post that kind of confused me, though. I have to admit I've been bad at keeping track, so it may well have been my mistake.

Geser nods as Taissa tells him what she thinks they should do. "I agree--and I would submit that we should also crush that symbol the 'priest' is wearing. I don't like it or trust it."


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I was just dubious because I didn't think they'd be careless enough to chain us without taking our stuff off of us. Of course, I'd have one hell of a time getting anything out of a backpack I'm wearing with manacles on...so maybe they would have just blown it off?

At any rate, three checks at +9 (assuming the chains don't give me a penalty:

1d20 + 9 ⇒ (17) + 9 = 26

1d20 + 9 ⇒ (13) + 9 = 22

1d20 + 9 ⇒ (17) + 9 = 26


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)
Dain GM wrote:
A solid plan! I recommend rolling 2 natural 20's in a roll; that works pretty well; trust me - I used to do it all the time when I played table-top games with my friends and it was always a really good strategy ;)

You do remember how my rolls always turned out, right...?

Will save: 1d20 + 4 ⇒ (18) + 4 = 22

Geser is a bit roughed up, but otherwise okay. If his healer's kit or surgeon's tools were recovered along with his weapons, he will offer his services in aiding his comrades. The chains might interfere, but he does his best.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Off to bed for me...but I think you have a fairly good idea of what I intend to do. Threaten him with my gun at point-blank and try to get the ankh. If he tries to use it--shoot him!


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Since Geser has his gear again, he gets out his double-shot pistol and loads it, and covers as much ground as he can for the remainder of the round preferably passing through I23.

The half-orc might be a bit tough to wrest the ankh from, but perhaps with a gun barrel in his back he'd feel like dropping it...


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser heads toward L23 to start on his way around the snake. If he can circumvent it and get to the half-orc eventually, that would allow him to make a play for the ankh.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser heads toward the half-orc at his best speed possible, but he keeps an eye on the serpent as well. After all, it's probably going to protect him at all cost. He makes sure to have a piece of cloth in his hand so that he can grasp the ankh without making contact with it.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I feel stupid, but I guess I was skimming when I could over the weekend and must have overlooked it. The snake, Apep...yeah. Okay. Duh.

Geser will look around for something he can use to touch the ankh. Perhaps a cloth from the clothes of one of the dead goblins? He doesn't want to make direct contact with it, but if he can get it away from the half-orc, perhaps he can deter the snake with it.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Dain GM, it's a joy for me to indulge in creativity as well, but if I'm tired, anything that's in any way cerebral sucks. I think I tire out my brain before anything else. As for my Perception check, I wasn't focusing on the symbol; I was going off of your description of it from earlier and the things he's done with it as a reason to expect that this "Apep" he's speaking of might actually show up. My Perception roll was to look around and see if I noticed anything approaching.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser will retrieve his weapons if his friends have indeed picked them up--and any other equipment they've grabbed that's his. As soon as he has everything in hand, he immediately applies all of his senses to detecting Apep. The ankh the half-orc is wearing flashed light on Geser and his friends. If Apep is real, they've proably all been marked as targets, and the light was evidence of some kind of power at work...

Perception roll" 1d20 + 7 ⇒ (19) + 7 = 26

Dain GM, it sounds like you've had it rougher than me these last few days. I don't know how you keep up with all this. Looks like all the vitamin C in my current diet helped me through the worst of whatever I had.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Thanks for running me, Dain GM. Yesterday was a long day--worked 4 hours when I was supposed to be off, despite my plans for the day. Spent today mostly in bed, having come down with something quite suddenly. I still don't feel quite right, but hopefully I'll be better tomorrow.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I like intricate encounters too, though I'm maybe not so great at following them online. I enjoy pulling moves like the ones I keep attempting--it's better than just rolling, hitting and staring at numbers. The only problem is that they're impossible to pull off because they take high rolls.

As for taking the half-orc down, I have a feeling it's going to require getting that talisman out of his hands; the problem is that Geser would rather not touch it! And he might not think of it...


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I have to admit, I was a bit skeptical myself about why our movement would be halved. The only thing I could think of was the weight of the chains--but that would depend on our carrying capacity...thus it shouldn't slow us down unless they're either weighted or have some kind of spell on them.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

With the half-orc at the door, Geser will do his best to charge directly at the front of him, this time holding his chain up so that he can pin the enemy against the door by his neck. He knows this move is probably every bit as foolish as the attempt to get the chain around his neck from behind, but he has to try.

1d20 + 4 ⇒ (15) + 4 = 19


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

You've got it, Stefan. Let's take this sucker down.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

CMD or CMB? Earlier you said CMB...if it was CMD I'd have a bigger bonus.

Geser throws a panicked kick in the Orc's direction. He's afraid of what might have just happened, and he mutters a quick word to Iomidae for protection.

Will save: 1d20 + 4 ⇒ (14) + 4 = 18

Attack roll: 1d20 + 4 ⇒ (18) + 4 = 22

Damage if successful (do I add my strength bonus?): 1d3 ⇒ 1


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I could revise my roll for the attempt with the chain if you want, though the bonus is the same as for melee.

Geser yells to Stefan, "We need him alive!" even though he's not quite sure that he's right.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

As soon as he can, preferably while the Orc is busy with Stefan, Geser jumps up and tries to get his chain over the Orc's head and around his neck.

Hopefully a melee roll will do for this?

1d20 + 4 ⇒ (9) + 4 = 13

Gonna be working 9-5:30 today, so if the combat goes fast, Geser might have to continue by proxy.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser turns to Stefan and whispers back. "Better if one of us could get our chain around his neck. They respect him too much to want him hurt, and he would essentially be our hostage."


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

the situation:
Geser examines his chains to see just how he's bound. Is he attached to a wall? To his friends? This could be of vital importance. He also tries, without being too obvious, to see what of his gear he still possesses, and what is nearby.

"If you mean to do that to us, you'll take me first!"

He will not let his friends come to harm if at all possible, especially poor innocent Suny.

Sorry--that should have been in spoiler format all along...not that the rest of you have any idea, really, from that.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Fort save: 1d20 + 6 ⇒ (8) + 6 = 14

response to situation:
Despite how he feels after gagging on the potion, Geser tries to growl out, "You'll begin with me!" He bares his teeth at them in defiance.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I'll do my best to keep you informed, Dain GM. Like I said, though, you do a good job with Geser when I'm away. No need to wait on me.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I'm just having trouble because the figures don't seem to move on the map when I refresh it, so keeping track of where everyone is is tough. That is, unless I'm doing it wrong, which is entirely possible.

Geser trots back ten feet and then takes a second shot at the same target, going with the one designated by Dain GM. He grumbles when he sees that firearms don't seem to mystify them even a little bit. Apparently they will need to be treated with extreme prejudice.

Attack roll: 1d20 + 6 ⇒ (12) + 6 = 18

Damage if successful: 1d8 ⇒ 4


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Attack roll: 1d20 + 6 ⇒ (6) + 6 = 12

damage if I hit: 1d8 ⇒ 5

Geser is still trying not to make a kill shot if possible...


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser moves so that he's in range to shoot again, whoever is closest. He reloads (can he try to do so while moving?). Will I be able to take another shot after all that?


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser will take a shot at the nearest enemy. He tries to make it so it's not a kill-shot. After all, they look like a firearm might surprise and frighten them, no matter how common guns are these days.

1d20 + 6 ⇒ (7) + 6 = 13


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

With two people bowing out completely, I feel bad for my absence. Sorry, guys. I've been going to work early this week and doing extra to keep us afloat while our overnight guy is on vacation. We suck at having contingencies for stuff we can see coming a mile off, so I've been tired, to say the least! I owe three rolls, so here they come.

Prof. Sailor: 1d20 + 2 ⇒ (11) + 2 = 13

Fortitude: 1d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12

Perception 1d20 + 7 ⇒ (15) + 7 = 22


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Asan:
Asan wrote:

Geser finds Asans standing still towards the edge of town on a low hill, looking back at the small amount of activity, hands resting behind his back.

He nods at Geser's comments.

"You are correct. I was indeed set here on a journey of enlightenment by the great Mother, and it is a matter not to be taken lightly. That is why I have come here to consider the decision ahead."

He frowns, realizing he may be coming of more harshly than he intended.

"I too have some...concerns about the small priest. Although his intentions seem good, how can one know in such a short time? A persons actions must be judged over time, their actions must be savored like a long meal, gathering each taste, and letting it sit on the tongue. Only once the meal is truly over and long in your belly can you know if it was good."

Smiling somewhat, he continues;

"It is good to have companions with which to discuss these things. I think that if we do all decide to go on this trip to The Golden Land, he Blackroot must be watched, and then we will know. Though he is indeed powerful, if his intentions prove to be for ill...I will do what must be done, whatever that may be. "

"But we can talk more of that on the way back to the inn. It has occured to me that I have dues, and I would like a hot meal before long."

Geser interprets that his new friend is still acclimating to his lifestyle, and at the same time, that Asan is always acclimating to life in new ways by adapting his perspective as he perpetually gains new understanding. Geser nods along as his companion talks, never put off once by what he hears. It's all reasonable. He agrees to head back to the inn with Asan so they may continue to speak.

"Your approach to life is admirable," Geser begins solemnly, and he means every word of it, "The only admonition I would make is that sometimes one must act on instinct in order to survive." Geser pauses and frowns, as though he immediately regrets his words. His eyes cloud over for a moment as he remembers something, but then he presses on. "My point is that there is something...uncomfortable about Blackroot. His manner is suspicious, though I cannot expect others to see what I see. Perhaps I am mistaken about him. Nonetheless, the longer we wait and leave our minds open, the longer he has to become an inseparable part of our lives. The Captain has already accepted him and trusts him implicitly; if Blackroot is indeed up to something nefarious, he would obviously also be good at hiding it." Geser pauses once more as his the muscles in his jaw work out some nervous tension. He's not angry with Asan, he's just frustrated. "Far be it from me to cast aspersions on someone I hardly know, especially when he has saved my life and others. I simply believe we must think twice about him. Thank you for being receptive."

Here's a Profession: Sailor check for once we're on our voyage. I think I've been using INT instead of WIS for this check. Oops! I get +2 to it instead of +1, for all the difference it makes.: 1d20 + 2 ⇒ (15) + 2 = 17


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I was referring to my own holy book--Geser carries a book of the teachings of Iomidae--I mentioned going through it for answers. Specifically, what the idol might be and what a non-magic user might do if he comes across it.

Geser approaches Asan wherever he finds him, hopefully in a more secluded area.

"Friend Asan, I would like to speak when you have a moment. In a very short time, I have realized that we work with a worthy group--but you, above all the others, strike me as the one most like myself. You seek spiritual and moral truth, and you seem to take it quite seriously. I have misgivings about our new...ally? The one called Blackroot. Do you trust him? Do you feel it is wise for him to have possession of that dark idol we discovered?"


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Curious about anything Geser observed during the voyage back in regard to the movements of the priest. Also, does his holy book have anything to say about the toad artifact they discovered?

Geser heads over to the inn to cover his tab, and then leaves immediately to see if he can locate Asan. If anyone in the group will be able to understand his thoughts, it's the other seemingly spiritual person.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser lets the others talk; their hearts seem to be in the right place, and that's what's important. They'll come to the best decision between them. He decides to pitch in at least one shift of sailing work, to continue to sharpen his lackluster skills, and in the meantime, he vows to keep a surreptitious eye on the priest.

Sailor check: 1d20 + 1 ⇒ (6) + 1 = 7

Perception check for watching the priest: 1d20 + 7 ⇒ (11) + 7 = 18


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

When night shifts into day, and the first rays of the sun can be seen, Geser finds a private place to once again practice his ritual of self-flagellation. Following this, in light of the discovery of the toad totem, he opens his holy book and reads a passage from it to center himself. He then checks briefly to see if there are instructions for one who is not versed in magic when such a dark totem is discovered. He doesn't trust it in the hands of the priest, but he can't very well share that publicly. Perhaps eventually to a select few, he will. He just can't mention it in front of Ren.

"First of all, I am interested in all of the ideas I have heard, with one caveat--a 'merc' can be hired to do evil work as well as good, which is precisely the reason I did not cast in my lot with the Bounty Hunters' Guild. Perhaps if we considered ourselves 'bounty hunters' or 'soldiers of fortune' who work only for those who have benign interests...then I will be wholeheartedly on board for the venture."


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)
Polux wrote:

While on their search, he comments to both Geser and Hack - "Is it just me, or everyone feels very full of themselves around here? I mean... We have just released that one down below from captivity, after gods know what kind of fun the boys on board had with them, and in a heartbeat she's all full of poses, and constantly taking her hand to the hilt of the freaking scimitar, acting like she owns the place - kinda makes me feel like dumping her in the island and that's that" - he growls under his breath.

-------------------

After they had the opportunity to search the place thoroughly, his curiosity takes the best of him, and he goes to have a word with John - "So. I was curious - I know nothing about sailing, but it seems that anyone that is someone around this place does, or at least they think they do - that being said, would it be ok to inquire about the info contained in the log? Anything interesting?"

Hack wrote:
She talks like she has seen much death, but I too, Polux do not trust such big talk outright.

"The lady has been through much," Geser tells his comrades with considerable weight to his voice. He has experience with women after they have been violated--more intimate experience than his comrades seem prepared to anticipate--though they do not need to hear his life story. "I know something of the horrors visited on them. Do not be so quick to judge the lady for her actions; only pray that she is not with child...for the child's sake as well as her own. That you would be so callous as to leave her behind--" Geser shakes his head.

Upon sight of the statue, he makes a holy symbol in the air and calls upon Iomidae to offer protection.

We should destroy that foul thing!


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Intelligence check 1: 1d20 + 1 ⇒ (7) + 1 = 8

Intelligence check 2: 1d20 + 1 ⇒ (13) + 1 = 14

Sense Motive 1d20 + 7 ⇒ (9) + 7 = 16

As the prisoners are being freed, Geser excuses himself to go up top. They've been traumatized, they really don't need to see him right now. The others standing around covered in blood are enough of a sight. Geser takes a look around for any parts of the ship the Captain hasn't searched yet.

Perception roll--taking my cue from Hack and editing it in:

1d20 + 7 ⇒ (6) + 7 = 13


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Also, as a bit of a retcon, Geser would definitely not only thank Polux, but confer the benefits of his assistance on to Asan, with his own healing scroll--I'm assuming one was given to each of us? If so, Geser will ask Polux to use his on Asan.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser makes sure to come out where the prisoners can see him, because the surprise of a half-orc hidden in the shadows would be far too creepy to women in their condition. However, he remains at the back of the party, where he is definitely out of reach and barred from them, so they may feel some level of protection.

Perception roll: 1d20 + 7 ⇒ (9) + 7 = 16

Sense Motive roll: 1d20 + 7 ⇒ (4) + 7 = 11

Could Disable Device be used to get them out of the cage?


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

This is moving fast indeed. Wow. Second Con check:

1d20 + 1 ⇒ (3) + 1 = 4

All I can say is...curses! Dain knows my luck with dice all too well. I had hoped it wouldn't translate into digital form, but it has.


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Crap! I missed a lot. When it's combat time, people post fast! Sorry--work, party, Saturday was very busy. Since I seem to need a Con check...

1d20 + 1 ⇒ (7) + 1 = 8


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)
Dain GM wrote:

No they won't Geser. Loading a musket is a Full Round Action. That means that they'll have to take a full round to load the muskets before they shoot, first.

Apologies about the musket issue - I assumed that when the captain had multiple muskets to hand out that the only gunslinger in the group would have taken one of the muskets to aid the company.

I'm sorry about that; I just assumed you had one.

Via your ten foot move - can you toss up some coordinates so I know where you ended up? Thank you

It's my mistake, actually. As an inexperienced player, my grasp of the rules was not good enough to inform me that a musket would be smarter to carry into this at the time when they were being handed out--even if you slipped the info in at some point, I must have lost it among the details. It looks like your assumption gave me the perfect opportunity to be dishonest and retcon a musket into my hands, but I'm not that kind of player.

This would put me at AJ56


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Trouble is, I never borrowed a musket in the first place, since I'm armed already. Thus I'll make the 10ft move. Don't want to get too close, because after this they'll get to attack me again!

Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Thanks, Asan--but my penalty might be worse as I'm using my pistol. Also, damn, I must have missed where he said the squares are 5ft, but I guess with this kind of thing they're pretty much always 5ft...


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

I get the impression I should have brought my camouflage net...perhaps...

Geser takes a shot at the pirate in AC:53.

Roll to shoot w/pistol including bonus from teaching (I got one, if I recall correctly?). Also, I don't know if the squares on the map are five feet or what, so I may be facing a distance penalty? If so, it needs to be subtracted from my upcoming result: 1d20 + 8 ⇒ (17) + 8 = 25


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

stealth: 1d20 + 3 ⇒ (11) + 3 = 14

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