Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Good rolls, Polux. I am currently flanking the snake with Stefan who is standing in K:26, getting attacked last round and attacking this round. The Half-Orc, as mentioned a couple posts back, and confirmed by Dain GM, is at J:21. So, either side of the Snake that me and Stefan occupy would give you flanking. So, you moved to N-24 (due to difficult terrain) on this tuirn and likely hit. Next turn, simply move five feet, and we all have flank! Neither Stefan, nor I, were in a position to slide five feet to give you a flanking opportunity without also giving up our own.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

I think you are minsinterpreting the map Hack: the half-orc is not in J:21 anymore (at least he is not on the map there) - I believe he moved to K:26. Also, K:26 could not be Stefan - he is in N:27, as detailed here.

In any case, if that was Stefan at K:26 I would already be flanking right now. And in fact you can't either charge or 5' step in difficut terrain, but my perspective was that Stefan could shift to M:27, I would charge at M:24 and flank. It is all academic though as neither thing can be done in difficult terrain...


Shenkt "Hack" Corchran wrote:

Polux, you can stand next to Stefan or I in K:25 or N:25 and still get flanking because it is a large creature.

Stefan, You have a +2 for flanking with me, don't you?

Round 5, Sickened, Rage: Rd 10/11 (AC: 14), Power Att, Flanking

Hack will continue to lay into the snake from a flanking position with Stefan.

[dice=GA Att]1d20+10-2+2-1
[dice=GA Dam]1d12+8+4

@DAIN GM: Major mistake...In my Round 4 attack a few posts above, I forgot to add the +10 to my attack, and only subtracted for Sickened and PA. Please retcon my last post to a 21 Attack Roll. That means that I likely hit for 22 points of damage last round on the snake!

Will do Hack - also, if Stefan was flanking with you he would have got an additional +1d6 to his attack.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Yeah...my bad...I am a mess with the map!


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Update thus far -

Kick ass! You guys have dropped the snake down to 20 HP out of 80; thus confirming what I believed all along - when you guys work as a team, this fight is too easy ;)

In any case, we're still waiting on Geser at this time to make his attack, but everyone else has gone.

Note to Stefan: I'm a little uncertain, but if you were formally flanking before (you may have been) than you would have got an additional +1d6 to attack. However, I don't think you were flanking because I think Hack mistook the character that represents the cleric for Polux.

Hack: I think you may have misread the map. I updated it after the last round - here are the current positions of the crew after they have acted:

Hack: N:26
Stefan: N:27
Half-orc: K:26
Taissa: W:27
Daya: W:20
Suny: (I had you take a 5-foot step to N:25 so you are able to attack the creature. It's touch AC is 11, so you just missed it - but barely.
Polux: N:24
Snake: L/M:25/26
Air Elemental: P:25
Geser: P:23 - but has not formally acted yet.

Okay, I don't have time to update the map before work, unfortunately. I'm hoping Geser will look at the map, read the coordinates, and decide where he wants to move and what he wants to do. Sometime tonight I'll check the board, then I'll have the bad-guys go.

See you guys tonight and great job with the teamwork so far! :)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

(^_^)


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Yes, my last attack was wrong. I actually missed because my total bonus was only +3 (+8 normally, -2 for entangled, -2 for fighting defemsively, and (i forgot this one) -1 because I'm using STR instead of DEX (which is -4 because of entangle). So the snake gets 4 hp back.I thought the guy in K26 was one of ours so I mistakenly added a flank bonus (forgot about the extra d6).


Wait - so now the snake has 24 HP instead of 20? You're doomed, DOOMED - ah ha ha ha... well; maybe not.

Meanwhile, I'm still waiting on Geser to act. If he doesn't act soon, I'll take the action, but I'll give him a little longer, just in case.

Meanwhile it seems there's 12 posts on the Discussion Thread and I need to check things out, there.

Hack - I responded to your email; it should be in your Inbox now. Thanks for the file by the way, I enjoyed it :)


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Geser heads toward L23 to start on his way around the snake. If he can circumvent it and get to the half-orc eventually, that would allow him to make a play for the ankh.


Yay! I'll get up something soon...


My turn –

The Air Elemental quickly converts to a Whirlwind and envelops Stefan at a word from his master (moving on top of Stefan’s grid at N:27).

Stefan – you need to make a set of rolls against the Whirlwind – rules are found Here it would be good if everyone read that, as it will likely effect the vision of those trying to shoot the snake.

Meanwhile – the snake itself takes a shot at Hack –

Attack against Hack –
1d20 + 11 ⇒ (14) + 11 = 25

If it hits –
1d8 + 10 ⇒ (4) + 10 = 14

If it hits Initiate Grab CMB
1d20 + 13 ⇒ (12) + 13 = 25

Finally, the half-orc raises his symbol and seems to heal himself – at least, he looks less hurt for 1d8 + 4 ⇒ (3) + 4 = 7 health.

The half-orc takes a free action to laugh long and loudly at you all...

New Battle Map Here.

Good luck!


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Since Geser has his gear again, he gets out his double-shot pistol and loads it, and covers as much ground as he can for the remainder of the round preferably passing through I23.

The half-orc might be a bit tough to wrest the ankh from, but perhaps with a gun barrel in his back he'd feel like dropping it...


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Seeing Hack being severely mauled by the snake, and scooped up into its coils has an almost imperceptive effect in Polux - perhaps a twitch on his face, or the raising of an eyebrow - "No" - he states deathly calm, his bulging arms relentlessly swinging the massive hammer.

Earthbreaker Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17

The man's stare is however strangely not fixed on the massive reptile, but instead on the laughing half-orc hidden behind it.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa tries to concentrate on what she is doing but is worried the others have all clustered together and are under real threat for their proximity to each other and the serpent and its master, cleric.

She begins reloading her musket. Full round action.

Daya flies back to W:26 and drops the bow gently to the snowy ground near Taissa's feet. Drop would be 5 ft onto snow-covered ground.

She hovers, (and as a standard action) waiting in total defence (+4 to AC for one round).

Fly check to hover (DC 15): 1d20 + 9 ⇒ (15) + 9 = 24

Daya's HP 9/15, current AC 22+4=26


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

What is the deal with grab? Do I have the grappled condition?


Rock on'! Geser - you have loaded one barrel to your pistol and are able to move 5 feet because of conditions - so you are at L:23.

Polux - your move was crucial - it only has 7 HP left. Suny is able to attack it at this point - she may be able to drop it, but certainly able to hurt it.

Hack, if you're grabbed if he beat your CMB - what is your CMB while raging, I don't know - but you saw the attempt. If you aren't grabbed, you can also take a swing at it, too and probably drop it (I hope).

Daya - well done; you brought the bow back and it's at Taissa's feet.

Taissa - the gun is now reloaded. Next round it's your shot.

At this point it's Stefan, Suny and Hack to go - good hunting!


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 6, Sickened, Rage: Rd 11/11 (AC: 14), Power Att

Hack will attack the Snake.

GA Att: 1d20 + 10 - 2 - 1 ⇒ (14) + 10 - 2 - 1 = 21
GA Dam: 1d12 + 8 + 4 ⇒ (11) + 8 + 4 = 23

I may have finished him off, but I am out of Rage. Therefore, I will lose my Rage HP and go unconscious after my attack at -4/45 HP.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Hack, you can attack while grappled yes (check here), but with -2 penalty, so well done :D


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I was thinking Hack needed to include the penalty for grappled, but I do believe it still hits as the snake's AC is 15. Well done Hack. Will need to see what we can do for you next round ... being that you're unconscious now.

p.s. Good hit on the snake to Polux, as well.


Indeed, Polux and Taissa!

Well done, Hack! With penalties factored in via grappling, you are able to drop the snake even if you used your hatchet (i.e. Strength +6 plus even a natural 1 on any weapon you carry; not even counting Power Attack).

The snake falls into two bloody pieces onto the ground and Hack collapses to the ground near him.

Stefan is trapped in a whirlwhind and Suny has not attacked yet; but things are looking good...

The half-orc roars out as a free action -

"NO! The Father shall be avenged!" he cries out.

We'll see about that next action, though...


Male Half-Orc Gunslinger 1/Bounty Hunter 2 (AC 19 / HP 26 / F +6, R + 8, W +4 / Ini + 3 / Perc. +7)

Off to bed for me...but I think you have a fairly good idea of what I intend to do. Threaten him with my gun at point-blank and try to get the ankh. If he tries to use it--shoot him!


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

He can attack while grappled, but only with a one-handed or light weapon.
Dain GM, are you sure you want the elemental to use whirlwind? It only affects creatures one or more size categories smaller than it.

Seeing the snake dropped, Stefan moves up to the cleric.

actions:

move to L27. attack cleric abandon ing all defense :)

attack vs cleric 1d20 + 5 ⇒ (19) + 5 = 24
damage 1d8 + 3 ⇒ (2) + 3 = 5

confirm crit 1d20 + 5 ⇒ (15) + 5 = 20
extra damage 1d8 + 3 ⇒ (1) + 3 = 4

Sense Motive 1d20 + 7 ⇒ (11) + 7 = 18

status:

AC-16
hp-8/24
status-entangled


Geser wrote:
Off to bed for me...but I think you have a fairly good idea of what I intend to do. Threaten him with my gun at point-blank and try to get the ankh. If he tries to use it--shoot him!

A solid plan! I recommend rolling 2 natural 20's in a roll; that works pretty well; trust me - I used to do it all the time when I played table-top games with my friends and it was always a really good strategy ;)

Meanwhile we only need to wait to see what Suny shall do now that the snake is dead - in theory Suny could attack the Air Elemental that holds Stefan, or she could try to somehow throw something at the half-orc; or possibly some other plan...

EDIT: Stefan - from the book - Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air.

In your case, however - you raise a good point. In which case, the Whirlwind will have to ret-con that action - give me a moment.

Meanwhile -

The half-orc sneers out...

"The Father may indeed be dead... and so too the Mother - but her basterd breed shall strike at you ere the day is done; I swear it!" he growls out.

Bluff Check -
1d20 + 8 ⇒ (9) + 8 = 17

Sense Motive DC 17:

He's sincere about referring to the snake as a "Father".

You have no idea what he means by a "mother" but she is indeed dead, if your hunch is correct.

Finally, he is also sincere - it has some sort of young left alive...

Yet something tells you the "basterd breed" may not be as threatening as he suggests; but it certainly is something to consider...

You wonder what exactly was in that lodge he was in - and what is in there now...


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

"Call all the children you want, it won't save you from me!"


Stefan Lebeda wrote:
"Call all the children you want, it won't save you from me!"

FYI - don't you need to make a confirm roll for your attack?


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

:) we are ninjaing each other


Ret-Con - as the Whirlwind wouldn't have been able to have picked up Stefan it would have simply moved to O:28 and done a slam attack on him.

Slam Attack
1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

If it hits -
1d4 + 1 ⇒ (1) + 1 = 2


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Stefan Lebeda wrote:
He can attack while grappled, but only with a one-handed or light weapon.

I was under that impression, but did not find it anywhere.

And boy, you guys are really at it with posts and edits...


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

It also gets an AoO when I move away


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

It doesn't matter Polux as even Hack's handaxe killed it.


Oh - well, in that case - AoO -
1d20 + 6 ⇒ (16) + 6 = 22

If it hits -
1d4 + 1 ⇒ (3) + 1 = 4


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

new status:

AC-16
hp-4/24
status-entangled, crane stance

Hey Hack, can I borrow your DR for a while :)


Stefan Lebeda wrote:
It doesn't matter Polux as even Hack's handaxe killed it.

I think I noted that above, but I think that Polux just wasn't following along. Clearly he was too busy making bad Diplomacy Checks elsewhere instead of pouring through my exhaustive posts ;)

Meanwhile - if we had Suny post her action right now - I could have the Cleric act and it would be your move and we could theoretically finish this thing - for better or worse - in the next twenty minutes.

FYI - Stefan - I'm ruling that in this case your Critical Hit goes off at the "same time" as his AoO - so you drop, but he is still hurt pretty bad.

Does anyone want to RP Suny's move at this point - or should we just wait for a while instead?


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

At least he can't cast unless he does it defensively (hopefully he rolls bad on his concentration check)... :)


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

I'm at 4hp still, the new status was counting the AoO


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Dain GM wrote:
Stefan Lebeda wrote:
It doesn't matter Polux as even Hack's handaxe killed it.

I think I noted that above, but I think that Polux just wasn't following along. Clearly he was too busy making bad Diplomacy Checks elsewhere instead of pouring through my exhaustive posts ;)

Hey, if it doesn't have a link to where the rule is, those pale blue lines mean nothing to me :D

And at least, my Diplomacy rolls are in the positive numbers - ALL day... EVERY day... BOOM! 8)

Stefan, do hp:4/24 ;)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

I have a feeling Suny is not popping around, and I gotta hit the sack - if this continues as active as it has been tonight, just go ahead and DMPC Polux Dain - you know the drill: hit them with the big hammer, break some bones, etc. Take care people.


No worries - if we don't hear from Suny soon, I'll NPC her. Unless someone else wants to?

Meantime - I have an episode of Game of Thrones to watch... ;)


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Polux:

SRD:

Grappled

A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

note the bolded sentence.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

not much she can do now, as she is at 1/4 movement and more than 10' away.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Suny still has the bow in her hands. She could attempt to shoot the cleric with it (at penalties of course, including - 2 for sickened).

Is Suny considered entangled (-2 to hit, -4 to DEX)?

Edit, I saw that she dropped it last round but can she pick it back up? I'm not sure with the amended position of Suny on the map. GM?


Playing for Suny at this time –

Sunset looks at the half-orc and studies him casually.

She notes that she’s sickened (-2 penalty) and that he’s 15 feet from her and that she’s currently entangled (-2 to attack rolls and -4 to Dexterity).

She can see what everyone can – that this half-orc is wearing standard leather armor that most of these enemies are wearing. She notes it and marks it.

She suspects – as the others naturally do – that this scum is only moderately gifted with Dexterity himself – as he’s a priest, it’s likely that his gifts are in other strengths – still; he may have a modest ability to dodge, as evidenced so far...

Also, despite the modest shellacking that Stefan gave him thus far, it’s clear he’ll need something brutal to put him down.

Tactics suggest that I negate his ability to dodge as well as instigate a maximum advantage to damage – she thinks in her native language.

She feels the awkward weight of the goblin’s bow in her hand – too small for her to use properly (an additional -4 penalty); and with the current problems she has in place, using the bow would be difficult – (a total of -10/+4 for a net of -6 against a probable Dexterity bonus of +2-3 with a +2 armor bonus for a net average of 15; means that a 20 is required to hit the target – or roughly a 5% chance to hit).

Her mind weighs the statistically probability of hitting the target.

Some might suggest that she go for the gusto and attempt a bold stratagem – gambling on the long odds and hoping that her attack with a 1d6 weapon would net enough damage to hit, and – in addition – would be able to convert on a critical threat range of a x3 modifier with a second extremely high roll stacked against a -10 penalty which might also hit.

Sunset merely shakes her head at such foolish thoughts.

Such bravado is tactically foolish and would enrage my companions – they expect precision and strategy… Very well; I shall oblige them heartily.

Therefore, rather than suffering the -10 penalty for shooting the weapon, Sunset will elect to use her Monk Feat Catch off Guard against the enemy and literally hurl the bow at the enemy as a thrown weapon instead of shooting it.

Adjustment against attack modifier is -6 for penalty against a +4 for a net of -2 to hit. Also – obviously, since the half-orc is considered flat-footed to Sunset, she gains the advantage of Sneak Attack, +1 Strength modifier; coupled with negating the half-orc’s Dexterity modifier via the Feat and given basic assumptions the chance to hit the enemy is now 30% of success with a minimum of 3 points of damage and a net potential average of 6 (via 1d4 for 2; 1d6 for 3 and +1 for Strength) – and possibly higher.

Of course, first she 5-foot-steps to M:24 so she is only 10 feet from the enemy and suffers no range penalty for a thrown weapon.

Attack against Flat-Footed Enemy
1d20 - 2 ⇒ (14) - 2 = 12

If it hits –
1d4 + 1d6 + 1 ⇒ (1) + (4) + 1 = 6

EDIT: Against a flat-footed enemy, a 12 will hit - but barely. Sadly, a 6 was not enough to drop him; though he's very close to falling.


My turn –

The air elemental elects to use a Slam Attack against Suny, as Suny has done damage to its master most recently.

Slam Attack Against Suny –
1d20 + 6 ⇒ (12) + 6 = 18

If it hits –
1d4 + 1 ⇒ (2) + 1 = 3

The half-orc cleric steps back in a 5 foot step to J:25 and laughs somewhat maniacally.

"None of you shall take me... know this and despair for death comes for us all!" he says somewhat cryptically.

Lifting his holy symbol he channels more negative energy in a 30 foot burst…

Channel Negative Energy – 30 foot burst
2d6 ⇒ (4, 3) = 7

As you no doubt guessed; the Cleric does not have Selective Channel – he must make a willpower save against his own damage. DC is 14.

Cleric’s Willpower Save –
1d20 + 6 ⇒ (6) + 6 = 12

The Air Elemental must also make a Willpower save against the damage –

Air Elemental’s Willpower Save
1d20 ⇒ 3

EDIT: The Cleric and the Air Elemental have both failed their damn Willpower saves.

Everyone 30 feet from the cleric take 7 points of damage – Willpower Save of DC 14 for half damage (in this case 3 points).

The flame that burns from the cleric’s hands burn out and consume him – he collapses to the ground with a terrible shriek.

EDIT: Yes, it seems that his own attack was a suicide run - he may have gone down, but he may have taken some of you with him.

Meanwhile the Air Elemental suffers; yet somehow is still up and moving…

Air Elemental is now at M:25 – it is up, but not much longer…

I need Willpower saves from everyone except for Daya and Taissa the DC is 14. Failure means you take 7 damage - success means you take 3 points of damage.

If you go into negatives because of the Channel Energy Attack I also need you to roll a Fortitude Save to stabilize. Good luck – and don’t forget the air elemental…


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa wonders at the cleric's last move but does not feel the foul energy he released upon his death. She looks over at Daya and neither has her Roc. Praise the Spirits!

Now, with her musket loaded, she aims it carefully at the air elemental and fires. 3 shot out of 5

Ranged Touch Attack with musket: 1d20 + 6 ⇒ (16) + 6 = 22 vs. Touch AC of 14
Damage, if hits: 1d12 ⇒ 4

Daya (who's at W:26, Dain you forgot to move her on the recent map), tired of being afraid of the small air elemental, flies forward to M:23 (I assume she will not be affected by the negative channel in the new round?) and attacks it with her sharp beak (Daya remains 5 to 10 feet off the ground),

Bite Attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19 (Air Mastery: Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental)
Damage, if hits: 1d6 + 5 - 1 ⇒ (4) + 5 - 1 = 8

I believe the AC of a small air elemental is 17.

Taissa and Daya, if they hit, have done 12 pts of damage in total to the small air elemental.

Daya's HP 9/15, AC 22


Taissa Sloane wrote:

Taissa and Daya, if they hit, have done 12 pts of damage in total to the small air elemental.

With Daya's last bite - the air elemental winks out of existence - vanishing into oblivion.

Still need Willpower Rolls and likely Fortitude Saves from everyone else, however.

Well done, Daya - you finished the elemental off.

And well done gang; that was some stiff challenges so far, and you did a great job pulling through!

Meantime I look forward to seeing how everyone else turns out - meanwhile, I'm wiped out and I need to rest badly - I have work in a few hours, but I'll be home later tonight.

See you all then - and good luck with your saves!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Seeing the air elemental disappear back from whence it came, Taissa looks about the field, determining the safety of the situation.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

She picks up her discarded comp shortbow and lucerne hammer. She places the cooling musket upon her back as well as the hammer. She holds onto the bow in case of trouble.

Moving forward as swiftly as she can to her companions, she whistles for Daya to remain close but in the air for the time being. "Well done, beloved!", she quietly screeches to her Roc, hoping not to draw the attention of any other, possible threat.

She discreetly calls out to the others, "How injured are you?" Her eyes stray to the fallen Hack, who was the most hit in the previous encounter. Silently she contemplates how many will need to be carried to the longboat waiting on the foreshore.

Taissa pulls out her Healer's Kit from her pack in preparation for bandaging wounds and stemming blood loss. Her healing was limited and she hoped Priest Vale would be waiting in the harbour or near enough to heal the most wounded of their lot.

Okay, the rest I will finish once I know everyone's hp and will wait upon your fort saves. Taissa can also try to sunder the chains connecting the manacles with her lucerne hammer. Plus we have Hack's massive axes. Sleep well, Dain GM.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.
Dain GM wrote:

Dain GM's actions for Suny:
Playing for Suny at this time –

Sunset looks at the half-orc and studies him casually.

She notes that she’s sickened (-2 penalty) and that he’s 15 feet from her and that she’s currently entangled (-2 to attack rolls and -4 to Dexterity).

She can see what everyone can – that this half-orc is wearing standard leather armor that most of these enemies are wearing. She notes it and marks it.

She suspects – as the others naturally do – that this scum is only moderately gifted with Dexterity himself – as he’s a priest, it’s likely that his gifts are in other strengths – still; he may have a modest ability to dodge, as evidenced so far...

Also, despite the modest shellacking that Stefan gave him thus far, it’s clear he’ll need something brutal to put him down.

Tactics suggest that I negate his ability to dodge as well as instigate a maximum advantage to damage – she thinks in her native language.

She feels the awkward weight of the goblin’s bow in her hand – too small for her to use properly (an additional -4 penalty); and with the current problems she has in place, using the bow would be difficult – (a total of -10/+4 for a net of -6 against a probable Dexterity bonus of +2-3 with a +2 armor bonus for a net average of 15; means that a 20 is required to hit the target – or roughly a 5% chance to hit).

Her mind weighs the statistically probability of hitting the target.

Some might suggest that she go for the gusto and attempt a bold stratagem – gambling on the long odds and hoping that her attack with a 1d6 weapon would net enough damage to hit, and – in addition – would be able to convert on a critical threat range of a x3 modifier with a second extremely high roll stacked against a -10 penalty which might also hit.

Sunset merely shakes her head at such foolish thoughts.

Such bravado is tactically foolish and would enrage my companions – they expect precision and strategy… Very well; I shall oblige them heartily.

Therefore, rather than suffering Therefore, rather than suffering the -10 penalty for shooting the weapon, Sunset will elect to use her Monk Feat Catch off Guard against the enemy and literally hurl the bow at the enemy as a thrown weapon instead of shooting it.

Adjustment against attack modifier is -6 for penalty against a +4 for a net of -2 to hit. Also – obviously, since the half-orc is considered flat-footed to Sunset, she gains the advantage of Sneak Attack, +1 Strength modifier; coupled with negating the half-orc’s Dexterity modifier via the Feat and given basic assumptions the chance to hit the enemy is now 30% of success with a minimum of 3 points of damage and a net potential average of 6 (via 1d4 for 2; 1d6 for 3 and +1 for Strength) – and possibly higher.

Of course, first she 5-foot-steps to M:24 so she is only 10 feet from the enemy and suffers no range penalty for a thrown weapon.

Attack against Flat-Footed Enemy
1d20 - 2 ⇒ (14) - 2 = 12

If it hits –
1d4 + 1d6 + 1 ⇒ (1) + (4) + 1 = 6

EDIT: Against a flat-footed enemy, a 12 will hit - but barely. Sadly, a 6 was not enough to drop him; though he's very close to falling.

*Squee's* (^_^) I lufs me tha' DM!

Will Save:1d20 + 2 ⇒ (7) + 2 = 9

And between the Air Elemental and the Cleric's channeling Suny is unconscious again... :(

Fort Save:1d20 + 4 ⇒ (12) + 4 = 16

Suny can't reply to Taissa's question as her collective wounds over take her and she face plants into the snow.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay, so Hack and Suny are unconscious. Least Suny has stabilized and isn't bleeding out. Please don't let Taissa (and Daya) be the only one/two standing. ;)

Taissa notes that Suny too has fallen and is laying still in the snow.

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