| Polux |
In that case, and since I don't think Polux actually sees any of the Worgs yet, except the one really far away:
Hearing the shrill scream of the goblin, Polux grins and decides to go for the kill.
Longbow Attack on the same goblin: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Noticing the Worg coming out from the distant hut, he begins retreating, hoping the ruse has been enough.
Moving back to W:8 after the shot
Ok guys, time I hit the sack - past 3am on my neck of the woods - Dain GM feel free to DMPC Polux to keep the action going. Next round, if any Worgs come for him, he dashes away as agreed, turning back to attack in melee if they come too close, or with the bow if they decide to double back, instead of pursuing him. Good night all.
| Dain GM |
"It seems that our companions are not so far away after all."
Stefan stands at the commotion outside as if to see what is happening.
The half-orc turns a vicious look to you and barks out something to one of his companions -
"Go forth and ready the Father... his hunger shall be slaked!"
The goblin turns and runs outside the hut as well.
The half-orc looks at you all, but he sees Stefan. Moving toward him, he lays his hand on your shoulder and you feel a sickening feeling of pain rush through your body....
1d8 + 4 ⇒ (7) + 4 = 11
EDIT: Stefan - You lost 11 HP due to his use of Cause Light Wounds. This Half-Orc seems eager to put you in your place. It should be noted; at this range you can see he is wearing bronze-colored armor under his robes. Also, he is armed with a long scimitar, but it is currently in a sheath - but for what it's worth, obviously he is close enough to put his hands on you...
Polux - you have the initiative - on this, you don't to roll; you simply take your actions.
Taissa - I should point out something that you'd know about wargs, even though you may have forgotten it regarding your Stealth Checks. Check Here for more details...
Polux - your arrow drops the goblin to the ground, dead.
I'll wait for Hack to move - and possibly anyone else, though.
| Taissa Sloane |
| Dain GM |
** spoiler omitted **
Yes - but the thing is, if they advance to attack Polux for killing their mate, they may pick up your smell with greater ease than they could if they just tried to see you. So yes - you are correct; and may I say good eye about the clue via the wind. However, if they move forward to attack Polux to-toe-to it's likely they'll scent you. More to come once I get the heads up from Hack and potentially Geser/Stefan/Suny. But at least now they know they're dealing with a caster in the room; and if all things play the way they have been so far, it's probably why the goblins are being so nervous/edgy around him - if he's really a caster, that can be tricky because everyone knows casters will sacrifice everything for either power or their deity. In other words, it's likely at least Stefan knows not only what type of caster this guy is, but what type of alignment he has - and if his hunch is correct than there's also a good bet that he may kill his own comrades just to put you all down, if he needs to.
We'll see what happens next.
| Geser |
As soon as he can, preferably while the Orc is busy with Stefan, Geser jumps up and tries to get his chain over the Orc's head and around his neck.
Hopefully a melee roll will do for this?
1d20 + 4 ⇒ (9) + 4 = 13
Gonna be working 9-5:30 today, so if the combat goes fast, Geser might have to continue by proxy.
| Stefan Lebeda |
Stefan overreacts to the inflict (did I make the save?) using the action to hide sliding the manacle as far up his wrist as he can, thus clearing the wrist sheath. Then when Geser makes his move he will activate the spring loaded wrist sheath and stab the orc.
swift-draw dagger, standard-stab orc
iniative 1d20 + 3 ⇒ (4) + 3 = 7
bluff 1d20 + 9 ⇒ (5) + 9 = 14
attack vs orc 1d20 + 7 ⇒ (16) + 7 = 23
damage 1d4 + 1d6 + 2 ⇒ (3) + (4) + 2 = 9
AC-22
hp?/24
flanking
| Shenkt "Hack" Corchran |
Round 1, Sickened, Charge (AC: 14), Power Att
Hack charges to X:32 and attacks the Warg in W:32.
GA Att: 1d20 + 8 + 2 - 2 - 1 ⇒ (11) + 8 + 2 - 2 - 1 = 18
GA Dam: 1d12 + 6 - 2 + 4 ⇒ (7) + 6 - 2 + 4 = 15
| Suny |
As poor Stefan moans and groans under the evil influence of the despicable Orc, large blue eyes flash open at the sound. With a growl Suny uncoils,
Acrobatics:1d20 + 7 ⇒ (9) + 7 = 16
And attemps to deliver the classic martial arts maneuver "Boot to the HEAD!"
Att Roll:1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13(+2 For flanking?)
Dam Roll:1d6 + 1 ⇒ (3) + 1 = 4
Suny is using her unshackled feet atm. Very 'Capoerra' style. How much play is there in the chains?
Edit: Forgot Suny's 'Sickened condition', minus 2 from all that. So Suny pretty much will just be flailing around (-_-)
| Dain GM |
I have to go out to get some errands done today. I'll have answers back for you guys when I get back.
Geser - you are trying to do a combat maneuver called "Entangle". It's a d20 roll plus your CMB (Combat Maneuver Bonus).
As usual, however, I needed coordinates for combat. I didn't get any from Geser, Stefan and Suny. I will wait until later tonight and hopefully I'll see them at that time.
| Polux |
Hack, if you charge right in, I doubt I will be able to draw them towards me and Two-Kills.
| Shenkt "Hack" Corchran |
I know, but our stategic planning is likely for naught in this scenario. These are Wargs, and my stealth is horrible. They are likely going to sniff me out or hear me before you draw them anywhere. Plus, there are two close to me. The place is obviously onto us at this point. Any misdirection will likely not work. I am of the opinion that we really need to stop approaching combat from different positions and so spread out. We need to stick together, especially when we are so outnumbered. When I placed nmyself, I assumed that Taissa would be with me so that we could approach together when you drew them one direction. Needless to say, the gauntlet is down now. Let's have at it.
| Stefan Lebeda |
Hack, sickened does not give a -2 to damage, just to hit, saves, skill checks and ability checks.
@ Dain GM, we need to know which square the orc was in when he cast inflict on me.
AC-22
hp-15/24
flanking
| Taissa Sloane |
Sorry, Hack, but Taissa had her reasons to be where she is. One, she's got pretty good stealth and Hack doesn't and would probably give her position away immediately. Two, she needs to be close to the animals to easily/readily communicate and direct/order. Three, she needed to be somewhere with tree/grass cover for her and Two-Kills. If you had said in dialogue/rp for Taissa to be beside Hack/with him, then I would have tried to accommodate. I'm trying to move three characters on the board at present and it can be tricky.
| Dain GM |
Enemy half-orc at D:27 right in front of Geser, and slightly to the side of Stefan.
Hack - you did a pretty stiff blow to the warg - he's up, but you took a chunk out of him.
Stefan - you managed to hit your half-orc with the dagger.
Still need actions from Taissa, Polux, Daya and Two-Kills - I'll be back soon...
| Shenkt "Hack" Corchran |
I am not concerned with your decision, and I figured that you did so for the very reasons you did. I understand completely, and the plan seemed like a good one, going in, but after further thought, I suggest we do not spread ourselves out anymore.
| Taissa Sloane |
No worries, Hack. Thanks.
Taissa cautiously moves up to Y:17 and takes aim and shoots her arrow at the worg at W:21. (Worg is now within 30 feet, so with Point-Blank shot: +1 to hit and damage.)
Attack with comp shortbow: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage, if hit: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Two-Kills charges the worg at W:21. He can make a full attack including rake.(special attacks: pounce and rake)
Bite Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage, if hits: 1d6 + 3 ⇒ (2) + 3 = 5 plus grab
Claw 1: 1d20 + 7 ⇒ (16) + 7 = 23
Damage, if hits: 1d4 + 3 ⇒ (3) + 3 = 6 plus grab
Claw 2: 1d20 + 7 ⇒ (5) + 7 = 12
Damage, if hits: 1d4 + 3 ⇒ (4) + 3 = 7 plus grab
If worg is successfully grappled,
Rake 1: 1d20 + 7 ⇒ (12) + 7 = 19
Damage, if hits: 1d4 + 3 ⇒ (2) + 3 = 5
Rake 2: 1d20 + 7 ⇒ (13) + 7 = 20
Damage, if hits: 1d4 + 3 ⇒ (2) + 3 = 5
I hope I did the mountain lions attacks alright. Sorry for any errors.
| Daya |
Stealth as she flies: 1d20 + 5 ⇒ (7) + 5 = 12
Daya makes a double move and flies to R:16. She remains/hovers in the air (out of the worg reach) but tries to take advantage of the cover provided by the hut near her. She waits for opportunity to strike.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Two move actions this round for lovely Daya.
| Dain GM |
Taissa - your shot hit the warg; Two Kills bite hit him, and the claw hit him, but you didn't do a grapple on him formally - that's a CMB. Two Kills can do this as a Free Action without provoking an Attack of Opportunity, but you need to roll a CMB to grapple (in this case that is a d20+10) the Warg's CMD is a 19. If you are able to Grapple him you can add in the Rake Damage as well.
Daya seems to be fairly comfy - but generally she needs to make a Fly Check to hover - also, via her perception - Daya can smell the smell of death - it is strong and very potent.
| Taissa Sloane |
Free action
Two-Kills CMB to grapple worg: 1d20 + 10 ⇒ (16) + 10 = 26 vs. 19
(Two-Kills HP 26/26, AC 16)
| Geser |
I could revise my roll for the attempt with the chain if you want, though the bonus is the same as for melee.
Geser yells to Stefan, "We need him alive!" even though he's not quite sure that he's right.
| Taissa Sloane |
Hack, to answer your question.
Hack - you did a pretty stiff blow to the warg - he's up, but you took a chunk out of.
| Polux |
Not 100% sure how updated the map is but:
Seeing his companions moving forward, Polux doubles back, and joins in on the attacks.
I think the only foe readily visible for Polux is the Worg at R:32 so:
Moving forward, he again attacks with the bow, this time targetting one of the worgs.
Moving to U:12
Longbow Attack on W:21: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
| Dain GM |
The enemy takes their move…
The creature on Hack attacks –
1d20 + 7 ⇒ (19) + 7 = 26
If it hits –
1d6 + 4 ⇒ (1) + 4 = 5
If it hits –
Trip Attack –
1d20 + 7 ⇒ (8) + 7 = 15
The next warg makes a charge attack on Two Kills to X:23.
Attack with Charge
1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
If it hits –
1d6 + 4 ⇒ (2) + 4 = 6
If it hits Trip Attack –
1d20 + 7 ⇒ (17) + 7 = 24
The next enemy will attempt to charge Polux –
Attack with Charge –
1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
If it hits –
1d6 + 4 ⇒ (2) + 4 = 6
If it hits Trip Attack –
1d20 + 7 ⇒ (14) + 7 = 21
The goblins charge forth from the lodge rapidly so that they are all in the field before you. The first 3 have daggers, the second 3 have bows...
Meanwhile, the half-orc takes a step back from you all to E:26; his face twisting in rage.
He lifts something up from a ankh and shows it to you, making a violent gesture with his hands. Dark energy pours from the symbol and envelops you all…
2d6 ⇒ (1, 1) = 2
| Taissa Sloane |
Dain, when you say all are enveloped by the dark energy, you mean only the three in the hut with the half-orc correct?
| Stefan Lebeda |
remember, the lion gets a +4 to its CMD vs trip as it has 4 legs
Will save vs channel 1d20 + 1 ⇒ (12) + 1 = 13
OK, when he stepped up to inflict me, Geser stepped behind him (should have been D28), then I 5'stepped to flank (which would be D26). So I will 5' step to E25 and ready an attack that will go off when Geser 5' steps to his side (E27) thus providing flank for both of our attacks.
| Daya |
Daya flies swiftly to the worg attacking Polux (she's now at U:15 in the air) and attacks with her sharp beak then hovering in the air away from the worg.
Attack with Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Damage, if hits: 1d6 + 5 ⇒ (4) + 5 = 9
Fly check to Hover (DC 15): 1d20 + 9 ⇒ (15) + 9 = 24
(Daya's HP 15/15, AC 22)
| Taissa Sloane |
Stefan, Two-Kills CMD vs trip is 24 and I believe Dain's hit to trip was 24, so the cat is prone. The mountain lion's AC is only 16.
| Taissa Sloane |
Appreciate the reminder, Stef. :)
Two-Kills attempts an acrobatic maneuver/roll to right himself to his feet.
Acrobatics to raise/roll from prone: 1d20 + 12 ⇒ (9) + 12 = 21
I think to do this takes a full-round action from prone? Dain GM can you clarify, please.
(Two-Kills current HP 20/26, AC 16, prone condition)
***********************************************************************
Taissa, seeing the mountain lion go down at the cunning trip of the worg, takes a 5 ft step to X:17 and nocks her arrow and shoots at it.
With point-blank shot +1 to hit and damage when within 30 ft, precise shot no penalty for shooting/firing into melee)
Ranged Attack with comp short bow on worg at X:23: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage, if hits: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Her shot goes wide and she growls her frustration.
(Taissa's current HP 23/29, AC 16)
| Dain GM |
I think to do this takes a full-round action from prone? Dain GM can you clarify, please.
I believe that rising from a Prone Position is a Move Action, however, if you stand up it provokes an AoO. Special note: The rules say you can't use ranged weapons while prone except for crossbows. I'm adding black powder weapons to that mix, as Gunslingers are already able to fire while prone via Gunslinger's Dodge.
Stefan - the Half-Orc did do a Channel Effect so it was everyone in the lodge; not outside it, however, Geser did not Entangle or Grapple the guy with his earlier roll (he failed to beat his CMD). Also, the chains you three have on give you all the Entangled condition. Please keep that in mind for combat actions.
As of this point we have 3 wargs that are up and six goblins that are out in the open - 3 of them with bows.
Still need actions from Hack, Polux, Geser and Suny. Good luck!
| Taissa Sloane |
You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move though an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.
From source found here: Acrobatics
| Dain GM |
It’s true that you can use Acrobatics this way while prone, but generally Acrobatics is used so that you can move through an enemy’s space without provoking AoO. For you to use it to get up means you’d take a Full Round Action instead of a Move Action and the DC would be +5 higher than normal to move through it (as you’re effectively “moving through the space while prone”) and finally, it would prevent you from making an attack action after you stood up.
The alternative is to either stand up and suffer the AoO just before you attack. Or your other move is to attack him while prone – it’s not as effective, but it still does some good damage.
But in other words, there isn’t really a reason you need to actually use Acrobatics, unless you’re trying to crawl to another spot altogether and avoid his AoO while crawling, then attempt to stand up 5 feet away from him on your next move. You can do that if you'd like, but it's up to you. Meantime, as e’re waiting on the other guys, you have some time to decide what your final plan is.
Speaking of Acrobatics – how high off the ground is Daya? I ask in case I decide to attack her, I need to know how high she is from me. I’m assuming she’s in the 5-10 foot range off the ground, as that would be above the warg but still able to reach the warg? This is important, as at the least the warg may attempt to jump and try to eat Daya (don’t worry, he’d have to roll really high for that to work).
Okay, just keep me posted!
Stefan – the DC you need to make is ½ his Cleric Level + his Charisma Modifier. As everyone knows, half-orcs are naturally charismatic and charming ;)
But seriously, you wouldn’t know his Charisma Modifier – you’d only know if you were successful in your roll, or not. And I’ll know that after I see your roll :)
I also need a Willpower roll from Suny and Geser, too.
| Geser |
CMD or CMB? Earlier you said CMB...if it was CMD I'd have a bigger bonus.
Geser throws a panicked kick in the Orc's direction. He's afraid of what might have just happened, and he mutters a quick word to Iomidae for protection.
Will save: 1d20 + 4 ⇒ (14) + 4 = 18
Attack roll: 1d20 + 4 ⇒ (18) + 4 = 22
Damage if successful (do I add my strength bonus?): 1d3 ⇒ 1
| Taissa Sloane |
Amendment to Two-Kills' previous action.
Two-Kills will take the AoO on him before he attacks. He will stand from prone as a move action and attack the worg at X:23 with his bite (standard action).
Bite Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage, if hits: 1d6 + 3 ⇒ (5) + 3 = 8 plus grab
As a free action will attempt to grapple worg,
CMB to grapple: 1d20 + 10 ⇒ (9) + 10 = 19 vs. Worg's CMD 19
(Two-Kills HP 20/26, AC 16)
| Stefan Lebeda |
I will assume Geser steps up. If I'm not flanking I will move to flank instead of 5' step.
Acrobatics to avoid AoO 1d20 + 7 ⇒ (5) + 7 = 12
attack vs orc 1d20 + 4 ⇒ (15) + 4 = 19
damage 1d4 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6
AC-16
hp-14/24
*Edit- Is he armed yet? If not I guess I don't need to avoid an AoO :)*
| Shenkt "Hack" Corchran |
Round 2, Sickened, Rage: Rd 5/11 (AC: 14), Power Att
Hack flies into a rage as he avoids the Worg's attempt to trip him, and he attacks the Worg in W:32.
GA Att: 1d20 + 10 - 2 - 1 ⇒ (15) + 10 - 2 - 1 = 22
GA Dam: 1d12 + 8 + 4 ⇒ (6) + 8 + 4 = 18
| Polux |
Dropping the bow, Polux stands up drawing his silvery Earth Breaker - "Very well then Wolf - Lets do this" - he nods at the creature, whie acknowledging Daya's presence from the corner of his eye.
Earth Breaker Attack: 1d20 + 7 + 2 - 4 ⇒ (10) + 7 + 2 - 4 = 15<- Hoping this hits since the Worg charged :/
Damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11 <- CRAPPY rolls...
Status -> 21/27hp || AC:18
| Dain GM |
I wake up to find out that we get massive snow; terrible muscle spasms in my back that not even the valium is abating; complicated issues with work and the roads in general, but despite it all my peeps have tossed up their posts – that said; today is a good day to be a GM :)
Quick Questions/Responses:
The guy who is in front of you is ten feet from you, so you wouldn’t be able to all 5 foot step up to flank him. You can attempt to move up to hit him, but it’s not easy because you’re still Entangled via the chains. As for him being armed? Yes – he is armed with a scimitar, but it is not currently drawn; what is drawn is a long curved dagger. It looks kind of like THIS.
Attack of Opportunity of on Geser for fighting him Bare-handed –
1d20 + 5 ⇒ (5) + 5 = 10
If it hits –
1d4 + 2 ⇒ (2) + 2 = 4 IF he hits he does one additional point of Bleed damage with the knife.
Geser – regarding CMB/CMD
Right, so both of them are acronyms for two different things.
CMB = Combat Maneuver Bonus
CMD = Combat Maneuver Defense
To get CMB you have a 1d20 and then add your BAB and your Strength Modifier to it – and any special modifiers. Your CMB is your ability to do “Cool Things” in combat. For example, if you want to try to grab the enemy in a headlock – that’s called “Grappling” – so you roll a CMB. If you want to try to knock the enemy on the ground so he can’t fight as well – that’s another CMB for a “Trip” attack.
The game was really complicated trying to look everything up each time a player wanted to do something cool, so they just said “Look, it’s a d20 + your base attack bonus, plus your Strength modifier plus any miscellaneous bonuses you might have because of a Trait or a Feat.
So for example, the wargs gain a special bonus to their CMB when they’re doing a Trip attack that they normally wouldn’t get. And you yourself can get other neat bonuses. For example, there is a Feat which allows you to add your Dexterity Modifier instead of your Strength Modifier for CMB, because it suggests you’re more of a nimble fighter than a brute.
Given the type of combat you like to play, I’d recommend taking a level later in possibly Monk or maybe Martial Artist, because they get the ability to do things like Bare Handed combat.
In your case, if you swing a punch at a guy, it’s always considered to be “Non-Lethal” damage, unless you’re trying to make your punch hit so hard it will do “Lethal” damage. To do that you’d need to take a -4 to your attack roll with a punch or kick, unless you’re trained to be someone who knows how to do lethal damage with your bare hands (there’s feats for that).
Okay – this takes us to CMD.
How do you know if your badass move succeeds?
The enemy has a Combat Maneuver Defense Rating – this number is pre-determined. It’s not based on their Armor (well, some magic armor can give them bonuses) the way they get that number is by having a base of 10 + BAB + Strength modifier + Dexterity Modifier. That number is like their AC for Combat Maneuvers. That’s the number you need to hit if you want to hit them with a Combat Maneuver.
Okay, I hope that helps out a bit – if you have any other questions feel free to ask, though.
Responses
1. Suny cannot flank with the other two guys as they are flanking with each other. However, your attack did manage to hit him without flanking.
2. The lion was not able to pounce on the warg – but luckily he did manage to drop it with his attack.
3. Hack hit the warg in front of him, doing some good damage.
4. Polux – because you tried to stand up you opened yourself up to an AoO from the warg – so he will now attack you and try to trip you again.
Attack of Opportunity –
1d20 + 7 ⇒ (14) + 7 = 21
If it hits –
1d6 + 4 ⇒ (6) + 4 = 10
If it hits Trip Attack –
1d20 + 7 ⇒ (8) + 7 = 15
EDIT: Polux was able to stand up and have his attack go off against the warg…
Bad Guys Turn
At this point the half-orc sees that all of you are now threatening him, so he quickly moves to I:26 (remember, as you are chained you can only move ½ your normal movement) and halts at the door, again raising his ankh and utters another foul litany of dark words –
Channel Energy – Willpower to Resist discovered to be DC 14
2d6 ⇒ (3, 5) = 8
Next – the goblins with the daggers charge forward toward where Hack is standing. It’s clear that they’re not able to reach him this round, but they seem more interested in setting up some good flanking positions for next round.
The goblins with bows move up a bit to attack.
The first goblin attacks Daya –
Attack with bow –
1d20 + 7 ⇒ (1) + 7 = 8
IF hit its –
1d6 + 2 ⇒ (4) + 2 = 6
The next goblin attacks Two Kills –
Attack with bow –
1d20 + 7 ⇒ (2) + 7 = 9
IF hit its –
1d6 + 2 ⇒ (2) + 2 = 4
The last goblin with a bow attacks Taissa –
Attack with bow –
1d20 + 7 ⇒ (8) + 7 = 15
IF hit its –
1d6 + 2 ⇒ (2) + 2 = 4
The warg in front of Polux attacks him –
Attack –
1d20 + 7 ⇒ (18) + 7 = 25
If it hits –
1d6 + 4 ⇒ (1) + 4 = 5
If it hits Trip Attack –
1d20 + 7 ⇒ (15) + 7 = 22
The warg in front of Hack attacks him –
Attack –
1d20 + 7 ⇒ (3) + 7 = 10
If it hits –
1d6 + 4 ⇒ (1) + 4 = 5
If it hits Trip Attack –
1d20 + 7 ⇒ (9) + 7 = 16
Okay – summary should be up soon…