Is it possible in the Corefinder game to make low monsters a stronger threat to higher level characters? Please, nobody tell me to shut up and play 5e. :) I'm curious if there could be optional rules to make this happen.
It’s a sad state of affairs when you have to preemptively ward off those who are going to tell you to go ahead and play 5e...
Is it possible in the Corefinder game to make low monsters a stronger threat to higher level characters? Please, nobody tell me to shut up and play 5e. :) I'm curious if there could be optional rules to make this happen.
I love how Raise Dead/Resurrection works in this edition. Death is no longer a minor inconvenience for high level characters like it is for 3.5/Pathfinder 1e
Huh. A large desert with vast oil reserves populated by heavily armed religious fundamentalists who don't like homosexuals, womens' rights, or centralized government.
We'd be invading it for oil in a week.
Hey, Dingo. That's what I was waiting for. I knew it wouldn't be long. ;)
6.1% unemployment right now.
I love the whole "those ignorant f#@#ing Texans" spiel.
Some people have been so well indoctrinated that the truth doesn't matter, Spanky. It's best just to ignore them.
So, anybody who disagrees with you has a childish Randian worldview(yes, I'm using the same silly strawman argument that you used earlier)? ;)
Nope -- only those displaying a childish Randian worldview can fairly be said to have one. Unlike others in this thread, I did not generalize.
However, I will do so now: Anyone ignorant of publicly-available information about the financial condition of the company -- which shows it has been looted by venture capitalists -- shouldn't be commenting, because doing so makes them appear foolish.
Uh, you just generalized Randian viewpoints as being childish. I'm not fond of Randian beliefs because they are too Libertarian for my liking(I'm a conservative) but I don't feel a need to insult their view. I remember you were the same way over the Tea Party. For some reason people such yourself and a few others on this board have a need to ridicule or demonize anybody that has a different viewpoint than your own. I just don't get it. *shrugs*
I believe that there are many politrolls that live in a bubble reality of their own creation. They also seem to come from both sides of the aisle as well.
Please, if you're out there, don't come to Texas right now.
Take Ciretose's explanation of the meaning of the statistics.
He doesn't have to actually be here in person, like me, to see these things.
He has......STATISTICS!!!
Trust your gut instead. Facts have a well known liberal bias.
LOLOLOLOLOLOL!!!!!! Oh, wait a minute. You were serious?
You can play funny with numbers to get any outcome you want, I suppose.
According to their manipulation of stats, Michigan is number one. HAHAHAHA!!! Oh my goodness. How does anybody take anything from Thinkprogress seriously?
the Earth and Moon's rotations are synchronized due to gravitational tidal forces and a bit of cosmic luck.
There's no luck involved. Tidal lock is a fate that all planets and moons share, sooner or later (barring rotation-orbit resonance). Even earth's rotation is slowed by the sun's gravity.
Luck that we have a moon at all. Luck that the moon isn't in an irregular orbit. Luck that we only have one moon. Luck that we have such a large moon. Stop nitpicking.
I'm still pissed that we couldn't see the super moon here in Philly due to cloud cover. How am I supposed to bathe in it's mystical light and get super powers when said mystical light cannot reach me?!?
Isn't having the powers of the undead enough for you?
*A ballerina dress appears on the Monday Monster* WTF! How is this happening? *visibly shaken* I must leave now and research this. Oh, before I leave. *punts CDP* *&^$#@!!!
*sigh* Can we have one fun, good natured thread at Paizo that isn't ruined by people shoving their political views down everybody else's throats? Am I asking too much? I'm guessing yes.
When is Paizo going to start banning these troublemakers? I used to love this website but not anymore. It's overrun by trolls and you guys do absolutely nothing except to tell us "to flag and move on". I'm sorry but that's just not good enough anymore. You guys need to do your damn jobs. I've never seen a website that allows the crap you guys do. Sorry to be so blunt but this place is turning into a zoo.
Clothed erections are that outrageous that this needs to be front page stuff?
In the U.S., a microsecond "wardrobe malfunction" = a $250,000,000 lawsuit. Taking a leak in your own back yard can get you hard time as a "sex offender." Ask the average "family values" American which is a bigger threat to global stability: nudity on TV or the Iraq War, and the answer will come back in strong favor of the former.
If Americans had intelligent priorities, the country would look less like Saudi Arabia's less ambitious cousin and more like Sweden. But when a third of the populace is obviously deranged and everyone is afraid to say so, what else would we get?
Samnell, are you trying to oust the title of "Paizo's nuttiest poster" from YellowDingo this year? Keep it up and you just might have a chance.
Full Name
Thorfinn Feigrsson
Race
Human
Classes/Levels
UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1
Gender
Male
Size
Medium
Age
17
Alignment
N
Deity
Gorum
Languages
Skald, Common (Taldan)
Strength
16
Dexterity
14
Constitution
16
Intelligence
8
Wisdom
12
Charisma
10
About Thorfinn Feigrsson
Male human barbarian 1
N Medium humanoid (human)
Init +4 (+2 DEX, +2 trait) Perception +6
DEFENSE AC 16/14 when raging, touch 12/10 when raging, flat-footed 14 (+4 armor, +2 Dex)
hp 27 (2d12+6+2)
Current hp Fort +6, Ref +2, Will +1/+3 when raging
OFFENSE Speed 30 ft.
Melee greatsword +6 (+8 when raging) (2d6+4/+6 when raging|+7 PA 19-20/x2) or dagger +5/+7 when raging (1d4+3(+5 when raging)/x2)
Ranged javelin +4 (1d6+3/1d6+5 when raging/x2)
Special Attacks None
Spells Known None
STATISTICS Str 16, Dex 14, Con 16, Int 8, Wis 12, Cha 10
Base Atk +2; CMB +5/+7 when raging; CMD 17
Feats
Weapon Focus (greatsword) (L1)
Cleave (human bonus)
Traits Frontier-Forged (Any Frontier Area) A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus on Perception checks and a +1 bonus on Survival checks made to get along in the wild.
Armor Expert -1 Armor Check Penalty
You’re FLEEING THE LAW (campaign) You’ve made enemies with the wrong people in Cassomir. Maybe you spoke ill of the Governor, or came to blows with a member of the Blackrock Company. Whatever the reason, when you saw an opportunity to flee the city, and maybe make a little money, you couldn’t say no. Given that your enemies may be lurking behind any corner, you are (justifiably) paranoid and quick to react to danger. You gain a +2 bonus on Initiative checks.
Racial Modifiers +1 SR/level
Languages Common, Skald
SQ None
Fast Movement (Ex): A barbarian’s base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s base speed.
Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
Thorfinn is tall and slender, without a lot of visible muscle. His clothing hangs somewhat oddly on him, as he's wearing the garb of the area and not what he's used to at home. He tends to be loud and boisterous among acquaintances (he has no friends in the area, at least yet).
Previous version:
Current XP N/A
Male dwarf ranger 3
LG Medium humanoid (dwarf)
Init +3 (+3 DEX) Perception +7/+9 for checks to notice unusual stonework; 60' darkvision
DEFENSE AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 31 (3d10+3+3+3)
Current hp Fort +6, Ref +6, Will +2 (+2 vs. poisons, spells, and spell-like abilities)
OFFENSE Speed 20 ft.
Melee mw dwarven waraxe +7 (+5 TWF/+6 PA/+4 TWF&PA) (1d10+2|+4 PA/x3) or mw handaxe +6 (+4 & -1 damage TWF) (1d6+2/x3) or light mace +5 (+3 & -1 damage TWF) (1d6+2/x2) or dagger +5 (+3 & -1 damage TWF) (1d4+2/x2)
Ranged light crossbow +6 (1d8/x3)
Special Attacks None
Spells Known None
STATISTICS Str 14, Dex 16, Con 16, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 18/22 vs. bull rush and trip attempts when standing on the ground
Feats
Weapon Focus (dwarven waraxe)
Two-Weapon Fighting (ranger combat style L2 bonus)
Endurance (ranger L3 bonus) You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
Power Attack (L3) You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Skills Climb +8/+6 in armor w/o shield (+3 rank, +2 STR, +3 class skill)
Knowledge (Dungeoneering) +6 (+3 rank, +3 class skill)
Knowledge (Nature) +6 (+3 rank, +3 class skill)
Perception +7 (+3 rank, +1 WIS, +3 class skill)
Stealth +9/+5 in armor w/shield (+3 rank, +3 DEX, +3 class skill)
Survival +7/+8 tracking (+3 rank, +1 WIS, +3 class skill, +1 for Tracking ability (situational))
Swim +8/+6 in armor w/o shield (+3 rank, +2 STR, +3 class skill)
Traits Giant Slayer Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the countryside, you ventured to Sandpoint to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.
Armor Expert -1 Armor Check Penalty
Racial Modifiers Languages Common, Dwarven
SQ Darkvision 60'
Tracking: +(level/2) to Survival checks when following trails
Favored Enemy: Humanoid (giant); +2 to attack and damage rolls; +2 to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against giants (ogres, other giants, etc.)
Favored Terrain: Underground (caves and dungeons); +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Wild Empathy: Can improve initial attitude of an animal; roll 1d20 + ranger level + CHA mod (1d20 + 2)
Defensive Training: +4 dodge bonus to AC vs. monsters of the giant subtype.
Greed: +2 racial bonus on Appraise checks for nonmagical goods containing precious metals and/or gemstones.
Hatred: +1 on attack rolls vs. orcs and goblinoids.
Hardy: +2 racial bonus on saving throws vs. poison, spells, and spell-like abilities.
Stability: +4 racial bonus to CMD when resisting bull rush or trip attempts while standing on the ground.
Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework (e.g., traps and hidden doors in stone walls or floors); can make a check to notice such features within 10' without actively looking.
Weapon Familiarity: Treats any weapon with the word "dwarven" in its name as a martial weapon.
Thorfinn is in many ways a typical dwarf. He's burly, with knotted ropes of muscle in his arms and torso and scars on his arms and face. His red beard is simply braided, and his clothing and armor is functional and well-made.
Notes and Useful Pastes:
Round :
Status:
HP: 22/22 AC: 19 Conditions: None
To hit: [dice]1d20 + 5[/dice]
Damage: [dice]1d6 + 2[/dice]
Original 25-point Buy:
Current XP 0/???
Male dwarf ranger 1
LG Medium humanoid (dwarf)
Init +3/+5 (+3 DEX, + 2 trait) Perception +5/+7 for checks to notice unusual stonework; 60' darkvision
DEFENSE AC 19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 shield)
hp 13
Current hp 10
Fort +4, Ref +5, Will +1 (+2 vs. poisons, spells, and spell-like abilities)
OFFENSE Speed 20 ft.
Melee handaxe +5 (1d6+3/19-20/x2) or light mace +4 (1d6+3/x2)) or dagger +4 (1d4+3/x2)
Ranged light crossbow +4 (1d8/x3)
Special Attacks None
Spells Known None
STATISTICS Str 16, Dex 16, Con 14, Int 13, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Weapon Focus (handaxe)
Skills Climb +7/+4 in armor w/o shield (+1 rank, +3 STR, +3 class skill)
Heal +5 (+1 rank, +1 WIS, +3 class skill)
Knowledge (Dungeoneering) +5 (+1 rank, +1 INT, +3 class skill)
Perception +5 (+1 rank, +1 WIS, +3 class skill)
Stealth +7/+3 in armor w/shield (+1 rank, +3 DEX, +3 class skill)
Survival +5/+6 tracking (+1 rank, +1 WIS, +3 class skill)
Swim +7/+4 in armor w/o shield (+1 rank, +3 STR, +3 class skill)
Traits Armor Expert -1 Armor Check Penalty
Tunnel Fighter +2 on Initiative rolls underground; +1 damage on critical hits underground
Racial Modifiers Languages Common, Dwarven, Undercommon
SQ Darkvision 60'
Tracking: +(level/2) to Survival checks when following trails
Favored Enemy: Humanoid (goblinoid); +2 to attack rolls, damage rolls; and Bluff, Knowledge, Perception, Sense Motive, and Survival checks against goblinoids (goblins, hobgoblins, bugbears, etc.)
Wild Empathy: Can improve initial attitude of an animal; roll 1d20 + ranger level + CHA mod
Deep Warrior: +2 dodge bonus to AC vs. aberrations; +2 CMB to grapple checks vs. aberrations
Greed: +2 racial bonus on Appraise checks for nonmagical goods containing precious metals and/or gemstones.
Hatred: +1 on attack rolls vs. orcs and goblinoids.
Hardy: +2 racial bonus on saving throws vs. poison, spells, and spel-like abilities.
Stability: +4 racial bonus to CMD when resisting bull rush or trip attempts while standing on the ground.
Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework (e.g., traps and hidden doors in stone walls or floors); can make a check to notice such features within 10' without actively looking.
Weapon Familiarity: Treats any weapon with the word "dwarven" in its name as a martial weapon.
Thorfinn is in many ways a typical dwarf. He's burly, with knotted ropes of muscle in his arms and torso and scars on his arms and face. His red beard is simply braided, and his clothing and armor is functional and well-made.