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Besides the name change has Falling Stars changed any?


Looks like I was wrong but as usual people on a forum have to be unnecessarily jerkish about it.


Looks to me like we'll lose a little damage on cantrips. The fact we don't need 2 hands free while casting and being easier to fill our focus pools more than makes up for it. Casters got a nice boost in the Remaster.


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SunKing wrote:
Garydee wrote:
Is it possible in the Corefinder game to make low monsters a stronger threat to higher level characters? Please, nobody tell me to shut up and play 5e. :) I'm curious if there could be optional rules to make this happen.
It’s a sad state of affairs when you have to preemptively ward off those who are going to tell you to go ahead and play 5e...

Yeah, it is. :)


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Is it possible in the Corefinder game to make low monsters a stronger threat to higher level characters? Please, nobody tell me to shut up and play 5e. :) I'm curious if there could be optional rules to make this happen.


Jason Nelson wrote:
We'll see how it goes. An omnibus of Corefinder: Basic and Corefinder: Fantasy will most likely be on the big side, but we'll see how it all shakes out.

Any chance we could see archetypes with the classes or will that be just an Advanced Fantasy option?


Jason Nelson wrote:
nightflier wrote:
Do you have any plans about introducing spell points of some kind (mana points in my games) for spontaneous spellcasters?
That's a maybe for whenever we do Corefinder: Advanced Fantasy, but not in the first batch of things.

I noticed that you said you don't want to do large books like Pathfinder but are you looking at the 256-320 page range?


Could someone from Legendary Games give me a Discord invite?


I really like how this game is going to have a lot of optional rules. One thing I would like to see are some optional rules for certain spells that can be campaign altering like resurrection and teleport.


Ssalarn wrote:
Garydee wrote:

The reason why you can't use Swarm in a dungeon most is the size of effect and cramped space. Most encounters are close. If I have 4 enemies before me in the dungeon I can cast Wilting but you can't use Swarm without hurting you, your comrades, or most importantly, their treasure that you need to take.:) You can't use it in town unless you want to kill innocents either.

Incorrect. Read meteor swarm again-

"Each meteor deals 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a creature takes the same amount of fire damage no matter how many overlapping explosions it's caught in."

Meteor swarm will never damage the treasure because it only affects creatures. And you can drop the meteors wherever you want, as long as the central 10-foot bursts don't overlap; you can lob some meteors into the corner, down the hallway you just came through, etc. very easily (and that's before getting into why you're even using a wide-range AoE spell if you're only fighting 4 enemies to begin with). Yeah, you'd be "wasting" those meteors, but you're also wasting all that potentially affected area from horrid wilting. The upside to meteor swarm is that you might get lucky with some of those tossed aside meteors and damage an invisible enemy that horrid wilting might not have affected at all.

And if you want to cast meteor swarm in town, don't target your meteors at areas where they'll hit innocent bystanders. Detonate them in the air, the middle of large groups of enemies, etc. Just like there are dozens of creatures at all kinds of levels who won't be affected by horrid wilting at all, there are situations where meteor swarm won't be the right tool for the job. A wise caster will probably try to have both plus some spells with a bit more...

I'm using a wide area AoE in this case because I want to do good damage and choose my targets.


Mellored wrote:
Garydee wrote:
Actually, the damage is 50% more and that's only for the inner radius. Meteor Swarm in fact does less than Horrid Wilting if you're not getting the bludgeoning damage. The adventurer can't use Meteor Swarm a lot of the time because you can't choose targets. With Wilting you can use it nearly anywhere.

That is still 4 targets.

How many enemies do you expect to face?

I don't know. That's why I'm bringing Wilting with me. ;)


Ssalarn wrote:


hat's all it does. Anything about it crashing into dungeon ceilings or not reaching villains inside of castles is something being made up that doesn't conform to the rules of the effect. You're not literally pulling meteors out of space; it's an evocation effect.

[

The reason why you can't use Swarm in a dungeon most of the time is the size of effect and cramped space. Most encounters are close. If I have 4 enemies before me in the dungeon I can cast Wilting but you can't use Swarm without hurting you, your comrades, or most importantly, their treasure that you need to take.:) You can't use it in town unless you want to kill innocents either.


Claxon wrote:

Well, you deal nearly double the damage to a single target with Meteor Swarm. So that's a clear thing it's better at.

Someone already did the analysis above, and said you need 7 targets for horrid wilting to deal as much damage as meteor swarm.

Honestly, I'd rarely consider horrid wilting worth bothering with since it does so little damage to each individual target, and against an on level target you're going to 25% or less of their health.

It's really not that good IMO.

Not to rank it above Meteor Swarm.

They both do different things, and are different enough that I feel like it's not a problem.

Actually, the damage is 50% more and that's only for the inner radius. Meteor Swarm in fact does less than Horrid Wilting if you're not getting the bludgeoning damage. The adventurer can't use Meteor Swarm a lot of the time because you can't choose targets. With Wilting you can use it nearly anywhere.


KrispyXIV wrote:
Garydee wrote:
I"m beginning to think maybe having both the area of effect and the ability to target who you want with Wilting that's the problem. If you take away one of the other it's a lot more fair.

You can do whatever you like in your home game, of course.

But I definitely think that you're creating an issue thats not there.

Horrid Wilting is a perfectly excellent 8th level nuke, but it has significant drawbacks compared to Meteor Swarm in a large number of situations. It has advantages in others.

Neither is out of balance with the other...

Here's the problem that I have:

Wilting has a 500' radius
Meteor Swarm, if you put them together, has roughly an 80' radius.

Wilting does 55 points damage
Meteor Swarm does 49 points damage, except for the inner radius that gives 82

Here's the most important thing- Wilting can target, Swarm can't.

Negatives- Wilting can't affect the undead or unliving objects.
Swarm can't be used in most urban and dungeon areas.

I just can't see how they're balanced. Wilting has a few disadvantages that Swarm doesn't but it still looks significantly better. Swarm's a 9th level spell and should be better but it isn't.


I"m beginning to think maybe having both the area of effect and the ability to target who you want with Wilting that's the problem. If you take away one of the other it's a lot more fair.


Mellored wrote:
Garydee wrote:


Wilting is the best choice 80-90% time though. If I don't know the situation you have to go with Wilting because it's the better spell. Meteor Swarm is a one trick pony.

Swarm is a 4 trick pony. And burst 10' can get 2 enemies standing 20' apart.

So from 1-5 enemy groups, swarm is better. Which is going to be the majority of battles.

And yea, damage types. Wilting does not work against undead armies.

Depends. Are those enemy groups in a dungeon? Undead armies and golems won't be affected by Wilting. That's true. However, there are a lot of resistances against fire that only the bludgeon effect of Swarm would work.


KrispyXIV wrote:
Garydee wrote:
KrispyXIV wrote:
Garydee wrote:
Mellored wrote:
Garydee wrote:
The area of effect of this spell is the big problem. None of those spells can match the amount of feet this spell covers. 55 damage over a 500 foot radius(1,000 feet diameter) Meteor Swarm only does 82 to those in the 4 10 foot-center with 49 damage in the rest of the blast. Meteor swarm will only do 320 feet by 80 or 160 by 160, etc.. You get the drift. On top of all of this you can choose the targets, unlike Meteor Swarm and Eclipse Burst. It just seems too good.

How often to you fight 7+ creatures that are standing 20+' away from each other?

Because that is how many you need to fight for Horrid Wilting to deal more than Meteor Swarm. (They are about equal at around 6).

I mean, yea, it's a better spell in certain circumstances. You need to destroy an army of Ents, go Horrid Wilting. But most of the time, Meteor Swam is better.

Meteor Swarm is best against fighting a few high level baddies in a very wide open area. It seems like most of the other times I would go with Wilting, especially in dungeons, fighting large armies, in urban areas where you can't nuke the town. etc..
At which point you've made our case. There are some scenarios where Horrid Wilting has advantages, but in any scenario where you're fighting a limited number of foes in the open Meteor Swarm is strictly better.
Wilting is the best choice 80-90% time though. If I don't know the situation you have to go with Wilting because it's the better spell. Meteor Swarm is a one trick pony.

As noted before, none of the various APs I've run have had a situation where this is true at high levels.

Most high level encounters are against 1-5 foes in large arenas designed to allow high level movement modes such as flight or teleportation to shine.

Your "80-90%" figure is not really supportable.

Why would the high level encounters be in the open? Most BBEGs and high level intelligent monsters are going to be in castles, caverns, or areas where they are protected.


KrispyXIV wrote:
Garydee wrote:
Mellored wrote:
Garydee wrote:
The area of effect of this spell is the big problem. None of those spells can match the amount of feet this spell covers. 55 damage over a 500 foot radius(1,000 feet diameter) Meteor Swarm only does 82 to those in the 4 10 foot-center with 49 damage in the rest of the blast. Meteor swarm will only do 320 feet by 80 or 160 by 160, etc.. You get the drift. On top of all of this you can choose the targets, unlike Meteor Swarm and Eclipse Burst. It just seems too good.

How often to you fight 7+ creatures that are standing 20+' away from each other?

Because that is how many you need to fight for Horrid Wilting to deal more than Meteor Swarm. (They are about equal at around 6).

I mean, yea, it's a better spell in certain circumstances. You need to destroy an army of Ents, go Horrid Wilting. But most of the time, Meteor Swam is better.

Meteor Swarm is best against fighting a few high level baddies in a very wide open area. It seems like most of the other times I would go with Wilting, especially in dungeons, fighting large armies, in urban areas where you can't nuke the town. etc..
At which point you've made our case. There are some scenarios where Horrid Wilting has advantages, but in any scenario where you're fighting a limited number of foes in the open Meteor Swarm is strictly better.

Wilting is the best choice 80-90% time though. If I don't know the situation you have to go with Wilting because it's the better spell. Meteor Swarm is a one trick pony.


Mellored wrote:
Garydee wrote:
The area of effect of this spell is the big problem. None of those spells can match the amount of feet this spell covers. 55 damage over a 500 foot radius(1,000 feet diameter) Meteor Swarm only does 82 to those in the 4 10 foot-center with 49 damage in the rest of the blast. Meteor swarm will only do 320 feet by 80 or 160 by 160, etc.. You get the drift. On top of all of this you can choose the targets, unlike Meteor Swarm and Eclipse Burst. It just seems too good.

How often to you fight 7+ creatures that are standing 20+' away from each other?

Because that is how many you need to fight for Horrid Wilting to deal more than Meteor Swarm. (They are about equal at around 6).

I mean, yea, it's a better spell in certain circumstances. You need to destroy an army of Ents, go Horrid Wilting. But most of the time, Meteor Swam is better.

Meteor Swarm is best against fighting a few high level baddies in a very wide open area. It seems like most of the other times I would go with Wilting, especially in dungeons, fighting large armies, in urban areas where you can't nuke the town. etc.. If not knowing the situation I'll take this spell over Swarm any day of the week.


KrispyXIV wrote:


And Meteor Swarm hits those foes harder.

Only partially true. Only targets that are in the ten foot center radius.


Claxon wrote:

55 damage for an 8th level spell slot is....not very much.

To a CR 15 creature you're dealing at most like a 1/4" of it's HP, assuming it fails the save, which isn't reliable.

Sure, horrid wilting is good for killing that whole village of peasants over there. Less good for actually fighting things that your character would find a challenge.

You can choose your targets. Most of the area effect spells you can't.


The area of effect of this spell is the big problem. None of those spells can match the amount of feet this spell covers. 55 damage over a 500 foot radius(1,000 feet diameter) Meteor Swarm only does 82 to those in the 4 10 foot-center with 49 damage in the rest of the blast. Meteor swarm will only do 320 feet by 80 or 160 by 160, etc.. You get the drift. On top of all of this you can choose the targets, unlike Meteor Swarm and Eclipse Burst. It just seems too good.


Currently written it's better than the 9th level Meteor Swarm. Range of 500 feet is too good it seems.


Any chance we could see bounded accuracy in Newfinder?


I'm curious to how cantrips will be handled. Will cantrips be handled like in Pathfinder or will Corefinder Fantasy have cantrips that scale by level like in PF2e or 5e?


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I missed most of it. Anybody have a summary?


How much of the book is dedicated to GM advice and how much is dedicated to optional rules.


More grittiness. I want a group of orcs to be a challenge for a higher level group.


I'd like for all of you to take a look at this Kickstarter that I'm supporting. It looks interesting with great art. It's a little of a mix of OSR and 5e. Based on the rougelike computer game. https://www.kickstarter.com/projects/thomas-biskup/the-adom-ancient-domains -of-mystery-roleplaying-ga?fbclid=IwAR1TrtSiyfN2XzGIynnwX_y9HCrANRtU-QK37LN 6txcxz7MKdM7U9P-nOuo

Edit-If link doesn't work just go to Kickstarter and search under ADOM.


RafaelBraga wrote:
Everything pales in comparison to magic weapons. I would say that it worry me more than every other change added together.

This. I wish we could return to how magic weapons used to work and get rid of the hit point bloat.


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I love how Raise Dead/Resurrection works in this edition. Death is no longer a minor inconvenience for high level characters like it is for 3.5/Pathfinder 1e


Season 3 just hasn't been good. I think I'm about done.


*sigh* Some people are just gutless trolls. These people are usually losers in life and not very bright.


Aberzombie wrote:

Hmmmm……

** spoiler omitted **

Spoiler:
I think Gordon did what he had to do. He knew Galavan would walk and more innocent people would be killed, including himself. He learned a hard lesson from that Flamingo character.

"Leslie pregnant with Jim’s kid – WTF?!?" The two actors are a couple in real life and she's now pregnant in real life as well. I think they thought it would be better to add it to the show instead of dropping her or only showing her from the neck up for the next 9 months or so.


I believe certain people are driving me crazy. I believe I do need a drink.


Aberzombie wrote:
Texas appears to be very strict on car inspections.

You ain't kidding.


I believe it's great to have the internet back after the neighbor ran into the pole three days ago.


Btw, I'd like to where all the self righteous moderators are that berated those who poked fun at Ted Kennedy for a lot less than what's occurring here. Same old double standard at Paizo. http://paizo.com/threads/rzs2jwa8?So-long-Ted-Kennedy#1


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Aberzombie wrote:
I believe that's another worthless thread hidden.

I believe that thread makes me wish Throat Punch Thursday was a real day.


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I believe it's great to have my computer working again.


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Spanky the Leprechaun wrote:
Garydee wrote:
BigNorseWolf wrote:

Huh. A large desert with vast oil reserves populated by heavily armed religious fundamentalists who don't like homosexuals, womens' rights, or centralized government.

We'd be invading it for oil in a week.

Hey, Dingo. That's what I was waiting for. I knew it wouldn't be long. ;)

6.1% unemployment right now.

I love the whole "those ignorant f#@#ing Texans" spiel.

Some people have been so well indoctrinated that the truth doesn't matter, Spanky. It's best just to ignore them.


BigNorseWolf wrote:

Huh. A large desert with vast oil reserves populated by heavily armed religious fundamentalists who don't like homosexuals, womens' rights, or centralized government.

We'd be invading it for oil in a week.

Hey, Dingo. That's what I was waiting for. I knew it wouldn't be long. ;)


yellowdingo wrote:
Garydee wrote:
Waiting for it.....
The Scifi?

No. I'll tell you in due time. I'm waiting for something to occur.


Waiting for it.....


I believe that it's way too cold for Texas.


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People who bring politics into a non political thread.


I believe Notre Dame is getting killed.


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Aberzombie wrote:
Finished off the last of that 2.5 lb pack of bacon this morning. I'm both happy and sad. But the sadness can be alleviated by purchasing more bacon.

Hear, hear!


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I believe it's odd that a joke thread is shut down while flamewar threads are allowed to keep going.


Really? Hmm. Sounds like it could be a good time to go back and finish my Master's. Heh heh.

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