DM Rah's "Sanctum of a Lost Age" (Inactive)

Game Master Kobash

==COMBAT MAP==


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Unable to edit map at the moment. Togarin backed away out if the silence area of effect.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

DM, how long are we panicked?


Those hit by the fear spell are running for 10 more rounds.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Will Save: 1d20 + 8 ⇒ (1) + 8 = 9

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    If possible, I have a shirt reroll available for Maddie to not-nat 1 that will, if she wants.

    -Posted with Wayfinder

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    I actually have a reroll from a character folio.

    Will Save pt. Deux: 1d20 + 8 ⇒ (10) + 8 = 18

    A 23 is hard to beat.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Does Maddie drop her buckler, since it's an object held in hand?

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    She will if she can.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    I checked the description, and I'm afraid a buckler is worn strapped to the forearm; that being the case, I don't think she can drop it. That raises the point of how you strap something to your arm in a single move action, but that's not a discussion to have here and now.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    maybe it's slip-on

    -Posted with Wayfinder


    Ayaki charges Togarin and gives him a vicious wound!

    Greatsword: 1d20 + 12 ⇒ (16) + 12 = 28
    Miss chance >50=HIT: 1d100 ⇒ 81
    Damage: 2d6 + 16 ⇒ (3, 6) + 16 = 25

    Barlor is up!

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor, feeling hasty again, delivers two quick blows.
    superclub: 1d20 + 7 - 2 + 1 + 1 ⇒ (11) + 7 - 2 + 1 + 1 = 18, damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
    superclub: 1d20 + 7 - 2 + 1 + 1 ⇒ (1) + 7 - 2 + 1 + 1 = 8, damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12

    -Posted with Wayfinder


    Miss Chance >50=HIT: 1d100 ⇒ 28
    Not that it mattered this time, but is Barlor using power attack? Because I think his damage would be much higher if he was.
    Also, though the map wasn't updated, Togarin moved back so Barlor could only take make one attack.

    Barlor's club passes through the displaced image of the necromancer. Laughing, he glares at Ayaki (swift action) and the tengu turns and runs!

    Ayaki Will Save: 1d20 + 5 ⇒ (7) + 5 = 12 Fear for 1d4 ⇒ 3 rounds.

    Togarin steps away from Barlor and casts another spell, sending three rays of fire at the dwarf.

    Scorching Ray: 1d20 + 6 ⇒ (11) + 6 = 17
    Fire Damage: 4d6 ⇒ (6, 5, 1, 1) = 13
    Scorching Ray: 1d20 + 6 ⇒ (10) + 6 = 16
    Fire Damage: 4d6 ⇒ (3, 5, 1, 6) = 15
    Scorching Ray: 1d20 + 6 ⇒ (6) + 6 = 12
    Fire Damage: 4d6 ⇒ (4, 1, 1, 1) = 7

    Barlor is up!
    Ayaki (fear 2 rounds left)
    Maddie (fear 1 round left)
    All others (fear 8 rounds left)

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Get him, Barlor! I just wanted to say we are all counting on you."


    Barlor? It's all you for the next couple rounds.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor moves closer and continues his assault.
    club: 1d20 + 7 - 2 + 1 + 1 + 1 ⇒ (5) + 7 - 2 + 1 + 1 + 1 = 13, damage: 2d6 + 4 + 1 ⇒ (5, 4) + 4 + 1 = 14
    club: 1d20 + 7 - 2 + 1 + 1 + 1 ⇒ (6) + 7 - 2 + 1 + 1 + 1 = 14, damage: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13
    Assuming prayer and haste are still active. Assuming bless is not. Assuming shaken still. 3 rounds left on shillelagh by my count.

    -Posted with Wayfinder


    Shaken and prayer are gone. Haste and bless are still up. Don't forget that shillelagh makes your club +1.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    in that case, +2 to those attacks and -1 damage

    -Posted with Wayfinder


    Barlor's club glances off Togarin's magical protections, but lands solid on a quick backswing.

    Showing his wounds a little more, the necromancer glares at Barlor with his magical gaze and casts another spell. He reaches out with a hand pulsating with blood red tendrils, but Barlor is too quick and dodges back avoiding it.

    Swift action for eyebite - Barlor needs to make a Will save vs DC 23 or be panicked for 1d4 ⇒ 2 rounds and sickened for 110 minutes.
    Concentration: 1d20 + 16 ⇒ (12) + 16 = 28 success
    Touch Attack: 1d20 + 5 ⇒ (3) + 5 = 8


    Barlor is up! (Will save needed)
    Maddie is up!
    Ayaki (fear 1 round left)
    All others (fear 7 rounds left)

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    will: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23

    -Posted with Wayfinder

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Ha! Boom baby!
    "Yarn't so scary as ya think, Tor Gan!" Barlor mocks as he clubs at lightning speed.
    club: 1d20 + 7 + 1 + 1 + 1 ⇒ (7) + 7 + 1 + 1 + 1 = 17, damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
    club: 1d20 + 7 + 1 + 1 + 1 ⇒ (6) + 7 + 1 + 1 + 1 = 16, damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9

    -Posted with Wayfinder

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Very nice, Barlor!

    Finally coming to her senses, but feeling like she wants to puke her guts out, Maddie moves as quickly as she can to help destroy Togarin.

    How many round of double movement before she returns? Also, how many rounds has been since she cast Silence?


    "No!" Togarin screams as Barlor breaks his collarbone with one swing of his club. "Not when I am so close!!"

    *CRUNCH!!!*

    With a mighty blow to the head Barlor defeats the necromancer!

    Soon the fear created by his foul magic subsides and the others are free to return.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Returning to the room with haste and her breakfast still intact, Maddie wastes no time pulling out a silver dagger and plunging it into the necromancer's heart to assure he meets with Pharasma's judgment. "Excellent work, Barlor."

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Fella just crumpled like a dry leaf."

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Once László is himself again, he uses his wand to repair some of the damage the ghost cat inflicted before returning to the party. He is still pale and shaking from the damage to his life force.

    CLW wand, 43 charges left: 1d8 + 1 ⇒ (2) + 1 = 3
    CLW wand, 42 charges left: 1d8 + 1 ⇒ (2) + 1 = 3
    CLW wand, 41 charges left: 1d8 + 1 ⇒ (6) + 1 = 7

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "Someone should search the necromancer's body." Maddie suggests as she looks over the shaky Laszlo with a critical eye, "You need to rest for a few days, maybe even some magical restoration. I'm afraid the sort of help you need is beyond my capabilities."

    Maddie also channels a couple of times to heal those still hurt.

    Channel to heal (5/8 remaining): 3d6 ⇒ (1, 4, 1) = 6
    Channel to heal (4/8 remaining): 3d6 ⇒ (5, 1, 3) = 9

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "I don't even know how tah fix what happened to you." Barlor admits, shaking his head. "We'd better git you to town soon, find us a right proper priest."
    He pauses for a moment, looking in his hat and scratching at something. "Er, uh, sorry Maddie."

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai casts Detect magic on the necromancer, and tries to identify any interesting items located.


    Found on Togarin's body and within the chambers he resided are the following treasures:

    A robe of bones, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, goggles of night , headband of vast intelligence +2, bracers of armor +2, +2 breastplate, and a belt of giant’s strength +2, and his spellbook.

    Togarin's Spellbook
    6th - create undead, eyebite
    5th - baleful polymorph, magic jar, teleport, waves of fatigue
    4th - animate dead, enervation, fear, solid fog, wall of fire
    3rd - blink, fireball, fly, ray of exhaustion, vampiric touch
    2nd - blindness/deafness, false life, resist energy, see invisibility, scare, scorching ray
    1st - alarm, burning hands, cause fear, detect undead, expeditious retreat, mage armor, magic missile

    Now you only have one or two things left. Dealing with Daegros and/or the Time Lock. What's the plan?

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "I fear I will not be of much aid, if we have to fight anything, until I have been healed. Perhaps we should retreat for that?"

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    At least rest for the night or longer if necessary to get Lazlo the Restoration spells he needs.


    Ayaki has two negative levels as well.

    Information on negative levels:
    Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration . If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
    (the DC to remove these negative levels is 18.)


    One restoration spell (costing 2pp or 380gp) will remove all negative levels, but if they become permanent then you'll need to have one restoration for each permanent negative level (costing 4pp or 1280gp each)

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Indeed. I think it best to either:
    1) Go back to town now (since we don't seem to be in a hurry) and get them fixed up
    2) Finish before 24 hours and then get Lazslo patched up pronto (leaving us short a person until that time)

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Lets go back and get them patched up. Can PaI copy the spells from the Spellbook into her Spellbook this evening?

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Since there doesn't seem to be a time limit, let's get everyone fixed up and the spellcasters can refresh/add to their abilities.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Fine by me. But I think this is going to start cutting into my pig farming time.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "I would very much like to be healed, yes? And if Ayaki and I are very lucky there will be a priest in the village who is capable of this healing."


    Having decided to return to the town above and seek magical healing, the group gathers and begins to make their way out of the Sanctum. However, waiting in the audience chamber near the entrance is Daegros, accompanied by a large woman in a robe with stitches encircling her head and neck.

    "It appears you have dealt with Togarin and lived to tell the tale." Daegros says with a small bow. "Congratulations. Let us talk about what will happen next."

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Uh oh!

    "To be honest, I don't think we have thought about what comes next. We were going back to town to report our findings, and then decide from there. That Togarin was awfully nasty...I bet you are glad he's gone."

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "Who is your friend and what happened to her?" Maddie asks, her curiosity getting the better of her.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg's damaged ego keeps her quiet on her return.

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László also keeps silent, watching for betrayal.


    "Yes, Togarin was a threat that needed to be ended." Daegros replies to Pai. At Maddie's words he glances at the stitched woman. "This was once another apprentice trapped here in the Sanctum. Her name was Vuzhon. She managed to escape in the body of a man named Rozimus that came to this place before you, but was forced to leave her true body behind. I... repurposed it. There is a gem still in my possession that holds the soul of Rozimus, and if Vuzhon was somehow forced or tricked into returning here, I might be able to reverse her magic."

    "I considered doing the same," He says, thoughtfully looking at the woman. "But doing so would have left both my body and the Time Lock vulnerable."

    Turning to your group, he says "I offered you a deal before. The knowledge of this place paid for with an alliance to protect the Time Lock and your service as a link to the world outside. Does our deal stand?"

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    I don't much care for this, but I can't do anything about it right now. The Varisian defers to Pai and Maddie.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor looks to Pai and nods slightly, fairly sure that this is indeed the plan, but also a bit confused by all the arcane goings-on.

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    I don't remember. What does the service as a link to the outside consist of again? Do we need to try to get Rozimus/Vuzhon back down here?

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "May we examine the time lock first before we make our decision?" Maddie asks in a calm, pleasant voice.

    Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23


    Pai, he's asking that you give him updates on the world outside in trade for access to the library and magical knowledge contained in the Sanctum. Also, you suspect that Togarin's Spellbook might not survive leaving the Sanctum if the theory on time-delay is true.

    "I will show you the Time Lock, but only on your word that you will not interfere with it."

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