Emkrah

Galnörag's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path, Rulebook Subscriber. ***** Pathfinder Society GM. 2,307 posts (2,314 including aliases). 7 reviews. 1 list. 1 wishlist. 20 Organized Play characters. 3 aliases.



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Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Hey, I was just downloading my PDFs for Return of the Runelords, as that is the AP i'm currently running, and I never got around to downloading them into my local cache. What is weird is I have books 1,2,3,5, and 6. I certainly never stopped my sub for APs, and i have the physical book, so I'm sure it was just a glitch in the matrix, but if you wouldn't mind verifying things on your end and re-adding the PDF please?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Hey, this is low priority, but after the August system down, my Fifth GM star sort of appeared, and than disappeared, so now I'm back down to four. If someone could take a look at the system when you have a moment.

Thanks
G

Grand Lodge 5/5

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Hey all, I'm in a bit of a begging situation here. I'm not eligible to run my qualifying game for my fifth star, but I"m missing one piece, a VC to supervise. My local VC is about a 5 hour drive, so I am instead heading to Indianapolis for this tiny little con called GenCon where I expect a slightly higher number of VCs to be in attendance.

If you are one of those VCs, and you are planning on playing either Thursday night, or Friday Night in one of those two schedule specials, I would love to invite you to my table (I'm running tier 3-4 both nights.). While bringing traditional offerings of beer, and/or food, are more complicated by my cross boarder travel, I can offer bribery in the form of 2017 PFS Dice for the Great Lakes Region (they are blue/gold.)

If anyone is game, please let me know, probably direct message to exchange emails? Then we get the logistics running.

Thanks
Geoffrey

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Lots of threads on how to make one go nova, but I couldn’t find one about when it does.

Basic question is, when the necklace goes nova is it one big boom or many silmiltanious ones. Do people in the area get one save or one per remaining sphere, and does fire resistance apply once or once per sphere?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Soooooooo, last night while running Rise of the Runelords a player decided that using a fireball in what would be traditionally a highly combustable environment was "a good idea."

I made up something on the fly that felt right, and while it didn't immediately kill anyone, the subsequent slow burning building, with fight going on inside claimed two lives (okay so the confusion spell helped as well.)

Just wondering how others would have ruled the equivalent of a spark in a grain silo? How much damage would you roll?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

As per subject, is there an equivalent to the Voynich Manuscript in any of the Golorion cannon?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I was just wondering, if anyone has extended/combined the concept of state point buy and racial build points to give folks more character customization (able to play higher build point races) but in exchange for lower state build points?

At the most basic, if you wanted a 15 point buy, and you said all core races were 10 bp, you would have 25 build points. Allowing you to have a strong race, but in exchange you have less stat points, or vice versa.

If anyone has done something like this, is 1 BP == 1 Stat Buy Point, or is the ration 1:2? or something different?

Thoughts/debate?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

For even 86152, I was the organizer/reporter, and I double entered one of the sessions, when I removed the duplicate, it left all the players with a the "already played" error messages and no credit. The session was #18 and #30, for #8-06 – Reaping what you sow. Can this be corrected on your end as nothing I do has an effect.


I AM ROBORI!

Translation:
How does one sign up for this event/go for more information?


Hey all, just creating a discussion to hopefully raise some profile in the forums.

Gryphcon / Gryphcon shadow is a great little con in Guelph that has a wealth of gaming, including ours, so I hope folks will join us next weekend!

Grand Lodge 5/5

3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I think your question was more rhetorical, but in the spirit of more organized play, I will be running two PFS tables at Phantasm in Peterborough, Ontario. I've never been, and I hear it is actually a bit of a gem of small cons, and we PFS is running games both Saturday and Sunday.

More details here:
http://phantasm.pfga.ca

Cheers

Geoff

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Would the evil creatures from beyond the stars which are summoned by a cult be a part of that cult for the purposes of the various cult related class features of the Cult Hunter (Cult Studies, Cult Strike and Cult Combat)?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Just starting a thread to boost this event. We have a relatively small PFS presence this year, because we aren't sure what the appetite is for PFS in the Hamilton area.

To that end, I would love it if folks who are attending Con Bravo could join us for a session, or if seats fill up swing by and say hi, and that you would be interested in more sessions next year.

Thanks

Geoffrey

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I've been trying to buy We b4 Goblins in my side cart for GenCon pickup, and I get to the last screen of the checkout, all the steps are green and the final button does seemingly nothing, and i have not received the automatic confirmation. Suggestions on how to proceed?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Boilerplate:

Quote:
Monthly PFS game in Milton, ON, hosted at a private residence. We draw in folks from around the Halton/Hamilton area and occasionally as far as Waterloo and Oshawa. The game is run the last Friday of every month, (with some exceptions) and we usually seat 1-2 tables, aiming for 8 pm – 12 am.

This month’s game will be back to our usual last Friday position, on Friday, April 29th, 2016

Signups for this even are managed through our google group, click here to join

Our Scenarios this month will be:

#6–16: Scions of the Sky Key, Part 3: The Golden Guardian (Tier 1–5)

Quote:

A Pathfinder Society Scenario designed for levels 1–5.

Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

“The Golden Guardian” is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry.” All three chapters are intended to be played in order.

Content in “The Golden Guardian” also contributes directly to the ongoing storylines of the Grand Lodge faction.
Written by Mikko Kallio, RPG Superstar 2014 finalist.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

#7–13: Captive in Crystal (Tier 5–9)

Quote:

A Pathfinder Society Scenario designed for levels 5-9.

Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains.

Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction.
Written by Monica Marlowe.

-------------------

Upcoming dates:
April 29th, 2016 – Monthly PFS – Scions of the Sky Key Part III, The Golden Guardian and Captives in Crystal
April 30th, 2016: Cornorstone TableTop Day
May 27th, 2016 – Monthly PFS

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

Sorry if this is a redundant thread, but my search foo is failing. Since season 5 unusually begins with parallel content to Wrath of the Righteous, effectively showing what is happening elsewhere in the World Wound while the Ward stones fail. This was an unusual step to align the campaign with the published APs. Given the significance of the Ward Stones failing, was there every a permanent in Campaign resolution to the issue? The AP really has two possible resolution, either the closing of the World Wound, or the death of the majority of the population as demons rampage unchecked. Did we ever have either of these conclusions, or a return to status quo of the ward stones? did it happen in a scenario, or just get brushed away?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

So this morning I tried to download a PDF from my home computer for archiving, and my other computer attached to the printer for printing, at the same time. The website made a herking noise, and neither machine received the PDF. Now every time I try it, it just sits there personalizing the file. I'm sure I've hit a race condition, or a fraud detecting mechanism, or something of its ilk, can I ask someone to please kick the server in the appropriate way to free my file (sorry visualizing one of those candy machines with the chips stuck almost falling out.)

The PDF in question was #7-05 – School for Spirits.

Please/Thanks/Sorry

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I'm scratching my head, trying to over prepare for an event next month, when I log into "My Society" and go to the events tab, some of my events have the "Download Session Sheet" button, but the new event I create does not. I'm scratching my head here, anyone know what makes the button show?

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

I was just looking for some boilerplate to use as a template for event entries at a local con where I am helping to organize PFS, just wondering if anyone had something that was like:

Quote:


2-3 sentences: "This is what PFS is"

1-2 sentences: "Late Policy"

"senario description from PFS web side

For the late policy i was thinking something like:

"A waitlist for sessions will not be maintained, but drop-ins are encouraged. Individuals who are more than 10 minutes late for the start of their sessions will forfeit their spot to drop-ins"

I'm just struggling to condense "this is PFS" into some boilerplate, and hoping someone has done that already.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

So requisite information first:

Answering bonus (Cost: +1 Bonus):

Answering wrote:
This ability can be placed only on melee weapons. For the purpose of the opportune parry and riposte deed, the weapon's enhancement bonus increases by 4 (to a maximum of +5).

Dueling Bonus (Cost: +1 bonus):

dueling confusion:
This is the one from Pathfinder Society Field Guide, not Advanced Player's Guide

dueling wrote:
A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally.

Okay thats the boiler plate, if a swashbuckler has a +1 Dueling/Answering blade, and not withstanding feats like improved disarm, weapon focus, etc, and chooses to use the attack from the riposte to do a disarm combat maneuver, do the two enchantments work in synergy to make the bonus on the disarm +15?

The math being:
Base +1 enhancement
+4: the answering enchantment, giving a total enhancement bonus of +5
+10: from the dueling which gives a luck bonus that is twice the enhancement bonus.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Light Prison wrote:


Light Prison
School evocation [light]; Level bard 2, cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature/2 levels
Duration 1 round/level (D)
Saving Throw Reflex negates; Spell Resistance yes

DESCRIPTION
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.

Inner Sea Gods

So the description says "cage" which to implies one can see through the light prison and target things beyond it, but the bit about: A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison.

Leaves me a bit confused, is the "it" the creature, or is the 'it' the effect?

Simply and practically, would a spell caster be able to target a magic missile beyond the cage? Likewise would a spell caster beyond the cage be able to target the creature in the cage with said same magic missile? Would a melee attack be subject to miss chance due to concealment? Would a tiny creature passing into the cage to enter the creatures square be subject to the effect? (or a tiny creature leaving say a familiar on the target?)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

The Reformation and conversation inquisitions let you use your Wisdom in place of your Charisma for a subset of charisma based skills. Does this inherently change the ability score type of that skill. That is, is say diplomacy now considered a Wisdom based skill, or is it still charisma based? How does that interact with Circlet of Persuasion?

Grand Lodge

2 people marked this as FAQ candidate.
Pathfinder Adventure Path, Rulebook Subscriber

Probably cheese, but if Press to the Wall lets you treat a wall as an ally for the purposes of flank, and Solo tactics lets you treat allies as having your team work feats, would having a foe backed to a wall be enough to trigger outflank and precise strike?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

How does/would Gifted Adept work with spells you can undercast (for example Mind Thrust)? Do you apply the feats/traits to "Mind Thrust" or "Mind Thrust x"?

If it only applies to a specific one "Mind Trust II" for example, when you choose to undercast it as Mind Thrust I would the feat bonus apply? but not if you just cast Mind Thrust I (because for some silly reason you know both?)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Since a the components of Psychic magic are purely mental (i.e. can be used when paralyzed) Does that mean a spell caster with the ability to shape change (i.e. a kitsune with fox shape) cast when in their animal form without the Natural Spell feat?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Genie, Efreeti wrote:


SQ change shape (humanoid or giant, alter self or giant form I)

Change Size (Sp) Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

So I get using this on others, and I assume it is a full round action, but how does it work on itself? Does it allow the Efreeti to grow bigger? Does it become Huge? do you use Enlarge Person, or Giant Form?

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

I'm having a brain fart, but now that OA play test has ended what do I do with my play test character? I assume I have to partially rebuild since the classes are radically different, but are there boundaries on that rebuild?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Another thread got me thinking about this, in Pathfinder, while in combat, all the combatants are really considered to be in constant motion. But the abstraction of combat has you occupying one square for the time between your action. I was trying to think if there were a way to improve the mechanic to better capture the simultaneous nature of all of this, and what came to mind is the Fantasy Flight X-Wing game.

For those whose haven't played the game, the turn order is as follows. First each ship is moved from lowest Pilot skill to highest pilot skill, then shooting happens from highest pilot skill to lowest pilot skill. Abstractly the better your skill your movement allows you to move and use your movement related abilities to be best positioned relative to the lower skill pilots, then take your shots before them, again reflecting what a better pilot you are. It is further complicated (or better said a facet of skill / complexity of the game) that you must decide your macro movement before any ships are move, so there is an element of chess to guessing where your opponents will go.

So sort of two questions, 1) is there an RPG that captures this dynamic better for melee combat?
2) What do people think of something similar for Pathfinder?

So the GM jots down what each opponent will do in a round, the players do the same. In reverse initiative order people take their move actions, then in forward initiative order they resolve their non-move actions. (I know that full round actions can severely thwart this, but I was thinking that if you took a full attack action your first attack and 5-ft shift is resolved in the move phase and the rest in the action phase.) It would probably also mess up Attacks of Opportunity.

Thoughts?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Please link me if I'm bad at searching, but I did try...

The Skirmisher Trick,

Quote:
Upending Strike (Ex): The Ranger can use this trick as a free action just before he makes a melee attack. If the attack hits, he may make a free trip combat maneuver against the target.

Does the trip trigger an attack of opportunity if you don't have improved trip, nor a reach weapon?

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

Between GMing two conventions a year, and not paying attention, I've amassed a couple boons that are just crying out for a character, and I can't quiet decide what that character is, so I was looking for advice.

– I have the elemental air ancestry boon, which allows me to play a Sylph.
– The ancestral arms? boon that lets me be proficient in a races weapons (elf, dwarf, half-orc)
– not sure the name, but the crazy jungle boon that gives you basically endure elements vs heat + a bonus vs swarms.

Elven Curve Blade Empiricist Investigator is my first gut reaction, but I'm open to suggestions.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Am I the only one, or does the table on page 81, and the president it sets for the rest of the AP, not excite you? And for players who are not currently reading the AP are you highly confused by this post?

I like how many of the entries tell a story in so few words, like

92-96:
3 backpacks with climbers kits. Just genius, where are the previous occupants of the backpacks, were they plucked from the side of a mountain, or left to die with out their kit high up somewhere.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Just looking for a confirmation, I rejoined the AP/CS subs, both starting up in Feb, it shows the discount on the AP in the summary, but the first CS book was at full price not the AP Advantage 15% discount. Since neither have billed, nor will until the end of Feb, I was just wanting to confirm that when they bill I will get the discount for subscription, and it is just an artefact of restarting the subscription that the discount isn't showing yet?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Scenario: A hunter and its companion are flanking and elemental, they have the Outflank feat, and the hunter rolls a critical threat against the elemental. Even though the elemental is immune to critical hits, should the hunter roll to determine if the critical hit would confirm, and thus trigger the outflank attack of opportunity, or does the creatures immunity nullify the outflank trigger?

I'm sure there are other feats that trigger off critical confirmation, but I couldn't find any relevant threads

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I really like the sculpt, great character material. But is that a car rolling on its back at her feet or a furry tentacle snake beast?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Pyra Hempstock
Human Kineticist 2
Ability Scores: Str 12, Dex 16, Con 18, Int 12, Wis 8, Cha 8
AC 16, Touch 13, Flat 13 (Studded Leather)
Saves: Fort 8, Ref 7, Will 1
Skills: Know(arcana, planes) 2, Perception 4, Stealth 8, Use Magical Device 4
Element: Fire
Wild Talent: Burning Infusion, Extended Range
Feats: Point Blank Shot, Precise Shot
Traits: Reactionary, Indomitable Faith
Gear:
Studded Leather
mace
cloak of protection +1

Okay… I wrote really detailed report last night, and the post monster ate it… So this is going to be less intense and cut to conclusions, and I’m using a text editor. This happens every play test, and I have to remember that long post timeout the editor.

Scenario: #6-06 Halls of the Flesh Eaters

The party make up was L2 Monk, Cleric 1/Rogue 1, Slayer 3, and my Pyrokenetist 2, we played the low tier with 4 player adjustments.

Briefing:
didn’t have relevant knowledge skills, or where I did I wasn’t shinning. The knowledge nature which is on the pyro’s list doesn’t make a lot of sense, so I didn’t take it.

Encounter 1: “bunch of cannibals”
These guys were tough, more a scenario comment then a play test comment, if we hadn’t been high for a low tier module this could have ended in a TPK. I had generally good line of sight, and with Point-Blank and Precise I only had to deal with the occasional cover. I set at least one on fire with burning infusion. loved the way you could move action to gather energy and then ready to blast. Nice balance of tactical, basically letting me wait until a foe came within 30’ (point blank range) both limiting their ability to engage me in melee by hanging a bit back, and not having to burn. I was very very careful to avoid burn early.

During the bush whacking leading up to the encounter and following it, I had nothing I could do, we were a stealthy bunch but we didn’t really have cover, so I rolled a few perception checks but they weren’t particularly helpful to the party

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Anyone know what book the art for this mini was based on?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I've searching all my PDFs and I can't find a reference, is performing a Harrowing Profession(Fortune Teller), Profession(Harrower), Perform(Harrowing) or something else?

Does having a Harrow Deck count as Masterwork tools?

Grand Lodge

6 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

So what is the third dungeon, I mean department, Erik must conquer before he has the three medals required to draw the master sword?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Not a lot of threads started on the topic, and I've been playing around since the ACG came out, so I thought I would start a thread put my ideas out there and generate conversation.

So the intent of this build is to primarily rain death on what ever my animal companion is chewing on, but to be useful in situations where archery isn't viable.

Medjai
Male Human (Garundi) Hunter 1
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 9 (1d8+1)
Fort +3, Ref +6, Will +2; +1 trait bonus vs. divine magic.
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +1 (1d6+1/18-20)
Ranged longbow +4 (1d8/×3)
Hunter Spells Known (CL 1st; concentration +3):
. . 1st (2/day)—aspect of the falcon{super}APG{/super}, gravity bow{super}APG{/super}, summon nature's ally i
. . 0 (at will)—create water, detect poison, know direction, purify food and drink (DC 12)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 12, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +1; CMD 15
Feats Point-Blank Shot
Traits devotee of the old gods, weathered emissary
Skills Handle Animal +3, Knowledge (nature) +4, Linguistics +5, Perception +6, Sense Motive +4, Stealth +7, Survival +7; Racial Modifiers +2 Sense Motive

The feat advancement would be:
1 Point-Blank Shot
2 Precise Shot
3 Rapid Shot
5 Deadly Shot
7 Power Attack
9 Manyshot
11 Clustered Shot
13 ?
15 Improved Precise Shot

The teamwork feats would be
3 Coordinated Shots
6 Enfilading Fire
9 Lookout
12 Outflank
15 ?
Early on using the Hunter Tactics to switch in and out the various share spell feats or lookout.

Stat Bonuses:
4 Strength (for composite long bow, and extra damage if wielding sword in two hands)
8 Dex
12 Dex
16 Wisdom

The missing feat is eye for talent, adding +2 strength to the companion.

Basically the companion really doing a lot of the work here, the hunter should be keeping his ally alive, and taking advantage of the teamwork feats to shoot the thing his ally is flanking. Power attack and outflank eventually making him modestly effective in direct melee, or at worst a boon to his ally. I considered either using the extra human feat for early access to Rapid shot, but your are still stuck waiting for cluster/manyshot so you end up moving everything up bit and using the level 7 feat for something like toughness. Or early on Extended Animal Focus is good, but loses value over time.

So thoughts?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

If a hunter uses his normal feats to take additional teamwork feats, does Hunter Tactics grant those to his animal companion, or only the teamwork feats granted by the Teamwork Feat class feature? My understanding is all teamwork feats, but just looking for a consensus.

Quote:

Hunter Tactics (Ex): At 3rd level,

the hunter automatically grants her teamwork feats to her animal companion. The companion doesn’t need to meet the prerequisites
of these teamwork feats.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Looking at the hunter with fresh eyes as the ACG approaches (yeah yeah I know you subscribers have it in hand) and I was wondering if it is worthwhile going with Eye for Talent as a human, and giving your companion the +2 to a stat. If you had the choice to swap 1 feat for +2 in a stat for you character you probably would (hence why they made it the feat and the skill ranks.)

So in the build I have in mind (archery build) with a cat companion, is it worth giving the companion +2 Str (or dex/con) or getting early access to rapid shot? And non-specifically, how would one in general make the case for this alternate race trait?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Hey folks, I'm looking for any suggestions, my character is a Human Wizard who is an Illusion Specialist. He already has spell focus/greater spell focus illusion, and just got Phantasmal Killer and a feat, to spend. Is there anything I can do no to boost that DC? I realize I missed the boat on being a gnome (a lot of great gnome only feats I've missed as well) but any key feats to help boost a single spell DC? His other feats are: Improved Initiative, Scibe Scroll, Secret Signs, and Silent Spell.

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

I'm going to go with either intentional, or oversight, but pg 24, the Graven Guardian, has a Keen Quarterstaff. Keen not being normally allowed on a bludgeoning weapon. It also doesn't show up on the Chronicle, so I am assuming it is "unique" to the statue, and a part of the statue, so it just an oddity.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Was wondering if anyone can point me at a source book that has a picture of Iomedae in a pose where she isn't in armour? She can be resplendent and awesome, just not portrayed like she is about to chop a demons head off, you know contemplative of how she will chop a demons head off is cool, just you know not brandishing her sword menacingly.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I've been accused of failing to read today, but I think in this case I'm reading but failing to comprehend.

So Eldrich Heritage grants you access to one level one bloodline power at your level -2. Improved Eldrich Heritage grants you access to a 3rd or 9th level power at your level -2 and may be taken twice. Greater Eldrich Heritage grants you access to a Level 15 power and now your level for all your powers is your level.

But Eldrich Heritage (Mythic) seems to read that now your level for your level one power is your level, and you gain access to the rest of the bloodline powers at level -2? So if you burn a mythic feat, you basically gain a slightly weaker version of the Improved/Greater feats, am I reading that right?

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