Emkrah

Galnörag's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path, Rulebook Subscriber. ***** Pathfinder Society GM. 2,307 posts (2,314 including aliases). 7 reviews. 1 list. 1 wishlist. 20 Organized Play characters. 3 aliases.


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Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Hey, I was just downloading my PDFs for Return of the Runelords, as that is the AP i'm currently running, and I never got around to downloading them into my local cache. What is weird is I have books 1,2,3,5, and 6. I certainly never stopped my sub for APs, and i have the physical book, so I'm sure it was just a glitch in the matrix, but if you wouldn't mind verifying things on your end and re-adding the PDF please?

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Eleanor Ferron wrote:
Warning: Minis for the psstpsstmitl may not be cooperative.

I assumed the psstpsstmitl was inspired by the dynamic mini's many of us GMs are constantly removing from the table.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Marco Massoudi wrote:

Wizkids is going to enter the "dungeon tiles" market in 2020.

Their product is not only fully painted plastic, but also lighter and much cheaper.
I see thematisiert becoming the go-to 3D supplier around 2022.

The weight of the Dwarven Forge comes with the durability, that stuff is indestructible.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
kinderschlager wrote:
someone enhance that character sheet stat!

I assumed the character sheet resolution was a bit of a gentle troll, a tease, but not the whole deal.

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

Odd choice for Tier 5+ I get the content will be harder, and having meaningful tier 1-4, but outside of gencon we often see specials run with 5-6 tables in total, but with 3-4 of them being tier 1-2, and tier 3-4.

Okay that is a mouthful of numbers, the general point is that smaller cons will have a harder time not running this with a bunch of new players at tier 7 with pregens.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Sorry for the threasurection, but I asked the internet for this, and the internet giveth, thanks for this!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I am intrigued, and I do like collecting coins, although it has been a while since I've added more than an annual uncirculated set.

What honestly has me excited/intrigued would be a coin that bore the glyph of the open road?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Works now, thanks for the quick turn around :)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Hey, this is low priority, but after the August system down, my Fifth GM star sort of appeared, and than disappeared, so now I'm back down to four. If someone could take a look at the system when you have a moment.

Thanks
G

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Bellona wrote:
I wonder if Riddleport's Cyphergate will actually be put to its intended use?

second darkness:

As I understand the Cyphergate, and other gates like it are Elven creations for interplanetary travel, or occasionally local/dimensional travel. I'm not sure how they connect with the Runelords?

Grand Lodge 5/5

3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Been trying to say thanks for a bit, but the been having trouble posting,

I really want to give a thanks out to Tonya, and Bob for helping to find a VC to supervise my 5 star game at GenCon. I had the pleasure of having David Shaw (our new campaign coin holder) join my table. Between him, and the group of great players our marshal specially selected we had an amazingly fun table.

Thanks all, and congrats to the rest.

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

Zach, thank you for the offer, but the guide specifically calls out VC, or campaign leadership.

Grand Lodge 5/5

1 person marked this as a favorite.
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Hey all, I'm in a bit of a begging situation here. I'm not eligible to run my qualifying game for my fifth star, but I"m missing one piece, a VC to supervise. My local VC is about a 5 hour drive, so I am instead heading to Indianapolis for this tiny little con called GenCon where I expect a slightly higher number of VCs to be in attendance.

If you are one of those VCs, and you are planning on playing either Thursday night, or Friday Night in one of those two schedule specials, I would love to invite you to my table (I'm running tier 3-4 both nights.). While bringing traditional offerings of beer, and/or food, are more complicated by my cross boarder travel, I can offer bribery in the form of 2017 PFS Dice for the Great Lakes Region (they are blue/gold.)

If anyone is game, please let me know, probably direct message to exchange emails? Then we get the logistics running.

Thanks
Geoffrey

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

So a flat check DC 5, is the same as a 20% miss chance for concealment. So that seems in the spirit of "everything is a d20 roll." By making such a change, do you open up to things like rerolls and bonus like a luck stone applying to them, or saying "precise shot decreases the DC of concealment checks by 5" or something like that?

Grand Lodge

3 people marked this as a favorite.
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Lemartes wrote:

I like that swords can switch between piercing and slashing damage. Very good. :)

I would rather swords give a defensive bonus than the flat footed deal as swords are extremely good at parrying.

Otherwise it sounds pretty fun, I have some minor other gripes but nothing too concerning.

I think the parrying thing is why they leave opponents open, it is a weapon for skillful manipulation and interaction with your opponents weapon. Imagining they come at you with their big arse axe, and you turn their momentum, leaving them off balance. So yes that should also improve your AC, but I think it works for the leaving them open as well.

I think will see a lot of "well weapon group X would be able to also do the special thing weapon group Y is doing" and while probably logically true, we are playing a combat simulator, and so they are striving for variety and balance, so things that might logical be true, sometimes shouldn't be in the rules, because it homogenizes the game.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Lots of threads on how to make one go nova, but I couldn’t find one about when it does.

Basic question is, when the necklace goes nova is it one big boom or many silmiltanious ones. Do people in the area get one save or one per remaining sphere, and does fire resistance apply once or once per sphere?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Soooooooo, last night while running Rise of the Runelords a player decided that using a fireball in what would be traditionally a highly combustable environment was "a good idea."

I made up something on the fly that felt right, and while it didn't immediately kill anyone, the subsequent slow burning building, with fight going on inside claimed two lives (okay so the confusion spell helped as well.)

Just wondering how others would have ruled the equivalent of a spark in a grain silo? How much damage would you roll?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Galnörag wrote:

How does/would Gifted Adept work with spells you can undercast (for example Mind Thrust)? Do you apply the feats/traits to "Mind Thrust" or "Mind Thrust x"?

If it only applies to a specific one "Mind Trust II" for example, when you choose to undercast it as Mind Thrust I would the feat bonus apply? but not if you just cast Mind Thrust I (because for some silly reason you know both?)

Bumping this up to the top, because it seems like these traits would either apply to all "mind thrusts" or you need to ask the question "If I undercast mind thrust III in a level 1 slot, is that actually Mind Thrust I, or mind thrust III ?"

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I have a related question, and this feels like the best thread to add it to. During a session when trying to answer a question about how a metamagic rod affected casting time for an arcanist (a common theme) when I read this:

Quote:
She cannot combine these options—a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting (unless she has the metamixing arcanist exploit, detailed below).

The question we then had was if that applies to rods?

Said more explicitly, if an arcanist has prepared a spell with a metamagic feat, lets say empowered fireball. If they had a metamagic rod of selective, could they apply that dynamically to make it an empowered selective spell? or would that be the same as applying the feat as a spontaneous caster, and those being not allowed?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Looking at how poison scales, if you are hit with a second dose while poisened, you increase the DC by 2 and the duration by 50% of the original duration.

So getting half a dose I might scale the other -2 to the DC, and reduce the duration by 50%.. Anything less then half a does doesn’t work.

Now... poison is broken with respect to dosage, because it doesn’t take into account the creatures size. Two CR 10 monsters might have similar fort saves, but one might be huge and the other tiny, the tiny creature could bath in the poison, the huge creature might not notice it, and yet the effect and save is the same.

So given how broken the model for poison is, the adjustment your GM made is probably good enoug.

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
BigNorseWolf wrote:
Much like a wedding or a funeral its really about the folks in the audience and not the ones on stage...

Funeral yes, wedding is more about the folks behind the scene supplying conference and catering services at an inflated rate to people willing to be taken advantage of.

That aside, the sentiment is right, leaving out unquestioned the statement that PFS is devoid of choice and meaning because you can’t have table variation isn’t something we want to leave unresponded too. PFS is one flavour of Pathfinder with unique oppotunities and constraints.

The constraints are what are being railed against, “no table variation” which I’m not sure we acknowledge as societyt members view as a pro a con, or just a necessity of the massively multiplayer format. To allow a players power level to be boxed into known buckets to allow for scenario design, and allow a player to sit down at any table globally and play in a shared campaign.

More over the key feature is global consequences, with the reporting conditions accumulating to impact the direction of the story, or huge multitable specials which your home game can’t do. Sure in your home game you might cause the Eye of Abendengo to spin backwards and resurrect Arodan, but nobody else cares, but we collectively released a god from its prison, and raided a fallen sky citadel in the world wound, and we did that as a global play base in a way that we can fist bump at GenCon and say “I was there.”

There is some consquences, like the scenarios can have a “on the rails” feel at time, but to the original point, more effort can have more effect. Play the right Faction in the Right scenario and you get a different outcomes and boons. Focus on the exchange and you can rock the day job. There are all sorts of ways and trade offs that let you differentiate your experiance, and get ahead in different ways.

Even in scenarios you can fail to get the maximum reward if you don’t do well.

That was the long version, the short version is PFS is a different style of campaign, if it isn’t the campaign style for you, that is totally ok, Pathfinder is a very big tent game, and maybe a different style of home campaign is more your flavour.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

As per subject, is there an equivalent to the Voynich Manuscript in any of the Golorion cannon?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Leadership can be a pretty disruptive feat in the wrong circumstances. It can be great in a world building kind of campaign, but a real distraction in larger groups.

proceed with caution...

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

What is the consequences of not taking you up on this generous offer? Like my binding has failed as described, but will the book more or less stay together, or should I expect more book degeneration? If it is just a cosmetic thing, I'm inclined to keep it, but if it will accelerate into total book failure, then I will go get it replaced.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Scenario Tags:


  • Faction
  • Starship Combat

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Related question, when you crit with a starship weapon, in addition to the critical malfunction rules, do you also roll double damage dice?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
huscarl105 wrote:
Akvo wrote:


In terms of starship combat, a critical hit occurs when you get a natural 20 with an attack (and a 19 if your science officer took the Targeting Systems action), or if you deal damage to hull points that meet or exceed a critical threshold (CT) multiplier. In essence, every 1/5 of a ship's total hull damage you deal causes one of its systems to malfunction, making checks affecting that system harder to do.

(See page 321.)

The 1/5 part is only true for low tier ships. Every 4th tier a ships HP increases, but unless I missed it somewhere (entirely possible) the Crit threshold does not change. So higher tier ships may take more than 5 crits before they are disabled strictly due to HP damage. From limited experience I predict that crits will determine many high tier fights, especially in many vs one scenarios.

On page 292:

Quote:
This value is always one-fifth of the starship’s maximum number of Hull Points.

So this scales with your ship.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
JDLPF wrote:
It's a 5% chance per attack roll. I really don't see the big deal. Especially when combined with the Critical Hit Deck, it's likely the players end up coming out ahead. You're typically far more likely to land a critical hit than a critical fumble at high level play.

I would disagree the consquences favour the GM both the crit and fumble deck. Monsters usually end up dead, the questions is how many resources they consume in the process. Every encounter involves the PCs but a given monster usually shows up once. So weather the pcs suffer a crippling crit from a monster, or endure a crippling fumble from themselves they live with the consequnces, where as monsters exit the narrative.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Yeah I see how my introductory post has led to a less clear topic. Agreed whole heartedly I have no intention of handing players the keys to the race building tools, but just using the pre-defined race point values that have been calculated for existing races, and some how combining that with stat points to let people exchange stats for better races, or worse racers for better stats.

I was thinking an alternative to just point for point, but perhaps saying something like:

RP <6 = +1 Point buy
6<= RP <= 14 = 0
14 < RP < 20 = -1 point buy
20<= RP < 25 =. -2 point buy

Those numbers don't feel right, but it isn't 1:1

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

This all goes back to some of the 3.5 concepts around adjusted level. But it was too big a hammer, and it smoothed out over time. For example an +1 adjusted level race was huge at level 1, but trivial at level 10.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
David knott 242 wrote:

It is less of a problem if you don't allow players to custom build their own races. I am not sure how well (for example) a 10 RP race with 20 point buy for ability scores would balance with a 20 RP race with 10 point buy for ability scores, but I am guessing that that is your real question.

That is bang on, with books like Blood of Angeles, and Blood of Fiends, we are seeing a lot more characters built as Tieflings (13 bp) and Aaasamir (15 bp) with ideal stats for their character classes.

Would they be more balanced if they traded stats for race build points for these predefined races?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I guess I was thinking of only using proscribed races, not allowing folks to build their own, but taking into account the races in the balance of characters.

Today, if two players make characters, one a half-orc the other an elf, they have a 3 point spread in point build (8 vs 11) In practice I'm not sure if that is that imbalanced, but would it be more so or less if the halforc had 17 stat points, and the elf 14?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I was just wondering, if anyone has extended/combined the concept of state point buy and racial build points to give folks more character customization (able to play higher build point races) but in exchange for lower state build points?

At the most basic, if you wanted a 15 point buy, and you said all core races were 10 bp, you would have 25 build points. Allowing you to have a strong race, but in exchange you have less stat points, or vice versa.

If anyone has done something like this, is 1 BP == 1 Stat Buy Point, or is the ration 1:2? or something different?

Thoughts/debate?

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

I'm just really really positive about this, and agree with the sentiment of it finding a place in PFS.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
DM_aka_Dudemeister wrote:

All hail Triune!

Although depending on how our Iron Gods game goes, Casandalee may not be an aspect of Triune in our home games ;-)

Casandalee knew what you were up to, and made a backup of itself :)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Seems like this is going to be more and less work for the developers. Less in that to make an archtype that is thematic with a specific organization you don't have to make a variant for each class, but can have one archtype. But more in that every archtype must be considered and balanced for all classes it may be applied to.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

For even 86152, I was the organizer/reporter, and I double entered one of the sessions, when I removed the duplicate, it left all the players with a the "already played" error messages and no credit. The session was #18 and #30, for #8-06 – Reaping what you sow. Can this be corrected on your end as nothing I do has an effect.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I think there was similar spell point system in 2.x Skills & Powers series. It tried to balance things out by making the math a little more non-linear.

The spell point cost of a spell was the square of its level, and the number of points you got was the sum of the square of the spell levels you could normal cast. Little more cumbersome of the math, but more balanced as a handful of third levels spells being traded in for a ninth wasn't really balanced.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
archmagi1 wrote:
I see it being possible. At that time, Iomedae was surely a demigod, as she was carrying about on her tasks toward becoming a Herald (and eventually Goddess), and was likely high enough level to pop a Greater Planar Ally to call a Herald. However, from how I've seen the depictions of Iomedae, I doubt she held any remorse for Aranzi. This is the LG'est of LG paladin stereotypes, the crusader goddess, the one who does sonic damage to parties who interrupt her. Her for the greater good style demands people sacrifice themselves to banish evil, and doing so is a glorious way to die. Aranzi's death, while tragic, was just a casualty in the long war to defeat the horrendous evil that Tar Baphon represents.

The whole "chat with Iomedae" has been stated as not being handled the way the campaign team would have preferred, but I agree, ordering a soldier to its duty, at the risk of its life, is not something she would be explicitly remorseful in, but would likely fall under the banner of general leadership duties she must bear, and expects her leaders to do likewise. It is what makes them all stoic, while tending towards starting off into the middle distance with expressions of determination.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Reporting seems broken as well. I think it has something to do with prep for tonight's announcement that went live about star finder society. So hoping it is back on line soon

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
Terminalmancer wrote:
Teamwork builds (that don't somehow grant teamwork feats to at least one of your party members).

Given the mandate to cooperate I do always find this ironic, but team work feats only work when the team shares the build, which fails in PFS. Although inquisitors do well :)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

A barbarian with a lot of hit points, he can disarm most traps with his face. Honestly at that level traps rarely seem as scary, worst case they are a resource tax, but even then speed bump is more like it.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I think it is a slipper slope, if you allow the resonance power of one flawed/cracked ioun then all of them should be allowed, and some of the resonant powers are better than others.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
My Self wrote:

What if there was a cantrip metamagic:

Cantrip (Metamagic)
You can cast a spell an indefinite number of times per day.

Benefit: A spell cast with this metamagic are not expended when cast, and may be used again until you rest to regain spells. Any spell save DCs are calculated as if the spell were a 0th level spell.

Level Increase: +5

Spells that require an expensive material component do not benefit from this metamagic. Spells prepared this way must be prepared in a 1st level or higher spell slot. Spontaneous casters who cast a spell with this metamagic cannot expend that slot for any uses other than casting the same spell with the same metamagic(s).

I really like this one, but it might (for the sake of confusion) require no access to spontaneous casters, and I might make it +6 levels. It also makes for a confusing rod. Since this is an all day thing, using the metamagic template isn't quiet right, but you could give it a slight rewrite as an arcane discovery feat.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Boilerplate:[/quote wrote:
Monthly PFS game in Milton, ON, hosted at a private residence. We draw in folks from around the Halton/Hamilton area and occasionally as far as Waterloo, Oshawa and Orillia. The game is run the last Friday of every month, (with some exceptions) and we usually seat 1-2 tables, aiming for 8 pm – 12 am.

This month’s game will be on Friday, November 25st, 2016

Signups for this even are managed through our google group, click here to join.

Our Scenarios this month will be:

8-06: Reaping what we Sow (Tier 1–5)

Quote:

A Pathfinder Society Scenario designed for levels 1–5.

When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Rosehaven, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.

“Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Linda Zayas-Palmer

#7–27: Beyond Azlant Ridge (Tier 3-7)

Quote:

A Pathfinder Society Scenario designed for levels 3–7.

Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia.

Written by Ron Lundeen.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
PrinceRaven wrote:
Better than which feats? Lots of them are better than Elephant stomp, I'd hesitate to say any are better than Power Attack.

While Improved Precise Shot is strictly better Deadeye is in almost as good with significantly less requirements.

1. Only prerequisite is to worship a misogynist deity vs 2 feats and BAB +11
2. usually easy to meet the combat requirement of only 1 intervening foe.
3. limited to longbows (which includes composite longbows), so not really a limitation for most builds.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Yeah thanks to crafting we were way way over by the end....

We even were a major exporter of Narylstead Elemental Gems, "finest elemental gems, and must superior to Pitaxian Elemental Gems"

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Another statement just about power level in general, is that in the exploration phases of KM one typically has one encounter per day, one can just go nova on every encounter as their is rarely a reason to hold back resources for a second encounter.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Angry Wizard wrote:
Martin Kauffman 530 wrote:
I assume the character multiple suicide option is in jest.

Remember, assuming always makes an "ass" out of "u" and "me". :)

Although I must reinforce that rational diplomacy should always be Plan A before it comes to murderhobo level tactics.

As a GM I might let that shenanigan fly once if you convinced me that you just wanted to change characters, but once I saw what was happening, I would likely ask the player to leave, and retcon the shenanigans.

Now if a players said "hey I think are WBL is a little off" I would say, okay, lets all do some homework, I'll review the scenario and see whats up and you guys figure out what your characters total wealth is, then will see where we go from there. One often finds that adventures don't evenly distribute the wealth, or once party may fail to find it, likewise, the type of wealth may favour certain character types so you may be short, but your allies may be fine.

In general, we never felt short changed in Kingmaker, principally because you literally build a kingdom and print money, but the early exploration experience is a little freeform, so if you end up exploring all the RP encounters, and none of the lair full of wealth encounters then you may have the XP but not the equipment, but it balances in there end.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Isn't ones inquisition key to what your function is? Inquisitor with the Conversion Inquisition, doesn't matter who their god is, their job is to knock on doors, hand out flyers, convince and cajole the heretics to join their religion. On a grander scheme coaxing leaders and nations to adopt their deity at a national level and sway the population over to them.

If your inquisition is heresy, then you run around policing your own, this one is more god dependent, but for Pharsma, killing necromancers, and necromantic clerics.

if you go more if the domain route I think you need to identify your purpose more clearly, but in general inquisitors are more the militant arm of the churches, more dogmatic and zealous than any others (even clerics.)

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