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![]() Hmm wrote:
Hmm, if you have the extracted map assets, would you be able to share? PM me if possible. ![]()
![]() I'd like to know the status of interactive maps for AtAT as well. I will be running this campaign in about a year, and interactive maps are an absolute requirement for me as a GM. Seriously Paizo, my status as a Starfinder consumer is greatly affected by this. In this age of digital gaming, interactive maps are as close to 'required' as you can get. ![]()
![]() Quoted from the NPC Gallery entry for Hakotep in Pyramid of the Sky Pharaoh:
Spoiler: Were there no 5th level clerics around back then?
Okay, it says "astonishing virulence." Fine. Were there no 13th level clerics around that could cast heal? I mean, he's the Pharaoh. Summon the highest-level cleric in Osirion, have him cast heal and Hakotep lives to a ripe old age. My players will notice this plot hole and I'd like to provide them with a plausible reason why a simple disease could lay low a Pharaoh. Or maybe a way for Hakotep to die that isn't so mundane.
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![]() The Osirian culture believes that a person's essence is divided into three parts: The ba: The personality, or psyche
If all three pieces are intact at the time of a person's death, they are ready for the journey to the afterlife. This brings me to a question regarding the main plot of Mummy's Mask:
Spoiler: When Pharaoh Hakotep died, his ib and ka were stolen. The ib was trapped in an artifact called The heart of Hakotep, and hidden in Sothis. His ka was similarly trapped in an artifact named The mask of the Forgotten Pharaoh, and hidden in Wati. Hakotep's ba remained undisturbed and left within his dead body.
When the priestess Serethet stumbles upon The heart of Hakotep, she is possessed by Hakotep and now housed two intellects within her mind: Her own and Hakotep's. When Nebta-Khufre locates The mask of the Forgotten Pharaoh, he gets to be a super-necromancer, thanks to the powers of the mask. Here's the crux of the biscuit: When Netba-Khufre is defeated by the PCs, Hakotep's ka returns to the Mask of the Forgotten Pharaoh, and the PC that wears the mask gains some of its abilities. However, when Serethet is defeated, Hakotep's ib returns to Hakotep, and he awakens as a mummy. Why does the ka return to its prison when the ib is free to return to its owner? Shouldn't the elements of the soul all behave the same way? Both return to the owner, or both return to their prisons? Either way, the AP is significantly changed if both behave the same, but I'm looking for some reasoning why the ka and ib behave differently.
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![]() I just recently tackled this topic on my blog. The rules that resulted from a series of posts are listed here. General gist is that knowledge checks to learn monster lore shouldn't be based on CR. If you're interested, have a look. ![]()
![]() Hi everyone, the Bait and Switch feat lists positioning attack rogue talent as a prerequisite. Positioning strike is a talent that doesn't appear to have been modified or replaced in Legendary Rogues. However, the design paradigm for Paizo rogue talents (i.e. usable once/day) has typically been changed in Legendary Rogues to once per opponent per day. In the designer's opinion, is the prerequisite for this feat acceptable as is, or would it be more aligned with the design choices for Legendary Rogues to alter positioning attack to be usable once per opponent per day? Or perhaps to change the feat prerequisite to be the positioning strike rogue talent as detailed in Legendary Rogues? ![]()
![]() Hi Legendary Games team! Just posted a positive review of Legendary Rogues, thanks for the awesome product. I have a question about the Finesse Training and Finesse Specialist Rogue Talents. Finesse Training allows the rogue to add DEX to damage for finessable weapons, and Finesse Specialist allows the rogue to select ONE weapon to add DEX to damage. Why would one select Finesse Specialist? Unless I'm missing something, Finesse Training gives you more than what Finesse Specialist offers. What am I missing on this? Why are there two distinct talents? ![]()
![]() Marc Radle wrote:
Thanks for the clarification Marc. I appreciate the assist. ![]()
![]() Hi Kobolds, loving the New Paths classes, using the spell-less ranger as my default core Ranger class, and my wife is currently playing an 11th level skin-changer. We ran into a question about the skin-changer. The Animal Shape (minorO ability says "His options for new forms include all creatures with the
I read this to mean that the skin-changer can take the form of any creature with the Animal type, and gains abilities of the chosen form as listed in the Beast Shape spells. However, in the Hero Lab file for skin-changers, magical beasts begin to be listed starting at 8th level. Does Animal Form allow Magical Beasts as well as animals? Thanks for all your great work! ![]()
![]() Name: Samuel Vimes and Kurpal
Spoiler: the Brambleblight + Ewigga
Story: no big deal, Sam and Kurpal teamed up as usual to help Kurpal flank and get his sneak attack bonus, but at a critical moment, Ewigga cast a Pyrotechnics spell, blinding both of our heroes. The brambleblight had no problem smashing both of them into compost. ![]()
![]() Omnius wrote:
Sorry, I should have clarified that I am the GM, and I am creating an adversary for the group. So things like the hag's invisibility and alter self work under the old vancian rules? ![]()
![]() I'm creating a green hag sphere caster with 5 levels of druid. A green hag has spell-like abilities under the vancian casting system, including at-will invisibility. How are these abilities affected by using Spheres of Power? Does the hag need to take the illusion sphere so that she can use invisibility? Or do the spell-like abilities function as normal under vancian rules? Thanks for the advice! ![]()
![]() Brother Fen wrote:
Don't want to create or promote drama, but I already have the book. I agree that it's an excellent setting, which is why I want to get opinions on the topic. I would love more suggestions on ideas for suitable Midgard locations for Paizo adventure paths. ![]()
![]() Marc Radle wrote:
Thanks for the reply Marc, I am really loving the work on Midgard! I was not aware of the Midgard Player's Guide, thanks for the link! I am awaiting the release of the new World Guide with giddiness. Did someone say Asian-themed Midgard areas? I may faint... ![]()
![]() I will be moving my campaign world for future campaigns from Golarion to Midgard, but I still want to use Paizo adventure paths in the campaign. Nuria Natal is a no-brainer for The Mummy's Mask, and some AP's don't transfer well due to their deep connections to Golarion lore (I'm thinking that Rise of the Runelords, Shattered Star, Return of the Runelords), and Midgard doesn't have an Asian-themed location to place Jade Regent. With those exclusions in mind, where would you place the remaining AP's in Midgard? ![]()
![]() Already using:
Laying Waste by TPK Games: Replaces the CRB critical rules with a flavorful set of additional conditions, but is different from the Pathfinder RPG Critical deck in that it scales using a severity system. Each critical hit is guaranteed to deal at least maximum damage, with the possibility of adding ever-more-powerful effects as the severity of the crit increases. There is also a system for critical fumbles, along with a large number of feats that work with the new crit system. I want to begin using:
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![]() Under normal rules, any enhancement bonus I gain for my animal companion (either purchased or found) comes out of my pocket. If I want my AniComp to have an Amulet of Mighty Fists +1, I have to pay for it out of wealth I would normally have spent on my PC. If this is the case under normal rules, then using the Automatic Bonus Progression rules would require me to choose between my PC and my AniComp when doling out the various automatic bonuses. So if I want that same Amulet of Mighty Fists for my companion under the Auto Bonus Progression rules, I would have to confer one of my weapon attunements to the companion's natural attacks. It sucks because you're essentially splitting your bonuses between two characters, but that's the way I see it working. Please chime in if you have a different understanding. I'm using this variant in my next campaign, and would like to be sure I am handling it correctly, as I have a druid, a ranger and a dragon rider in the campaign. ![]()
![]() Third Party Publishers: take note. Before I buy any Pathfinder product, I check to see if Endzeitgeist has reviewed it first. If it reviews poorly, I don't buy it. I learn about most 3rd party offerings through Endzeitgeist's website. Takeaways: Endzeitgeist's reviews create customers. Please continue to support him. Thanks Endzeitgeist! ![]()
![]() Changes I made to Haunting of Harrowstone:
That's all I can think of right now. ![]()
![]() Guys, I'm glad to hear that you're trying to get the podcast going again. I loved the show, and watched with dismay as your releases grew further and further apart. I have to admit I thought you had podfaded. Curious, what have you changed that will allow you to release on a more frequent basis? Has SteelWind's professional life eased up any? Do you plan on keeping the AP review format? There's a lot of unreviewed AP's out there... ![]()
![]() Logan1138 wrote:
Thanks for the welcome Logan. My half-orc was raised by druids, so his outlook may not be what you expect from a his normally savage breed. ![]()
![]() I'd really like to give this a try. I'm an experienced player, but completely new to PbP. I have a half-orc druid named Willow that I can bring to the table, but I would ask you for a little patience if I don't completely understand the gaming medium at first. That being said, I absolutely love FGG's products, and would love to be able to game in them. Please let me know if I can be a part of this campaign. ![]()
![]() Name: Rish Vander
Spoiler: Having been presented with concrete evidence implicating his involvement with the Whispering Way, Estovion Lozarov summons the Vilkacis, hoping to kill the party before the evidence can be returned to the Palatine Council in Lepidstadt. Once summoned, the Vilkacis possesses the nearest available host, who turns out to be the noble cynic Corvin Tergsvor. The possessed Corvin goes on a rampage, killing Cilas Graydon in his chambers before charging down the stairs, seeking more prey.
The group, meeting with Delgros in his cottage, overhears a commotion coming from the lodge. Investigating, they find Corvin, soaked in blood, a feral gleam in his eyes. Corvin immediately attacks. An intuitive guess by the group allows them to believe that some entity is possessing Corvin, so they attempt to subdue him using non-lethal damage. Once successful, the Vilkacis emerges from Corvin's unconscious form, and lunges at Rish, taking control of the monk's body effortlessly. After dealing some major damage to the group, they realize that they have to take the monk down quickly. Czynforde the paladin deals a devastating series of blows to the unfortunate monk, the final blow turns out to be a fatal one. The monk collapsed to the floor, while the spirit of the Vilkacis sank into the floor of the lodge, to fight another day. ![]()
![]() I'm starting to prepare for Feldgrau, and have noticed that maps for several encounter areas have not been included with the adventure. The locations lacking maps are:
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![]() I would be in favor of losing the fiction and trading it for more AP-related content. Adding a few monsters, and expanding back matter articles would be okay, but I really love the idea of having an article consisting of fan-generated modifications/alterations/expansions of previously-published AP's. I'm running Carrion Crown presently. While it is a really good AP, I have been able to improve it significantly by adopting modifications suggested by the kind folks on the Paizo boards. What would have been even better would have been a follow-up article featuring a few of the mods that the Paizo community have suggested to make the installment of the AP more enjoyable/interesting/cohesive. In order to get the ideas, I had to spend a lot of time reading through the various posts and threads. Having the ideas distilled, and centralized in a single location would be an amazing aid to a GM looking to run an AP, and would also likely increase sales, as has been previously mentioned. I have other venues for obtaining my fiction, including Paizo novels, free website fiction, etc. I have never really used any of the fiction in an AP, and consider it dead space, thus reducing the overall value of an AP issue, and reducing my likelihood to purchase it. ![]()
![]() I had Adivion attend the trial. Adivion is an old rival of Alpon Carromarc, and seeing an opportunity to cause him grief, began to spread the rumor that Alpon was the Beast's true creator. After the Beast was found guilty and escaped, Adivion ramped up the rumor-mongering, causing a rabble to form, hell bent on getting their pound of flesh from Carromarc. Judge Daramid enlists the group to reach Schloss Caromarc before the mob arrives, secure the Count, and return him to Lepidstadt, where he could receive the protection of the court. This added a "ticking clock" element to the this chapter of the story, forcing the players to carry on when they would have normally rested and healed. It also presented a nice moral quandary for our paladin when the Count offered the wealth of his manor house in exchange for his freedom to escape. ![]()
![]() Voomer wrote:
Prior to the start of the AP, Adivion sends Auren Vrood out to retrieve the various items needed for the Carrion Crown formula. He initially has a lot of faith in Auren, and assumes he will complete the missions without complications. Auren turns out to be not as thorough as Adivion believes. First, he kills Professor Lorrimor, not knowing that he was Adivion's long time companion and partner. Next, one of his team accidentally leaves a symbol of the Whispering Way in Schloss Caromarc. Adivion knows nothing about the missing symbol, but is furious about Petros's murder. He still needs Auren to collect the remaining two items for the Carrion Crown potion, and he knows that Auren has a fairly good lead on the group, and should be able to acquire both items before the group catches him. Adivion decides to take his revenge for the professor's death by purposefully letting the group know that the Whispering Way is responsible for Petros' murder and the theft of the Seasage Effigy. Once the group catches up with Auren and the WW cultists, Adivion hopes that the group kills him (after, of course, all the CC components have already been sent on to Caliphas). Adivion assumes that the group will believe that they have caught the bad guy, dispatched him, and now can go home, while he proceeds to Gallowspire. Does that sound plausible, or is it too convoluted?
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