Friendly Fighter

Fritz Lodovka's page

30 posts. Alias of Stratos.


Full Name

Felix Lodovka

Race

Half-Orc

Classes/Levels

Cleric of Gorum / 3rd

Gender

Male

Size

6'1

Age

23

Special Abilities

Destructive Smite & Touch of Glory, 6/day; Channel Energy 5/day

Alignment

Chaotic

Deity

Gorum

Languages

Common, Orcish, Dwarven

Strength 18
Dexterity 10
Constitution 15
Intelligence 12
Wisdom 17
Charisma 14

About Fritz Lodovka

Statistics:
Male Half-Orc Cleric 1
N Medium Humanoid (Human, Orc)
Initiative +6; Senses Perception +3; Darkvision 60’.
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+0 dex)
HP: 24 (1d8+2/lvl = 10 + 7 + 7)
Fort +6, Ref +2, Will +7
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OFFENSE
Assuming Power Attack:

Longsword +6, 1d8 + 7 @ 19-20x2
Greatsword: +6, 2d6 + 10 @ 19-20x2
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Speed 30 ft.

Traits:
Reactionary: +2 Initiative
Wisdom in the Flesh: Acrobatics as class skill using Wisdom.
Noble "Born": +1 Diplomacy, +1 CMD
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STATISTICS
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Str 20, Dex 10, Con 15, Int 12, Wis 17, Cha 14
Base Atk +3; CMB +8; CMD 19

Feats Power Attack, Improved Initiative, Endurance (alternate racial trait).

Skills (12 points; 2 Cleric, 1 INT, 1 favored class)
ACP 2
(1) Acrobatics +7
(3) Diplomacy +9
(1) Heal +7
(3) Intimidate +8
(0) Know(Arcana) +1
(0) Know(Dungeoneering) +1
(0) Know(Engineering) +1
(0) Know(Geography) +1
(0) Know(History) +1
(0) Know(Local) +1
(0) Know(Nature) +1
(0) Know(Nobility) +1
(0) Know(Planes) +1
(1) Know(Religion) +5
(0) Perception +3
(3) Sense Motive +9


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SPECIAL ABILITIES
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Destruction and Glory Domains

Destructive Smite (Su):
You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Touch of Glory (Sp):
You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-133 lb. Medium 134-266 lb. Heavy 267-400 lb.
Current Load Carried 75 lb.

Money 50 PP 51 GP 0 SP 0 CP (~2 pounds)

Longsword (15 GP) (4 lb.)
Greatsword (50 GP) (8 lb.)
Mithril Breastplate (1400 GP) (15 lbs.)
Heavy Steel Shield (20 GP) (15 lbs.)
Cold Weather Outfit (8 GP) (1 lb.)
Cleric's Kit (16 GP) (32 lb.)
Pack (1 GP) (1 lb.) (worn around lumbar).
Pearl of Power I (1000 GP) (0 lb.)

Background:
In the Hold of Belkzen lies bands of orcs which recognize power as the only language. Force rules, and conflicts with Lastwall are constant. Occasionally, there are captives taken for slaves. Fritz's mother was one such captive, and though he never knew his orcish father, he did know his mother's husband, part of a band that made a successful enough counterattack to send the orcs running without taking all their property - including his mother.

Unfortunately, that process took 8 years. In that time, Fritz learned the harsh realities of life. His mother could impart language and basic morals, but culture in his youth was thoroughly orcish - crude and brutal.

Even in his earlier years, Fritz demonstrated budding skill with swordplay, and that prowess only increased under the tutelage of Lastwall's drill sergeants. Split between the culture of his younger years and that of his teens, the adolescent was most certain around a blade. The Lord in Iron's worship instilled upon him from before remained to bolster this focus, though the disliked deity in Lastwall proved a wedge between his rescue and true acceptance. As a counterweight, Fritz had reached the point in his training where the greener recruits learned from him; he was an asset to the settlement now, not a burden.

The rejection of his heritage, faith, and constraints of the draconian rules began to weigh heavily on the herculean half-breed. His coarse hair and darker skin were indications of his heritage, though the array of teeth was the clearest indicator; the human genes had won-out in most cases. His passing nature as fully human at a distance would allow him to acclimate himself to other places than Lastwall, and his talent at arms would ensure he found employment.

Bidding farewell to his mother and "father", he set-out East; he'd heart of the conflicting River Kingdoms looking for help, and they could satisfy both his wanderlust and need for work. The Lodovka family took him on as an swordplay instructor, and, having never known his actual father, he took their house name for his own - unofficially, of course, for one of his status could not been seen to taint the line.

Playing underclass directly to the aristocracy began to bother him though. A new opportunity presented itself with room to test his skills in earnest and prove he was worth the glory his name alluded to...

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SPELLCASTING
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0th: Create Water, Detect Magic, Mending, Spark
1st (4/4): Bless, Command, Obscuring Mist, Shield of Faith
2nd (3/3): Bless Weapon, Bull's Strength, Hold Person

Personality:
The young man is a strong mix of impulse and intuition. While his wise nature allows him to interpret his surroundings at a deeper level than most of his peers, his actions are often driven by some basic urge he chooses not to restrain. Though he has kept his urges in check in some situations, it’s much more common for Fritz to follow his raw emotions. These feelings aren’t all that in-depth for him though; his appetite for food and sex is voracious, and he loves a good challenge – either physical or a battle of wills. While generally having a positive, though competitive attitude, he holds grudges strongly. Due to his youth and the span of this campaign though, it’s very likely Fritz will be a dynamic character. Will his mischievous behavior be for more help than hoax? Will he look for love instead of gratification? Only time will tell.