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Euphemia di Nereis's page

881 posts. Alias of Halflingtime.


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F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Sorrin the Wayward wrote:
Cireladwen wrote:
Euphemia tries loading her bow with a sunrod and tests the feel of it.
Oh, Phem!

-.- Get your head out of there. It will get stuck, and when it rains, you will drown.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Epilogue
---
Euphemia ran back and forth with scrolls and books in what was now her university library with a rehabilitated Patches. She had regenerated the orphan's eye and had made her something of a protegé, as the day in which the witch could settle down and have a normal life couldn't exist in the near future, and she had to do something during the long hours Gerard was kept at work as the wharfmaster.

She didn't shirk her duties, but she did occasionally rush them after a long day of experimentation, teaching, and... cooking, when the situation merited it.

She had ferreted away the darker tomes (aside from whatever Cheliax had mandated) to a conspicuously lackluster "restoration" effort in the university's basement to try to prevent Orsin's fate from befalling anyone else. Additionally, she found the most humorous tomes and compiled a reading list for any interested. This is, of course, not including her new recipe book. She would have made more than one, but her duties in the new... council.. kept her writing time, at least, to a minimum.

She hated handing off that work to Patches or any of the other orphans she hired from time-to-time, but compiled data had to be put somewhere.

...
She finagled her schedule so that she could bake Andrea's wedding cake. And fill it with aphrodesiacs... though no one could have been surprised by that point. She also continuously sent pastries to the mayor's residence. In a way, it was her way of looking after Andrea when other duties didn't allow it.
Aurelio and Gerard were in no spared from such deliveries, but they were not as frequent, because Euphemia wasn't afraid that they would become so stressed as to stop eating entirely.

She visited her brother on occasion, but the newfound freedom of Westcrown caused Rance's star to rise even higher, and it was hard to find a place in his schedule to bond. That was alright, as long as they could still get together every so often.

Euphemia's relationship with Gerard didn't grow any less tumultuous with Gerard through the years, but the disagreements didn't last long, and she never used her hair as leverage again.

The witch advanced her magical skills yet further, but not in any real destructive way. Mostly, she just ensured that Frank was always zooming about the library with increased abilities and prolong the time she could spend in her favored hedge-hoggy form. That was really the only way to accompany Gerard on some of his more difficult missions (which she always did as he got on in years out of worry that his hip would go out or something while he was sneaking... it never did).

She bore Gerard two sons eventually: a brooding firecracker of a boy with a keen intellect who often ran away to be alone, and a sensitive soul who wanted to please everyone and was terrified of solitude. Both ended up honing skills as adventurers, but only one managed to make a name for himself within Gerard's circles. Which one that is... well, isn't for this author to decide.

Thirty-five years after the events of the destruction of the original council, Euphemia vanished alongside Frank. While it was speculated to have been family trouble, that was not at all the case.
Honestly, there was only one thing amiss, and that was the disappearance of the wicked tomes in the "restoration chest" in the basement.

Regardless, it was a good life, and Patches made a fine replacement Lore Keeper when the time came.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Dear Frank, that is just a legend, and an esoteric one even by our standards. I refuse to worry him with a story about a fallen seraphim whose greatest joy is melting bones and braiding people together when her last sighting was in a fictional account of a legendary barbarian.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia held Gerard's hand and followed him into the festivities... and later followed him to aid in any-last minute clandestine dealings.
Her response to Daniel returning to the Worldwound was definitely one of approval; a wry smile crossed her face at the thought of the extraplanar destruction the paladin would bring in his wake.

"Do not let the demons fell you, Sir Daniel."
Brief as the goodbye was, it wasn't tense or unfriendly. Frank likely gave a more eloquent goodbye, as his squeaks were long-winded, but they weren't entirely understood.

"Frank will miss you, too. He gave me some very specific instructions for you, but I imagine you already know how to deal with Phlem Bracken and the Wretched Swamp's Rule of 3s."

At the point in which Andrea made her speech, Euphemia tried to find her brother's gaze and gave him a knowing wink. She wouldn't be one to give a speech; the old family name was only just resurfacing, and she didn't wish to ...well...cock it up.

The witch was quite comfortable with her new position, though she was loathe to advertise it. Access to the knowledge of the entire city gave her a way to serve serve purposes at once that she had longed to attend to. It would also make her an excellent aid to Gerard.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia just gapes, her body untensing from the adrenaline flushing away.
"Me?!" she sputtered, surprised that the man knew her name and was still willing to give this assignment. Well, to be more specific, she is surprised she's not being sentenced to some absurd and grotesque execution.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Frank, it has been a pleasure, but if he reneges and tries to impart martial law, our partnership will be over because what I will do cannot end well. I intend to use brute force to let Thrune know, just this once, that they can't get what they want without a little sacrifice. Besides, we will be tried as criminals should they not leave, yes?

Euphemia's head remains down.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia, her lips taut, also bows alongside Gerard. She has nothing to say to this man that would actually help their cause except for, perhaps, that she wasn't going to attack him and his miserable, baby-eating face. Yes, they'd run into several decent hell knights and the man seems to be reasonable, but this is a servant of the house of Thrune, and she is a Nereis.

Thankfully, there are no marks or identifications that mark her as such.
She is ready to react should everything fall apart, however.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Gerard cannot help but notice some of the laced flatbread got jammed into his pack.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia, once certain there is nothing more of urgency to do that pertains to her, steals away to cook a meal laced with euphoria-inducing herbs with what food she has left in her apartment.
Chef check: 1d20 + 11 ⇒ (14) + 11 = 25 Alchemy check:1d20 + 23 ⇒ (12) + 23 = 35
Some of this she eats. The rest she packs into a basket to deliver to her friends come their next meeting.

She cackles and giggles and rolls around on her bed like a small child for about an hour.
Then she sleeps the sleep of queens.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia looks up from calming Frank with well-placed caresses. She's just doing her best not to make the situation worse, and continues to do so up to the meetingpoint.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

When the lantern archons appear in their disapproving way, Euphemia looks around to realize combat is over.

"Is everyone still alive, then?" she asks, knowing the answer and grinning.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia again begins to chant, though her words are more meticulous this time. She's summoning something again.

Summon Monster 4 for 1d3 ⇒ 2 Lantern Archons.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"That won't be difficult, but we had assumed you knew where they were."
The azata speaking chuckles and leads the paladin and rogue back to the others.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Do you sense the devil now?"Euphemia asks her summons, only to have them stare at her blankly.
"Please prepare for his return, just in case."

The creatures nod and cast blur on themselves.

Euphemia, meanwhile, bites her thumb until it bleeds to cast False Life.
1d10 + 10 ⇒ (3) + 10 = 13 Temp hp.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"The devil has ESCAPED!" Euphemia rages in the harshest terms, though the wall probably prevented the sound from travelling too far.
She faces the wall and calls out to her man "on the outside"(whom she calls by name as Winterly Gust) to go find Gerard and Daniel and tail them back.
Meanwhile, she urges the other one to continue improving Aurelio's condition and another to attend to Andrea.

Aurelio:3d8 + 6 ⇒ (4, 7, 8) + 6 = 25 Andrea:3d8 + 6 ⇒ (4, 1, 5) + 6 = 16

"Well done."
Edit:
Euphemia makes a strained face and uses her healing hex on Andrea, just to top her off.

2d8 + 10 ⇒ (3, 1) + 10 = 14


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia completes her summoning spell with a loud cackle, bringing 1d3 ⇒ 3 Bralani Azatas into existence .

She issues a command in celestial for two of them to attend to Aurelio's wounds and one to bolster its defenses and menace the devil.

2 cure serious wounds CL 6. It's a touch spell and these are fliers, so they'll charge it up away and fly up to avoid aOos.
3d8 + 6 ⇒ (8, 4, 8) + 6 = 26 and 3d8 + 6 ⇒ (8, 4, 8) + 6 = 26 healing to Aurelio... is this weird to you?
Edit: And the mirror images for the next guy:1d4 + 2 ⇒ (4) + 2 = 6


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Sorry I've been gone. My fiance and I are helping with a wedding.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Does the creature have reach?
If so, she's going to have to... cast defensively, but she'll be summoning a 1d3 Bralani azatas with her highest summoning.
Sorry, bedtime.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"It is a tad freakish that you know what spells I have on my person, Andrea."
She nevertheless swoops down to Aurelio and does just that.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia moves to whence Andrea motions.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia narrows her eyes.

"Where do you want down, Andrea?"


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Yes, 40 ft medium encumberment.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Andrea, would you care for a lift? Euphemia asks, activating her prehensile hair and wrapping it around her friend.

Though she appears absolutely terrified judging by the nostril flaring.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia does one better and grants Daniel the ability to fly. She won't go as far as to admit she has no more means to dispel magic, though. She had counted on Orsin's scrolls for that, to her detriment.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

That's a good question. Euphemia needs to get a spell of intelligence buffing if she's going to keep doing this. Or ant haul.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"That could have gone better!" Euphemia hisses.
We don't have protection from fire, I don't think, so Euphemia is down 20 hp.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Pretty sure that was yesterday in game...


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Regeneratttiioooon!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Nope.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

41 posts. Holy crap.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I'm heading out of town for a couple of days again, sorry.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Shaman seems pretty legit.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

But Em would be willing.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"It should be alright, though we are operating on a Dresnandian Gambit of immunity or death. Take heart, Milady."
Euphemia offers a quaint bow to Lady Tilernos with the ghost of her mother's memory.

---

Euphemia places a palm to her face. She likes to remember her brother sober, as rare as that occurrence is. Not that she can blame his for this particular night.

She just never wants a repeat of the night he was so hammered that he didn't recognize her from behind and playfully grabbed at her skirts.

"Rance, you cannot be so consigned to defeat already."

Frank, he does know I am in the vanguard, correct, and that the ensuing of martial law would mean I have already perished or fled?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I intend to be around. :)


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia sniffs at the air.
Frank, if he continues in agony, is it acceptable to transform him?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia gently nudges Gerard in the ribs, as if to remind him to dwell in the here and now.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"That would be my plan. Gerard, are you whole?"


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

That's PERFECT. However, I already behaved as human Euphemia. Nonhuman Euphemia would be more concerned with moving up to Gerard.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia activates her prehensile hair, indignant.
"Get away from that man."
I see on the map I am unhedgehogged and will behave accordingly.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia seems to be enjoying the state of witch-hogdom. As a result, she tries to clamber onto Gerard.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Very well."
With that, Euphemia pulls out a hedgehog skin with a squeaked apology to Frank, assuring him that it died from natural causes.

She removes her satchel and hands it to Daniel, Frank and all, and shrinks into another spined insectivore, slightly smaller than Frank, and toddles to Mathalen.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Embarrassed, Euphemia shakes her head in response to Daniel's question.

"I am afraid that is not within my realm of specialty. I can, however, accompany her in a smaller form should this be a quick errand."


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia looks on, her hair ready to writhe.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Is it safe to take her our of here?" Euphemia asks.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Thanks for the DMNPC. Well done, too. It is what I planned on doing as I read along.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"That is a glue slime. As the name suggest, it is a sticky snare.We could dissolve it later with solvent or strong alcohol."


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Knowledges: 1d20 + 15 ⇒ (12) + 15 = 27 Nature and 1d20 + 21 ⇒ (17) + 21 = 38 Dungeoneering.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Fort:1d20 + 8 ⇒ (13) + 8 = 21 Euphemia will make an AoO with the torch. It's improvised. How would you rule it, GM? 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6 to hit. So it's gonna miss anyway, right?

Euphemia flails with her torch.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia, cringing at the cacophony, starts to pull a torch from her witch's kit, swearing at her lack of foresight in failing to get anything too useful in dealing with swarms in her repetoire for the day.

Take out a torch, light it.

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