Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


26,001 to 26,050 of 26,346 << first < prev | 516 | 517 | 518 | 519 | 520 | 521 | 522 | 523 | 524 | 525 | 526 | next > last >>

Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'm sure Daniel will be more than willing to lay across the spikes so we can cross them. Andrea lightly teases


Evil GM

Gerard shrugs, "It's more of field of the spikes that blend," He bends down to show you how the spikes are. "No way around them walking and they will do significant damage each step o fhte way." He looks back to Euphemia for help.

Updated Map

*I put blood marks where the spikes are located, at least the one's that Gerard can see. I didn't have a spiky token to use.


Evil GM

DMPC Euphemia

The witch slithers forward wiggles in close to Gerard. She begins to speak odd words and she circles her left hand in the air.

dispel magic: 1d20 + 13 ⇒ (2) + 13 = 15

She squints closer and Gerard shakes his head back an forth. She failed to dispel the spiked stones.


Evil GM

With the failed dispel attempt there is curt chuckle from the other end of the tunnel. Gerard and Phem look up in horror to see greenish barbed devil (medium sized) with wicked claws and barbs protruding through it's body. With flick of it's finger it send forth one scorching rays at the witch the other at the rogue. the creature steps/moves out of sight to the North (top of the map).

Phem
scorching ray 1, RTA: 1d20 + 24 ⇒ (2) + 24 = 26;damage: 4d6 ⇒ (4, 6, 5, 5) = 20

Gerard
scorching ray 2, RTA: 1d20 + 24 ⇒ (2) + 24 = 26;damage: 4d6 ⇒ (5, 1, 2, 6) = 14

Pic of the Devil

Updated Mpa


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"That could have gone better!" Euphemia hisses.
We don't have protection from fire, I don't think, so Euphemia is down 20 hp.


Evil GM
Euphemia di Nereis wrote:

"That could have gone better!" Euphemia hisses.

We don't have protection from fire, I don't think, so Euphemia is down 20 hp.

Here is Andrea's laundry list of buff's


Evil GM

What is the group going to do? Phem are you able to cast dispel magic again?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

He must chafe like the dickens when he walks

Euphemia must be down 10 points since she has 10 points protection.

Andrea speaks in halfling. Perhaps have Euphemia fly down with Gerard while enchanting two others to follow?

Andrea switches to her Sword of Planes instead of her dagger.


Evil GM

I'll roll into initiative in a little bit.


Evil GM

COT Initiative:

Andrea: 1d20 + 4 ⇒ (2) + 4 = 6
Daniel: 1d20 + 3 ⇒ (1) + 3 = 4
Aurelio: 1d20 + 6 ⇒ (3) + 6 = 9
Euphemia: 1d20 + 4 ⇒ (16) + 4 = 20
Gerard: 1d20 + 7 ⇒ (5) + 7 = 12
Mel: 1d20 + 11 ⇒ (10) + 11 = 21
Eccarrdian: 1d20 + 7 ⇒ (8) + 7 = 15

Initiative order:

Mel
Euphemia
Eccarrdian
Gerard
Aurelio
Daniel
Andrea

RD 1

Mel is out of LOS, so you don't know what, if anything, he has done.

Euphemia you're up...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Improved Initiative! Stop slacking off!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Coming up for air. Dang, missed my "hero shot". Thanks for the DMPC, boss man.

Gerard looks edgy.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Gerard should have thrown a dagger!! Here is where we really miss Azreal. He could spam dispel magic all day long

Em can you ferry us all over. Myself or Aurlio first.


Evil GM

I'm basically waiting on a decision on how to cross the spiked stones.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Euphemia, please ferry Daniel and Gerard over in your hair as you fly. Then please come and get myself and Aurelio.

Those 3 carried first as advance guard and then the other 2 retrieved.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Works for me.


Evil GM

A wicked voice breaks the silence, "decisions...decisions but the results the same, you all will die today. Tsk tsk."


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Ooo, a villain that sits in the dark and whispers melodramatic threats. Never heard of one of those before, no sir.

Any other original observations? How our efforts are doomed to fail, we can't grasp your grand scheme perhaps? Maybe something about how we should just surrender to the inevitable?

Aurelio bangs his kukri against his shield in contempt.

I stood in a shield wall with a dagger and a shield made out of a wagon bench while an orc horde charged at me when I was fourteen, you overgrown cliche. You think some words from the dark are going to scare me you've got another thing coming.


Evil GM

Brave foolish flop...fear not the words, but the deeds that will rip your life from your flesh."


Evil GM

I'll DMPC Phem does anyone know mechanically how much she can carry with her prehensile hair versus how much each character she will be carrying weighs? I don't want to spend time doing weight calculations.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

226.5 - 185 for Aurelio, 25 for the platemail armor, 7.5 for the shield, 2 for kukri, 2 for cestuses and then 5 for the handy haversack and everything else.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Euphemia has an effective strength of 20 with her hair from her intelligence. So 266 lbs for a medium load and up to 400 for heavy.

Less talk, more killing. We'll see who wins.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia does one better and grants Daniel the ability to fly. She won't go as far as to admit she has no more means to dispel magic, though. She had counted on Orsin's scrolls for that, to her detriment.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Sweet! FLYING PALADIN OF SMITEYNESS!!. I'll wait for Baldwin before my action but you all can guess what's coming!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Em has acted. Daniel will speak as a free action.
Gerard, grab on, I will carry you over.
Let's make shish kebabs!


Evil GM

Euphemia speaks a short spell and grants Daniel the fly ability.

These rooms were carved out of the stone statue the area is tight but the flying ability will get you off the floor and away from the spikes. There is not a lot of head room it's roughly 12 feet high.


Evil GM

Gerard grabs on the half-orc's back.

You all don't see what either of the two bad guys do, so Aurelio, Daniel and Andrea are up.

Aurelio Only:

Make a perception check


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The half orc takes off and flies over to -B 13. He looks for a target.
Double Move.


Evil GM

Map for Gerard and Daniel Only

Gerard and Daniel this is what you see. The red blood dots are those spiked stones protruding from the ground.

Those in the room:

Each of the four alcoves contains a bedroll, a small bag of food, and some water. There are spiked stones covering most of the floor. The is a side tunnel leaving the room.


Evil GM

Aurelio's Perception check: 1d20 + 13 ⇒ (3) + 13 = 16

will save: 1d20 + 8 ⇒ (20) + 8 = 28

Aurelio Only:

You see two barbed devils. From the tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs.

You then shake your head and see through the illusion and realize there is just one barbed devil there 30 feet away in G,10


Evil GM

Aurelio and Andrea are up.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 105/93(105 temp)
Current Saves: F14R7W18
AC: 34/T21/FF34
In hands: Wooden shield+3,Sword of the Planes
Current BaB: +12/+7
Spells in Effect: Blessing of the Watch on everyone(+1 Bab/Saves vs. fear 12 hours),Silversheen on dagger+2,Vindicator's Shield (+9 AC for 24 hours or until struck),Magic Circle against Evil on Aurelio(+2 Saves against evil in 10' radius 120 minutes)Protection from Energy-Fire on Self(120 points 2 hours) Resist Energy-Communal(cold/Fire) 10 points on everyone except Gerard 10 minutes), Aid +12 HP 12 minutes,Remove Fear on Aurelio,Gerard,Euphemia(+4 vs. fear 10 minutes),
Channels 6/8
Bit of Luck 6/8
Good Fortune 1/1

Andrea moves to -b,5 and take sout an oil of Bless Weapon


Evil GM

Aurelio is up.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Advance to G, 9

Aurelio grins at the barbed devil.

You? You I recognize.

Attack (Shield): 1d20 + 24 ⇒ (1) + 24 = 25
Attack (Kukri): 1d20 + 20 ⇒ (18) + 20 = 38
Reflex: 1d20 + 11 ⇒ (10) + 11 = 21

Attack (Kukri, Confirm Critical): 1d20 + 20 ⇒ (11) + 20 = 31

Damage (Kukri, Critical): 1d4 + 15 ⇒ (3) + 15 = 181d4 + 15 ⇒ (1) + 15 = 16

Aurelio's charge slams into the barb devil, but his shield is almost jarred from his grasp. His kukri more than makes up for it, slamming into the devil hard.

If 31 hits, 34 damage, otherwise 18. Stupid 1's


Evil GM

31 misses. Roll a dex check (not a reflex save) to see if you dropped or had your shieled ripped off your arm. d20 plus dex modifier for rolling a 1

When you strike the devil it's jagged infernal defenses tear at your flesh. You take the following damage.

barbed defense: 1d8 + 8 ⇒ (5) + 8 = 13

Your kukri looks like it barely nicked the creature. You realize you came out attack with more damage than you dealt.


Evil GM

RD 2: Initiative order:

Mel
Euphemia
Eccarrdian
Gerard
Aurelio
Daniel
Andrea

Map RD 2


Evil GM

RD 2: Mel

"Now you will learn why I'm a lieutenant to Mammon, you fool. Silly glory seeking heroes that split their party. Your flesh shall be pinned to my wall soon enough."

claw 1, divine favor, Icrit, PA: 1d20 + 28 + 2 - 4 ⇒ (2) + 28 + 2 - 4 = 28;damage, DF,PA: 2d8 + 10 + 2 + 8 ⇒ (4, 2) + 10 + 2 + 8 = 26;vital strike: 2d8 ⇒ (8, 8) = 16;grab: 1d20 + 25 ⇒ (5) + 25 = 30;impale: 3d8 + 12 ⇒ (6, 8, 5) + 12 = 31

frightened RDs: 1d4 ⇒ 2
Plus Fear DC21 Will
Plus Grab

Attack one misses you.

claw 2, divine favor, Icrit, PA: 1d20 + 28 + 2 - 4 ⇒ (9) + 28 + 2 - 4 = 35;damage, DF PA: 2d8 + 10 + 2 + 8 ⇒ (5, 1) + 10 + 2 + 8 = 26;grab: 1d20 + 25 ⇒ (1) + 25 = 26;impale,: 3d8 + 12 ⇒ (8, 1, 6) + 12 = 27

frightened RDs: 1d4 ⇒ 1
Plus Fear DC21 Will
Plus Grab

Attack two hits home but fortunately for the victim his combat defenses (CMD) prevent him from getting grabbed and impaled by the barbed devil, but not before 26 HP of damage.

Make Will save, Andrea imparted a +4 fear bonus to you so add that into your roll.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Holy fourth wall breaking Batman! ;)

Aurelio! Dang it!


Evil GM
Andrea1 wrote:

Holy fourth wall breaking Batman! ;)

Aurelio! Dang it!

You don't see any of this from your position.


Evil GM

Euphemia is up.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Dexterity: 1d20 + 5 ⇒ (17) + 5 = 22
Will: 1d20 + 15 ⇒ (19) + 15 = 34 Ah, Bravery. You do come in handy.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin sees the room open up before him, yet no enemy is revealed.
Come you cowards, show yourselves!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Andrea, would you care for a lift? Euphemia asks, activating her prehensile hair and wrapping it around her friend.

Though she appears absolutely terrified judging by the nostril flaring.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Can you sense them?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes please, Euphemia.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

RD2: The paladin activates DETECT EVIL and scans the room, if nothing registers he will fly to A15 to look around the corner.

Whether or not I actually move depends on if I detect anything


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio grits his teeth at the fear washing over him.

Not this time.

He lashes out with his weapons again.

Attack (Shield): 1d20 + 24 ⇒ (15) + 24 = 39
Attack (Kukri): 1d20 + 20 ⇒ (5) + 20 = 25
Attack (Shield): 1d20 + 19 ⇒ (3) + 19 = 22
Attack (Kukri): 1d20 + 16 ⇒ (18) + 16 = 34
Attack (Shield): 1d20 + 14 ⇒ (19) + 14 = 33

Attack (Kukri): 1d20 + 16 ⇒ (17) + 16 = 33

Damage (Shield): 2d6 + 22 ⇒ (5, 4) + 22 = 31
Damage (Kukri): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Kukri): 1d4 + 15 ⇒ (1) + 15 = 16
Damage (Shield): 2d6 + 22 ⇒ (4, 5) + 22 = 31
Damage (Two Weapon Rend): 1d10 + 9 ⇒ (10) + 9 = 19

Probable damage 114?


Evil GM

Phem has her hair lengthen and wraps around Andrea as she flies down the roughly carved tunnel.

Aurelio the 39, 34, and 33 hit.

Three of aurelio's attacks connect, but less damage than you believe you caused. Your battle hardened enough to understand that your weapons are less effective against this creature.

Although you did hit three times you yourself took three defensive hits from it's barbed defenses. You certainly look in worse condition than your opponent.

barbed defensive: 3d8 + 24 ⇒ (6, 6, 1) + 24 = 37

If my math is correct you've taken the following damage: 13 RD 1 barbed defenses, 26 HP RD 2 claw attack, 37 RD 2 barbed defenses; Total 76 HP.


Evil GM

I missed the sixth attack that hit but you inflict damage on yourself form it's barbed defenses.

barbed defenses: 1d8 + 8 ⇒ (8) + 8 = 16


Evil GM

RD 2: Initiative order: Update

Mel - hit Aurelio
Euphemia - prehensile hair and begun to fly
Eccarrdian
Gerard

Aurelio - hit the devil but took 53 HPs of damage from the barbed defenses.

Daniel
Andrea

26,001 to 26,050 of 26,346 << first < prev | 516 | 517 | 518 | 519 | 520 | 521 | 522 | 523 | 524 | 525 | 526 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.