Ghoul

Emberwik's page

345 posts. Organized Play character for Kyle "Worg" H.


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Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Thanks again for GMing! What a blast!

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

All around him, Emberwik saw the spire starting to collapse and fluctuates dark energies. Waves of skeletons poured in from any entrance that the Oracle would hope to use to escape. With time not being on their side, he takes no time in making for an exit with his allies.

At a junction where he and his allies fled, a collapse suddenly separates him from his party. Emberwik then threw his last ball of fire at a wave of rushing skeletons, and conjures forth a wall of bones to cover his escape. Desperately he searches for another exit. Lost in the winding tunnels without time on his side, he burns through every last resource of power to survive.

From the distance, he hears something that doesn’t sound like undead. Flying as fast as his body can, Emberwik reaches the source and finds Momoko and Deep Tofu. The Psychic conjures all manner of force magic to blast back undead, while the Witch tries to pick up a wounded Pathfinder over his back.

The shadowy oracle flies to their aid at once, calling upon a wall of flames to blast back more of the undead. ”How do we get out of here?!” he shouts to Momoko. She turns confused by the sudden aid, but relieved it is help. ”The tunnel down this way leads to an exit!” She points to a long straight stretch that is larger than most tunnels here. The tunnel starts to collapse as well, however, and their moments are turning fleeing fast. ”Quick, get in!” Emberwik uses Shadow Conjuration to call forth a Conjured Carriage. Tofu hops in with the wounded Pathfinder, Slamming the door shut behind him. Momoko and Emberwik quickly hop on top.

”Swiftly, drive now!” he shouts at the invisible driver, and the carriage then starts moving. More boulders fall from the ceiling, and begin to crash haphazardly around the trio. One falls dangerously close to Emberwik, but he was protected at the last moment by the Psychic’s magic as it reflects off him.

One last wave of skeletons approaches the party, blades drawn. Emberwik and Momoko both call upon their last healing magic to scour the undead with positive energy. The oracle and psychic launch a large wave at the horde, and many of them or are repelled. The caravan then pulls the trio into daylight before anyone could even realize it.

Emberwik has escaped Gallowspire.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik casts the spell Greater Path of Glory upon the party, recovering everyone a significant amount.

65 HP to the most injured, and everyone else can recover 60 HP. According to the status, Roary will need an extra 20 healing.

Staff of Healing Cure Serious Wounds @ Roary: 3d8 + 13 ⇒ (7, 1, 8) + 13 = 29

Remaining Resources:

Staff of Fire Charges Left 2/10
Staff of Healing Charges Left 4/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 4/8
5th Level Spells Remaining 1/5
6th Level Spells Remaining 1/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

I survived Gallowspire and all I got was this T-Shirt.

Diplomacy Dayjob Caravan: 1d20 + 21 ⇒ (19) + 21 = 40

What a ride! That was a lot of fun and very challenging! Glad we made it all the way through!

Thanks again for GMing GMAndrewW!

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik flies up to behind Sarek, drawing his Staff of Healing and dropping his Staff of Fire, then casts a spell to ease his wounds.

Staff of Healing Cure Serious Wounds @ Sarek: 3d8 + 13 ⇒ (3, 7, 7) + 13 = 30

Remaining Resources:

Staff of Fire Charges Left 2/10
Staff of Healing Charges Left 5/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 5/8
5th Level Spells Remaining 1/5
6th Level Spells Remaining 1/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Not feeling great today. Feel free to bot me if needed. Either heal someone or blow something up.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Will Save: 1d20 + 11 ⇒ (1) + 11 = 12
Well thank you for getting the natural 1 out of the way, dice.

Emberwik draws his staff of fire once more, and calls forth dark forces.

"Darkness blacker than black and darker than dark, I beseech thee, combine with my deep crimson. The time of awakening cometh. Justice, fallen upon the infallible boundary, appear now as an intangible distortions! I desire for my torrent of power a destructive force: a destructive force without equal!
Return all creation to cinders, and come frome the abyss!"

"Explosion!"

Staff of Fire Fireball @ Selected Area: 10d6 ⇒ (4, 1, 3, 1, 6, 1, 2, 5, 1, 5) = 29 Reflex Save DC23

Remaining Resources:

Staff of Fire Charges Left 2/10
Staff of Healing Charges Left 6/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 5/8
5th Level Spells Remaining 1/5
6th Level Spells Remaining 1/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Wanting more knowledge for himself and not Lenny, he says, "No, Leonard. You must let me accept this burden."

I sure as hell am not gonna talk you out of it :P

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik can't reject dark powers, especially when offered so willingly.

"Come, and find refuge within me."

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

"Stop it, you damned dragon!" Emberwik shouts at the dragon, then waves the staff of healing over Lenny again, continuing this tug of war.
Will Save: 1d20 + 11 ⇒ (9) + 11 = 20
Concentration Check DC21: 1d20 + 13 + 8 ⇒ (16) + 13 + 8 = 37
Staff of Healing Cure Serious Wounds @ Lenny: 3d8 + 13 ⇒ (1, 4, 5) + 13 = 23

Remaining Resources:

Staff of Fire Charges Left 2/10
Staff of Healing Charges Left 6/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 6/8
5th Level Spells Remaining 2/5
6th Level Spells Remaining 1/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

@GMAndrewW Thank you very much for earlier with the spell check :)

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Otherwise, if you believe I don't have access to the spell, Emberwik will let have to let Lenny die and come up with a different plan. Apologies, but I did pull Emberwik out of a PBP module that finalized chronicles only a week before this started up.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours
GMAndrewW wrote:
Emberwik wrote:

"Suffer more."

[dice=Concentration DC15+10=25]1d20+21
[dice=Breath of Life @Lenny]5d8+13

This is a great idea with one small flaw...

Quote:

5th Level Spells:

Spell Resistance
Vampiric Shadow Shield
Shadow Evocation
Flame Strike
Mass Cure Light Wounds

It is a failed update on my part that didn't get in from my character sheet. I do have it, as 13th level oracles have spells from Cure, Mystery, and Shadow Evocation coming from a mystery revelation, and 3 spells known that they add. Flame Strike and Spell Resistance are my two choice spells from level 12 and earlier, 13th gave me a 3rd 5th level spell, which I did not properly upload. I will update it.

Also, double checking, Breath of Life somehow got under my 6th level spell spoilers. Updated.

Excel Character Sheet here.

Source that Shadow Evocation doesn't count against my spells known.

Dark Secrets:

Dark Secrets (Su): You learn the hidden secrets surrounding the casting of shadow spells. You can add a number of spells from the sorcerer/wizard spell list equal to your Charisma modifier (minimum 1, maximum equal to half your oracle level) to your spell list and your list of spells known as divine spells. These have a spell level equal to their sorcerer/wizard spell level. You can add only illusion spells from the shadow subschool or spells with the darkness descriptor to your list of spells known in this manner. Each time you gain an oracle level after taking this revelation, you can choose to replace one of these spells for a new appropriate spell on the sorcerer/wizard spell list.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Good morning, everyone.

Will Save: 1d20 + 11 ⇒ (16) + 11 = 27

Emberwik flies backwards and down to be level with Lenny's limp form. Effectively 5ft shift down backwards.
Fly Check DC10: 1d20 + 18 - 1 ⇒ (4) + 18 - 1 = 21

"Suffer more."
Concentration DC15+10=25: 1d20 + 21 ⇒ (10) + 21 = 31
Breath of Life @Lenny: 5d8 + 13 ⇒ (5, 3, 6, 2, 6) + 13 = 35

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

So if the dragon doesn't put us in a more dangerous health pool than we are, I will look to Blessing of Fervor next round. If it does, I will be possibly looking to use Cure Moderate Mass, unless someone else has another heal they wish to throw out.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Kudos to Lenny for spelling Emberwik correctly :)
Just about everyone spelled it correctly at least once so far. :)
No worries, not upset or annoyed. Just amused, I suppose.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

This looks nasty no matter what way I try to poke my brain at it. We know its Touch AC is probably too high for a ray spell, thus its reflex must be really good also. Healing the party is kind of the only option I got at the moment.

Will Save: 1d20 + 11 ⇒ (3) + 11 = 14

Thank you, Paizo Dice bot. :(

Emberwik flies over to Lenny, dropping the Staff of Fire and drawing the Staff of Healing as he flies.

Staff of Healing Cure Serious Wounds @ Lenny: 3d8 + 13 ⇒ (4, 2, 1) + 13 = 20

Remaining Resources:

Staff of Fire Charges Left 2/10
Staff of Healing Charges Left 7/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 6/8
5th Level Spells Remaining 3/5
6th Level Spells Remaining 1/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

2 people marked this as a favorite.
LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours
GMAndrewW wrote:
Just how many lantern archons will this group sacrifice!

This many.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Will Save: 1d20 + 11 ⇒ (4) + 11 = 15
Fort Save: 1d20 + 11 ⇒ (5) + 11 = 16
Fort Save: 1d20 + 11 ⇒ (16) + 11 = 27

Emberwik flies forward, then casts the spell Fireball at the spot he last remembers the Undead and Dragon being.
Staff of Fire Fireball @ Selected Area: 10d6 ⇒ (6, 1, 1, 4, 1, 3, 6, 4, 5, 4) = 35
Aid Healing Token: 8d6 ⇒ (5, 6, 2, 3, 5, 5, 6, 2) = 34

Remaining Resources:

Staff of Fire Charges Left 2/10
Staff of Healing Charges Left 8/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 6/8
5th Level Spells Remaining 3/5
6th Level Spells Remaining 1/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik will need your scrolls to cast it. My advice is you retreat to the back of the room. Since Sarek is unconcious, best I can do for now is patch you guys up. Otherwise I will spend a full round getting to him then rummaging through his bags, leaving me open for an attack that could remove the possibility of getting Death Ward cast.

Mass Cure Moderate Wounds: 2d8 + 13 ⇒ (6, 7) + 13 = 26

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Alright, Lenny is telling me to cure so here goes!

Emberwik calls upon the painful lesson of healing from his dark master, washing it over his allies and the Green undead range is 30ft per target, so Emberwik can't target it without getting closer himself.
Cure Moderate Wounds: 2d8 + 13 ⇒ (2, 5) + 13 = 20

Then Emberwik flies up to the balcony above. [ooc]Or as close as 60ft of movement can get me to it.

Remaining Resources:

Staff of Fire Charges Left 4/10
Staff of Healing Charges Left 8/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 6/8
5th Level Spells Remaining 3/5
6th Level Spells Remaining 1/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Go with the cure then?

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Will Save: 1d20 + 11 ⇒ (19) + 11 = 30
Fort Save: 1d20 + 11 ⇒ (17) + 11 = 28
Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24

So before I dedicate, Mass Cure Moderate or Flame Strike? Those are currently the best options I got for this circumstance. If the thing breaths, I doubt Cure Moderate at 2d8+13 will save people.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours
Lenny 236648 wrote:
Ember, any awesome healing or protection you can dish out? I'm combing through my boons right now.

Sorry, was studying for my scenario tomorrow then passed out. Yeah I can toss out a Mass Cure Moderate. I will also have 3 Breath of Life spells remaining for today.

If you want much better than that, well, I got a Flame Strike I can hit them both with.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik will use the one round buff to call upon his wings (Swift), then cast the scroll of Death Ward on himself that he got from the other Pathfinders.
Will Save: 1d20 + 11 ⇒ (17) + 11 = 28

"So you heard it too? Admittedly, I am not feeling great about this."

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

There is no room for take 10 in Gallowspire.

Stealth for next encounter: 1d20 + 21 ⇒ (20) + 21 = 41
Hope that buys me a round.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Lenny is correct. If we coordinate down to the wire then we have a chance of victory and bragging rights. To this effect, Emberwik will be sneaking to the next encounter with stealth.

Unfortunately, I do not have any pearls of power.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

I believe I shall also do a Scroll of Death Ward.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik looks around, puzzled.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Let the Occultist do what he does best; tell us if it is a bad idea.

Emberwik takes the book and sets it onto a flat surface where he can read it. From his bag he pulls out a pair of glasses.
Spectacles of Understanding.

"Hmmmm... Volume 2... Apparently the hafling goddess Chaldira had a statue of her holding a chipped sword. The discovery of this statue intrigued the Wizard King, as it is a holy relic that seemed dangerous but resisted his efforts to understand it."

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Thanks for the healing. :D

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik, having no target, moves forward and then targets the red devourer with another Scorching Ray.

Factored: BoF, Flagbearer, Inspire Courage, Melee
Scorching Ray Touch Attack VS Red: 1d20 + 13 + 2 + 2 + 2 - 4 ⇒ (2) + 13 + 2 + 2 + 2 - 4 = 17
Scorching Ray Touch Attack VS Red: 1d20 + 13 + 2 + 2 + 2 - 4 ⇒ (19) + 13 + 2 + 2 + 2 - 4 = 34
Scorching Ray Touch Attack VS Red: 1d20 + 13 + 2 + 2 + 2 - 4 ⇒ (18) + 13 + 2 + 2 + 2 - 4 = 33
Scorching Ray Damage VS Red: 4d6 ⇒ (2, 5, 1, 1) = 9
Scorching Ray Damage VS Red: 4d6 ⇒ (5, 5, 5, 5) = 20
Scorching Ray Damage VS Red: 4d6 ⇒ (4, 4, 6, 4) = 18

Remaining Resources:

Staff of Fire Charges Left 4/10
Staff of Healing Charges Left 8/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 3/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 6/8
5th Level Spells Remaining 3/5
6th Level Spells Remaining 2/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik draws his Intensified Metamagic Rod, after he casts a scorching Ray spell.
Factored: BoF, Flagbearer, Inspire Courage, Melee
Scorching Ray Touch Attack VS Huge Skeleton: 1d20 + 13 + 2 + 2 + 2 - 4 ⇒ (18) + 13 + 2 + 2 + 2 - 4 = 33
Scorching Ray Touch Attack VS Huge Skeleton: 1d20 + 13 + 2 + 2 + 2 - 4 ⇒ (19) + 13 + 2 + 2 + 2 - 4 = 34
Scorching Ray Touch Attack VS Huge Skeleton: 1d20 + 13 + 2 + 2 + 2 - 4 ⇒ (10) + 13 + 2 + 2 + 2 - 4 = 25
Scorching Ray Damage VS Huge Skeleton: 4d6 ⇒ (3, 6, 5, 3) = 17
Scorching Ray Damage VS Huge Skeleton: 4d6 ⇒ (2, 4, 4, 6) = 16
Scorching Ray Damage VS Huge Skeleton: 4d6 ⇒ (6, 4, 3, 1) = 14

Remaining Resources:

Staff of Fire Charges Left 4/10
Staff of Healing Charges Left 8/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 4/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 6/8
5th Level Spells Remaining 3/5
6th Level Spells Remaining 2/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Whenever Emberwik is bolded for initiative

Emberwik casts the spell Blessing of Fervor upon himself and his allies. He then moves back, weary of these new enemies.
Chosen Benefit: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Blessing of Fervor:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Remaining Resources:

Staff of Fire Charges Left 4/10
Staff of Healing Charges Left 8/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 5/8
3rd Level Spells Remaining 7/8
4th Level Spells Remaining 6/8
5th Level Spells Remaining 3/5
6th Level Spells Remaining 2/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Spend the two prestige, recover back to full.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

@GMAndreww Would you accept if I spent prestige to have a restoration cast on me from either the aid token we got or by meeting up with the medic team?

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Awake, and back in the land of the living!

There is a base of Pathfinder Operations back up on the surface, right?

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Unless that announcement changes the circumstances, Emberwik is going to fly towards the door then shadow walk as far as he can teleport to escape this fight. Gonna pass out for a while now, did a lot of furniture moving today.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

With my saves taking the beating I can’t afford to ready.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Well, retreating for Emberwik is my main plan now. Any spell you want before I get the hell out?

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

I gotta stop posting from the phone first thing in the morning.

Fort Save: 1d20 + 11 + 1 + 4 ⇒ (5) + 11 + 1 + 4 = 21
5 Star GM Fort Save: 1d20 + 11 + 1 + 4 + 5 ⇒ (13) + 11 + 1 + 4 + 5 = 34

I know my profile shows me as a 4 star, so here is the post proving I am actually a 5 star. I am Kyle Hallberg.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

[dice=Fort Save]1d20+11[/dice
Oh god this thing is specifically after me.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

I'm talking about next round, silly. :P

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Ok, so if it continues the Bone Storm, I am going to Shadow Conjuration summon a Fog Cloud to disrupt its sight on us, so we can buy a moment to regroup.

If it dismisses the Bone Storm, I am going to Shadow Evocation an ally with Telekinetic Charge into its face to launch an attack and full round the thing.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

That it certainly is. :(

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

If I take enough damage to go unconscious and start bleeding out, the Shadow Endurance activates and warps the real Emberwik to the shadow plane to stabilize and recover, then a Shadow Emberwik takes my place and can cast my spells but at 1/4th the caster level.

Alternatively, if it lowers the storm, I can throw a melee person at it with Telekinetic Charge, they use the aid token to beat it up, then they use their full round attack afterwards.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

At best, if it lowers the storm and I have an opportunity, I can fling a melee person at it with Telekinetic Charge and then they use the Aid Token for a damage boost to smash it, then on their turn they full round attack it.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

@Lenny At the moment, Emberwik's best option is to kill himself and go hide in the shadow plane. I looked over all my spells. Aside from silence, there is not a damned thing I can about this creature. I feel like AquaMan when there is trouble in the Sahara.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Might be a decent idea. This thing seems to have it out for me, understanding that I can counter some of its abilities.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Silence didn't go off because it interrupted my casting.

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