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**OVERSEER ANNOUNCEMENT**
A hidden door in the wall flies open, releasing a putrid stench. Armored bodies pour out of the opening, gathering into a tidal wave of rotting flesh and steel that quickly reaches the ceiling. Calisro Benarry cries out, “Are you lot going to be scared off by a few dead bodies? Come on, let’s go!” She draws her blade, preparing to fight. Players, you can send your Guard Aid Characters on this mission.
GMs, please begin the Aid Mission (Guard) swiftly.

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Grim does his best to protect Calisro and to keep his short legs moving. After running low on spells he enrages and starts hacking undead left and right..
Roll: 4d6 ⇒ (6, 6, 6, 4) = 22
And Gorum is with him as he sends many to the true death..

GMAndrewW |

Daxter prepares to proect himself if he gets attacked.
Lenny wards himself and dashes up the stairs.
Lenny I have moved you to a different spot. The place you put yourself was ay yhe bottom of a 10' high platform.
Emberwick unleashes a bunch of missiles at red.
SR: 1d20 + 17 ⇒ (9) + 17 = 26
Two the missiles smash into red, cuasing the corpse to slump to the ground.
Sarek finds himself with no enemy to attack.
Red dies before you attack Sarek so feel free to retake your turn
Roary blinks his way up to the enemy, taking an opportunity attack as he does so.
Roary takes 11 damage after DR
Claw: 1d20 ⇒ 2
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Blink: 1d100 ⇒ 73
Deep Tofu gets in too deep and finds himself cutoff from the other Pathfinders. If the mission fails he is in real trouble.
No success but he is only injured if the mission fails and we know it succeeded!
Muscle Mission Success: Each PC gains an item worth 750
gp or less, as a Pathfinder from the supply caravan rushes in
and places this item among the PC’s equipment. If the players
are uncertain about what they want, potions of 3rd-level spells
like cure serious wounds or fly are good choices, as are wands
of 1st-level spells like cure light wounds or remove fear. Record
participating PCs on the Aid Character Triumphs handout.
If necessary, record any harm that came to participating Aid
Characters on the Aid Character Misfortunes handout. This
goes back to the Pathfinder Society’s supplies at the end of the
scenario if it is not used.
A hidden door in the wall flies open, releasing a putrid stench. Armored bodies pour out of the opening, gathering into a tidal wave of rotting flesh and steel that quickly reaches the ceiling. Calisro Benarry cries out, “Are you lot going to be scared off by a few dead bodies? Come on, let’s go!” She draws her blade, preparing to fight. Players, you can send your Guard Aid Characters on this mission.
Grim cuts a swathe through the ndead defenders.
Roll needed from Marcus (3d6) to finish us up
Round 3
Green Devourer
-------------------------------
Sarek - can redo turn
Daxter - readied
Brutus
Emberwick
Lenny
Roary
-------------------------------
Red Devourer
Bold may act:
Group Effects: Life Link (Roary, Sarek, Emberwick), Banner, Inspire
Brutus 125|154, 1 negative level
Sarek 77|129, death ward, 5 nonlethal, fatigued, starving
Emberwick 100|120
Lenny 90|114, 3 dex drain
Roary 134|161, death ward, blink 4
Daxter 79|114
Gashdoroku DEAD
Red Devourer DEAD

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Oh, so the middle stairs lead down while the side stairs lead up to platforms? Can I instead move to where I placed my copied mini on the map? If I can't get to where I could provide flank I am best off hanging out in the middle so everyone remains in my aura, and in range of my reroll. When in doubt, Lenny hangs out in the middle of the party.
As for the sweet boon from the Muscle mission success, anyone have a suggestion? Best I can think of is a wand of Feather Step (to help you melee folks have an easier time moving around, especially charging), a wand of Enlarge Person or another scroll of Death Ward. I should probably do Death Ward since it is looking like my use now will probably have been a waste.

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Thank you, GM.
Sarek flies across the room to the remaining undead.
Double move.

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Despite the wound that seemed to burn into his very soul, the Mountain steps forward and lays into the undead horror with his fists.
5-foot step. Full attack green. Taking the +2 att/ac this turn.
Attack (Flurry, Lenny stuff, fighting defensively, divine favor, neg level, fervor): 1d20 + 18 + 4 - 1 + 2 - 1 + 2 ⇒ (12) + 18 + 4 - 1 + 2 - 1 + 2 = 36
Damage: 1d6 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 20
Flurry: 1d20 + 18 + 4 - 1 + 2 - 1 + 2 ⇒ (7) + 18 + 4 - 1 + 2 - 1 + 2 = 31
Damage: 1d6 + 8 + 4 + 2 ⇒ (1) + 8 + 4 + 2 = 15
Iterative: 1d20 + 13 + 4 - 1 + 2 - 1 + 2 ⇒ (20) + 13 + 4 - 1 + 2 - 1 + 2 = 39
Damage: 1d6 + 8 + 4 + 2 ⇒ (4) + 8 + 4 + 2 = 18
Second Iterative: 1d20 + 8 + 4 - 1 + 2 - 1 + 2 ⇒ (20) + 8 + 4 - 1 + 2 - 1 + 2 = 34
Damage: 1d6 + 8 + 4 + 2 ⇒ (2) + 8 + 4 + 2 = 16
Confirming Iterative: 1d20 + 13 + 4 - 1 + 2 - 1 + 2 ⇒ (7) + 13 + 4 - 1 + 2 - 1 + 2 = 26
Extra Damage: 1d6 + 8 + 4 + 2 ⇒ (4) + 8 + 4 + 2 = 18
Confirming Second Iterative: 1d20 + 8 + 4 - 1 + 2 - 1 + 2 ⇒ (16) + 8 + 4 - 1 + 2 - 1 + 2 = 30
Extra Damage: 1d6 + 8 + 4 + 2 ⇒ (5) + 8 + 4 + 2 = 19
3d6 ⇒ (2, 3, 3) = 8
Edit: Forgot the sonic damage. 4d6 ⇒ (4, 3, 1, 1) = 9

GMAndrewW |

Sarek flies over to the remaining melee while Brutus lays into the devourer. It roars in pain as every blow connects solidly with it. Enraged it returns the favour, clawing at Brutus. Fortunately this time he is ready for it and just manages to dodge out of the way
The second attack gets within 4 but it isnt likely to matter at this point. Go team, kill it with extreme prejudice.
Claw, height: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Claw, height: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Round 4
Green Devourer
-------------------------------
Sarek
Daxter
Brutus
Emberwick
Lenny
Roary
Bold may act: Lenny, I have applied Life Link
Group Effects: Life Link (Roary, Sarek, Emberwick), Banner, Inspire
Brutus 125|154, 1 negative level
Sarek 82|129, death ward, 5 nonlethal, fatigued, starving
Emberwick 105|120
Lenny 75|114, 3 dex drain
Roary 139|161, death ward, blink 4
Daxter 79|114
Gashdoroku DEAD
Red Devourer DEAD
Green Devourer 115 damage

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Lenny rushes up the stairs with Fervor and stabs at the devourer.
dropping inspire to conserve resources, +30' speed from Blessing, single move, single attack with outflank
attack: 1d20 + 21 + 4 ⇒ (20) + 21 + 4 = 45
damage: 1d10 + 14 ⇒ (7) + 14 = 21
crit confirm: 1d20 + 21 + 4 ⇒ (19) + 21 + 4 = 44
bonus crit damage: 1d10 + 14 ⇒ (7) + 14 = 21
Woot! Finally triggered the teamwork feat. Roary + Brutus, you guys get an AoO!

GMAndrewW |

The devourer is flying 5' in the air so there is no flank sadly. However, your crit kills it anyway so there would be no opportunity attacks
The devourer crashes to the ground and the air grows still.
COMBAT OVER
Sort your healing etc out.
Brutus 125|154, 1 negative level
Sarek 82|129, death ward, 5 nonlethal, fatigued, starving
Emberwick 105|120
Lenny 75|114, 3 dex drain
Roary 139|161, death ward, blink 4
Daxter 79|114

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Is the aid token from the 13th still available? I'd like to clear my negative level.

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Ravenous, Sarek tears into some rations after the battle, pausing only to use his wand of infernal healing.
It'll take four minutes and four charges to heal to full. I'll also use a charge from my wand of lesser restoration to hopefully get rid of the fatigue condition.
When the pathfinders are ready to move on, Sarek casts an extended lead blades.

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/sad panda
Ah well. I will use a channel, then add Daxter+Brutus (dropping Sarek) to the Lifelink and soak up the damage from Brutus, Ember, Daxter and Roary, healing myself with my wand as I go.
@Brutus +26HP (+11 channel +15 LL)
@Ember +11 HP
@Roary +21 HP (11 channel, 10 LL)
@Daxter +31 HP (11 channel, 20 LL)
@Sarek, I can spare you a Infernal charge since I am channeling either way: +11 HP
@me -45LL +15 channel +74 CLW = full HP
channel: 2d6 ⇒ (6, 5) = 11
10 CLW wand charges with Fey Foundling: 10d8 + 30 ⇒ (4, 6, 3, 1, 1, 2, 8, 5, 7, 7) + 30 = 74
After healing up, I will go back to just Roary, Sarek, and Emberwik on my Lifelink.

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Thanks for the healing. :D

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"Let's keep moving while spells are still active.."

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pressing ahead sounds good to me. Seems like we need 3 min for healing, but we can search the bodies and the room while the infernal healing does its thing.

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And I can lose 3 mins of deathward.. I have a wand of cure lt with 26 charges.. Burn it up so I don't waste my spell.

GMAndrewW |

The group spread out to searrch the chamber. You quickly find a small statue on the landing in the northeast corner of the room. It is of a python wrapped around a gravestone. You quickly identify this as the
symbol of Farfarello, one of the Malebranche, a minor deity of Hell called the Lord of the Forgotten.
You easily locate a small clay ball clutched in the mouth of the python.
What do you do with the clay ball? It does not detect as magical
Searching one of the research libraries you find a think journal. covered in the skin of a halfling. The book is written in Necril.
The book is written in Necril and titled simply Volume 2. Within, the wizard king writes of the discovery of a statue of the halfling goddess Chaldira holding a chipped sword, a holy relic that seemed dangerous but
resisted his efforts to understand it.

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Disgusted, Sarek will translate the journal to the others and takes a close look at the clay ball in the serpents mouth.
Perception on the clay ball: 1d20 + 26 ⇒ (7) + 26 = 33

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Tricksy. What do you guys think?

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Actually, I completely forgot I had this.
Sarek closes his eyes and uses the power of his divination implement to look to the future.
Spending a point of Focus in my Divination Implement to use Future Sight. Standard action augury, with a caster level of 14. Weal or woe, what will happen if I break the clay?

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Lenny is always brave, stupid, and curious enough to be the guinea pig if we decide to crack that thing open.

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Let the Occultist do what he does best; tell us if it is a bad idea.
Emberwik takes the book and sets it onto a flat surface where he can read it. From his bag he pulls out a pair of glasses.
Spectacles of Understanding.
"Hmmmm... Volume 2... Apparently the hafling goddess Chaldira had a statue of her holding a chipped sword. The discovery of this statue intrigued the Wizard King, as it is a holy relic that seemed dangerous but resisted his efforts to understand it."

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Nobody responded in the negative so I'll use that aid token to clear my negative level.
"We should report this finding to the others", Brutus suggests.
"Sarek, what are you doing with the clay? I thought we determined it's not enchanted.."

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**OVERSEER ANNOUNCEMENT**
The wave of corpses is relentless, but it isn’t as determined as the Pathfinders. After a tough fight, the wave falls apart, and the corpses lie still once again. “Good work!” says Calisro Benarry. With a sharklike smile, she says, “Let’s see what else dares to
stand in our way.” The Guard Mission was successful!
GMs, the Guard Mission Success condition on page 17 is in effect.
************
**OVERSEER ANNOUNCEMENT**
The voice of Ollysta Zadrian is a barely audible whisper, though she appears to be shouting. “Pathfinders! We’re nearly done clearing the evil from this area. Destroy your foes quickly, then gather together for a briefing.”
GMs, please wrap up Part 3 encounters quickly, applying the conditions on page 16.

GMAndrewW |

A group of allied Pathfinders runs into the encounter. If the PCs are between combats, the Pathfinder allies appear in the next encounter. Ask the PCs to choose one of their opponents for the Pathfinders to attack. That opponent takes an amount of damage that bypasses all defenses: 20 points of damage in Subtier 5–6, 40 points of damage in Subtier 7–8, and 60 points of damage in Subtiers 10–11, 12–13, and 15–16.
This is the warning for the transition to part 4 so we wont be starting another encounter here.

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Satisfied, Sarek cracks the clay orb open.

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"Strange. Its giving me the location of an ancient short sword. In the Black Caverns"

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"Neat!! Let's got get it!" he says as he rushes off.
Slowly it dawns on him that he doesn't know the way and look backs at Sarek and the others, "C'mon!!!! he whines like an eager child urging their exhausted parent to hurry them at an amusement park.

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Emberwik looks around, puzzled.

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Looking impatient..
"Well are we going or not?"

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I believe we are waiting for an overseer announcement to open the next segment.

GMAndrewW |

You are indeed, you have finished this bit. I could have started a new encounter but we are likely to transition tomorrow or first thing sunday morning. The house has enough successes for this bit so forcing you into another encounter would just be a resouce sink and you are going to need all of your resources for the nxt bit. Siege is unusual for a special in that it has no rest or recharge point.

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There is no room for take 10 in Gallowspire.
Stealth for next encounter: 1d20 + 21 ⇒ (20) + 21 = 41
Hope that buys me a round.

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**OVERSEER ANNOUNCEMENT**
Ollysta Zadrian gestures the Pathfinders close and then speaks as loudly as is possible. “My friends, the clues you identified in the Catacombs have led to a remarkable discovery: The Whispering Tyrant has hidden some kind of relic deep within the Black Caverns. We don’t know its exact powers, but the information you provided makes it clear the relic would be a powerful tool in the fight against the Whispering Tyrant. It may also help us to clear away some of the Tyrant’s corruption from this place. As loath as I am to say this, we must split our expedition.”
She turns to Shevar. “Our illustrious friend is right,” Shevar says. “I will lead part of the expedition to the Black Caverns and retrieve the relic.”
“And I will lead the force to disrupt the ritual,” Ollysta adds. “But I must make it clear that whomever goes with me to stop this foul necromancy will likely be facing the greater challenge. While the Whispering Tyrant surely has guardians for this relic, he certainly has his most deadly forces set to protect the ritual.”
GMs, please begin Part 4.

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Is it a standard or free action to use boons?

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In addition to the lead blades, Sarek is going to cast an extended mirror image and use a charge from his wand of freedom of movement before departing.
Images: 1d4 + 4 ⇒ (2) + 4 = 6

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I will also do a little buffing as we head out on this mission. I will use my scrolls of Freedom of Movement & See Invisibility, and use my wand of Heightened Awareness. I will reuse the wand every ten minutes if necessary. I will load my wrist sheaths with my wand of protection from evil, and my scroll of death ward. I will have a scroll of fly in hand.
caster level check DC 8: 1d20 + 4 ⇒ (9) + 4 = 13

GMAndrewW |

Is it a standard or free action to use boons?
It depends on the boon but in the absence of something explicit I would generally default to a standard action.
The group make their various preparations and Emberwick starts sneaking along. You travel on, and on, and on, through endless caverns and Emberwick needs to stop sneaking along or be left behind!
With the other Pathfinders fighting off the threats of the Black Caverns, Ollysta Zadrian leads the rest of you hurriedly toward the source of the ritual. Waves of minor undead rise to block the way but are quickly cut down by your weapons and spells.
After what seems like hours, the caverns change to worked stone, and the rolling waves of necromantic energy become more pronounced. Abruptly, the passageway opens into a massive chamber housing a towering pillar that rises from the center of a pit. This Pillar is made of strange metal that shifts colors, and each of its five faces is covered with arcane runes.
We are here, Pathfinders, says Ollysta. Let us finish with this foul place.
This trip has taken about 7 hours. I assume most of you will not continue with short duration buffs, feel free to cross off whatever number of charges from wands and what have you that you want. I have edited the buff spreadhseet. All of the buffs you have just used have expied I am afraid. Sarek, note that lead blades and mirror image are both 1min/level not 10min/level. Various darkvision, barkskin and heroisms have also expied. I will allow you one round to buff before things kick off, Ollystria will wait no lonnger. You have 12 hourrs to decide before I move us on.

GMAndrewW |

Features of the Chamber
The ceiling is 150' high. There is a massive Pillar ahead of you covered in runic markings. It is 140' high but sits inside a pit about 40' deep.The Pillar itself exets a constant mental hum which presses in on all of you. Once we begin, at the start of each of your turns you will need to make me a DC28 will save or take a -1 penalty to attack rolls, saves, skills checks and the DCs of your spells and other abilities. The coloured rocks on the map are each about 5' high and block movement. Those of you who have had messages from me recognise the voice as being the same as the noise coming from the Pillar.

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Ouch, holy crap I was not expecting a 7 hour hike! This scenario is a marathon test of endurance! After an hour of wasting wand charges I would stop, so I will mark off 6 heightened awareness charges. As for the 1 round prebuff, I will use my Fly scroll. I plan to start up my song next round, guys.
@Daxter, can I recommend summoning 1d4+1 lantern archons to avenge Archie? Before combat you don't have to worry about the 1 round cast being interrupted, and they would get boosted by my buffs. 2 attacks apiece vs touch for 1d6+4 unresistable damage really adds up. Plus their Aid can be emergency pseudoheal if we get desperate.
@Ember, it looks like Shadow Projection is pretty badass, especially with my lifelink backing you so if the projection is killed your body would get healed and pop back up on my next turn, out here safe in the hall. Just a thought.

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Emberwik will use the one round buff to call upon his wings (Swift), then cast the scroll of Death Ward on himself that he got from the other Pathfinders.
Will Save: 1d20 + 11 ⇒ (17) + 11 = 28
"So you heard it too? Admittedly, I am not feeling great about this."