I don't know about anybody else, but the Eternal Legend reminds me of the The Eternal Champion series from Michael Moorcock.
I'm not sure what you mean regarding the Fighter. If you could point out the exact part of the description that is the problem, I would greatly appreciate it. The Sacred Weapon feature is actually taken unmodified from the warpriest (as is Sacred Armor). That doesn't mean that it can't be improved upon, so I appreciate your feedback.
Here's the current form of my champion class: Link This champion is a martially inclined replacement for the cleric (along with the invoker and minister classes), I haven't decided what to do with the paladin yet.
The fighter is getting the ability "mettle" from the Anachronistic Adventures enforcer class, which is basically the gunslinger's grit, if you aren't familiar. They also get deeds to go along with them. I am also considering some kind of ability to emphasize certain skills associated with various types of fighters, like tacticians, scouts, cavalry , etc.
I am working on a set of new and modified classes according to my preferences.This is to be the first step on a path to creating a modified version of Pathfinder as a whole, a sort of 1.5 to Pathfinder's 3.75 if you will. I will be using some ideas from PF 2e and maybe D&D 5e. Right now I mostly just have concepts and the skeletons of the classes i.e. hit die, BAB, etc. As of this post I haven't figured out what to do for equivalents to the Bard, Monk, Paladin, or Ranger, though some of them may become Prestige Classes. Feel free to check them out and give comments, criticism, etc. https://docs.google.com/document/d/1eTV0bVjA9CXCV1Ru7_1NbtgXEyDaMAYzRsxf9uX HtgM/edit?usp=sharing
I don't necessarily feel limited by the conventions of Pathfinder, either regarding the stating of deities or limiting the levels to twenty. However, perhaps there is a way I can do this without either. By the way, the ultimate goal of the campaign is to stop Cyric from murdering Mystra, thus preventing the Spellplague (no edition warring intended, I just think it is a cool idea for a campaign).
Boomerang Nebula wrote:
I'm planning a campaign that would ultimately end with facing a full deity. They aren't necessarily meant to kill him, just fight him. Sure, you could probably do that with twenty levels and ten mythic tiers, but its specifically Cyric (a greater god in D&D parlance) and I figure they can use all the power they can obtain. I would suggest that Mythic rules are already a bit of an analogue to the Immortals rules, you'd just need to expand them.
I'm guessing this issue has been thoroughly addressed by previous threads. However separating the wheat from the chaff as it were is somewhat daunting. So, I am wondering if anybody could direct me to stuff that is worth looking at. Of course, if anybody has some novel ideas on the subject I welcome them.
If you did want to bring back Vanthus as an incorporeal undead, I might suggest a specter. Calling back to Gary Gygax's early conception of them as extremely evil people sent back as servants for fiends or dark gods. The Advanced Bestiary has a Dread Specter template and a normal Specter variant as well.
I actually found an interesting reference the other day. Probably means nothing, but "Although he was usually represented with an eye engraved in a purple disk, older manifestations could take shape in the form of a "Y". Said symbol could appear as a demonstration of favor or could be found in ancient spaces devoted to the Lord of Slime." This is in reference to Ghaunadaur and you might say that deity is unknown on Oerth. You'd be right, except that Ghaunadaur has other identities- the demon lord Jubilex, as well as being at least one of the entities claiming to be the Elder Elemental God. I'm not sure I really buy it, but something to talk about, huh?
Well, for one thing, this is not a megadungeon, so that makes a difference for me at least. My most radical solution to either end the adventure early, or substitute parts of a different adventure that fits your players better. If you are unwilling to make such a radical change material from different adventures can at least give you ideas, or be inserted wholesale. I might recommend using this thingy to create unique challenges for your players. Check out the Advanced Bestiary from Green Ronin for a variety of templates that can add new elements to your encounters. The templates are on d20pfsrd.com, so you can view them before buying the book if you choose to do so. There are many books full of random tables, including Pathfinder's own GameMastery Guide, the Ultimate Toolbox, the Tome of Adventure Design (by Frog God Games as it so happens). These can help inspire your creativity.
I can't help but think I'd be suspicious of the whole "gravitic mine" thing. Who put that gravitic mine there and why? It would be difficult but as a ship captain, I have the duty to assess dangers and keep my ship and crew safe, though not above all other priorities. So my first action would be to send a report to Starfleet Command and then analyze whatever remains of the gravitic mine, or whatever else I might find in the area (the wake of a cloaked ship perhaps)? If I am ordered to enter the Neutral Zone by Starfleet Command, I would fight to the best of my ability. If possible I would send some men over to the Kobayashi Maru to if possible try some repairs, if not possible, try to evac the crew of the Kobayashi Maru to... somewhere.
I've only just started playing a campaign where Expedition to Castle Greyhawk is planned to be played. One group of PCs has met Gallancz and is aware of his other false identity (i.e. they think he's really Robilar). They are searching for their father however and think Robilar has a connection to him (which is true, they were adventuring companions, albeit not as habitually as some others). The adventure proper hasn't begun yet, however. I'm starting another group with Castle Zagyg, plus Castle of the Mad Archmage.
Berselius wrote: I wonder if Golarion has it's own version of Santa Clause? I mean, the Krampus exists apparently so maybe Saint Nicholas exists as well? Well, Earth does exist in the Golarion universe. I'm also sure Odin (another inspiration for Santa Claus) is around somewhere even though the Norse Pantheon isn't worshipped on Golarion (to my knowledge).
VRMH wrote: That one worked for me, after taking out the space. As for feedback on the actual document: I can't see the big deal. NPCs can easily be given some je ne sais quoi by adding a regular class level. You make a valid point, but this thread really isn't about whether or not I should do this. It's about how one would go about doing this.
https://docs.google.com/document/d/1b1FqEpDLV82TnL_JXgsQqrNLMVaX8FEE3QIajRA q2qM/edit?usp=sharing I am working on an attempt to make the NPC Classes a little more interesting by adding class features. These are not intended to increase the power of NPC Classes but to just give them a little more pizazz. I figure just because a character is of an NPC Class doesn't mean they can't have some special abilities. Any input is appreciated.
I am looking to convert the d20 version of Big Eyes Small Mouth to Pathfinder, mostly classes. I’m not really looking for a 1 for 1 conversion, but an equivalence. Some of the classes already have clear analogues to Pathfinder classes. Others might need some more work. I have no plans to convert the attributes, except as class features or feats, and character point system. This project is part of a larger one. I am trying to convert these rules to Pathfinder for the Coreline setting. I am considering opening another thread for Coreline in general, as we are always looking for new ideas. Adventurer: Might not be necessary, but I have thought of some ideas. I did think of them having a class feature similar to Vigilante Specialization and/or being a hybrid class of fighter and rogue. Dynamic Sorcerer: There is already a sorcerer class, we just need to make some changes. Might have an equivalent to domains instead of bloodlines. Giant Robot: A racial class, has the ability to equipment into their body. Focuses on improving their robotic abilities. Possibly a transformer archetype/alternate class. Gun Bunny: A gunslinger archetype. Hot Rod: This class may have to be done from scratch. Magical Girl: The Magical Child Vigilante archetype is already based on this concept, though an alternate class may be a better fit. Martial Artist: There is the monk, and its Martial Artist Archetype for non-Ki users, but additional options may be needed. Mecha Pilot: With the mecha pilot you also need rules for mecha. I am thinking of adapting the rules from Dragonmech. Ninja: The ninja is already a class in Pathfinder it might just need some new options. Pet Monster Trainer: A tricky class to do, but rangers and or summoners could be a basis. Samurai: There is already a samurai class. Sentai Member: Teamwork feats, lots and lots of teamwork feats. Shapechanger: The closest thing is the Shifter. Student: This is an odd class. In BESM d20, you can be a 20th level Student. Tech Genius: This class can probably be represented with the Inventor archetype from Anachronistic Adventures.
KainPen wrote:
The Red Mantis Assassin is actually a good example of something that should be a prestige class. It's a specialized set of training tied to a specific group in a specific campaign setting.
thejeff wrote:
What about the people who participated in 9/11? Can we say that all of those people were just angry at America for various foreign policy decisions and if we never interfered with the Middle East they would have no reason to ever attack us? Where does this line of thought end? If we take foreign intervention off the table now, where does it lead? Why don't we take this to PMs or another thread though? If you think it's worth discussing further, that is. I just get angry with conflating Iraq and Afghanistan, because they are not the same. Our invasion in Iraq was unjustified, at least for the reasons given. There are a lot of dictators who harm their own people, if we go after one, why not all the others? Including those who only came to power because the United States. If you want to lambast the US for our actions taken in the past, we helped the Taliban come to power in the first place! Maybe we should just discuss Obama's proposed action, whether we should invest in the future, instead of ruminating on the past. Because I'm not sure it isn't a good idea. I'd like to take advantage of it myself.
thejeff wrote:
A lot of people who could have attacked America are dead. That may have not been the best outcome, but it is something.
BigDTBone wrote:
So were the Taliban really good guys? Were we wrong about them giving shelter to Al-Qaeda? Am I missing something here? Why does the War in Afghanistan always get lumped in with the War in Iraq?
yellowdingo wrote: Because the natural reversal of all those would make it better...like your own big black probe droid fitted with ripper claws (to keep jawas off your property), or daisy getting around dressed as a tuskan raider (hence the long rifle strapped to her bike), and a forestry project near tattoine's polar region where all the moiture farmers were selling their water harvest (it had to be going somewhere), And a speeder bike that looks like a land speeder being ridden on its side (all the kids are doing it these days-its the bomb). They're not selling their water, they're using it to keep themselves alive and grow crops.
I am wondering if I could find several people to participate in a playtest of Occult Adventures. It will be 1st level, standard point buy and I would prefer that characters be limited to Core material along with the playtest materials, including spells and the like mentioned in the document. It will likely be set in Golarion, more specifically Varisia, but that's mostly just to give it an easily recognizable context.
It's strange to me that Paizo is so known for their adventure paths and yet their rules system is not really suited for it- since it's based on D&D. D&D (and therefore Pathfinder) is at it's core basically still a wargame. I like that, but it kind of gets in the way of trying to tell a story about a group of heroes on and epic quest, since there is always the possibly of the story coming to a screeching halt because of a TPK or other problems like- say a failed Survival roll to track the baddies to there lair. Yet Pathfinder still has been and might still be the most popular rpg in the world when there are many games who theoretically do what it's trying to do better.
Liranys wrote: I, as a player, usually feel cheated when, due to bad luck or an encounter that's just too hard, the character I've put months of effort into, dies. That's when I as a player feel cheated. I have never felt cheated because the DM fudged a roll to let my PC live and continue playing the game. But I get attached to my PC's, maybe other people don't. I can't get attached to a PC that can't ever die. If my character was going to get to the same point no matter how the game went than what's the point of playing that all out? That's how I feel. |