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Dr. Tonic's page
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A bag filled with glass jars will certainly break when thrown at a hard enough surface so the 50% ignition chance is being very stingy. I see where your player's heads were at, and I can appreciate it. But as has already been mentioned, extra flasks of oil wouldn't do extra damage per round. It would be logical however to increase either the splash radius, the number of rounds or both.
Given that the flasks are in a bag though, there wouldn't be any splash. The bag would burn quickly but it would just spread the hot mess out over time. So in the end, the splash radius would be contained to the smallest area possible (5 ft. or personal). Thus, the duration of the fire would simply increase.
Another concern to consider is that the flasks banging around in the bag have a chance of breaking preemptively, dousing the wielder in hot death. This could make for some interesting role-playing experiences.
In one of my campaigns an alchemist wanted bombs for his unlearned companions and so, simply used his alchemy lab to house 5 parts lamp oil to 1 part alchemist's fire in the same jar, separated by a wax barrier. They would still terrifying to carry around but the simplicity and low cost of the design meant he could pump out more than enough for his party everyday he cared to.
They also went on to design a bear trap, overlaid with a section of pitch treated canvas and a flask of alchemist's fire set at the joint. They covered the canvas with leaves and debris. When the trap was stepped in the enemy was mangled, immobilized (if trap was staked down) and left to burn. Made both the DC to remove the trap and put out the fire really high.
Every now and then you have to step out of RAW and remember that this is first and foremost about cleverness and role-playing.

I'm rather certain that I am reading this correctly but, in the hopes that I am not I submit my question to the hive mind.
Under the Mage Bullets entry of the Spellslinger Archetype it reads:
"The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed..."
So If you were to sacrifice a level 2 spell to imbue your firearm with Spell Storing, you would have two minutes to store a spell and then cast said spell before the enhancement expired?
While I certainly still see uses for this enhancement, it is definitely limited by the time constraint and planning complications.
Another part of my mind would think that once you store a spell in the firearm, it would remain until you cast it from the weapon, at which point you would have to sacrifice another spell in order to enhance the firearm with the Spell Storing property in order to store another spell, assuming that the original two minute period had expired.
While I would like this to be the case, I can't bring myself to believe it.
What say you, hive mind?

I'm rather certain that I am reading this correctly but, in the hopes that I am not I submit my question to the hive mind.
Under the Mage Bullets entry of the Spellslinger Archetype it reads:
"The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed..."
So If you were to sacrifice a level 2 spell to imbue your firearm with Spell Storing, you would have two minutes to store a spell and then cast said spell before the enhancement expired?
While I certainly still see uses for this enhancement, it is definitely limited by the time constraint and planning complications.
Another part of my mind would think that once you store a spell in the firearm, it would remain until you cast it from the weapon, at which point you would have to sacrifice another spell in order to enhance the firearm with the Spell Storing property in order to store another spell, assuming that the original two minute period had expired.
While I would like this to be the case, I can't bring myself to believe it.
What say you, hive mind?

Thank you for the response! It was very helpful.
You are definitely correct about the conflict between Explosive Missile and Focused Shot. I'll have to adjust for that.
And thank you for the link concerning inappropriately sized firearms. From the text,
"Inappropriately Sized Firearms: You cannot make optimum use of a firearm that is not properly sized for you. A cumulative –2 penalty applies on attack rolls for each size category of difference between your size and the size of the firearm. If you are not proficient with the firearm, a –4 nonproficiency penalty also applies. The size of a firearm never affects how many hands you need to use to shoot it, the exception being siege firearms and Large or larger creatures. In most cases, a Large or larger creature can use a siege firearm as a two-handed firearm, but the creature takes a –4 penalty for using it this way because of its awkwardness."
it certainly gives the impression that it would be ok. I'm actually quite relieved. I was afraid I would have to dumb my character down intentionally so as to not ruin the campaign.
The bomb should function as normal given the following text:
"When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target."
But as stated previously in the text, I shouldn't have been able to use the discovery with a two-handed firearm anyway.
I generally dislike attacks that are as circumstantial as charging while on horse with a 15' foot weapon in hand. Makes dungeon crawling rather difficult.
Thank you for your help, Abe.

In my campaign my character is a Spellslinger(lvl1)/Alchemist(lvl4).
I chose to play this character with an emphasis on flavor, sacrificing damage. Strangely however, my character has become the highest damage dealer of the group. Although I have cleared everything with my DM, at certain times it almost feels like I'm cheating. I'd like to run my some of the issues I have seen arise by you guys to see if both my DM and myself have let this get a little out of hand.
Neither of us loved the Gunslinger class overall and so to compensate for the lack of Gun Training, he allowed the use of the Focused Shot feat for firearms.
During the adventure I rolled a crit while using an over-sized musket. This of course incurs the -2 penalty to hit but but bumps the damage to 3d6. Using Mage Bullets (Flaming Burst), Explosive Missile, Point Blank Shot and Focused Shot.
The Musket is a 3d6 with a x4 crit. The characters intelligence modifier was +6 at the time and so the damage was calculated as follows:
3d6+7 x4(Musket) +1d6+7x2(Crit bomb damage) +1d6(extra bomb damage, not multiplied) + 1d6(Flaming burst) +3d10(Flaming Burst crit)
The damage on the roll was just over 100. Am I doing something wrong?
Oh, and before people start yelling "bombs don't crit!", you don't multiply the damage beyond the first d6 but bombs do crit.
Even without the crit the damage seems a bit high.
Awesome. Been wondering why I haven't seen more of these. The only things I would add would be A field for quantity when crafting in bulk and a field to give an exact result, i.e no rounding. You've done a really great job with this one. Does this take into consideration the GP per day rules? If so the cooperative crafting feat should be available as well.
Myth-Speaker Prey for Death
A Pathfinder Society Scenario designed for 5th- through 8th-level characters.
While the city-states of Iblydos have a long, storied history, the Pathfinder Society has little connection and fewer resources in that part of Golarion. Thus, when Venture-Captain Calisro Bennary has the opportunity to get a lodge set up in Hoimpeia, one of the chief port cities, she races back to Absalom to collect veteran agents for the task. Her contact isn't giving connections and a site for a lodge away for free. Something has been harassing shipping, and while the authorities are happy to let merchants take a longer route, the change has cost a particular merchant dearly. If the Pathfinders can clear up the shipping lanes, the merchant will move heaven and earth to get them a foothold in Iblydos.
Myth-Speaker Prey for Death
The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting all to compete for prizes and glory.
Myth-Speaker Prey for Death
When Gorum died, shards of his divine being rained down. One of these warshards landed in an ooze being transported outside of Oenopion. The newly-empowered creature escaped its confines and headed south towards the Mana Wastes. The Nexian forces haven't be able to deal with it, and have turned to hiring mercenaries. The Pathfinder Society learns of this chance to get their hands on another warshard, and has an arclord ally get them on the short list of candidates.
The PCs must prove their mettle over the other candidates before tracking this newly divine war ooze along the borders to the waste. What's more, the Mana Wastes themselves aren't going to make this mission any easier, and no one yet understands the full impact that warshards might have on creatures, so there's no telling the capabilities of this warooze.
Myth-Speaker Prey for Death
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Myth-Speaker Prey for Death
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
Myth-Speaker Prey for Death
We'll mostly discuss on discord, but this will be a good place to keep track of loot and character level ups.
Myth-Speaker Prey for Death
You've just arrived in the small town of Belhaim, nestled in the midst of the Verduran Forest. It's been a quiet journey for your trade caravan...so far.

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Adventure Concept:
In this Adventure Path, you and your friends take on the roles of head scouts for the Broken Tusk following—a tight-knit community of nomadic hunter-gatherers who roam the western Realm of the Mammoth Lords. The Broken Tusk is a relatively small following, numbering only several dozen currently, but with courage and ingenuity your characters can help your fellow supporters flourish. The adventure path explores the themes of exploration, growth, fellowship, perseverance, and survival.
Standard PC Creation Rules
Level: 1
Classes & Races: Any that you can justify being in the Realm of the Mammoth Lords
Available Rarities: Any Common & Uncommon options that are fit for the setting. Please check for Rare options. (Rare options are probably fine too, but let's discuss!)
Alternate Rules: GMG Free Archetype
Please read the Player's Guide when you are planning your character. It has many good tips about character creation, including appropriate skills, feats, and languages.
Campaign Expectations
Group Composition: This will be for 4-6 players, depending on interest.
Posting Frequency: I'd like people to commit to posting 1/day during the week. I typically post at least once on the weekend as well, but no worries if weekend posting doesn't work for you. I've found that campaigns that move much slower than this tend to fall apart. At times, everyone gets too busy to keep this pace sometimes (very much including me), so if you are jumping aboard just be communicative about short or long term absences. (You can be botted or step back to do something off-screen with the following.) I will be trying to keep the story moving forward, so there will be a dedicated Discord channel for interactions that you want to have more "screen time" that didn't get posted in time.
Sensitivity Concerns: The Broken Tusk following, and all of the residents of the Realm of the Mammoth Lords, have a society just as sophisticated as you would find in Absalom or Taldor; it's just organized differently. It probably goes without saying, but I'm not interested in characters that act "primitive" or do things like speak in broken Common. Please also call me in if you feel like I'm indulging any problematic tropes.
Safety Tools: We'll use Lines, Veils, and X-Cards in this campaign. I'm into collaboratively setting our lines and veils after we get the group solidified. If, while we are playing, you need a safety concern addressed right away, you can also message me on Discord.
Please post if you have any questions!
Myth-Speaker Prey for Death
A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Please dot in when you are ready!
Myth-Speaker Prey for Death
A special table for levels 5-6.
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!
Myth-Speaker Prey for Death
Feel free to ask questions here.
When you get a chance, please fill in your character's information on the Slides and copy a token in to use on our maps.
Myth-Speaker Prey for Death
Venture-Captain Hestia Themis put out a call from the Cassomir lodge in Taldor, seeking Pathfinder agents to solve the recent troubles threatening the city’s resurgence. You decided to answer that call.
Today, you're waiting for Themis in the conference room of the lodge, observing your fellow agents.
Myth-Speaker Prey for Death
You run a hardscrabble detective agency in Absalom. You are largely private investigators, but you have contracts with some of the city guard companies to make ends meet. The campaign will revolve around solving crimes, fighting monsters, apprehending fugitives, investigating strange occurrences, and testifying in court cases.
Please dot into the gameplay thread and discuss anything that needs to be discussed here.
I'll post the game introduction Soon.
Please update the Slides with your current character information.
Myth-Speaker Prey for Death
Please discuss here. If you wouldn't please fill in your details on the Slides. We'll get started after 12 GMT on 3/30.
Hey there-
I had a problem with the payment method on my subscription, so the initial payment was declined.
I updated the payment method, and it said my order was pending on the new payment method, but I think the authorization expired yesterday.
Looks like the order is in limbo now. Any update?
Myth-Speaker Prey for Death
Welcome to what could someday become the greatest show on Golarion! Let's work out our characters and get started planning.
Since circus members could be from anywhere, all of the ancestries that have been released are fair game. There are some backgrounds in the players guide, but I'm also fine with any background as long as you tie it to the circus.
Post questions and thoughts on what you might like to bring, and let's get this show on the road!

Myth-Speaker Prey for Death
A courier, her uniform emblazoned with a patch depicting a winged eye surrounded by three crowns, approaches you with a sigh and wipes the sweat from her brow.
"By the Scales, you're a tricky one to track down. Here, this is for you."
The messenger hands over a heavy, folded parchment, sealed with red wax. The seal depicts three stars over a closed gate. Opening the message, you see it is a letter written in a steady hand.
"I hope my agent finds you well. You have developed quite a reputation over the past few years, and I find myself in need of an operative as discrete as they are capable. My sources tell me that you fit that bill. Please, meet me at the Azlanti Keep three hours after dawn on the 12th of Lamashan. The city has need of your singular talents and is prepared to reward you for your service.
Acting Primarch Wynsal Starborn
~+~+~+~+~+~+~+~+~++~
Autumn mornings atop the Azlanti Keep are crisp and pleasant. Your arrival at the Keep was evidently awaited, as a soldier met you immediately upon arrival and whisked you up to a secluded spot atop the battlements. The Keep's steward made sure that you had a warm drink in hand and assured you that Starborn would be right with you. You're not alone at the battlements: Three capable looking features join you.
Please post an in-character introduction! Your host will arrive soon. (I'll put the first story post up either later tonight or early tomorrow, depending on when people are ready.)

Since I'm not going to get much face-to-face time to playtest the APG classes, I thought it might be fun to run a little homebrew adventure to see how the classes look at medium levels. Our timeline is obviously short, but I think PBP is an interesting way to think about the new character classes and discuss their strength and weaknesses while we explore Golarion a little! I'd love to have a few like-minded people join me.
Adventure Concept:
Lord Gyr of House Gixx has been Primarch of Absalom since 4660 AR, but he mysteriously disappeared during the Fleshforge Seige of 4717. Today, Wynsal Starborn, the acting primarch, and several members of the Grand Council are calling for an official inquiry to put the mystery of the primarch's disappearance to rest. PCs are a group of specialists called together to look into the disappearance.
PC Creation Rules
Level: 11
Classes: APG Playtest classes only.
Standard PC creation rules
Available Materials: Any material from Core, Lost Omens World Guide, and Lost Omens Character Guide is available. PCs can be a member of 1 organization and take regional options from 1 area. (Other uncommon options might be available. Just ask!)
Starting Wealth:
Two methods are available:
1) Choose permanent items of with the following guidelines: 10th: 1, 9th: 2, 8th: 1, 7th: 2 and take 500 gp (If you take permanent weapons and armor this way, start with the base item, including its potency runes. If you want property runes or special materials, you need to pay account for them separately.)
2) Lump sum of 3,200 gp with a maximum purchase limit of 10th level.
Campaign Expectations
Group Composition: This will be for 4 players, one of each playtest class.
Posting Frequency: Due to the timeline of the playtest, I'd like people to commit to posting 2/day during the week and checking in at least once during the weekend.
Timeline: I hope to select a group by tomorrow (11/11) and get characters together to start by Wednesday (11/13) at the latest. The adventure will run until 12/1, so that people have time to do the playtest surveys.
Application: Please post below with your interest and a brief description of the character(s) that you would want to play. For example: "Jirelle: A half-elf swashbuckler from the Shackles." Feel free to list character ideas for a few of your classes--it probably increases your chances of getting picked. No need to create a profile yet.
Selection: I'll be picking a group of 4 consisting of one of each playtest class. I'll be basing my selection on what sounds like an interesting and appropriate party.
Please post if you have any questions!
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Myth-Speaker Prey for Death
Hey friends! Let's figure out what scenario we are going to tackle and what characters people would like to play.
Myth-Speaker Prey for Death
Please dot in when you make your character. Feel free to describe yourself and what you do on the caravan!
Hey all!
We lost a player for our Tears at Bitter Manor game. Looking for a level 5 replacement. We're running for PFS characters, so please keep that in mind.
Someone with a bit of healing wouldn't go amiss, but what we are really looking for is someone that's into the light-hearted roleplay vibe of the current group.
Hoping to integrate the new member into the group as soon as possible, so I'll probably pick a new player before the weekend is out.
Thanks!

Myth-Speaker Prey for Death
Hey all! Welcome to the game! Feel free to introduce yourselves in the Gameplay channel. We'll be starting right on time.
Could you do me two favors? Please make sure all of your skill modifiers are listed in your profiles so that I can make secret checks more easily.
I'm hoping that we'll be able to run checks to Recall Knowledge in combat without too much of a slow down, so I'm going to try to do the rolls for anyone who is trained in an appropriate skill at the beginning of combat, spoiler the info you get, and trust you folks not to open it unless you take the action to Recall Knowledge.
To that end, would each of you tell me what, in general, types of things about creatures would stick in your character's mind? Did you study the resistances of all the creatures? Where you more interested in their special attacks?
I'll be following general guideline that a successful check will give you the most important information about a creature, but I'll like to give you something you would find useful if there is any doubt, or if you critically succeed.
This is my first time GMing 2E on PBP, so please let me know if you have any suggestions or questions as we go. I did GM a bunch of it at Gen Con, so I'm pretty comfortable with the rules, but don't hesitate to point out anything that I miss! It's going to be a while until I have more of the system by heart.
Looking forward to our game!
Myth-Speaker Prey for Death
A discussion.
What characters is everyone bringing?
Also, I talked to Morrolan and they are out for this one, so I invited one of my friends to hop in the 6th spot. Hope no one minds!
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