Ukh |
The small goblin wearing the same kind of armor arrives with a backpack doing some noise and a bandolier changed with flasks and bombs.
I beg your pardon. Is it here I have an appointment for a mission?
GM MattMorris |
~+~The Adventure Begins~+~
You arrived in Minkai within the past few months. Since then, you have been working with Venture-Captain Amara Li to help lay the groundwork for
a lodge in Minkai, performing a variety of tasks that are well-suited to your individual skills. The Venture-Captain has been collecting relics from across the world to house in a new museum with a focus on relics from Minkaian history that have been kept in other nations. To this end, she has been traveling all over the nation to pursue leads. These relics have come from a combination of purchases and donations, and she has occasionally called on local Pathfinders to guard the relics.
You are currently working in Sakakabe, a prosperous city famous for its trade in silver and pearls.
Amara Li sweeps in the the Kiniro Kyomai teahouse, where you have been enjoying the high-quality tea, food, and samisen music. She joins you at your table and thanks you for waiting for her so graciously. Talk then turns to business.
“I fear that misfortune may have struck some of your fellow agents. I hope that you can help them return here to safety, but I fear the task I have to request of you may instead center around recovering what you can from your fallen allies and, if it is safe to do so, completing the mission in their stead.”
“Last year, I received a donation of relics from Taldor. The route is lengthy and complicated, so I will spare you unnecessary details. A caravan carrying the relics safely arrived in Hongal to the north, where it met up with a pair of Pathfinder agents, Lin Po and Ti Lan. These agents inspected the cargo, sent me a missive indicating that all was in order, and joined a second caravan to take the Spirit Road through the Forest of Spirits. The journey is understandably long, taking over two months to complete. Still, the caravan is late, and I fear that they may have run into trouble along the way. They were supposed to reach Sakakabe two weeks ago. “While it’s possible that they were waylaid in the northernmost parts of Minkai, I believe it’s far more likely that they ran into trouble in the Forest of Spirits, a mystical place that shelters departed souls and most of the world’s kami. Kami are spiritual guardians with a deep connection to certain living locations or living things. The locals pay great respect to the kami, never intruding further into the forest than their one coastal road, the Spirit Road, and a number of small settlements built around shrines. This should make tracking the caravan simple, since there’s only a single road along which they should have had to rest or resupply at some point. I need you to check each of the roadside settlements
until you find the last one to have seen the caravan, then track it from there and figure out what happened.”
“Be sure to respect the kami and the local traditions honoring them; I don’t want you to come to harm in your journey. The kami are mostly benevolent, so long as they receive the proper respect, but there are some dangers that might have harried the caravan. Bandits, hobgoblins, and giants, among other creatures, dwell within the forest. The forest also hosts some aggressive plants and animals, not to mention malign spirits such as the oni, the sworn enemies of the kami. The locals will know more than I of what perils to expect.”
"Do you have any questions?"
For Recall Knowledge checks, I'll put the information in spoilers and trust that you'll open the appropriate spoilers. (It speeds up the game.) I'll do other secret checks behind a GM Screen spoiler.
The Forest of Spirits
and mostly benign spirits that can possess living creatures to share memories but exert little control over their hosts.
Critical Success?
and to negotiate with any kitsune you meet.
Ukh |
The goblin is suspicious.
What kind of relics do we find in the wagons?
This can explain why they are late.
Garad |
An unarmed human in an explorer's outfit says for his part: My name's Garad. Why did this caravan went through the forest if they knew that there were spirits?
Aehronim Davain |
[I will edit this post a little bit later with more proper formatting, my apologies.]
The youthful wizard sips his tea and smiles at their Venture-Captain.
”Could you offer some advice on how to pay proper respects to these kami?”
Marra Nelandra |
Marra seeks magical Guidance before contemplating what she knows of The Forest of Spirits.
kn Nature: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
"I have heard much of this forest. There are many Kami there who share their memories with travelers. Probably an odd experience but most of them are harmless. Many Kitsune live in the area and I've heard a bit about the villages along the way."
"Oh. I'm Marra by the way. And this is Tor."
She then tries to answer the question of the guy who looks like a sexy vampire :)
kn Religion on Kami: 1d20 + 7 ⇒ (19) + 7 = 26
Anton Goldthimble |
You see a male halfling in a Charcoal Grey Frock Coat and matching wide brim Cavalier's hat. Under it is Black leather armor, the chest piece is covered with gold filigree in the shape of many tiny keys. This is crossed with Bandoliers on one, high up about heart level it holds a dagger among different vials and few potions, The other holds who knows what. One hip has a shortsword and the other has a bolt quiver. Over his shoulder he casually holds an unloaded crossbow.
Names Anton Goldthimble, bounty hunter extraordinaire. He glares at everyone menacingly And yes before you say it I am a little short when it comes to your expectations of a bounty hunter but I have never failed to get a bounty. Puts one finger to his chin and tilts his head to the sky. Although I have lost money when I failed to bring them back alive. That is why the church fired me.
Yergi Manahath |
A blond halfling, adorned in hide armor with a steel shield and sheathed short sword at his back, sips his tea as he listens to Amara's tale.
"How many wagons are we looking for? And are there any more people accompanying the caravan in addition to our two fellow Pathfinders?"
GM MattMorris |
Amara Li considers your question, "I've been unable to determine exactly what kind of relics the shipment holds, though if they traveled all the way from Minkai to Taldor, I'm sure that they are interesting. It's likely a mixed lot that my agents were able to pick up at auction."
"As to the Forest of Spirits: Li Po and Ti Lan are both experienced agents. Either they had good information to take them down that trail or they overestimated their abilities to travel a hazardous route. They are traveling with three wagons and a number of caravan laborers, so I do hope that no tragedy has befallen them. Kami are a complex subject, and I would not consider myself an expert. All of them revere nature, and are fiercly protective of their wards--usually an object or location that they are tied to. Depending on their type, they might have more specific interests as well."
Ukh |
Well it seems there are a lot of things we will discover on our way.
The goblin is thinking they have nothing more to learn here and now.
Garad |
The sorcerer is also thinking that they have sold out what they could learn from the briefing.
We will be patient with the spirits. Don't be afraid.
Then he speaks for himself: I hope anyway.
GM MattMorris |
Your business with Amara Li concluded, you rest for the night and depart in the morning. Although Sakakabe is the closest city to the forest of Spirits, it still takes several weeks of travel on a road that winds through the Osogen Grasslands to reach the Forest of Spirits. Along the way, you cross paths with travelers heading south into Minkai, as well as the nomadic herders who call the rolling plains home. No one you meet in the grasslands has seen the caravan that you are looking for.
When you enter the Forest of Spirits, the atmosphere changes. The forest is cool and damp, and profoundly alive. Snow blankets the ground and clings to branches of towering pine and spruce trees. Birds, rodents, foxes, deer, bears, and numerous other creatures roam through the woods, keeping their distance from the road. The density of the trees suggests that logging is almost unheard of in this forest.
Animals are not the only creatures moving out in the woods; you occasionally see unexplained movement in the trees and rocks or feel like someone is watching them.
As you progress through the forest, you visit several small villages, none of which have seen the caravan you are looking for. They can find signs of passage from several caravans and groups that travelled on foot, and the remains of campsites right next to the trail. However, there are no indications that any of these groups came to harm.
Eventually, you arrive at a village called Suboyashi nestled deeper in the forest’s outskirts. It appears that the village is in the midst of a local festival. Tumblers perform folk dances and elders relate tales of the kami that watch over the village.
Anton Goldthimble |
The Bounty Hunter remains Vigilant in watching out for Danger. As the party enters the town he is eyes are constantly darting about watching the Rooftops and windows, Noticing every Doorway and obstacles that may be used for cover. He squints while attempting to search for what might be lurking in the shadows. He does not seemed impressed by the towns antics. He turns to the goblin, What fools these longshanks be?! Longshanks, that is the correct work ain’t it
Ukh |
The goblin advances on the road in the middle of the party. That's not because he doesn't like the nature but he's glad to arrive to their first step of their journey.
The correct word, yes. The correct word. He answers to Anton once they are in the village. Let's see what will outcome of these festivities. He's always to live festivities with goblins. But he doesn't know how to understand these ones.
Garad |
The sorcerer discovers a new culture with this village. He tries to understand the reason of the festivities and to find details which can help him that for. They will have also to meet someone to ask for the wagon and the caravan. Let's see how will the festival run first.
Marra Nelandra |
"We may as well enjoy ourselves while here. And ask around, Even if they have not seen the caravan they may know useful local lore."
Marra smiles and finds a clear space to try and imitate the tumblers.
acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13
GM MattMorris |
A small crowd of locals starts to gather around Marra, but after polite applause, they rush away to see other performers.
If you'd like to attract the attention of the villages, you can attempt an Acrobatics, Occultism, or Religion check. Each character may attempt 1 check.
GM MattMorris |
Due to a critical success on the earlier knowledge check Marra gains +2 to investigate the village. I didn't include that, Would it make a difference?
I forgot about that as well!
One small girl sticks around to chat with Marra after her performance. "You remind me of those funny travelers that came through the village! They had a cart with all sorts of things on it. But none of them had a dinosaur!"
Ukh |
The goblins approaches the druid.
Have you got a new friend? She's small.
And he looks in the direction the little girl left.
Ukh |
You attract them with your funniest acrobatics and I ask?
Anton Goldthimble |
::sighs::
So to get there attention we must impress them with trick like a canine? Well that is no worse when I had to wear a dress to capture Ebony Potts.
He lays his crossbow down and attempts a tumbling routine back and forth hopefully ending up right back besides his crossbow
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
Anton Goldthimble |
“there attention” should read as “their attention” I hate when I do that but I am not going to edit it because that seems uncouth to edit a post that has a dice roll in it. It doesn’t take a genius to realize that is probably PbP bad form.
GM MattMorris |
“there attention” should read as “their attention” I hate when I do that but I am not going to edit it because that seems uncouth to edit a post that has a dice roll in it. It doesn’t take a genius to realize that is probably PbP bad form.
The dice roller actually saves your rolls, so it's not necessarily bad form. Feel free to correct typos!
Yergi Manahath |
One trick I do is to actually preview the post with my dice roll, and then edit it to add a reaction to whatever the result was.
Yergi, seeing others proselytizing in the streets, joins in by preaching the joys of Chaldira, the halfling trickster goddess.
Religion: 1d20 + 4 ⇒ (7) + 4 = 11
Unfortunately he is more a man of action, not one of words.
Aehronim Davain |
Aehronim grins watching Oros flying in lazy circles about him. The bird cautiously flits from branch to occasional branch or lands to look hopefully at small children for festival treats.
The young wizard reaches into his pack and with the ceremony of practiced ease flicks it out and lets it settle down slowly onto the ground. He then sits down himself and pulls out large finely decorated cards.
He glances about conspiratorially and starts laying them about.
Fortune Telling Lore: 1d20 + 8 ⇒ (9) + 8 = 17
Occultism: 1d20 + 8 ⇒ (20) + 8 = 28
Garad |
The sorcerer tries also to tumble to gain the attention of the villagers.
Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
GM MattMorris |
Quite the crowd gathers around Aehronim and Garad. When the performances end, villagers applaud and press street food and sweet treats on them.
An elderly grandmother pats Aehronim on the should and says, "The kami will be very pleased with such excellent performances! What brings such talented travelers to Suboyashi ?"
Garad |
After taking back his gear, the sorcerer tries to engage the conservation.
Yes, we are not here through hazard. We are looking for a caravan which should have come through this village. It isn't arrived at destination then. Have you seen something?
GM MattMorris |
"Oh, you kid!" The woman blushes. "We did have a caravan come through here recently. They continued down the road toward Minkai. We warned them to take the western road, but the caravan chose to take an older path toward Minkai, which veers into thicker woodland for several days’ journey before rejoining the main road. They were determined to take the eastern path, though they would not tell us why."
The townsfolk have really made you feel at home. You feel as if friendly wind spirits, which increase agility, are welcoming you. For the remainder of the scenario, you gain a 5-foot bonus to Speed.
Ukh |
The goblin arrives then.
Good job guys. Now we have to follow this lead.
GM MattMorris |
Just as Ukh makes the excellent suggestion to follow the caravan, you notice some strange noises coming from the forest at the edge of the clearing.
Suddenly, a scream! "The trees--they're moving!" The villagers quickly scatter from the town square. The small girl stops for a second to pull on Marra's sleeve, "You've got to help us!" before running to hide inside a nearby building.
The source of their distress is soon evident: Two pine trees saunter out of the forest, swinging their branches at the stragglers!
Ukh: 1d20 + 3 ⇒ (9) + 3 = 12
Garad: 1d20 + 3 ⇒ (9) + 3 = 12
Marra: 1d20 + 7 ⇒ (17) + 7 = 24
Aehronim: 1d20 + 4 ⇒ (19) + 4 = 23
Yergi: 1d20 + 4 ⇒ (16) + 4 = 20
Anton: 1d20 + 7 ⇒ (19) + 7 = 26
Red: 1d20 + 7 ⇒ (20) + 7 = 27
Yellow: 1d20 + 7 ⇒ (19) + 7 = 26
The trees lumber into the town square, driving out the remaining townsfolk!
Remember: Recalling Knowledge is 1 action.
~+~Combat Round 1~+~
Red
Yellow
Anton
Marra
--Tor
Aehronim
Yergi
Ukh
Garad
Group Buffs: +5 ft. Speed
Map Please start your token in the yellow square.
Anyone in bold may act. (Don't worry if someone is in front of you. This grouped initiative is common on PBP and helps speed things along.)
Aehronim, I guessed at your initiative. Please fill in Slide 3 when you get a chance.
Marra Nelandra |
Marra attempts to identify the enemies.
kn nature: 1d20 + 7 ⇒ (5) + 7 = 12
"No clue. We must protect the town."
She will then cast Guidance on Tor and send him after one of the trees.
She has Tor move into a possible flank provoking aoo? then attack.
jaws including Guidance: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
piercing dmg: 1d8 + 2 ⇒ (1) + 2 = 3
Yergi Manahath |
Yergi draws his sword (1 action), Strides to the western tree-thing (1 action), and Strikes with his Short Sword (1 action).
As he does so, he yells, "Lucky for these townfolk some Pathfinders were visiting when these terrible creatures attacked! Yaaaaaahhhh!
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Slashing damage: 1d6 + 2 ⇒ (3) + 2 = 5
GM MattMorris |
Three hits! Though it seems that the damage from Tor's jaws does not penetrate the thick bark. Anton's crossbow hits a vital mark, though some of its damage is resisted as well.
Tor and Yergi: Sap sprays from the trees when you hit it. Please make Reflex saves.
17 Athletics check to remove it on your turn.
~+~Combat Round 1~+~
Red (-18)
Yellow
Anton
Marra
--Tor (REFLEX SAVE)
Aehronim
Yergi (REFLEX SAVE)
Ukh
Garad
Group Buffs: +5 ft. Speed
Map Please start your token in the yellow square.
Anyone in bold may act. (Don't worry if someone is in front of you. This grouped initiative is common on PBP and helps speed things along.)
Aehronim, I guessed at your initiative. Please fill in Slide 3 when you get a chance.