
GM MattMorris |

Feel free to ask questions here.
When you get a chance, please fill in your character's information on the Slides and copy a token in to use on our maps.

GM MattMorris |

Access is denied for the slides.
Someday I'll set up a table and get the access on everything right. Someday!

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Matt, so's you know I've got the That's Odd investigator feat.
GMs should provide a character with the That’s Odd investigator feat a hint whenever the character enters a room with hidden aspects, specifically with regard to hidden passageways (such as scuff marks near a bookcase that’s actually a swinging door), creatures or hazards (such as drippage on the floor from an unseen fungus growing on the rafters), or valuables (such as bunched carpet over a secret compartment in the floor that contains a bag of coins). The GM does not need to provide clues for rooms that have no significant secret or hidden features. These clues should indicate only that the character should investigate a given section of the room, not let them automatically uncover the hidden element or provide any additional information beyond signaling its presence.

GM MattMorris |
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Got it. Hints will be forthcoming!
Is everyone okay if we start on Wednesday?

GM MattMorris |

I've tried a couple different ways.
When there's a point that all (or many) of you would be rolling a check, like the beginning of the scenario, or if you all decided to stealth or gather information, I'll roll those behind a spoiler.
If you want to individually attempt a secret check, just roll it behind a spoiler. I'll give you the info from it. This moves things along.
Does anyone have Dubious Knowledge or something similar?

GM MattMorris |

We will be fairly loose with posting order.
In combat, I'll use a block initiative, so you can go any time your block is up. If someone later in your block casts a buff, I'll apply it to your attack retroactively.
For reactions, it's helpful to me if you put them up in the spoiler during your turn, in case they come up, but if you miss one you can jump in with it when you get a chance. You can also tell me if you want to use the reaction the first time it comes up or if you'd rather only use it in some circumstances.
In non-combat situations, you can post when you are available. If you are directly responding to something that was said earlier, just indicate that.
Does that make sense? Any tips or things that have worked well for you folks in PBP?

Jessica Redekop Contributor |

Got it!
If I post too much and anyone wants me to slow down, just let me know; whether you want me to hold up in general, or in a specific instance where you want to reserve making the next post.
I've done forum RP before, but never play by post for a D&D/Pathfinder game, so I don't have any tips or preferences and I'm very open to being told if I'm not doing something quite right :)

Jacob W. Michaels |

A couple of useful links:
DH's Guide to Play By Post gaming has some of the real basics, including how to denote speech, thoughts, etc. Obviously we don't have to use these conventions, but I'd say they're pretty standard on PBPs here.
And the super useful Building a Better Doomed Hero: Painlord's Advanced Play-by-Post Play, some of which won't apply, but which I always recommend anyway!

GM MattMorris |

Jenny's going to sit this one out, so we will start in earnest tomorrow. (8/12).
Great character interactions so far. This is going to be fun!

GM MattMorris |

When y'all get a chance, could you either list your trained skills and modifiers in your profiles, or just copy them into this discussion thread? Either is fine for me! (It will help some things go a bit more quickly.)

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They're all in my profile (with macros!) under the Skills spoiler, but also including JUST the trained ones here.
[ dice=Acrobatics (trained)]1d20+7[/dice]
[ dice=Athletics (trained)]1d20+4[/dice]
[ dice=Deception (untrained)]1d20+6[/dice]
[ dice=Diplomacy (trained)]1d20+6[/dice]
[ dice=Intimidation (untrained)]1d20+6[/dice]
[ dice=Lore (Apsu) (trained)]1d20+3[/dice]
[ dice=Lore (Scouting) (trained)]1d20+3[/dice]
[ dice=Society (untrained)]1d20+0[/dice]
[ dice=Survival (trained)]1d20+3[/dice]

GM MattMorris |
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Hey y'all! Hope you are enjoying the investigation so far.
If I put something behind a spoiler with a listed Skill DC, you should roll your own check and look at the spoiler if you exceed the DC.
If you preview your post, you can even include the information in your response.

GM MattMorris |
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Happy Labor Day, y'all!
Very busy getting ready for the start of school tomorrow. I'll move into the infiltration of the temple tomorrow.

GM MattMorris |

Nope. That save applied a condition that only mattered in the church--and only if you didn't talk your way through.

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Thanks for running, Matt, and everyone else for playing! It was fun to see what Pyrexius ended up like.
83959-2007
Horizon Hunters
Lore (Apsu) (trained): 1d20 + 3 ⇒ (7) + 3 = 10 Yeah, I don't know how that earns money; I don't think I picked my school though, so we'll assume I actually used a lore that that gives me.

GM MattMorris |
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Thanks again for a fun game, everyone!
Here are your chronicle sheets. The game has been reported!