Reginar

Doug Maynard's page

Organized Play Member. 291 posts (803 including aliases). 6 reviews. No lists. No wishlists. 5 Organized Play characters. 4 aliases.


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Grand Lodge

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Thanks to those who contacted me. The books are now spoken for!

Grand Lodge

I don't know if this is against the rules of this messageboard, if so I apologize and I'm open to suggestions of how to proceed instead.

I have 17 Pathfinder Tales novels, but lately I've been getting them on my tablet instead, and we're trying to downsize in our home. So I'm looking for someone who would be interested in adopting all of them as a single set. I might ask for this person to pay for shipping but I'm not looking to make money off of the transaction. I just want to get them into the hands of someone who will enjoy them as I did. If you're interested, you can PM me. First come, first served.

Here's the list of novels:

Prince of Wolves
Winter Witch
Plague of Shadows
The Worldwound Gambit
Master of Devils
Song of the Serpent
City of the Fallen Sky
Nightglass
Blood of the City
Queen of Thorns
Called to Darkness
Liar's Blade
Pirate's Honor
The Wizard's Mask
King of Chaos
Stalking the Beast
The Redemption Engine

Grand Lodge

Thanks, Hawkmoon. I'll pass this along to the store manager.

Grand Lodge

Hi, everyone -

My understanding (as well as that of the store manager at my FLGS) is that U.S. stores who are running organized PACG play would get a copy of the base set. We've been play OP there monthly since November and I've been using my box, but the group has grown beyond what a single base set can manage (7 people showed up to play last night). Are we mistaken, or should the store have received the Skull & Shackles Base Set? We are definitely getting the scenarios so I think the store did what it needed to in order to get 'registered' as an OP store. Any help in clarifying what we can do to get the Base Set (if we were supposed to get one, of course) would be greatly appreciated so we can support two tables simultaneously as well as run scenarios when I can't be there with my personal copy.

Thanks!

Grand Lodge

Soloing Merisiel through Rise of the Runelords. The following scenarios took more than one attempt: Brigandoom! (2), Attack on Sandpoint (2), Local Heroes (2), The Fort in Peril (2), Here Comes the Flood (4!).

Character Name: Merisiel
Role Card: Acrobat
Skill Feats: Dexterity +1, Constitution +1, Intelligence +1, Wisdom +1
Power Feats: Proficient with weapons, recharge a card to add 1d6+2 to combat check
Card Feats: Spell +1 (=1), Item +1 (=7), Blessing +1 (=5)
Weapons: Impaler of Thorns, Deathbane Light Crossbow +1
Armor: Snakeskin Tunic
Spells: Lightning Bolt
Items: Sihedron Medallion, Spyglass, Wand of Enervation, Wand of Scorching Ray, Masterwork Tools, Potion of Fortitude, Headband of Vast Intelligence
Allies: Archer, Sage
Blessings: Blessing of Abadar, Blessing of Erastil, Blessing of Irori, Blessing of Lamashtu, Blessing of Pharasma

Grand Lodge

Just to clarify my own understanding, if you fail to close a location after defeating a henchman, then empty the location, and fail to close again, can you continue to make checks to attempt to close that location (once per character per turn)? This is how I've been playing, rather than treating it as permanently open, but after reading this thread it occurred me to double-check. Given how long I've been playing, I should really know this!

Grand Lodge 1/5

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Thanks, all - I think we are going to go ahead and get an extra set. We've played non-organized play twice with six players, mostly new or people who have played once. The first time, it took us roughly 2 hours, the second time it was more like 3. If playing with 4 increases the chance we can get in 2 scenarios in an evening, I think that's worth it, not to mention the ability to easily accommodate 8 and even go up to 12 with walk-ins if needed.

Grand Lodge

I think that's correct (I'm in a similar situation with Wu Shen) - you start one shy of all the basics you need, so you round out with a non-basic card. Then, when you do the mini-chronicle, you get a free upgrade beyond that. That's how I've interpreted it, anyway.

Grand Lodge

It would be nice, though, if someone obsessed with dispensing death via weapons (poisoned or otherwise) were actually, um, proficient with weapons. :)

Grand Lodge 1/5

In the Guide it states in bold letters:

We strongly recommend making 4 players your standard table size.

Clearly Paizo wants to emphasize this, but what is the reasoning? Is it because larger tables tend to run long on time (because of increased decision-making discussion length), or that with 6 there are fewer turns per player?

We have a single box for my FLGS and we are trying to decide whether to chip in for a 2nd one so we can run 2 tables simultaneously. Insights into the reasoning behind suggesting 4 as the table size would help us decide. Thanks!

Grand Lodge 1/5

I wanted to point out something that might be confusing in the new version of the Guide, under "Filling Out a Chronicle Sheet":

PFSACG Guide to Organized Play v1.2 wrote:
Check off the appropriate box if you succeeded at the scenario, if this was a replay of this scenario for your character, and if your character is gaining the scenario rewards.

This sentence seems to imply that there are check boxes for each of these things on the chronicle sheets, but there is no check box currently to indicate whether it was a replay or not. In a future version it might be clearer to either add such a check box or move that middle bit to its own sentence (if you didn't want to add anything new to the chronicle sheet, you could say something like "If this was a replay of this scenario for your character, use the Notes: line at the bottom to indicate this.")

Grand Lodge 1/5

Hooloovoo wrote:
Tanis O'Connor wrote:
Theryon, my intention with the alternate box-purge rules was to get rid of cards at least two lower than the current adventure. So when you add AD 4, remove the appropriate B, C, and 1 cards, and leave 2 and 3 in there. The next version of the Guide will clarify this.
Math teacher spidey-sense tingling -- ah, there it is! It sounds like you want us to get rid of cards that are MORE THAN 2 lower than the current adventure -- AT LEAST 2 lower includes cards that are just 2 lower. Having said that, I think the 'at least' wording is better, so perhaps you should say you want us to get rid of any cards that are at least 3 lower than the current adventure.

I agree that this is how it would be strictly interpreted (e.g., take out B/C/1/2 after adding AD 4, which doesn't fit with Tanis' intention (e.g., take out B/C/1 after adding AD 4). Unfortunately, the new version of the Guide seems not to have changed the language to bring it in line with the intention:

PFSACG Guide to Organized Play v1.2 wrote:
To make things more interesting and to help you remove the right cards faster, when you add a new Adventure Deck to your game box after adventure 3, remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just added. (Treat the set indicators B, C, and P as zero for this purpose.)

Grand Lodge

Klandestine wrote:
2) Her evading boons is similar to Seelah's power (placing a boon on the bottom of the deck). Thematically, it represents a character who just wants to storm through a location and get straight to the bad guys. So evading a boon (if it is rubbish or not appropriate for her and someone else might want to acquire) means she gets to encounter another card, giving her more chance of finding that henchman or villain.

This was how I interpreted this power too. Also keep in mind that if the party is running low on time (blessings in the blessings deck), being able to skip over a card could be really handy.

I'm not worrying at all about whether Wu Shen might be underpowered and am excited to start playing her based on theme alone (by sheer luck she's very similar my favorite PFS organized play (RPG) character, a ninja named Xiu Ying).

Grand Lodge 1/5

Vic Wertz wrote:
Doug Maynard wrote:

People have probably seen that v1.1 of the Organized Play has been released (the email I got said to go here.

Seems some of the corrections that had been planned based on Vic's comments in this thread didn't make it in, so perhaps there will be a v1.2 coming?

D'oh! Which were you thinking of?

I haven't gone through the whole document carefully, but it appears that this one and this one haven't made it into the new version.

Grand Lodge 1/5

People have probably seen that v1.1 of the Organized Play has been released (the email I got said to go here.

Seems some of the corrections that had been planned based on Vic's comments in this thread didn't make it in, so perhaps there will be a v1.2 coming?

Grand Lodge

Hawkmoon269 wrote:
If you didn't get a shipping email back on the 7th or 8th, then they may have missed identified you in that group.

That seems to have happened, based on my call to customer service. It hasn't gone out yet.

The current status in general seems to be that the warehouse staff expects to get through the rest of the S&S base sets by tomorrow at the latest, and perhaps even by the beginning of tomorrow or the end of the day today, and by that point everyone should receive a shipping e-mail ("within about the next 30 hours" the customer service rep said.).

As always, Paizo customer service was very friendly and helpful, and I got a live person right away.

Grand Lodge

Hawkmoon269 wrote:
If you didn't get a shipping email back on the 7th or 8th, then they may have missed identified you in that group.

I got an e-mail on the 8th, but I don't think it was a shipping e-mail, as it is still listed as Pending in that message. I got another on the 12th when the class deck I ordered was put back in the side-cart. Looks like I should get in touch with customer service again.

Grand Lodge

I'm guessing no one has been able to track their package yet? I received the two emails yesterday, one of which led me to think that the Base Set shipped last Friday for me ("Since we already printed the label for your package, we have already charged your payment method for the Character Add-On deck... ...The other items that were in the original order with your Add-On deck have already been shipped as of Friday, August 22nd."). But the order is still listed as pending. So I guess it will be a pleasant surprise when it shows up on my doorstep!

Grand Lodge

1 person marked this as a favorite.

For me, I'm subscribing partly to support Paizo and partly to have things come to me automatically without having to make a trip to the FLGS or remember to order it online elsewhere. Since I have Amazon Prime it's definitely costing me more, the timing of when it arrives seems to be a wash, and while the promo cards are nice, for me personally they're not essential and thus are not really a part of the equation. As others have said, whether the subscription makes sense comes down to what is most important to you.

Grand Lodge

Theryon Stormrune wrote:
While I do have my stuff

GET 'IM!! ;)

Seriously, though, I agree that I'd rather they take the time to figure out what they need to do, how they will do it, and how to explain it all, rather than say something quickly, and then have to backpedal.

Grand Lodge

It's interesting that I'm preparing one of my fall college courses today while I've been following these threads, and one of the readings I've chosen is about shipping warehouse work. Despite our disappointment about all of the issues we've had the last few weeks, I do feel good as a subscriber that Paizo probably treats their warehouse staff better than this:

I Was a Warehouse Wage Slave

Grand Lodge

Hmm... seems like that could have an impact on the first few weeks of organized play, depending on when next month's shipment happens.

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Hawkmoon269 wrote:
The problem only arises if all B cards are darker than all 1 cards. So long as the issue is "some B cards are darker than some other B cards" and "some 1 cards are darker than other 1 cards" but "some B cards are the same as some 1 cards, while other B cards are the same as other 1 cards" then it shouldn't be something that accidentally provides you with game spoiling information.

That happened to me with my ROTR Adventure Deck 6. The backs of the cards were noticeably lighter in color than all the other cards in the box. If it were the fronts it would've been no big deal, but with the backs, I knew too much about the likelihood of where villains and henchmen were. It was really hard to check myself from using that information I wasn't supposed to have!

Grand Lodge

Mike Selinker wrote:
Doug Maynard wrote:
Malcolm_Reynolds wrote:
I remember someone saying somewhere they had soloed each of the eleven characters.
Wow, someone doesn't have a job (or did, but doesn't any more!). If s/he played Perils to pick up that extra skill feat, that's 33 x 11 = 363 scenario plays, assuming no failures/repeats. I mean, I've played the game a fair number of times, but wow! :)
It's not one person! We collect playtest reports on every session, and what we mean is that for every scenario/character combination, at least one of our playtesters succeeded in soloing that scenario with that character.

That makes much more sense. ;)

I've gotten through the first six scenarios so far with Merisiel (the first three being Perils), and it's tough. I've had to replay three scenarios of the six to succeed. I can keep her from dying, but I find it hard for her to obtain boons since her Int, Wis, and Cha skills are low-to-average.

Grand Lodge

Malcolm_Reynolds wrote:
I remember someone saying somewhere they had soloed each of the eleven characters.

Wow, someone doesn't have a job (or did, but doesn't any more!). If s/he played Perils to pick up that extra skill feat, that's 33 x 11 = 363 scenario plays, assuming no failures/repeats. I mean, I've played the game a fair number of times, but wow! :)

Grand Lodge

I looked through the "Conquering Heroes" sticky post and noticed not a single solo "team". I had a strong team of Lini and Amiri go all the way through the AP and lose pretty badly in the final scenario, so I'm wondering if this final scenario against Karzoug is harder for smaller teams. And that last one is sort of like the Game of Thrones ("...you win or you die.").

So, my question is, has anyone beaten it solo, either because they played all the way through with a single character, or they were down to a single character by the end of the AP?

I'm retrying with just Merisiel, but I'm wondering about her chances, even if I try to optimize her to prepare for that last battle.

Grand Lodge 1/5

Agreed, I think that we are asking questions because the answers aren't immediately apparent to us from reading the guide; I would think that the Paizo staff would find this sort of information helpful when working on the guide.

Grand Lodge 1/5

Jorsalheim wrote:
Doug Maynard wrote:
OK, I think that makes sense, but I would suggest that a wording change might help clarify that the cards except for the character, role, and token card still need to come from your Class Deck (and therefore, by extension, this exception does not allow you to play without a Class Deck).
It does say that all the cards has to come from the class deck, with the exception of character/role/token. And it also says you are required a Class Deck to play.

Yes, I think a careful reading (more careful than my initial reading!) would perhaps clear it up, but I do think a sentence reminding readers that the content of the deck still must come from the class deck would help with clarity.

Grand Lodge 1/5

Finally (for now!), there are two paragraphs in Appendix II which seem very similar and I'm not sure how to interpret them if they indeed refer to different things:

Quote:
...if you gained a deck upgrade as part of a scenario reward, check off a box and fill in the boon type and adventure deck number of the reward.
Quote:
If your character gains an upgrade as a result of the deck upgrade process, check off a box under Deck Upgrades and note the type and adventure deck number of the upgrade in the adjacent blank.

Grand Lodge 1/5

agraham2410 wrote:

My question was.

the senario cards for the adventure card tells you to remove cards from the game at a certain point in the game. Eg after senario pack 3.
Does the same hold true for your cards in the charactor deck or are you stuck with having basic cards in your deck?
Quote:

Purge Basics and Elites by Adventure Deck:Each season’s Adventure Path tells you when and how to begin removing cards with the Basic and Elite traits from the game. To make things more interesting and to help you remove the right cards faster, when you add a new Adventure Deck to your Base Set after adventure 3, remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just added. (Treat the set indicators B, C, and P as zero for this purpose.)

Purge Basics and Elites on the Fly: Alternately, if you can’t spend as much time preparing the box before play, you can purge the Basic and Elite cards when you encounter them. Just set everything up as usual, and when you run into a card that would have been removed, immediately remove it from the game and replace it with another card of the same type from the box.

As I understand it, this means that when you add Adventure Deck 3, you go through and take out all the Basic and Elite cards from sets "B," "C," "P," and "1" from the box, but I guess the answer to your question depends upon what they mean by "from the game" - is this just the box, or also all Basics and Elites that qualify from the players' decks who are participating.

Grand Lodge 1/5

And one more from me. On page 8, there is an example of upgrading your deck:

Quote:
Pat uses the set B weapon he got to add the set 1 weapon Main-Gauche from his Ranger Class Deck box to his character deck

But on the previous page, it says:

Quote:

When you choose a card from the play area, instead of adding it

directly to your character deck, choose a card from your Class Deck box of the same type with an adventure deck number no higher than that of the chosen card.

Wouldn't Pat need to choose a set B weapon from the Class Deck? In other words, isn't "1" considered higher than "B"?

Grand Lodge 1/5

OK, I think that makes sense, but I would suggest that a wording change might help clarify that the cards except for the character, role, and token card still need to come from your Class Deck (and therefore, by extension, this exception does not allow you to play without a Class Deck).

I'm guessing two reasons why someone would do this are (a) to play a pregen as described under the 'Higher Level Characters" section, or possibly (b) because they just prefer to play the iconic rather than any of the four characters included in the Class Deck?

Grand Lodge 1/5

Hi, all -

I thought it might be helpful to have a single thread where we can ask any clarification questions we have regarding the just-released guide (which you can find here).

For now, I have two:

(1) In "Building Your Character" it says:

Quote:
All of the cards must come from your Class Deck, with one exception: You may substitute any character of the appropriate class (along with a matching role and token card) from a base set or Character Add-On Deck. For example, if you’re using the Fighter Class Deck, you may use the fighter Valeros from the Rise of the Runelords base set or from the Skull & Shackles base set.

From this I assume (but would like to check this assumptions) that :

- This is essentially using a pregen character instead of one of the four characters from your class deck
- All the cards used to build the pregen come from the base set instead of a class deck
- At the end of the scenario, the cards go back into the box (in other words, you don't keep a pregen between scenarios

Is any of this wrong?

(2) Under "Higher Level Characters" it starts off by saying

Quote:
"If you're coming late to the Adventure Card Guild and want to play with an established group or event, you have three options."

I think this means that if you come in when a group has already progressed a ways through the adventure decks? The wording "come late..." could be initially misconstrued to mean 'if you come late on a game night, here's how you could jump in.' That was the first thing that came to mind for me before reading further.

Grand Lodge

I haven't read through the whole thing yet, but I have a couple of clarification questions on building characters, and thought it might be useful to start a new thread where we can confirm our understanding of guild rules. I'll start that now.

Grand Lodge

Sharaya wrote:
Doug Maynard wrote:

I was also in the group that didn't get my class deck (Order 3179469) folded into my subscription order (Order 3222438). They are still listed as two separate orders, with the subscription now listed as complete but the class deck listed as pending. I'm hoping that it is still possible to fix this and get them shipped together.

Thanks!
~Doug

Things like this can't normally be fixed, but sometimes miracles CAN happen.

You should get an email confirming the updated order information.

Thanks, Sharaya - I did get that confirmation e-mail!

Grand Lodge

I was also in the group that didn't get my class deck (Order 3179469) folded into my subscription order (Order 3222438). They are still listed as two separate orders, with the subscription now listed as complete but the class deck listed as pending. I'm hoping that it is still possible to fix this and get them shipped together.

Thanks!
~Doug

Grand Lodge

Hawkmoon269 wrote:

You should contact customer service. If it hasn't shipped yet they can combine them.

Make a new thread here.

OR

Phone and email here.

Thanks, Hawkmoon, I sent them an e-mail. I wasn't sure if other subscribers who had preordered 1+ class decks were in the same holding pattern with them. From your suggestion, it sounds like it might just be an issue with my order, though.

Grand Lodge

I had already decided to play Wu Shen first when I get started with organized play, so it was super cool to see this. :)

Related question - my S&S base set and add-on deck have apparently been processed and are ready to ship, but the class deck (Rogue) that I put in the side cart is still listed as pending. Is this as it should be, that is, that I will likely get the base box and add-on deck before I get the class deck? Thanks!

Grand Lodge

I have played that she can move as normal (after the optional give a card step) and use that power to move at the end of her turn. I don't see anything that would restrict her from doing both in one turn. If I'm reading it right, it can be very handy for locations like the one you mention. I think Garrison is like that, where, if you start your turn there, you have to summon a Bandit henchman before continuing with your turn. I've had Amiri start elsewhere, move to the Garrison (it's no longer the start of her turn, since she already advanced the Blessings Deck), explore etc., then move back away from the Garrison at the end of her turn. She could normally handle the Bandit no problem, but why take the risk and/or expend resources?

(A side point, but the one good thing about the Bandit is it would allow you to recharge a card that was not helping you, which could then hopefully be replaced by a more useful card during the reset phase of your turn.)

That said, if I've got all that wrong, I'm sure Hawkmoon will be by to clear things up for us!

EDIT: It's not the Garrison like I thought, but the Guard Tower that has this "At This Location" ability.

Grand Lodge 1/5

Ed Reppert wrote:


I'm familiar with New Paltz. My folks used to live in Saugerties. :-)

So did my wife and I, for three years (West Saugerties, actually). I miss the mountains and wildlife. :)

Grand Lodge

One of the other unique aspects of PACG is the sequential nature where current play is influenced by previous game sessions; obviously, this has a lot to do with its RPG roots, but I think it also is informed by legacy games (like Rob Daviau's Risk Legacy) which seemed to be one of the first tabletop games outside of RPGs to feature sequential play sessions.

Grand Lodge

We've played this duo through including Perils of the Lost Coast, and only had to replay one scenario twice (Here Comes the Flood). No deaths with these two:

Character Name: Amiri
Role Card: Beserker
Skill Feats: Strength +1, Dexterity +1, Intelligence +1, Charisma +1
Power Feats: Hand Size +1, add 1d10 (+1) to your Strength, Melee or Constitution check, You may move at the end of your turn (and/or move another character to the location where you end your turn), When you play Blessing of Gorum, add d12 instead of the normal die.
Card Feats: Weapon+1, Item+1, Blessing+1
Weapons: bastard sword +1, glaive, greatsword, icy longspear +1, warhammer +1, impaler of thorns
Spells: none
Armors: elven chain shirt, snakeskin tunic
Items: sihedron medallion (2), headband of vast intelligence
Allies: sage (2)
Blessings: blessing of Gorum, blessing of iomedae, blessing of irori, blessing of lamashtu, blessing of sarenrae

Character Name: Lini
Role Card: Wild Warden
Skill Feats: Strength +2, Wisdom +2
Power Feats: Proficient with Weapons, You may reveal an ally with the Animal trait to add 1d4+3 to your check
Card Feats: Weapon+1, Ally +2
Weapons: venomous dagger +2
Spells: cure, fiery weapon, find traps, inflict, major cure, strength
Armors: none
Items: sihedron medallion, wand of enervation
Allies: crow, dog (2), giant badger, snake
Blessings: blessing of irori, blessing of lamashtu, blessing of pharasma, blessing of torag

Grand Lodge 1/5

Ed Reppert wrote:
Out of curiousity, where in NY was this? I'm in Rochester, and I don't think there's any OP here. Closest I've found is Syracuse. I grew up in the East, but I spent most of my adult life in the West, so I guess I'm conflicted. Plus I am lazy. :-) My first reaction is "Syracuse? Too far." OTOH... :-)

We're in the Hudson Valley (New Paltz, across the Hudson from Poughkeepsie). So not local to you, sadly. ;)

If you do make it out to Syracuse, I think that Chris Donnangelo is running out that way at Comix Zone, and I've been at a table he ran in the Albany area once, and he's a good GM and good guy. I believe Syracuse is now part of what was the "Capital Region NY" Lodge (now "Upstate NY PFS Lodge").

Grand Lodge 1/5

Ed Reppert wrote:
Heh. Westerners: Never too far. Easterners: "If it's more than five miles, I ain't going." :-)

We're not lazy, we're conserving fossil fuels. :)

Seriously, it's probably true in general, but I have had folks travel an hour to our PFS games, and my neighbor's Pathfinder group in NY state at one point had people coming from Pennsylvania, Connecticut and Massachusetts (and not western MA either - he was on Cape Cod) to play once a month.

Grand Lodge

LoneKnave wrote:
Dungeon World

+1 for Dungeon World! The GM never rolls dice, and the players mostly roll 2d6 plus a stat modifier. A 10+ means success, a 7-9 means success but with trouble/complications, and 6 or less means something bad happens (but on a 6 or less, you also get XP!). Everything is set up to keep the action moving forward. Combats are much more cinematic and not a long drawn out series of rolls that you see in rules-heavy RPGs (many of which end up being misses or failures).

Grand Lodge

I'm confused about how things come together with my character's claw attack. He's a 3rd level small (halfling-sized) tiefling bloodrager with the abyssal bloodline. When raging, Herolab lists his claw attack as:

Claws x2
+4 (1d3+2)

But with the following stats while raging...

- Small size
- BAB +3
- Str 20 (+5)

It doesn't seem correct to me. The attack is:

BAB + Str modifier + size modifier
(+3) + (+5) + (-1) = +7

Shouldn't damage be 1d4 not 1d3 based on the bloodline power listing ("These attacks deal 1d6 points of damage each (1d4 if you are small) plus your Strength modifier")?

And shouldn't the damage modifier be +5, not +2?

Please let me know what I'm missing! Thanks!

Grand Lodge 1/5

Would also be interested in this information. We will definitely be running OP at least once a month at my FLGS, and it's not clear whether our area will have a VL dedicated to PACG, though my VO and I are talking about it.

(Wow, that's a lot of acronyms.)

Grand Lodge

You mean just like you put in your original quote BBCode? *head slap*

Thanks. :)

Grand Lodge

Hawkmoon269 wrote:

The second one is closer to correct. The rule is on the adventure path card.

Rise of the Runelords adventure path card wrote:
After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.

I'm aware of this rule, but for some reason I can't find it in the rulebook (at least using the Find feature on Adobe Reader with the PDF). Can anyone point out where in the rulebook this rule is, for future reference? Thanks!

Grand Lodge

Hi,

Just finished AP#2 which means I got to crack open the Hook Mtn. Massacre deck. Regarding the Giant Badger:

Giant Badger card wrote:

Bury this card to move. You automatically succeed at any check required to move. You may not play this ally during an encounter.

Discard this card to explore your location.

With the bolded text, I am guessing that this only applies for that particular power? Although you can't explore while already in the middle of an encounter so I guess it wouldn't be inconsistent with the second.

I guess I'm just confirming that it doesn't get in the way of using it for Lini's powers, mostly because revealing or discarding a card to activate a power isn't the same as playing that card (playing a card means activating one of its own powers, I believe)

That's a bit of a ramble, isn't it? But does it seem as though I have the right idea?


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Grin,
Here is the list of tricks I am using:

1) Toad Protector Familiar from Arcane Heritage -- 3 extra hps, can divide damage dealt to me between the toad and myself as a non-action.
2) Double Life Link on people -- one from Oracle, and one from my wandering spirit hex
3) One level dip in Medium, channeling Marshal Spirit (lesser spirit power is to give my teammates a +1d6 to basically any d20 roll after we learn its a failure)
4) Choosing the séance power of Hierophant, which increases healing (my life link) by 2
5) Taking the scar trait from healer's handbook to increase healing (my life link) by 1
6) Fey Foundling (increased healing on me)
7) Double Channel pool (oracle and wandering spirit).
8) Life link my toad familiar.
9) Purifying channel when it becomes PFS legal (deal damage while channeling to heal)

So, as a non-action, at the beginning of my turn, I can heal everyone up to 16 points of damage, and both me and my toad take 5 damage per player. This is easily sustained, and easily my favorite healer yet.

I'm not familiar with the Kitsune trick ... is it PFS legal?


9 people marked this as a favorite.

Check out the sorc/wiz spell list. It contains core and noncore spells This should be used to address the issue


1 person marked this as a favorite.
Omagi wrote:
As far as optimization goes, this would be considered a lot of work for your character, but I built something kinda similar. Basically a healbot. I took life link from the spirit guide oracle hex and and took extra revelation to get the channel ability from life oracle.

Yup, same as me

Omagi wrote:

Feats

1 Improved initiative
1 Selective Channel
3 Quicken Channel
5 Extra Revelation
7 Extra Revelation

Revelations
1 Energy Body
5 Life link (extra revelation/life oracle)
7 Channel Energy (extra revelation/life oracle)

I went a different way -- with a dex of a 7, I didn't bother with initiative -- after all, until they are damaged, I cannot life link them :)

1 Fey Foundling
Human Selective Channel
3 Extra Revelation : Life link
5 Skill Focus (Knowledge Religion)
7 Eldritch Heritage (Arcane) -- toad protector familiar
9 Quicken Channel (tentative)

Revelations:
1 Channel
3 Hex: Life link, Extra Revelation Life Link
7 Wandering spirit ability: Channel.

Omagi wrote:
You may not need energy body because its mainly there to mitigate damage you're taking by healing yourself as move actions basically for free, but halfing the damage you take to your toad would probably work too.

Energy body is useful, not for the healing as a move action, but instead for the elemental traits (immunity to stuff), however, there isn't room for me to take it yet.

Yeah, so far -- there haven't been any complaints at the table by the players -- they love feeling invulnerable.


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I'm seeing only one die as a possibility due to the multiclassing rules for hybrids not stacking identical features unless specifically called out

What are your thoughts


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When I play a similar character to the guy you mentioned, I have an index card with "Immediate Action used (Flip over at the start of my turn)" on one side, and "Swift Action (Remove at the end of my turn)"

So, when I use charmed life, I put out the card. That reminds me (and all other players), that I cannot battle cry, or other things on my next turn, etc.

I find things like that VERY helpful, especially with how swift/immediate intensive the swashbuckler is.