Valeros

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Organized Play Member. 337 posts (3,214 including aliases). No reviews. No lists. No wishlists. 41 aliases.


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Master Han Del of the Web wrote:
So recruitment is still up for this then? How much are we expected to know about the setting?

636 pages in the source book!

;)


The EDV is how much damage you're expected to do in a round. The blue/green/orange ratings are based on a typical amount of HP for our CR. Blue is doing half the monster's HP, green 25%, orange is 12.5%.

A typical Monster of our CR should have ~145 HP, so if you're doing 126, that's way overkill. Blue rating should be ~73 EDV.

edit:
tldr: yes, but good job on your character. There's a lot of games that don't cap via bench pressing, in which your child would be very welcome.


It's a bit more complicated. It's hit chance vs typical AC for our level's CR times average damage, and factoring in crits.

Your medium ideal is about 55 EDV (maybe a bit diff depending how your crit works).

That's solidly between green and blue for our level per bench pressing.


The Crimson Countess wrote:
Rattlebones wrote:

Done! Here is my character. :)

I am curious where your giant dodge bonus to AC comes from, Also your AC is 1 highter than Level 17 Blue on bench pressing. I specifically reduced some of my earlier choices to get my AC and saves to where they are at.

EDV also looks to be, uh, a bit high. I'm seeing 126 ish unless my math is wrong. That's blue at 15th, and better than green at 20th.


Saashaa wrote:
Nephre, Sekhmet's Wrath wrote:
Hercules "Ruler of the Amazons" wrote:
So yeah back to the drawing board. Want to be strong but in line with everyone.
That's tricky even in normal games. In ones like this keeping everyone near-ish the same power level is insanely difficult.

I would agree however, with the bench press as a guide, it makes it a lot easier.

The harder part I think is for optimizers like myself to choose the non optimized choices.

ditto!


Alias ad Tempus wrote:

So... With the lower charisma, his AC and attacks are green. And his damage is yellow to green, I think – to be honest, I am not quite sure how to calculate EDV.

His saves are still insane, but that is to be expected for a high charisma Paladin, isn't it?

Obviously, I still have a fair amount of work to do... These builds are great fun, but they are ridiculously time-consuming!

Are you double adding Cha to them?


Alias ad Tempus wrote:

It's going to look something like this: Sir Morien

The artifact will probably serve to create/control undead...

Whoa. The saves...


Hey Voice, don't think I ever saw a response on my artifact draft. Posted here. Any thoughts?

Artifact Draft:
Artifact: Great Wyrm's Soul
This blue-green egg pulses with a rythm reminisant of a heartbeat as it gives off a dull light in waves. The essence of an Ancient Brine Wyrm that refused to truly die, this egg may be absorbed into the body of a willing creature with the dragon type by pressing it against their chest and speaking the command word in Draconic. Once absorbed, The Great Wyrm's Soul can only be removed by Wish or Miracle, or if the soul of the carrier passes on through the Boneyard (ie the character is not resurrectable).

Fear the Dragon (Su): The bearer of this item is under the effect of a constant 'Draconic Malice' spell.

Desiccating Bite (Su): The dragon's caustic bite attack causes weakness in living creatures. Any living creature bite by the dragon must make a Fortitude save against the dragon's breath weapon or take 1d4 Strenth drain.

Water Breathing (Su): The bearer of The Great Wyrm's Soul can breate both water and air.

Steal Moisture (Sp): The bearer of The Great Wyrm's Soul can cast Horrid Wilting (CL 20) once per day.

Another Question:
Regarding the Sanguine Sovereignty's Fame/Prestige Revenant Apotheosis reward that let's you retrain a class level to a vampire class (thusly turning you into a vampire) or the like, would taking the Lord of the Night vampire template (+1 CR) be equivalent to taking a class level?

And another question:
Such a turning would usually remove a creature's racial abilities. Since we've tied up quite a bit of our character's power budget into Race Points, is there a way around this that could let us retrain some/all of these is we were eventually turned?


Tenro wrote:
Hmm cant join weird.

Yeah, same

edit: in


Animoira Valanaestra wrote:
So who gets to post, anyone with a background and an alias? Or was the recruitment for that separate?

Anyone with a mostly complete background.


Lehkazeran is acid, to round it out.


Nikolsi wrote:
Animoira Valanaestra wrote:

My rough, non-gear stats are in my profile description. If anyone has any advice as to how I can get more AC or a bigger attack bonus, I'm welcome to suggestions, currently new to Automatic Bonus Progression, so that's all without gear.

Edit::Correction. That's with an Agile Amulet of Mighty Fists

Assuming I parsed everything correctly... you are going to be a switch hitter, using your kineticist blast from both range and as a blade? That's not a bad thing, but be aware that you will stretch your resources thin trying to optimize both while also focusing on being a speedster.

Cracked Pale green prism Ioun Stones are 4,000 each, and can provide a +1 competence to saves or attack; Dusty rose Ioun stone is 5,000 for +1 insight to AC. Your AC calculation seems off; you should have 10 + 5 (dex) + 4 (wis) +2 (monk) +2 (ABP enhancement) + 1 (ABP Natural Armor enhancement) + 1 (dodge). With barkskin up that would be +3 more; it doesn't stack with ABP and will eventually be redundant. Barkskin is long enough duration to be considered up for combat, in general. That's 29 AC with the Ioun Stone. Fighting defensively or using Crane style can also increase your AC, at the expense of your attack bonus.

I'd swap one of your formulae known - maybe CSW? for heroism; that will be +2 morale to attacks and saves. If you have the feat for it, Extreme Mood Swings increases all morale bonuses you receive by 1. The classes you picked do not really have built in accuracy buffs, so you may have to look at reducing your opponents AC; feinting, making them flat footed, attacking vs touch AC, becoming invisible (+2 to attack), etc. You could trade Stoneskin for Greater Invisibility; it would take a round to setup, but give you great defense vs most sighted enemies without True Seeing and increase your attack bonus.

Those are the main things I can see from a quick look. You might consider copying the format of an established stat block for clarity - listing things out is great when...

Oh, feat tax... Right. Whoops. Definitely forgot that. Did we ever get clarity if it's v1 or v2? I think someone asked a while back?


I....think I'm done with my submission?

Take a look at Lehkazeran, a Wyvaran Anti-Paladin with some Sorcer and Monk tacked on. He's dead-set on being as powerful as any dragon, despite some rather awful things that happened earlier in his life (kidnapping, experimentation, and so on).

He's built a bit meh on straight damage dealt, but should be reasonably tough to hurt/incapacitate, and really shines with mobility, control, and debuff (specializing in Fear, Intimidation, etc.).

Happy to address any questions/comments/concerns.

Lehkazeran


Yeah, mu Antipaladin might not be super friendly with a paladin either...


River of Sticks wrote:
Ellioti wrote:

I have another question for the GM and I wonder why nobody has asked this before:
What is our motivation to even do these missions? How are we 'forced'? We're supposed to build some criminal-type characters, so why would we not just run away into freedom at the first chance?

Oh, good question! I am curious about this too.

On Leadership; my only motivation to ever consider it was for a crafter cohort, which ranks up there in terms of gaming the system. I've never actually taken it.

Being suicide squad, it's probably "go on this mission or rot in jail. betray us and get blown up".


Mmm, I'll be building a Fear/Intimidate Monster!


Aww, no bogeyman for me, I guess.

I think the 41 is because that's what Drew Noble is?

If probably 'vote'for some version of monster characters or prebuilt races. Race builder just ends up being everyone getting stat bonuses and SLAs and less flavorful in general, IMO.


Dotttt


Good luck and have fun!


Amarélys wrote:


Similar question about Rem di Tron, why is he so dedicated to fighting the blackfire adepts? What makes him so devoted to the Riftwardens?

I added a 'Why' section. Cheers and good luck all


stats 1:

4d6 - 2 ⇒ (5, 2, 6, 6) - 2 = 17*
4d6 - 1 ⇒ (1, 3, 6, 6) - 1 = 15*
4d6 - 1 ⇒ (2, 1, 5, 3) - 1 = 10*
4d6 - 1 ⇒ (5, 3, 2, 1) - 1 = 10
4d6 - 3 ⇒ (3, 5, 6, 4) - 3 = 15*
4d6 - 1 ⇒ (5, 2, 1, 5) - 1 = 12*
4d6 - 1 ⇒ (6, 1, 2, 1) - 1 = 9
4d6 - 1 ⇒ (4, 6, 6, 1) - 1 = 16*

stats 2:

4d6 - 1 ⇒ (1, 1, 5, 5) - 1 = 11
4d6 - 3 ⇒ (5, 5, 3, 6) - 3 = 16*
4d6 - 3 ⇒ (4, 4, 3, 6) - 3 = 14*
4d6 - 2 ⇒ (6, 3, 2, 6) - 2 = 15*
4d6 - 5 ⇒ (5, 6, 5, 6) - 5 = 17*
4d6 - 2 ⇒ (6, 6, 2, 4) - 2 = 16*
4d6 - 3 ⇒ (4, 3, 6, 5) - 3 = 15*
4d6 - 1 ⇒ (2, 5, 1, 2) - 1 = 9


Here's my submisison.

He's a Wilder, good at blasting things, smart about planar goings-on, and some flexibility w/ 'reformation' (in case we need to plane hop or something).

I stayed away from social skills (and skills in general, really...9 Int) and focused on being sharp/perceptive.


4d6 - 1 ⇒ (4, 3, 1, 3) - 1 = 10
4d6 - 1 ⇒ (3, 1, 3, 1) - 1 = 7
4d6 - 1 ⇒ (6, 6, 1, 6) - 1 = 18
4d6 - 1 ⇒ (5, 2, 2, 1) - 1 = 9
4d6 - 3 ⇒ (4, 4, 3, 4) - 3 = 12
4d6 - 1 ⇒ (1, 4, 5, 5) - 1 = 14


*dots thread*


Hi, I'm playing in this campaign, and it recently disappeared from my campaign page.

It up shows in my 'previous campaigns' section, and offers me the chance to hide it from there. I've also checked in the general campaign forum page and it doesn't appear that i've hidden the campaign. I've posted in the campaign since posting and it hasn't changed anything.

Any help would be appreciated.
Thanks!


Thanks for the pick!


Ok, here's where I'm at:

Raul, History:

Raul didn't even really hate anyone, and still, he spent an awful lot of time thinking about why exactly that was. The things he'd seen, experienced, and lived through were enough to incite hate in any man, to be sure, but Raul was only a man some of the time. The rest of it, he was a force of Nature. And Nature doesn't hate: it culls.

He hadn't had much of any formal schooling, but then who had? What he did learn, though, resonated deeply. On some level, the concepts seemed to make intuitive sense. He'd seen enough of the way the world worked by the time he was grown to have internalized the idea: the lucky survive, and being strong gives you better odds. Nothing was every certain, though, even for the strong.

Raul was born and grew up just outside of a relatively-forgotten South American small city, which had at some recent point in its history been mostly turned into a rather unremarkable crater. Their small community and a smattering of others like it managed to survive by scavenging what little remained of the city and hunting the local fauna. Farming did little for them, and most didn't bother-- something about the land just didn't suit crops. Fortunately though, their community was removed enough from the population centers that they didn't often get visitors, and rarely paid taxes or tribute. Every so often though, a warlord would consolidate power semi-locally -usually by joining together two or more of the roving bands of bandits- and extract what they wanted from what little the surrounding communities had. This oppression rarely last lasted long though, and in his youth Raul could only remember 2 or 3 different leaders who'd managed to ascend to such a role. Neither lasted a full year. With unstable politics and inconsistently available resources, it was hard for anyone to gather much of a hold on anyone else.

Despite the odds, as only about half of his peers made it to adulthood, Raul matured to full age free of any serious ailments or incidents. Soon after, though, a new and terrifying warlord appeared- a Godbound. No one knew where she came from, but within 4 weeks she'd either rallied as allies, or wholly taken over all of the separte bands of pirates. Raul's village had no plans to resist. They'd taken on refugees from surrounding towns who spoke of villages completely razed after trying to protest their overtaking. No one even knew their foe's name, and yet, realistically, they had no hope.

When the vanguard showed, with the Godbound at the head, Raul found himself rounded up and placed in line in front of a firing squad- it seemed they intended to set a tone with some quick and unprompted slaying of citizens. Raul closed his eyes and braced for impact...BANG!

The noise came, and all around him people cried out and fell dead, but Raul did not. He felt the bullets hit him, but they didn't pierce his skin- they didn't even bruise him. Shocked, he cried out, and as he did, clouds came into being, seemingly from nowhere, blinding everyone. Unable to see, panic set in. Lightning followed, striking down the marauders with impugnity, their leader included. Raul found himself travelling throughout the cloud unseen, taking the form of lightning itself as he kept a safe distance from the Warlord while the storm took its toll. When it was all over, many of the people he'd known were dead- bullets fired wildly in the cloud no doubt- but so were all the pirates. Raul unsure of what was happening, Raul found that he didn't feel scared, or uncomfortable. He felt at peace.

Soon after, a delegation from Athens showed up, intending to give the Ultimatum to the Warlord. They were surprised to find her dead, and at Raul's hand no less. They gave The Ultimatum to him instead, and he accepted their terms, accompanying them to Greece, intent on using his gifts to prevent such attrocities from happening elsewhere.

Words:
Endurance
Sky
Alacrity

Gifts:
The Clouds Below
Rain of Lightning
All Encompassing Presence
Stormsword
Body of Iron Will


Okay, I caved and bought Lexicon.
I really like this system!


mk, I'm starting to get comfortable with the ruleset, and I'm working on a background and the mechanicals. Leaning towards a lightning-based fellow (alacrity/sky/endurance maybe?) who's relationship/duality with natural forces has reinforced the idea that man shouldn't fly too close to the sun-- literally.


Oh boy.


Interesting! Consider this a dot!
Maybe some sort of grapple witch?


Interested for sure. My kobold monk/rogue build might finally have found his home!


Cool. The backstory etc. is down at the bottom of the profile. If I'm missing anything or need to fix something, just lemme know.


Vim Gossamer

There's my first go at it. Ended up doing PsyWar instead of Egoist but stuck with the Metamorphosis idea.

Feedback welcomed and encouraged. Thanks!


My submission is mostly done...on the spreadsheet I've been using. I'm going to transfer him into his alias over the next day or so. Should be up soon!


Mk, I'm thinking about doing an Elfavian (Clan Astradia maybe seems right?) Psion (egoist). Shape-shifting as needed via Metamorphosis. Maybe eventually looking at Metamorph PrC if available. Could also do something every similar on a PsyWar. Thoughts? Anything else I should start thinking about, like roles, job, family, etc.?


This speaks to all my interests.


M Human

Hey guys, had a medical emergency. Any chance you could bot me for a few days? Sorry for the inconvenience, hope to be back by the end of the week.


M Human

Hey guys, had a medical emergency. Any chance you could bot me for a few days? Sorry for the inconvenience, hope to be back by the end of the week.


M Human

Whoops, I guess I just assumed Bastion and I got to keep the sunblades; if that's not the case lemme know and I can delete it.


Good luck, all!


Not too familiar with any of the published adventures, but I'd be down to play in one :D


1 person marked this as a favorite.

Glad you're getting things in order. Best of luck finding a happy medium!


4d6 - 2 ⇒ (5, 2, 3, 2) - 2 = 10
4d6 - 1 ⇒ (1, 4, 6, 5) - 1 = 15
4d6 - 1 ⇒ (2, 3, 4, 1) - 1 = 9
4d6 - 3 ⇒ (6, 4, 3, 6) - 3 = 16
4d6 - 1 ⇒ (4, 1, 5, 2) - 1 = 11
4d6 - 2 ⇒ (4, 2, 3, 2) - 2 = 9

That's better. Here's a link to my submission: Ore Thornstock, a halfling monk, who's journeying across the world to make it a better place, but also because he pranked his friends into thinking that they accidentally convinced him to do it.

Been looking for an opportunity to get back into one of your games since our Giantslayer ended. Hope things are going well!


4d6 - 1 ⇒ (1, 2, 2, 5) - 1 = 9
4d6 - 1 ⇒ (4, 3, 1, 1) - 1 = 8
4d6 - 1 ⇒ (1, 3, 1, 4) - 1 = 8
4d6 - 3 ⇒ (3, 3, 5, 5) - 3 = 13
4d6 - 1 ⇒ (3, 3, 1, 4) - 1 = 10
4d6 - 2 ⇒ (2, 6, 6, 3) - 2 = 15

oof. Jeez.
I guess that's a net bonus of 0, so I've earned a reroll per OP bullet 4.


.


Nice. What's the ruling on having longer-term buffs and things up? Like, 10 min, 1 hr, or 8 hr duration spells/abilities?


DeviousDevious wrote:

turned my dot into a stat roll, bc why not? Maybe the time is finally right for a sunglasses-wearing Kobold!

3d6
3d6
3d6
3d6
3d6
3d6
3d6

try #2:

Try #2!: 4d6 ⇒ (3, 3, 5, 1) = 1211
Try #2!: 4d6 ⇒ (3, 1, 2, 4) = 109
Try #2!: 4d6 ⇒ (3, 4, 6, 1) = 1413
Try #2!: 4d6 ⇒ (4, 2, 3, 1) = 109
Try #2!: 4d6 ⇒ (5, 4, 1, 6) = 1615
Try #2!: 4d6 ⇒ (2, 1, 3, 1) = 76


turned my dot into a stat roll, bc why not? Maybe the time is finally right for a sunglasses-wearing Kobold!

3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (4, 6, 1) = 11
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (5, 5, 6) = 16
3d6 ⇒ (3, 6, 1) = 10
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (2, 5, 2) = 9


congrats to the chosen; happy gaming ya'll!

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