The EDV is how much damage you're expected to do in a round. The blue/green/orange ratings are based on a typical amount of HP for our CR. Blue is doing half the monster's HP, green 25%, orange is 12.5%. A typical Monster of our CR should have ~145 HP, so if you're doing 126, that's way overkill. Blue rating should be ~73 EDV. edit:
The Crimson Countess wrote:
EDV also looks to be, uh, a bit high. I'm seeing 126 ish unless my math is wrong. That's blue at 15th, and better than green at 20th.
Saashaa wrote:
ditto!
Alias ad Tempus wrote:
Are you double adding Cha to them?
Alias ad Tempus wrote:
Whoa. The saves...
Hey Voice, don't think I ever saw a response on my artifact draft. Posted here. Any thoughts?
Artifact Draft:
Artifact: Great Wyrm's Soul
This blue-green egg pulses with a rythm reminisant of a heartbeat as it gives off a dull light in waves. The essence of an Ancient Brine Wyrm that refused to truly die, this egg may be absorbed into the body of a willing creature with the dragon type by pressing it against their chest and speaking the command word in Draconic. Once absorbed, The Great Wyrm's Soul can only be removed by Wish or Miracle, or if the soul of the carrier passes on through the Boneyard (ie the character is not resurrectable). Fear the Dragon (Su): The bearer of this item is under the effect of a constant 'Draconic Malice' spell. Desiccating Bite (Su): The dragon's caustic bite attack causes weakness in living creatures. Any living creature bite by the dragon must make a Fortitude save against the dragon's breath weapon or take 1d4 Strenth drain. Water Breathing (Su): The bearer of The Great Wyrm's Soul can breate both water and air. Steal Moisture (Sp): The bearer of The Great Wyrm's Soul can cast Horrid Wilting (CL 20) once per day.
Another Question:
And another question:
Nikolsi wrote:
Oh, feat tax... Right. Whoops. Definitely forgot that. Did we ever get clarity if it's v1 or v2? I think someone asked a while back?
I....think I'm done with my submission? Take a look at Lehkazeran, a Wyvaran Anti-Paladin with some Sorcer and Monk tacked on. He's dead-set on being as powerful as any dragon, despite some rather awful things that happened earlier in his life (kidnapping, experimentation, and so on). He's built a bit meh on straight damage dealt, but should be reasonably tough to hurt/incapacitate, and really shines with mobility, control, and debuff (specializing in Fear, Intimidation, etc.). Happy to address any questions/comments/concerns.
River of Sticks wrote:
Being suicide squad, it's probably "go on this mission or rot in jail. betray us and get blown up".
stats 1:
4d6 - 2 ⇒ (5, 2, 6, 6) - 2 = 17* 4d6 - 1 ⇒ (1, 3, 6, 6) - 1 = 15* 4d6 - 1 ⇒ (2, 1, 5, 3) - 1 = 10* 4d6 - 1 ⇒ (5, 3, 2, 1) - 1 = 10 4d6 - 3 ⇒ (3, 5, 6, 4) - 3 = 15* 4d6 - 1 ⇒ (5, 2, 1, 5) - 1 = 12* 4d6 - 1 ⇒ (6, 1, 2, 1) - 1 = 9 4d6 - 1 ⇒ (4, 6, 6, 1) - 1 = 16* stats 2: 4d6 - 1 ⇒ (1, 1, 5, 5) - 1 = 11 4d6 - 3 ⇒ (5, 5, 3, 6) - 3 = 16* 4d6 - 3 ⇒ (4, 4, 3, 6) - 3 = 14* 4d6 - 2 ⇒ (6, 3, 2, 6) - 2 = 15* 4d6 - 5 ⇒ (5, 6, 5, 6) - 5 = 17* 4d6 - 2 ⇒ (6, 6, 2, 4) - 2 = 16* 4d6 - 3 ⇒ (4, 3, 6, 5) - 3 = 15* 4d6 - 1 ⇒ (2, 5, 1, 2) - 1 = 9
Hi, I'm playing in this campaign, and it recently disappeared from my campaign page. It up shows in my 'previous campaigns' section, and offers me the chance to hide it from there. I've also checked in the general campaign forum page and it doesn't appear that i've hidden the campaign. I've posted in the campaign since posting and it hasn't changed anything. Any help would be appreciated.
Ok, here's where I'm at: Raul, History:
Raul didn't even really hate anyone, and still, he spent an awful lot of time thinking about why exactly that was. The things he'd seen, experienced, and lived through were enough to incite hate in any man, to be sure, but Raul was only a man some of the time. The rest of it, he was a force of Nature. And Nature doesn't hate: it culls. He hadn't had much of any formal schooling, but then who had? What he did learn, though, resonated deeply. On some level, the concepts seemed to make intuitive sense. He'd seen enough of the way the world worked by the time he was grown to have internalized the idea: the lucky survive, and being strong gives you better odds. Nothing was every certain, though, even for the strong. Raul was born and grew up just outside of a relatively-forgotten South American small city, which had at some recent point in its history been mostly turned into a rather unremarkable crater. Their small community and a smattering of others like it managed to survive by scavenging what little remained of the city and hunting the local fauna. Farming did little for them, and most didn't bother-- something about the land just didn't suit crops. Fortunately though, their community was removed enough from the population centers that they didn't often get visitors, and rarely paid taxes or tribute. Every so often though, a warlord would consolidate power semi-locally -usually by joining together two or more of the roving bands of bandits- and extract what they wanted from what little the surrounding communities had. This oppression rarely last lasted long though, and in his youth Raul could only remember 2 or 3 different leaders who'd managed to ascend to such a role. Neither lasted a full year. With unstable politics and inconsistently available resources, it was hard for anyone to gather much of a hold on anyone else. Despite the odds, as only about half of his peers made it to adulthood, Raul matured to full age free of any serious ailments or incidents. Soon after, though, a new and terrifying warlord appeared- a Godbound. No one knew where she came from, but within 4 weeks she'd either rallied as allies, or wholly taken over all of the separte bands of pirates. Raul's village had no plans to resist. They'd taken on refugees from surrounding towns who spoke of villages completely razed after trying to protest their overtaking. No one even knew their foe's name, and yet, realistically, they had no hope. When the vanguard showed, with the Godbound at the head, Raul found himself rounded up and placed in line in front of a firing squad- it seemed they intended to set a tone with some quick and unprompted slaying of citizens. Raul closed his eyes and braced for impact...BANG! The noise came, and all around him people cried out and fell dead, but Raul did not. He felt the bullets hit him, but they didn't pierce his skin- they didn't even bruise him. Shocked, he cried out, and as he did, clouds came into being, seemingly from nowhere, blinding everyone. Unable to see, panic set in. Lightning followed, striking down the marauders with impugnity, their leader included. Raul found himself travelling throughout the cloud unseen, taking the form of lightning itself as he kept a safe distance from the Warlord while the storm took its toll. When it was all over, many of the people he'd known were dead- bullets fired wildly in the cloud no doubt- but so were all the pirates. Raul unsure of what was happening, Raul found that he didn't feel scared, or uncomfortable. He felt at peace. Soon after, a delegation from Athens showed up, intending to give the Ultimatum to the Warlord. They were surprised to find her dead, and at Raul's hand no less. They gave The Ultimatum to him instead, and he accepted their terms, accompanying them to Greece, intent on using his gifts to prevent such attrocities from happening elsewhere.
Words:
Gifts:
mk, I'm starting to get comfortable with the ruleset, and I'm working on a background and the mechanicals. Leaning towards a lightning-based fellow (alacrity/sky/endurance maybe?) who's relationship/duality with natural forces has reinforced the idea that man shouldn't fly too close to the sun-- literally.
Mk, I'm thinking about doing an Elfavian (Clan Astradia maybe seems right?) Psion (egoist). Shape-shifting as needed via Metamorphosis. Maybe eventually looking at Metamorph PrC if available. Could also do something every similar on a PsyWar. Thoughts? Anything else I should start thinking about, like roles, job, family, etc.?
4d6 - 2 ⇒ (5, 2, 3, 2) - 2 = 10
That's better. Here's a link to my submission: Ore Thornstock, a halfling monk, who's journeying across the world to make it a better place, but also because he pranked his friends into thinking that they accidentally convinced him to do it. Been looking for an opportunity to get back into one of your games since our Giantslayer ended. Hope things are going well!
DeviousDevious wrote:
try #2: Try #2!: 4d6 ⇒ (3, 3, 5, 1) = 1211Try #2!: 4d6 ⇒ (3, 1, 2, 4) = 109 Try #2!: 4d6 ⇒ (3, 4, 6, 1) = 1413 Try #2!: 4d6 ⇒ (4, 2, 3, 1) = 109 Try #2!: 4d6 ⇒ (5, 4, 1, 6) = 1615 Try #2!: 4d6 ⇒ (2, 1, 3, 1) = 76
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