A Bunch of Riftwardens (Inactive)

Game Master leinathan

Members of an interplanar scholarly cabal seek to stop a smuggling ring distributing Blackfire, a substance which can tear holes in reality itself.


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@Elegantly Wasted - I mean you must be able to fulfill all of the prerequisites by yourself. For example, if you want to craft a pair of Eyes of the Eagle, you must be able to cast clairvoyance/clairaudience. If you want to craft a Cloak of Elvenkind, you must be able to cast invisibility and you must be an elf. Like that.

Racial variants of tiefling and aasimar are fine, but you may not roll on the variant abilities table.

Hmm. Sure, I'd allow a flumph. Trade out one class level.


Sweet, thanks! I'll start putting something together on the flumph.


I'm rolling up a Revenant Gunslinger - the Legendary Games variant because it's way cooler. I've got the crunch solidified and a rough idea for the background, just gotta get it all penned down from my brain.


leinathan- my query for that is more that, well, in the crafting rules, you don’t actually have to have all of the prereqs but that every one you cannot meet raises the craft DC by 5. Is that still the case or are you houseruling that you must actually meet all of the prereqs yourself?


If you want a discount for crafting an item before the game starts, you must be able to fulfill all of the prerequisites.

Ideas:

YoricksRequiem - A Revenant Gunslinger (Legendary)

Jereru - "Something magical"

JonGarrett - unsure

trawets - Raziel, a Legion Archon paladin

PaleDim - Saevel Zylnorin, a TBD elven wizard

Daedalus - would love to play a very young gold dragon

Simeon - unsure

Reckless - working on a mix of Talented Monk and POW stuff

M Morris - a cleric of Onos, maybe

Belltrap - leaning strongly towards a pixie rogue

pauljathome - maybe a lillend azata

CampinCarl - an elven conjurer from Kyonin who is thematically perfect for this game

zefig - wants to play a flumph gunslinger/warpriest?

Phntm - a doppelganger eldritch knight, maybe

DM Forgehammer - has plenty of time to come up with something creative

Elegantly Wasted - unsure, wants to craft?

Aipaca - ridiculous 16s in everything


Yorick- so are you just Leonardo DiCaprio from The Revenant? :P


Dotting

*Edit*
I'm going to submit an old character, Griswold. A dwarf werebear spell-less ranger(kobold press). Originally from the world of greyhawk.


I love your descriptions of what people are doing, just want to say that. I got a few chuckles going through the list. It's also cool just how diverse the applications are.

Silver Crusade

I think that I'm going to embrace the Monster and just play an Avoral Agathion. Lots of flavour to that and I also like the mechanics.

That does lead me to one question. That gives me a whopping 1 class level to apply :-). I can't help but think that a class level is likely a little too powerful (especially if I give in to the power gamer in me and take something like a level of Unchained Monk).

Can I instead just take another "level" as an outsider. Clearly, that is a little LESS powerful than a character class but it seems to fit the outsider concept that is gelling in my mind a little better and an Avoral really does NOT need a power boost :-).


pauljathome wrote:

I think that I'm going to embrace the Monster and just play an Avoral Agathion. Lots of flavour to that and I also like the mechanics.

That does lead me to one question. That gives me a whopping 1 class level to apply :-). I can't help but think that a class level is likely a little too powerful (especially if I give in to the power gamer in me and take something like a level of Unchained Monk).

Can I instead just take another "level" as an outsider. Clearly, that is a little LESS powerful than a character class but it seems to fit the outsider concept that is gelling in my mind a little better and an Avoral really does NOT need a power boost :-).

Sure, if you want - it'll give you skills, saves, hp, +1 CL to the racial SLAs, improve lay on hands to like a 10th-level paladin... I think that's it.

That might not actually be too much weaker, or weaker at all, than taking a class level. It's up to you!

Silver Crusade

leinathan wrote:


Sure, if you want - it'll give you skills, saves, hp, +1 CL to the racial SLAs, improve lay on hands to like a 10th-level paladin... I think that's it.

That might not actually be too much weaker, or weaker at all, than taking a class level. It's up to you!

That is actually better than I was expecting :-).

Yes, I'll definitely go that route. Makes more sense to me. Part of the story is very much going to be a fish out of water, an Outsider with little or no experience of the "normal" planes at the beginning of the campaign.

It will take me a few days to get the mechanics and story together.

Do we need to create an alias for a full application? I'm getting a lot and would prefer to wait to see if I'm accepted before doing that if its ok with you.


I'm leaning mostly towards a Path of War character. Perhaps a Bushi. I've always enjoyed the idea of an iaijutsu master. I'll have to delve into the lore to figure out exactly how I want to tie that together with the Riftwarden stuff.


Oh! You mentioned traits. Are Campaign Traits viable or are those unavailable?


Since this is an odd one perhaps I should mention my idea...I've nicknamed it the Favoured Sting for now. Effectively it's someone who uses the Wasp Familiar devotees of Calistria can gain with the Mauler Archetype to make an aerial murder mount, and basically, uses a lance to make things...explode.

They won't be a normal member of the Riftwardens, as there magic will be entirely focused on arming and armouring them, but they will have a solid knowledge of the Planes themselves and also an oath of vengeance against the Blackfire Adepts for trying to sacrifice her in a ritual to rip apart a section of reality in a cascade of Blackfire.

I'd imagine most of the Riftwardens would see her as a semi-independent weapon more than a comrade, but there's something very useful about having an ally who can sneak in with nothing but a shift and a pet wasp and suddenly emerge as aerial cavalry that hits like an angry truck.

Currently, she's a level 3 Aegis, level 3 Soulknife, level 2 fighter and level 2 Metaforge, with the rest of her levels if we get any more being in Metaforge. This may, however, change.


*dots thread*


You do not need to make an alias, but if you don't, you will need to collect all your character info into one spot where I can reference it all at the same time (like, a "i'm finished!" post).

Campaign traits are unavailable.


Phntm888 wrote:


When you say we also gain all the special abilities of the monster, does that include natural armor bonuses?

EDIT 2: If we make monster characters, do we get background skills for our monster hit dice, or just for our class levels?

Any answer to these two questions? I just want to make sure I make this character right the first time.


4d6 - 1 ⇒ (4, 3, 1, 3) - 1 = 10
4d6 - 1 ⇒ (3, 1, 3, 1) - 1 = 7
4d6 - 1 ⇒ (6, 6, 1, 6) - 1 = 18
4d6 - 1 ⇒ (5, 2, 2, 1) - 1 = 9
4d6 - 3 ⇒ (4, 4, 3, 4) - 3 = 12
4d6 - 1 ⇒ (1, 4, 5, 5) - 1 = 14


ElegantlyWasted wrote:
Yorick- so are you just Leonardo DiCaprio from The Revenant? :P

haha, basically.

@Phntm888 - He said yes to background skills. Also HI I have missed you.

leinathan wrote:
There are background skills for racial hit dice as well.


@Leinathan: I'm sure the answer is no, but I'm curious of what you think of the Dreamscarred press Monster classes?


Natural armor is included, yes!


After some further consideration I've decided to back out. I have a lot on my plate right now and don't want to risk taking on too much. I wish you all the best of luck!


Got it thanks!


Werebear ranger or Hound archon paladin, this won't be an easy choice for me.


Thanks for the answers.

Hi, Yorick! Great to see you again!


This is like a reunion thread :P

Also stats:
Stat: 4d6 ⇒ (6, 5, 6, 2) = 19
Stat: 4d6 ⇒ (5, 2, 5, 4) = 16
Stat: 4d6 ⇒ (5, 2, 3, 3) = 13
Stat: 4d6 ⇒ (4, 4, 1, 5) = 14
Stat: 4d6 ⇒ (4, 2, 1, 4) = 11
Stat: 4d6 ⇒ (6, 5, 5, 4) = 20
17 14 11 13 10 16

Not bad!


4d6 - 3 ⇒ (4, 3, 6, 3) - 3 = 13
4d6 - 3 ⇒ (3, 3, 6, 3) - 3 = 12
4d6 - 1 ⇒ (2, 6, 1, 2) - 1 = 10
4d6 - 3 ⇒ (3, 5, 4, 6) - 3 = 15
4d6 - 1 ⇒ (2, 6, 5, 1) - 1 = 13
4d6 - 1 ⇒ (5, 2, 2, 1) - 1 = 9


14 points? Just barely scraped under the wire there. Could be worse.


Cold Iron Warden inquisitor is speaking to more more on this Flumph than warpriest is. Gunslinger is a solid maybe, but it'll be a ranged combatant of some sort.


GM, thinking of using an unfettered eidolon as my race. Feelings on that?


Simeon wrote:
GM, thinking of using an unfettered eidolon as my race. Feelings on that?

That's a really interesting choice, especially if it was the former eidolon of a riftwarden. ...or a blackfire adept.


@Telidae - I'm gonna say no to monster classes. I would prefer to keep the existing flavor of the races as-is. The monster class rules seem to suggest that you can gain racial abilities through experience, when really it should be through age, and I would prefer that my PCs not play baby versions of outsiders, considering that those don't really exist.

@Simeon - That's a complex choice! I'm gonna say yes, with the following exceptions: You must use Unchained eidolon as the base ruleset (and choose a subtype of outsider to be), and you must tell me exactly what proportion you intend to split between eidolon abilities and class levels so we can figure out exactly what you get from the eidolon half.


How much damage is too much damage?:
Asking for a friend...sooooo, how damage is too damage? Say, someone flying on a giant murder wasp and set up to do charges and there lance did, oh, I don't know...

...9d6+72+2d6 damage on every hit...

...would that be too strong? 'Cos it scares me a little.

To be clear, that is a once a round hit on a Charge hit. So I can't do it more than once, and it wouldn't be possible in certain scenarios to do it more than once - but with a flying mount it's surprisingly simple to pull off most rounds.

As for how it happened...take a lance (1d8), make it huge (3d6). Giggle. Then have 26 strength and two hand that lance, even when mounted. That gives you 3d6 +10 damage. Now throw in Power attack and a +1 weapon for 3d6+20. Ok? Cool. The Scarlet Einhander stance, because the +3 shield bonus is sweet when you're using a giant lance two handed, adds another 2d6.

Now make it a charge build, and grab Spirited Charge (Lances do x 3 damage on a charge - So 9d6) and Horn the Cirosphinx (strength bonus is doubled when charging using a weapon in both instead of 1.5 - so 14 x 3 becomes 42, then power attack x 3 is 27, and a +1 weapon adds +3 damage...so ) and then still throw in Scarlet Einhander's 2d6.

I feel like an average damage of 110 might be a little...high, but this is the first time I've ever really used Path of War and I've only toyed with Psionics before, so...

...asking for a friend?


JonGarrett:
A martial character dealing too much damage in melee combat using niche tactics is not really something I'm worried about unbalancing the game. Don't worry!

Although I do wonder how you wield a Huge lance while riding a Medium-sized mount.

Also, your math is slightly off - 26 Strength is a +8 bonus, which two-handed is +12, not +10.


The joys of the Aegis. You can take a Large weapon with the Powerful Build Customisation with no penalties and it specifically says it stacks with other bonuses altering your size, and the Augmented Weapon customisation makes it do damage as though it was one size larger again (but doesn't stack with actually increasing your size).

...said lance will be black and rather sting like. For reasons.

Thanks for pointing out the bad maths. I think I'll drop the strength to 24 and keep doing it that way, since all the maths I've been doing have been based on +7 strength and it means I can do other things that little bit better. Plus I'm already a little concerned I'll make things I hit detonate like a confetti cannon. A really messed up confetti cannon. After all, a lance is a x3 on a crit weapon.


I was thinking of just taking one or two hit die of unfettered eidolon, really just using it as the backdrop of the character. Though I certainly like the increased flexibility that a normal eidolon offers, I suppose wanting to use unchained is reasonable. Feelings on something like a neutral or good demon eidolon? My thinking is that if any outsider could change their fundamental natures, it’d be an unfettered eidolon.


Simeon wrote:
I was thinking of just taking a single hit die of unfettered eidolon, really just using it as the backdrop of the character. Though I certainly like the increased flexibility that a normal eidolon offers, I suppose wanting to use unchained is reasonable. Feelings on something like a neutral or good demon eidolon? My thinking is that if any outsider could change their fundamental natures, it’d be an unfettered eidolon.

As long as the narrative justifies it, I have no problem with it conceptually. The last Planar book detailed a whole extraplanar city of misfit outsiders, so alignment-changing outsiders is canon now, I guess.


Upon further examination, it seems that Blackfire doesn’t seem to actually deal fire damage, so I think I’ll go with a Young Silver instead of a Very Young Gold dragon.


Rolling dice
1: 4d6 ⇒ (6, 3, 5, 4) = 18
1: 4d6 ⇒ (1, 6, 4, 1) = 12
1: 4d6 ⇒ (2, 1, 1, 5) = 9
1: 4d6 ⇒ (5, 5, 4, 4) = 18
1: 4d6 ⇒ (2, 3, 2, 5) = 12
1: 4d6 ⇒ (5, 3, 4, 1) = 13
Rerolling as the first array was 13-point
1: 4d6 ⇒ (3, 3, 4, 3) = 13
1: 4d6 ⇒ (4, 3, 4, 2) = 13
1: 4d6 ⇒ (2, 4, 5, 2) = 13
1: 4d6 ⇒ (5, 2, 2, 2) = 11
1: 4d6 ⇒ (2, 1, 6, 5) = 14
1: 4d6 ⇒ (1, 6, 1, 4) = 12


Ok I've finished my submission Raziel, I believe


Raziel wrote:
He doesn’t give much thought to where his powers come from, his god who disappeared protecting Golorian or from Iomadae who can trace her divineness “genealogy” back to Amaznen through Aroden.

Sorry to say, but this won't fly. Like a cleric, warpriest, or inquisitor, a paladin is a religious class. Their powers come from devotion to a deity in Golarion, so you must choose a deity to follow and you must cleave to that deity's teachings.

When was Raziel an apprentice mortician or necromancer, as per the Anatomist trait?


leinathan wrote:
Raziel wrote:
He doesn’t give much thought to where his powers come from, his god who disappeared protecting Golorian or from Iomadae who can trace her divineness “genealogy” back to Amaznen through Aroden.

Sorry to say, but this won't fly. Like a cleric, warpriest, or inquisitor, a paladin is a religious class. Their powers come from devotion to a deity in Golarion, so you must choose a deity to follow and you must cleave to that deity's teachings.

When was Raziel an apprentice mortician or necromancer, as per the Anatomist trait?

I also want to mention: If you want to play a character who is unaware of where their divine powers are from, the appropriate class choice for that is oracle.

Silver Crusade

I've realized that I have too many games on my plate already so I'm not going to apply to this one.

Which leaves the (really, quite cool) pure Avoral Agathion for somebody else to take up :-).

Have fun everybody

Dark Archive

Since the deadline is May, I still intend to return to my backstory and retool it to satisfaction. I haven't had time yet. Hopefully within the next week.

Dark Archive

I see a sorcerer and an investigator, correct? AmarLys' character sheet says druid in one place, and sorcerer in another. The spells known seems to support sorcerer moreso.

In this game, would it be detrimental to add another arcane character?


Amarelys is a druid. Her player has some inconsistent editing, but she has three druid levels on top of being a nymph.

Play whatever you want! I won't be choosing people based off of niche, I'll be choosing people based off of writing ability.

Dark Archive

lol, well, writing ability may keep me out, but I'll try.


I'm still hoping to finish up my dragon, just having a bit of trouble with backstory. He's very martial-focused, all in all, with very few magical tricks to speak of.


My character is coming together. Mostly Inquisitor of Brigh, little bit of gunslinger, all aberrant monstrosity. He won't win any awards for power but he's got a few neat tricks that should help in tracking down and stopping a cabal of cross-planar vandals.

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