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About Rem di TronDev Blake
Melee:
Ranged:
Ranged Touch Attack:
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Base Atk +7; CMB:+5; CMD: 15 Feats
Traits
Skills
+21 Perception (10 ranks, +2 Wis, +3 class +6 Skill Focus)
Background: 2 per level x 10 = 20 ranks
Alternate Racials: Focused Study (1: Perception|8: Kn Planes) Languages: Common
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Powers Known:
Enervation Rate: 25%
Enervation Effects: (per Surge roll result):
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Gear & Equipment:
------------------------------------------------ Gear ------------------------------------------------ Masterwork Quilted Cloth Armor (100 gp, 15 lb) Shortspear (1 gp, 3 lb) Light Wooden Shield +2 (attuned) (3 gp, 5 lb) Masterwork Backpack (50 gp, 4 lb) Artisans's Outfit (Free) Waterskin, Empty (1gp, 0 lb) surge crystal +1 (headband) (15000 gp, 1 lb) Boots of the Earth (feet) (5000 gp, 0 lb) ring of planar focus (ring1) (4000 gp, 0 lb) Muleback Cords (shoulders) (1000 gp, .25 lb) helm of comprehend languages & read magic (head) (5600 gp, 3 lb) gold on hand: 245 Carried Loads:
Mental Equilibrium, from Psionics Augmented: Wilders:
Mental Equilibrium [Psionic]
You are skilled in coping with psychic enervation. Prerequisites: Wild surge class feature. Benefit: You are immune to the effect inflicted by psychic enervation (your own or others) except for hit point and/or power point loss. You still suffer any other effects of the psychic enervation. Vent Agony, from Psionics Augmented: Wilders:
Vent Agony [Psionic]
You share your psychic pain with others. Prerequisites: Overchannel or wild surge. Benefit: Benefit: Whenever you suffer psychic enervation or use your Overchannel feat, you may select a hostile creature within ft. That creature must succeed at a Will save (DC 10 + 1⁄2 your manifester level + your key ability modifier) or suffer the effects of your psychic enervation and/or the damage from your Overchannel feat (you still suffer those effects yourself). This is a pain effect. Personality Traits:
Rem is jovial, happy, enthusiastic, and positive. He enjoys a good drink, healthy amounts of danger, and fine things—though he's not an adrenaline freak and he's willing to make tough calls for the greater good when it's necessary. Appearance:
Rem stands 5' 4" tall, his lithe body carrying itself with a confidence and power that betrays his small frame. Shoulder-length brown hair frames a face set with a pair of blue-green eyes that seem to sparkle, as if they know a secret. To the untrained eye, this man wears a simple set of well-maintained clothes, the front of which is emblazoned with the All-Seeing Eye of Nethys; he carries only a simple spear, wears barely-there armor underneath his finery, and yet he appears to be traveling alone--and seems to be completely comfortable with that fact. A nigh-imperceptable field of force surrounds his body, protecting him from harm. Though strange, the man's obvious association with the Temple of Nethys is enough to stop almost all from questioning him further, though many do stop as he walks past, seemingly drawn to him, though none could really say why. Background:
Rem came to Absalom in his youth, after he's started manifesting a type of power rare among his people. Without proper guidance, his family reasoned, he'd either be wasting his gift, or endangering his loved ones. Excited, even if a bit disappointed, Rem traveled to Abslalom seeking out a teacher. He failed, miserably. The psions he found were the trained sort-- they didn't' have the time nor inclination to teach a creature of instinct like Rem. The issue, he realized, was where he was searching. Searching for a mentor in the wild ways he manifested power wasn't going to yield much if he looked in universities and laboratories.The teachers he wanted didn't spend their time in those places: he needed to find them in their element.
His mind set, he changed tactics, following stories of powerful strange occurrences while supporting himself by selling stories in the evenings. He'd double-dip at the bars, inns and taverns; at night he'd tell stories and tales to the clientele while keeping his ears to the ground for new rumors to investigate during his days. Following hearsay for months, he eventually learned where he needed to go. And he began to suspect there was more at play than just some hidden wilders. Often it seemed there were two groups he was tracking, responsible for wildly different activities. One appeared malicious, the other their opposite. As time passed, Rem found himself relying less on rumors and more on his own insights into the groups. He was getting closer to them, following just behind them, and nearly discovering them on multiple occasions. He hadn't had any luck though, despite getting close. Always, they left before he could spot them, presumably teleporting away and leaving Rem without a way to trace them. Eventually though, he got lucky. Teleporting himself directly into the middle of a meeting he'd surmised was happening, Rem looked up pleased with himself. A dozen people in spiral-clad robes stared back at him, most clearly very unhappy. None held weapons, but all looked dangerous. One though, smiled at him. Rem was interrogated, but came to find an advocate among the group, eventually working under his new master to expand his abilities. With her guidance, he excelled. And when he finally was invited formally into the Riftwardens three years later, he was a changed man. Committed to their cause, Rem utilized his abilities to travel the multiverse, working on behalf of the organization to protect the unknowing from the threats posed by the Cult of the Blackfire. Why the Riftwardens?:
Chaos.
Rem sometimes felt like he embodied chaos, the powers of his mind allowing him to tap into a storm of energy and rip apart the world. But as someone who knew the danger inherent, he felt it his job to make sure nobody else ruined the multiverse for everybody else.
Rem originally left his family seeking to learn to control his abilities, not wanting to hurt anyone in his vicinity when he used his gifts. His particular brand of psionics carried with it a risk of danger: the sheer volume of power available would often overwhelm Rem's ability to control it and leave but him and bystanders drained of vitality. Still, he found he could performed feats on part with many older, practiced magicians. It was clear that Rem's power was great, if unfocused. He'd fully intended to return to them when he'd mastered his abilities. But as he worked toward controlling his gifts, he learned about others with similar powers and less noble intents. The Riftwardens who taught him how to control hid abilities also taught him of their own struggles with Blackfire. With their help, he'd develop a psychic block, locking his most dangerous abilities away unless he needed them. In the course of his training however, he learned what could happen if someone with darker goals than he had was allowed to roam free and experiment with reality. Rem already knew that he himself walked a narrow path; the power he manifested was immensely strong, but raw and dangerous. And it had taken years of effort to learn to hold himself back, only really letting out all of his power when the moment called for an all-or-nothing approach. But what really, truly, scared him was people with abilities who didn't think of the greater good, or who purposefully worked against it. Completing his studies, Rem was invited to stay, and he accepted instantly. If he was to be an implement of anything, it would be something he'd pick. And despite the raging storm in his mind, he picked stability.
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