Halfling

Ore Thornstock's page

225 posts. Alias of DeviousDevious.


Full Name

Ore Thornstock

Race

Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

About Ore Thornstock

Character Name: Ore Thornstock

General Information
Class: Monk
Level: 2
Background: Far Traveler
Race: Halfling - Strongheart (Stout)
Alignment: LG
Deity: Yondalla
Homeland: Luiren

Basic Stats: stats rolled, +2 Dex, +1 Con
Strength: 10
Dexterity: 16+2=18
Constitution: 11+1=12
Intelligence: 9
Wisdom: 15
Charisma: 9

Proficiency bonus: +2

Saving Throws:
Strength Save Total:+2
Dexterity Save Total: +6
Constitution Save Total:+1
Intelligence Save Total: -1
Wisdom Save Total: +2
Charisma Save Total: -1

Combat Stats:
Armor Class: (10+Dex+Wis)
Initiative: +4
Speed: 35
Hit Dice: 2d8
Max HP: 15
Current HP: 15
HD Used: 2/2

Attacks:
Unarmed Strike +6 1d4+4 bludgeoning
Dart (20/60) +6 1d4+4 piercing
Hand Axe (20/60) +6 1d6+4 slashing

Ki Abilities:
Save DC = 13 = 8 + your proficiency bonus + your Wisdom modifier.

Flurry of blows
Step of the wind
Patient defense

Proficiencies:
-Armor: None (class)
-Weapons: Simple Weapons & Short Swords (class)
-Tools: Flute (background)
-Skills: Acrobatics (class), Stealth (class), Insight (background), Perception (background)

Equipment:
Hand Axe 2 lb
Explorer’s Pack 59 lb
Darts (10x) 2.5 lb
Mask of the WereChicken (You can breathe a cone of fire 15' long, for 3d6 damage, with a recharge value of 6. In addition, you have resistance to fire damage while the mask is worn.)

Background Equipment:
One set of traveler's clothes
musical instrument
poorly wrought maps from your homeland that depict where you are in Faerun
a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship

Gold on Hand:
pouch containing 5 gp

Carrying Capacity:
STR x 15 = 150 lb
Carrying: 63.5 lb

Features and Traits:
-Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
-Brave: You have advantage on saving throws against being Frightened
-Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
-Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
-Unarmored Defense: See ‘Monk’.
-Martial Arts: See ‘Monk’.

Languages Known: Common, Halfling (race), Undercommon (background)

Experience Points:
0

Background:
Far Traveler: See Backstory, below.

Bond:
3- I hold no greater cause than my service to my people.

Flaw:
3-I have a weakness for the new intoxicants and other pleasures of this land.

Ideal:
1- Open. I have much to learn from the kindly folk I meet along my way. (Good)

Personality Trait (2x):
5- I honor my deities through practices that are foreign to this land (Mischief, Good-Hearted)
3- I have a strong code of honor or sense of propriety that others don't comprehend.

Backstory:

Ore took himself seriously, as much as a halfling can, anyway. He appreciated the finer things in life, and he enjoyed his leisure time heartily and often, but perhaps not as much as he might have. Gifted with a sharp mind, not for figures so much as for philosophy, he was a bit less exciting than some of his friends would have liked. To be sure, he had plenty of friends, and plenty of fun. However his friends, for better or worse, were a lively crowd, and enjoyed practical jokes and mischief a bit more than did most. So Ore, who generally spent most of his time reading at the library or debating the monks just outside of town, found himself increasingly their target.

Wise as he was, Ore generally saw through most pranks before they could come to fruition. His keen sense for lies and misdirection rendered him relatively immune to the majority of his friends’ misdirections. They came to treat it as a game, and one that truthfully Ore quite enjoyed playing. His friends would invest time, often days or weeks, into more and more complex bits of mischief, and the onus would be on him to figure out what was real and what was not. As time passed they all matured, some more than others.

Their last prank was arguably their best or their worst. Ore had been spending more time at the monastery than usual for the last few months, and his friends hadn’t seen him in weeks when they got their idea.

They started off subtle, trying getting into his head. Sneaking into his rooms at night, they’d do little things, like moving his bookmarks, and leaving new texts on top of the piles of borrowed books. They’d have just-loud-enough-to-overhear conversations about some far off injustice taking place in the Western half of the world. Each bolder than the last, they spread out their actions over the course of a few weeks before the final act: impersonating the voice of Yondalla herself while Ore was nodding to sleep. Calling Ore to service, they gave voice to The Protector, expecting their friend to come to them in the morning having seen through their ruse. They were partly right, he did come.

The next morning, Ore found them all at breakfast, a large smile plastered across his face and a pack strapped to his back. He’d hear none of his friends claims that his experiences calling him to wander West were anything but divine. They begged him to stay, confessing to their machinations and apologizing over and over, but Ore wouldn’t budge; he believed it his holy duty, he said, and pilgrimage West and better the world. And so, he bid his family, friends, city, and country all farewell, and set out, not sure what he was looking for, but looking forward to the journey all the same.

As he waved the last wave to his friends he turned to look at the road in front of him, and burst out laughing. That’d teach them!

Physical Description:
Ore stands about 3 feet tall, and is ruggedly built- for his size anyway. He’s got a perennial smile, bright jade-green eyes, and mousy brownish hair that he keeps tied back behind his head. He tends to wear simple clothes, emphasizing comfort over style, though he’s much better described as casual as opposed to ascetic. He takes measured steps, rarely rushing into anything, and tends to look around a lot as he walks: some of this is wisely-measured caution, but mostly he’s on the lookout for things he might find interesting as he travels through a strange land. He keeps appropriately-sized weapons tied to his pack, but prefers to leave them there as he walks about. The reasoning is twofold: firstly, he knows he’s more likely to makes friends without a blade in-hand, and secondly, he knows he’s just as capable a defender without a weapon as he is with one.

Personality:
Ore’s time with the monks, reading on ethics and social responsibility and the like, gave him a broad appreciation for the works of good folk. As he became more aware of the goings-on in the world, he asked himself: why am I not doing something? And unable to find any good reasons against it, he decided to pack a bag find some good to do. That he was able to turn a prank around on his friends and let them think they’d convinced him to run away from home was a hilarious bonus. Ore appreciates humor, maybe more than people realize. He loves a good joke, though he’s not willing to make one at another’s expense if he thinks they might be harmed by it.

Ore subscribes wholeheartedly to Yondalla’s values of defense, and embraces that aspect of his God as he travels, hoping to help people both where they know they need it and where they don’t.

Like most of his people, Ore appreciates the heck out of a good meal, and travel in a strange land has so far been an exciting culinary adventure.

[dice=atk, mace]1d20 + 7[/dice]
[dice=dmg, mace] 1d6 + 5[/dice]

[dice=atk punch]1d20 + 6[/dice]
[dice=dmg punch]1d4 + 4[/dice]