WoW Death Knight / Frost Knight


Pathfinder First Edition General Discussion


I was originally making a Frost character that focused on lowering Dex and pretty much incapacitating an enemy when I realized that he reminded me of a Death Knight pre-Pandara (Not played since before that so don't know what it is like now.) So I decided to see if I can make him into one. This character is mostly themed after level 10 because my DM has ADHD and we have never gone past level 10 before switching games, sigh. Anyway this is what I came up with.

Death Knight-Human Magus

Trait: Magical Lineage (Frostbite): One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Feats

1. Rime Spell (UM), Combat Casting (Core)

3. Magus Arcana: Arcane Accuracy (UM), Extra Arcana: Close Range (UM)

5. Uncanny Concentration (UM), Spell Penetration (Core)

6. Magus Arcana: Enduring Blade (UC)

7. Spell Focus (Necromancy) (Core)

9. Greater Spell Focus (Necromancy) (Core), Magus Arcana: Lingering Pain (UC)

11. Extra Arcana: Spell Blending (Bestow Curse)(UM), Greater Spell Penetration (Core)

12. Magus Arcana: Maximized Magic (UM)

13. Extra Arcana: Spell Blending (Enervation, Animate Dead) (UM, Core)

15. Undead Master (UM), Magus Arcana: Reflection, (UM)

Notable Spells:

1st. Frostbite (Magical Lineage), True Strike

2nd. Frigid Touch

3rd. Ray of Exhaustion, Vampiric Touch

4th. Bestow Curse, Animate Dead, Enervation

Notes

At level 1 the character can drop an Enemy's Dex by -6 due to an un-savable fatigue with un-savable Entangle, (Frostbite, Rime Spell)

At 3rd you get the Close Range Arcana so that you can focus solely on Strength for hitting things. Plus you can now use Ray of Frost as a spellstrike instead of Arcane Mark if you run out of spells.

At 4th you get Frigid Touch. Stunning.

At 7th level you can give a character -10 to Dex and -6 to Strength no save with two separate attacks. (Frostbite (Rime Spell,) and Ray of Exhaustion as a touch spell.

Level 11, they finally get a save with Bestow Curse. But if they fail that will save, that'll be -16 to Dex

I can't finish this post right now... My girl's calling me to the kitchen... I do want to know what you think so far though. Please Critique.


At Level 13 you'll be able to Animate Dead and Heal them with a Ray or with the same Ray/touch attack give opponents Negative Levels. If you really couldn't wait to have undead you could get Animate Dead, Lesser (UM) as a 3rd Level spell.


Pathfinder Rulebook Subscriber

Frost normally dual wields, which you can't to with a magus...

But I like this. This looks very promising flavor wise.


Kryzbyn wrote:

Frost normally dual wields, which you can't to with a magus...

But I like this. This looks very promising flavor wise.

Thanks! I'm glad you like it. Is there anything else you think that we can add? Its been a while since I've played WoW, also I want him to be affective at higher level.

Shadow Lodge

you need to take the hexcrafter archetype. it lets you use ice tomb and evil eye misfortune ect...

oh and i just wanted to add, your character will REALLY suck against undead. i hope you have a strategy for them other then "i hit them hard"


TheSideKick wrote:

you need to take the hexcrafter archetype. it lets you use ice tomb and evil eye misfortune ect...

oh and i just wanted to add, your character will REALLY suck against undead. i hope you have a strategy for them other then "i hit them hard"

Losing Spell Recall and only being able to use Ice Tomb on an enemy once a day would be an inefficient use of spells. And hitting them really hard isn't the only thing I'd be able to do as a Magus. I still have a variety of spells to choose from.

Shadow Lodge

... if you say so. and you dont lose spell recall, you just have to wait until 11th level to get it, which isnt a big deal.

oh and you can get 2 saves which is a near guarantee with one feat.


Pathfinder Rulebook Subscriber

I toyed around with frost briefly post Pandaria, but ended up going back to unholy as a DPS spec. Frost had better single target DPS, but unholy was better (after a patch to tweak) in AOE DPS which is what I liked.
Is there a spell that mimics howling blast? Would you have to metamagic that?


Looks like an interesting build. Gonna run it though hero lab and see how it works.


Kryzbyn wrote:

I toyed around with frost briefly post Pandaria, but ended up going back to unholy as a DPS spec. Frost had better single target DPS, but unholy was better (after a patch to tweak) in AOE DPS which is what I liked.

Is there a spell that mimics howling blast? Would you have to metamagic that?

I've actually been looking for something that can act like Howling Blast, but the most I've found have been things that last over rounds. Though I did think of using Fireball and adding the Rime Spell Feat and Elemental Spell (APG). Unless they have Imp. Evasion they still become Fatigued. Only real down side is that it then becomes a 5th level spell.

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