Building a dwarf cleric for my son and could use some advice on it. The idea of the campaign is nautical based.
20pt build starting at level 4.
Here is what I have at the moment
Male Dwarf Cleric (Crusader) 4
CN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 31 (4d8+8)
Fort +7, Ref +4, Will +10; +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 20 ft.
Melee +1 greatsword +9 (2d6+4/19-20/×2)
Special Attacks channel energy, destructive smite
Cleric (Crusader) Spells Prepared (CL 4th; concentration +9):
2nd (2/day)—bull's strength, bull's strength, hold person (DC 17)
1st (4/day)—divine favor (x2), true strike, bless (x2)
0 (at will)—read magic, guidance, vigor
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 20, Cha 6
Base Atk +3; CMB +5; CMD 16 (16 vs. bull rush, 16 vs. trip)
Feats Armor Proficiency (Heavy), Channel Smite, Guided Hand
Traits deft dodger, militant merchant
Skills Knowledge (religion) +5, Perception +12 (+13 to determine if surprised), Profession (sailor) +10, Spellcraft +7
Languages Common, Dwarven
SQ aura, domains (rage), greed, hardy, saltbeard, slow and steady, spontaneous casting, stability
Combat Gear Pearl of power (1st level) (1/day); Other Gear Masterwork Full plate, +1 Greatsword, Cloak of resistance +1