Knight of Ozem

Dazyk's page

Goblin Squad Member. 614 posts. No reviews. No lists. No wishlists.


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YOu don't even have to waddle. You just kinda levitate there without even moving your legs.

I quite enjoy it.

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Azure_Zero wrote:
KarlBob wrote:
Bealze wrote:
I can't even go around town in Marchmont any more without being attacked. The game isn't much fun when you are trying to craft and at the bank and you are getting attacked while the guards just stand there.

Emphasis mine.

Is something bugged with the Thornguards? I thought they were supposed to respond to this sort of thing. I know some Thornguards were moved closer to crafting facilities today, but I thought the bank was already pretty well covered by Thornguards.

The Guards only act when a player's Rep is below -2500.

What happened with this, anyway?

I remember logging in for my first time in Alpha 6 or 7 and hitting someone twice while I was testing out my keybinds. I was then mercilessly beaten to death by the Thornguards. And again when I rezzed at the shrine. And then again when I rezzed at the shrine. And then again.... ad nauseam...

Why did GW change that?

EDIT: Not the spawn camp ganking by the TGs bit.. the Attacker flag TG aggro, I mean.

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Caldeathe Baequiannia wrote:
Dazyk wrote:
We also already know that the Holdings list on the company page updates when a Tower you control is usurped by another company; that same tech could likely be used to also show which towers are being contested. It doesn't even have to show anything more than that (ie. contested by whom, etc.).
I'm pretty sure the tower holdings don't update until server reset, which is much too late to be useful.

The list updates if a tower you owned at the start of UpTime in a day is subsequently captured by another company.

Then, at downtime the next day, that tower is removed from your list and added to the list of the capturing company.

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Guurzak wrote:
instead of "how much programming time can we waste on improving the throwaway code?"

Addendum:

We also already know that the Holdings list on the company page updates when a Tower you control is usurped by another company; that same tech could likely be used to also show which towers are being contested. It doesn't even have to show anything more than that (ie. contested by whom, etc.).

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I think one solution is to have towers your company/settlement controls change colour on the map when they are in the process of being contested.

RP wise, you would have to think that we have scouts/attendants (non-combative) whom we position at the tower who would have magical means of communicating with the leadership when enemies have been sighted.

Game wise, it eliminates some of the man-hours, and also lets the people who WANT pvp to know exactly where to go.

Also, it creates much more room for strategic warfare.

"Two of our towers are being accosted. Is one just a decoy? Do we divide our troops and hope we have enough to beat the attackers down, or do we guess on which tower is the real stage and take the risk of being in the wrong place at the wrong time." - Leaders everywhere.

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Lifedragn wrote:
My problem is I forgot my ideascale password and have been too lazy to reset it -.-' Which is entirely my fault.

Exactly the same issue, here.

I really hate having to make accounts all over the place in order to participate in this sort of thing. Can't we just have one place for everything?

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I swear to god I'll pistol whip the next guy who says shenanigans!

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Marry me, Avari!

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Hello everyone!

I have created a neat little tool to help Crafters and Refiners with their jobs. The tool was built in excel and needs to either be downloaded to a desktop version of excel, or viewed in a browser in Excel Online (recommended).

This tool is a really simple filter that allows you to choose a recipe and find out exactly what components you need, how many, how long it will take to craft (base), and some other info.

Also, if you found materials and want to know what you can craft with them, use this tool to reverse engineer the recipes you will need (or find out which friend to give the mats to!)

Please post here with any feedback or questions.

Daz

Dazyk's Recipe Lookup

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KarlBob wrote:
An aura heal, similar to the tabletop game's Channel Positive Energy, will do wonders for cleric effectiveness. I expect it to heal a middling amount of damage, cost a whole lot of stamina, and have a fairly limited range. Even under those conditions, it will beat the stuffing out of chasing people around with Minor Cure.

I'm really sorry to have to say this again... but I really do have an issue with this line of thinking: If you are a Cleric, and you are finding yourself 'chasing' after your team-mates to heal them, DON'T.

This game is different. It is not only the Cleric's job to keep people alive, it is everyone's.

Tell your team-mates that they should come to YOU for healing. Make people accountable for their own actions and characters.

EDIT: Saw your next post KB, and YES! Thank you =D

"Let go of the archaic mmo ways!"

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KarlBob wrote:
Dazyk wrote:
I like Clerics
Me too.

I should explain:

When my wife and I get in to heated discussions and voices begin to raise, my oldest son has an adorable habit of breaking the tension by blurting random lines that usually begin with "I like"; his favourite is "I like chicken."

This was my attempt to diffuse a tense situation =D

Never-the-less, I do really like Clerics =D

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I like Clerics

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KarlBob wrote:
Neadenil Edam wrote:
Actually shield charge substitutes ok for lunge - but losing whirlwind is a game breaker.
If you're fighting in a group, particularly if a cleric is trying to stay close enough to heal you, slotting Whirlwind can be the game breaker. I think we're going to have to start using separate slot load-outs for solo combat and group combat.

Well, the biggest issue with this, at this stage, is just player knowledge and communication. Once people become more accustomed to the fact that AoEs can hurt their friends, and their friends know the same, it should resolve itself. Make sure to develop a solid strike plan!

My usual combo is:

1. Lunge - nearest enemy to pull aggro on the whole camp
2. Whirlwind - While the all group on me and before my team-mates have entered the fray
3. Understrike > Thousand Cuts - once other melees are around
4. Iron Gate Ward - between Understrikes if they aren't proc'ing Distressed and if I need the defense

If you position and time that Whirlwind properly at the beginning, the rest of the battle should be easy-peasy.

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I personally haven't cared too much for false edge: yes, it is uninterrupteable, but the distressed is only 25% chance and the damage is terrible. Iron Gate Ward is much better and provides some defensive buffs. I get my Distressed from under strike, which is much better damage per stamina and Distressed is 50%.

Just my 2 copper ;)

Edit: for those interested, my longsword loadout is Slash, Understrike, Iron Gate Ward, Thousand Cuts, Whirlwind, and Lunge.

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Ding! Pathfinder Online has just levelled up!

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Bluddwolf wrote:
Nihimon wrote:
Neadenil Edam wrote:
Stolen unashamedly from EVE online :D

Love the "SAD" on the floaty :)

[Edit] Although, I expect it will cause some confusion to folks who see the pic without having spent the last couple of years hanging out on these forums. Might have been better to use Stephen's phrasing of "S&D".

Stephen's phrasing came much later, and so SAD is how most abbreviate Stand and Deliver.

Much the same way that whatever the Devs choose to call the game tokens, most will call them "Goblin Balls". Language and terminology is largely community driven, and efforts to enforce a different standard will generally be met (by some) with defiance.

I think Nihimon was referring more to the fact that people who aren't familiar with the forums will likely misconstrue 'SAD,' whereas 'S&D' would be much harder to misinterpret.

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Proxima Sin of Brighthaven wrote:
Gap closers may become worth the time when they consistently work. As it stands now taking any damage stops movement on the spot if the closing doesn't fail for some other more mysterious reason. For now I end up saving time and stamina just sprinting where I want to be.

Hmm, but sprinting opens you up to opportunity attacks.

I actually found gap-closers indispensable in the "War of the Fashion Show"™ last week.

My question was more along the lines of 'what ability, and therefore chain, would you sacrifice in order to slot a gap-closer?' (If you were to slot one)

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Pleeeeeeease.....

Don't goat him on.....

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Well, this was a much bigger project than I had originally anticipated, but I think it was well worth it.

Please feel free to view and download the PDF here. (This article is from the PFO wiki, however, most people cannot view it there without significant hardship. That is why I have PDF'd it.)

I will also politely request that Nihimon link the file in the Public Shared Folder so that everyone can view/share.

Also, please share your comments and feedback here.

Happy (Keyword) Match-Making!

Daz

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Main hitch with the whole event:

Not being able to heal friends, or even yourself, when you/they/we/us were/are/am flagged as aggressor... :(

Other than that (and Dazyk forgetting to only attack Red names and now having a -7500 rep...) I had a great time!

I even killed the Cheatle-miester a few times :) Nihimon was right, it never gets old :D

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It's a good thing it's not thanksgiving here... It is -32°celsius, there is two feet of snow on the ground, and no one is going anywhere!

Not very conducive to visiting OR giving thanks...

And, as I work from home, I can't even call a 'snow day'....

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Diego Rossi wrote:

So, heavy armor weight 10 points and reduce your carrying capacity by another 6.5 points out of 20, 13 out of 40, 33 out of 100 for the maximum carrying capacity with 10 levels in the skill.

4 keywords at +3 is 12 point of encumbrance, it don't allow you to recover that penalty.

Attack feats require weapons, weapons have a weight.

It all return to the usual basic question:
- how much you will be capable to transport against what is needed to build something?
- how useful is to gather stuff away from home or from a gusher if then you need to move at a crawl to bring the stuff back home or you need to do teens of voyages?
- how long is the specialized training needed to get the feats?

My opinion is that the current balance is off. Maybe it is because I am gathering coal and iron, but the cost in time to transport the raw materials seem high.

essentially I don't see how "Friends don't let friends carry components naked." will be reached with the current rules.

Your math is wrong. Advanced keywords count as 4 basic; therefore with 4 keywords matching (3x basic, 1x advanced) you would have 21 bonus encumbrance (9 for basics + 12 for advanced).

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For any interested, please check-out the PDF version of the Keywords guide here.

It is not complete, yet. The Keyword Progression section still needs to be done.

Let me know what y'all think. Feedback wanted and welcomed.

Daz

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celestialiar wrote:
...would you just walk away?

Unequivocally yes.

Life is far too short to waste precious time being negative.

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Thanks for the 'heads-up'!

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I had hoped that some of your entries were just jokes... but now seeing them in iteration 2 I am beginning to wonder.. Do we really need an entry for Kobold Cleaver? RTFM? Wow?

Any term whose definition can be looked up easily on Google (like WoW, Troll, Trolling, Role Playing Game, spreadsheets, PvP, Fanbois, Forums, and on-and-on) really are not necessary in the PFO Glossary.

The Glossary should be reserved for terms that are unique to PFO, and for terms (like Role, Skills, etc.) that have specific meanings in PFO or may differ from generally accepted definitions.

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1. There is no hard and fast rule. Think of it like an article though: Too long and meandering and you will lose your audience's attention. Too short or technical and you won't do the subject justice.

2. You can create quotes and references by using certain code. You can Google 'wiki help' to find out more.

3. We could do this, however, the ' talk' pages are probably better suited for this as it keeps all the information in one place.

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Nihimon wrote:
Dazyk wrote:
... mediocre shield abilities.

Shield Bash has an Interrupt - not Conditional, just a straight-up 100% Chance Interrupt - on a 0.6 second cooldown.

That's not mediocre!

(Oh, and you disagreed with me, so we can't be friends anymore...)

I want all my pokemon cards back then! And I'm telling your mom about what you did at my house last week!

I dunno... interrupts are ok.. but to sacrifice your main gap-closer (lunge) AND your ONLY AoE attack(whirlwind) for it? I'm not sold... yet. ;)

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Andius the Afflicted wrote:
Were Nihimon put in a similar position I have no doubt he would react in a similar fashion. And you can bet that at the time, if I had seen a newcomer and person of wavering loyalties pushing a decision that would have had Nihimon leaving TSV I would have backed him up 100% even if I felt he was wrong.

I don't just think you are wrong, I know you are wrong.

Sorry.

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Andius the Afflicted wrote:

Had the same debate come up a year ago. I'm sure the members of TEO and TSV would have defended me in the same manner.

I'm not fooled. You may have had minor disagreements with Nihimon you got over. I've had minor disagreements with Nihimon I've gotten over. I don't think he would have just gotten over it were he placed in the same situation and had the same perspective on what the outcome would bring. And I think he might be surprised to find that if we had switched shoes I would have had his back.

That perhaps is the point: your argument is moot because there is NO way he would have anywhere near the same perspective of the situation as you did.

You viewed what happened with TEO as a personal affront, a betrayal of all 'your' hard work. You felt that everyone should listen to you because you knew best and have all this 'experience in the field.'

Had the same thing happened to us, Nihimon would not have taken things so personally. He is not the type who thinks he is always right, or that he knows best. He is intelligent and often IS right, but he is not averse to be proven incorrect.

In fact, if I'm not mistaken, in the land rush debacle Nihimon gave up on his first choice for a settlement location because our community as a whole decided and voted on something different.

Would you have done the same?

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Being wrote:
Dazyk wrote:

I can honestly say that you are wrong. Nihimon has FREQUENTLY relinquished his own personal feelings and opinions on matters in regards to our guild. He is open and inviting to opposing views and ideas. I personally believe he relishes the opportunities to be proven wrong.

He is also the first person who will freely admit that he is wrong, when such is the case. Which could not be more different from you.

I'm not sure about those, as I cannot read closely his innermost soul, but I can affirm that he has twice complimented me for owning my own errors.

I have spoken with, and listened to, Nihimon for many hours in TS, which is definitely a more accurate window in to what a person is like than any millions of words written in a forum can be.

Others, I'm sure, can attest to the veracity of my claims. Even those who aren't Phaerians.

Regardless, I'm done in here, I think. I was just getting tired of the blatant and relentless 'Nihimon-bashing' that has been happening in the last few months and wanted to say that just because he is the most vocal and active of our community doesn't mean he is alone.

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Gol Phyllain wrote:
Nihimon wrote:
Gol Phyllain wrote:
People hold you to that stranded because you take a sanctimonious tone and try to act like you are saving PFO single handedly. No one holds Bludd to any kind of standard like that because he has never pretended to be anything other then what he is.

Exactly.

If you strive to be civic-minded, friendly, and helpful, you're held to an impossible standard. Whereas if you're rude, dismissive, and insulting, you get a free pass.

Or, shorter Phyllain - if you try to be virtuous, we'll shout you down and shut you up.

I'm not inclined to let you shut me up, or to let you use my own virtue as a cudgel to beat me with.

You really are full of yourself aren't you? I'm not trying to shut you up or censor you. I enjoy watching you think that you are a video game messiah saving the unclean from the evil Bludd. As for using your "virtue" as a cudgel to beat you with i'm sure you have never used someone else's stance on a matter to argue a point against them.

You are only civic-minded, friendly, and helpful to those that agree with you in every sense of the word on every subject. Any one who has ever dared to disagree with you has immediately been branded a threat to your community and shouted down as toxic. Maybe not by you explicitly but by one of your members.

Wow. What forums have YOU been reading... lol

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T7V Avari wrote:

I have to admit I am fascinated by the level of transparency and engagement on behalf of GW. I don't agree that it's akin to a waitress excusing her woeful service, it's more like the chef taking you into the kitchen, showing you his produce invoice and asking you how much salt and pepper you want in your order.

The core product, the game itself, is crawling towards a direction some of us are happier with than others. Yes, I agree the game in the end will pass or fail or in between depending on the core product. But IMHO crowdforging has absolutely delivered as a complimentary service product to the core one and yes I do believe it has a monetary value to it, fuzzy as it is to set that value.

Because the crowdforging promise has been kept, whatever happens I will not feel cheated from what I invested in the Kickstarter. Any future monies I give GW however, will be more and more dependent on the success of the core product.

Well said, Avari. And here I thought you were just a pretty face ;)

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Bluddwolf wrote:
Dazyk wrote:

You have the same false mentality that befell Audeucet, Bludd.

Your contributions, monetarily, to this game were not an 'investment.' You were not given shares in the company and there were no promises of any ROI. To believe that you have an 'investment' in this game is to falsely believe that your viewpoint and vision for the game should supersede those of others who do not have as much of an 'investment.'

You have been vocal, yes. And in all honesty, you have been mostly civil (as compared to other nay-sayers who shall remain un-named). But you have also focused on a "you should make the game like EvE" mentality that contradicts the long-term vision of the game.

Lastly, we have ALL been vocal about fixing things that we see as broken, I really do not see where everyone is getting this false reasoning that we 'fanbois' are all lolipops and rainbows. All that one need do is visit the GW forums to see the dozens and dozens of threads where we give feedback and suggestions for the benefit of the game.

You have been reading my use of the term "investment" as having only one definition of the term.

Nope. I read your use of the term correctly. Anyone who feels they have an 'investment' in this game will inevitably come to the conclusion that they have some of entitlement.

Bluddwolf wrote:


I have made a monetary investment, a time investment and a social and emotional investment into the game and this community. Unlike investing in stocks, I do not expect a monetary profit in return for that investment. However, like all investments I do expect to get value commensurate with a certain level of expectation I hold.

Exactly. So have we all. The difference is that we SHOULDN'T EXPECT certain things as reward for our time, money, and emotion. That is not how this works and is a direct correlation to that issue of feeling 'owed' because of your 'investment.' GW doesn't 'owe' any of us anything. Do they WANT to reward us and attempt to repay our 'investments' in the game? Yes. But it will be when THEY want and HOW they want.

GW has a vision for how this all works. We don't get to say 'I don't think you are right because I made an "investment" in your product.'

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You know that LiF started development in 2010, right?

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Tsk Tsk Kadere...

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Neadenil Edam wrote:
T7V Jazzlvraz wrote:
Doc || Allegiant Gemstone Co. wrote:
And they are a single use item?
They are.
Single use but apparently they work as a stack and keep reloading from your inventory automatically until you run out of that type altogether.

They stack to 10 or 12, but you have to equip them all as a stack, first. They do not auto-replenish from your inventory.

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I've been using the AH a lot... It's clunky, but it works. It's definitely not 'non-functioning'.

Others must be using it too, because the items I put for sale are being bought.

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Sweet googiley moogiley!

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Schedim wrote:
Hey guys, can't you read the sign? " Don't feed the trolls" ...

I can't read.... Or write, as a matter of fact.

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Pyronous Rath wrote:
I don't do it to your posts and it's quite insulting. Is there a way to block people I find useless and insulting?

At least he has never actually referred to you as being 'useless'OR 'insulting.'

All he implied that your threads seem to have a similar tone and flavour. If you find THAT insulting ... The online world might not be the right place for you...

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Pyronous Rath wrote:


I don't dislike people due to disagreement. I dislike people when they cannot be reasoned with or see the obvious.". At wich point you had this"" to say....Yeah Nothing. In fact your entire contribution to this thread is an attack on me "Oh look, another Pyronous thread." and you don't think eve had cutting edge graphics in 2003.... uhh go on youtube and take a look at eve in 2003 than look at ffxi or spiro 3 and unless you have brain damage eve is clearly of higher quality.

Actually, that was me that posted that here from another thread, so don't blame Kadere.

The point is that you seem to like to tell people your 'opinion' while telling everyone else that theirs don't matter, or telling them they "can't you see the obvious."

Not everything that is 'obvious' and important to you will have the same priority to others. It's just that simple. And approaching it from the "I'm right and you're wrong" stance just doesn't help your cause at all.

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I'm not a big fan of 'floaty' names, badges, and other such stuff. For me personally it is immersion breaking.

I do think the info is important to us, though. If I specifically target someone I would like to see their name and affiliation, etc. What I would REALLY like to see is Mouseovers for all of these sorts of things: PVE and PC related. Having to switch targets to see if that goblin is a Shaman--or that PC standing in the bushes is Xeen--is pretty tedious.

Good idea, Xeen.

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The icons indicate groups of buffs/debuffs. Sword is attack related, shield is defense related, cross is resistances, and arrow is movement related.

So a debuff that slows you will show up as a chevron underneath the arrow icon, while a buff that increases your speed will show as a chevron on top of the arrow icon. Lastly, the size of the chevron indicates the stack size of the buff/debuff.

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The 'Controls' section of the Pathfinder Wiki is now completed. It includes a section on how to customize the Keybinds.

Please feel free to point new players (or anyone else with questions) in that direction.

Next up: Keywords

;)

Special thanks to Nihimon, NytCrawlr, and Valkenr for their help.

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What kind of cleric do you want to be?

Healer/Buffer second row cleric?
Heavy Armour heavy weapons front row cleric?

I built a cleric who spec'd Crusader Armour, used Greatsword, and only had Buff/Heal Orisons equipped on my Battle Focus. I liked it.

Other Feats:

Defensive:
Toughness
Iron Will
Great Fortitude

Reactive:
Sickening Crit
Deafening Crit

Utility:
Divine Favour
Shield of Faith

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Heh heh, tell me about it! So much time and so little to do!

...wait, scratch that, reverse it.

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We sure will miss you.

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Agreed. And like I say, either way you are only missing out on 4.8 minutes of XP. No big deal. By the time you talk and travel to the character giving out the armour, then trade for it, 5 minutes have easily passed.

Organized Play Character



Grand Lodge Christopher Henderson 511
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