The three main types of PFO player.


Pathfinder Online

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Stolen unashamedly from EVE online :D

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What if you are some mongrel hybrid that does all three?

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Then you are a special flower, not one of the three main types.

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Neadenil Edam wrote:
Stolen unashamedly from EVE online :D

Love the "SAD" on the floaty :)

[Edit] Although, I expect it will cause some confusion to folks who see the pic without having spent the last couple of years hanging out on these forums. Might have been better to use Stephen's phrasing of "S&D".

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There is a 4th type as well, Knights in Shining Armor standing ready to defend the castle-builder from the guy with the shovel.


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Shovel Knight?

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Evil Finnish Chaos Beast wrote:
Shovel Knight?

Sheepdogs :)

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Nihimon wrote:
Neadenil Edam wrote:
Stolen unashamedly from EVE online :D

Love the "SAD" on the floaty :)

[Edit] Although, I expect it will cause some confusion to folks who see the pic without having spent the last couple of years hanging out on these forums. Might have been better to use Stephen's phrasing of "S&D".

Stephen's phrasing came much later, and so SAD is how most abbreviate Stand and Deliver.

Much the same way that whatever the Devs choose to call the game tokens, most will call them "Goblin Balls". Language and terminology is largely community driven, and efforts to enforce a different standard will generally be met (by some) with defiance.

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Neadenil Edam wrote:


Stolen unashamedly from EVE online :D

I unfortunately can not read the original article from work.

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Bluddwolf wrote:
Nihimon wrote:
Neadenil Edam wrote:
Stolen unashamedly from EVE online :D

Love the "SAD" on the floaty :)

[Edit] Although, I expect it will cause some confusion to folks who see the pic without having spent the last couple of years hanging out on these forums. Might have been better to use Stephen's phrasing of "S&D".

Stephen's phrasing came much later, and so SAD is how most abbreviate Stand and Deliver.

Much the same way that whatever the Devs choose to call the game tokens, most will call them "Goblin Balls". Language and terminology is largely community driven, and efforts to enforce a different standard will generally be met (by some) with defiance.

I think Nihimon was referring more to the fact that people who aren't familiar with the forums will likely misconstrue 'SAD,' whereas 'S&D' would be much harder to misinterpret.


Bluddwolf wrote:
Much the same way that whatever the Devs choose to call the game tokens, most will call them "Goblin Balls". Language and terminology is largely community driven, and efforts to enforce a different standard will generally be met (by some) with defiance.

GOBLIN BALLS!

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I finally got to see the photobucket image. Who is the "bad Guy / gal" in the picture?

I can make an argument that all three are "bad guys", for different reasons.

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Bluddwolf wrote:
Who is the "bad Guy / gal" in the picture?

Who said anything about a "bad guy"? Why does it matter?

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I can make a good arguement that any combination of the three are "bad" and that any combination are "good".

That says more about how useless "bad" and "good" are at referring to things than it says about the three archetypical characters depicted.

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Nihimon wrote:
Bluddwolf wrote:
Who is the "bad Guy / gal" in the picture?
Who said anything about a "bad guy"? Why does it matter?

Because all stories, especially in this genre (Fantasy Fiction) needs a conflict.

Based on individual perspective, all three play styles can be described as playing the role of the "Bad Guy" or "Good Guy".

I could use a popular (classic)movie title, "The Good, the Bad and the Ugly".

I would argue that only "The Ugly" is a role we collectively would not want to see in the game. However, even a small segment of the community might argue (secretly) that "The Ugly" (ie. Griefers and Carebears) also play a role. I just don't believe their play is much of a beneficial role, other than perhaps bringing the rest of the community together in cooperation to oppose them or their influence on the game.

As for, why this matters? The picture in the OP suggests the question or asks for the viewer to make the judgement of "Who is the Bad Guy", in my opinion.

It is the same old argument that will likely always exist in MMOs. PVE vs. PVP vs. RP or some variant of that.

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Okay...


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Maybe it's just my lack of familiarity with the terms, but how can griefers and carebears even remotely be considered to be in the same category of "The Ugly"?

From what I gather, griefers are the scum of the gaming world, deriving pleasure from annoying and harrassing others (and their reaction to being harrassed), from the perceived safety of internet anonymity. They are the person who in real life would call in an anonymous bomb threat on an airport during the holiday season just to mess up people's traveling plans. Or light someone's car on fire during the night, if they think they can get away unnoticed. Purely destructive, harmful to the game and all players.

Carebears seem to be more or less opposite, they like to be left alone, play and build stuff by themselves and generelly despise aggressive actions against other players (and against themselves by other players). They'd probably be better off in an offline computer-RPG, where they can safely play PvE by themselves. They choose to miss out on a major portion of the game, i.e. PvP, but other than not making themselves available as opponents easily they don't harm other player's experiences. And if what they build is available to everyone, they may even enrich the game world.

While griefers are certainly something we would not like to see in the game, I think the game can easily handle quite a few carebears. In fact, many of the pure refiners/crafers would probably fall into that category to some extent, and unlike griefers they do have an important role to play in the game.

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Kero wrote:

Maybe it's just my lack of familiarity with the terms, but how can griefers and carebears even remotely be considered to be in the same category of "The Ugly"?

From what I gather, griefers are the scum of the gaming world, deriving pleasure from annoying and harrassing others (and their reaction to being harrassed), from the perceived safety of internet anonymity. They are the person who in real life would call in an anonymous bomb threat on an airport during the holiday season just to mess up people's traveling plans. Or light someone's car on fire during the night, if they think they can get away unnoticed. Purely destructive, harmful to the game and all players.

Carebears seem to be more or less opposite, they like to be left alone, play and build stuff by themselves and generelly despise aggressive actions against other players (and against themselves by other players). They'd probably be better off in an offline computer-RPG, where they can safely play PvE by themselves. They choose to miss out on a major portion of the game, i.e. PvP, but other than not making themselves available as opponents easily they don't harm other player's experiences. And if what they build is available to everyone, they may even enrich the game world.

While griefers are certainly something we would not like to see in the game, I think the game can easily handle quite a few carebears. In fact, many of the pure refiners/crafers would probably fall into that category to some extent, and unlike griefers they do have an important role to play in the game.

Carebears, at least in my definition, are the more militant type. They are not those that prefer to stick to crafting, refining or even PVE, they are the vocal adversaries to any form of game play that brings the "harsh realities' of a competitive PVP based MMO to its proper level.

The other night, my group (I wish I was there) in Life is Feudal, came upon a small settlement of newer players that was close to our settlement. My group's members then suited up and armed themselves for a raid, and slaughtered every one of the noobs. They littered the field with their tombstones and looted everything they had.

They were given an ultimatum to leave the area so near our territory, and they refused. They were again slaughtered.

In, global chat.... Not one complaint from them. No calls for the GM intervention.

They can stay where the are, because they earned the right. They are nothing more than farmers, crafters and settlers. But, they are not carebears, because they were accepting of the harsh realities of an Open World PVP game.

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Kero wrote:
Maybe it's just my lack of familiarity with the terms, but how can griefers and carebears even remotely be considered to be in the same category of "The Ugly"?
Bluddwolf wrote:
Carebears, at least in my definition, are... the vocal adversaries to any form of... PVP...

First, I completely disagree with this definition, but at least Bluddwolf is clear and consistent about it.

And he's obviously not completely alone in this:

As an insult, the term applies less to players who merely prefer PVE to PVP and more to individuals who question the basic legitimacy of PVP or who greatly overreact to their avatars' deaths.

I think too many people try to put players on a continuum with Griefer/Pro-PvP at one end and Carebear/Anti-PvP at the other. It's not anywhere near that simple.

And I'm obviously not completely alone in this:

Unlike previous MMORPG related definitions, an Eve carebear doesn't necessarily eschew Player-vs-Player activity - a carebear may actually be a pirate or griefer who specifically stays in Concord controlled space to prey on new players (noobs).

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IMHO more problems stem from the extremes of viewpoint/philosophy in any aspect of life, whether it be gaming style, religion, politics, or how one pronounces "garage".

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I think it's probably more like a colour sphere, with as many "positions" (PvP vs PvE, Social vs Independent, Economic vs Combat) as you want on the outsides, and a blend of every possible position in the inside of the sphere. Very few, if any, people are going exactly agree on what play styles are "good" or "bad," and what makes a game "perfect," and labeling anyone as a "main type" is asking for what you get.

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Caldeathe Baequiannia wrote:
I think it's probably more like a colour sphere...

I started to try to describe it as more of a graph than a line, but even that was woefully inadequate. I think you nailed it.

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