Sign in to create or edit a product review. Horns of Valhalla by Raging Swan This product is 23 pages long. It starts with a cover, credits, OGL and ToC. (5 pages) Horns of Valhalla (15 pages)
Each horn has a base power on what it summons and comes in 4 variation. Silver, Brass, Bronze, Iron. It gives suggestions for what additional powers would work with each new horn. Then each horn has a short history, followed by complete stat blocks for the things it summons and a tactics suggestion on how the summoned things fight. It ends with how to read the statblocks section, 1 ad and back cover. (3 pages) Closing thoughts. The layout and editing is fine. I didn't notice any noticeable errors. The art work is nice black and white art. I didn't agree with all the prerequisite listed, especially on the Horn of the Dead. Making it a divine casting item didn't make sense to me when other spell casters can cast animate dead and such and it seems like a nice Necromancer horn. Other than that I didn't have a problem with the horns. This product is for those that would like variations of the horn and all the information hand to print out and use. This is a solid product but I wasn't wowed either by it. It gives exactly what it promises. I would have liked to have seen some sample horns with some of the extra powers listed applied to the horns. Or even some that are a bit more out of the norm. So whats my rating? I am going to give this one a 4 star review it, gives exactly what it promises in a well done manner, but I felt it could have been better. Trust me, I'm a Succubus. Evocative City Sites: Burial Vaults of House Blackwood (PFRPG) PDFRite PublishingOur Price: $2.99 Add to CartA tool kit to make a mini dungeon.Dark_Mistress —Evocative City Sites: Burial Vaults of House Blackwood by Rite Publishing This product is 33 pages long. It starts with a cover, credits and 3 pages of maps. (5 pages) IC introduction (2 pages)
NPC's (11 pages)
Magic (2 pages)
It ends with a OGL, 2 ads and blown up maps to be used with Mini's. (13 pages) Closing thoughts. Layout and editing where good as was the black and white artwork. I am of two minds on this product. For one I like the new direction of adding more than just key NPC's and a map to this series. But with the information in IC view told and some information in with the NPC's it is not as easy as it could be to use. Also since it includes monsters it would have been nice if they had been placed on the map. Yes I understand that this is meant as a tool kit for a GM to create their own take on things. I just would have liked a GM overview map with room keys on suggested places for the NPC's etc. So I like the addition of the extra stuff, but not sold on how it was implemented in the product. A overview map with keys, a side bar overview history, with a OOC overview of how to use the product. They would have all helped. As it stands it is a tool kit of parts and tools to make your own mini dungeon crawl. For what it is and what it is trying to accomplish I am going to give this one a 4 star review. Trust me, I'm a Succubus. Faces of the Tarnished Souk: Primus Gearheart, the Clockwork King (PFRPG) PDFRite PublishingOur Price: $1.99 Add to CartA solid high level NPC.Dark_Mistress —Faces of the Tarnished Souk: Primus Gearheart, the Clockwork King by Rite Publishing This product is 12 pages long. It starts with a cover and Credits. (2 pages) Primus Gearheart, the Clockwork King (7 pages)
It ends with a OGL and 2 ads. (3 pages) Closing thoughts. The artwork is nice black and white art. Layout and editing where good but not great. I did notice a few editing errors but not many. While this npc is made to be used with the Coliseum Morpheuon book and if you don't have it, I recommend picking that up. It can be used in any game. This one I don't think is as well written or as interesting as the first one. This one only uses a single template unlike the last one in the series. It is still good, but felt like a bit of a let down from the last one. I did really like the template though. If you are looking for a NPC or already use or plan to use Coliseum Morpheuon then I recommend picking this up. So whats my review? Well it gives what it claims and does it well. With the few flaws and over all impression I am giving it a 4 star review. Trust me, I'm a Succubus. Faces of the Tarnished Souk: Ahnkar-Kosh, The Unstoppable (PFRPG) PDFRite PublishingOur Price: $2.99 Add to CartA well done high level NPCDark_Mistress —Faces of the Tarnished Souk: Ahnkar-Kosh, The Unstoppable by Rite Publishing This product is 13 pages long. It starts with a cover and Credits. (2 pages) Ahnkar-Kosh (8 pages)
It ends with a OGL and 2 ads. (3 pages) Closing thoughts. The artwork is nice black and white art. Layout and editing where topnotch, I didn't notice any errors at all. While this npc is made to be used with the Coliseum Morpheuon book and if you don't have it, I recommend picking that up. It can be used in any game. There is not a lot to say, about this. It gives exactly what it claims to give in a well done manner. If you are looking for a NPC or already use or plan to use Coliseum Morpheuon then I recommend picking this up. So whats my review? Well it gives what it claims and does it well. I could find not faults or problems with the product so I am giving it a 5 star review. Trust me, I'm a Succubus. Advanced Options: Alchemists Discoveries by Super Genius Games This product is 9 pages long. It starts with a cover and intro. (1 pages) Discoveries (2 ½ pages)
Alternate Alchemy (4 pages)
Spagyric Devices are basically magic items, the Alchemist is allowed to create x amount worth of magic items at any given time. If the Alchemist wishes they can take one apart and make a different one, but this takes a great deal of time. They also take up magic item slots a character is allowed to have. They can also be broken and take effort to keep working. I love the idea of this but not sure how I feel about it. This is something I would honestly have to use in game to make up my mind about. It has 6 sample devices, some advice on making more and 3 discoveries. Metamorphosis you can transmute one thing to another. Such as lead to gold. You can weaken things, at higher levels effect living flesh. It is not a easy way to make profit though with how the system works. There is 4 discoveries. This one makes sense and it is very alchemist like in concept. But with that said I am not a real big fan of this one. It would be of limited use to a adventuring Alchemist compared to some of the other choices in my honest opinion. Feats (½ page)
It ends with a OGL and credits. (1 pages) Closing thoughts. Art is ok, layout and editing is topnotch. The new discoveries where well done and worth the price of the book alone. The two new Alchemy options are interesting. Spagyric Devices might be really cool. I am honestly torn on it, I love the idea but unsure how well it will really work. In theory if it works the way the author thinks it should be a very cool option for Alchemist. Though a future support book I think is almost a much to truly make it shine. The other one Metamorphosis, I felt was very meh and just didn't impress me. The idea fits the class but not really for a adventurer. So what's my rating? I am going to give this one a 4, the discoveries are nice and I may come back and bump it up to a 4.5 after I get a chance to play around with Spagyric Devices. Trust me, I'm a Succubus. 101 8th level Spells by Rite Publishing This product is 34 pages long. It starts with a cover and credits. (2 pages) Spell Lists (3 pages)
Spell Descriptions (26 pages)
It ends with a OGL and 2 pages of ads. (3 pages) Closing thoughts. The layout and editing where good, the art was good. It is a very nice looking book like you have come to expect from Rite Publishing. I listed some of my favorite spells from the product above. Yet it wasn't all good. As I mentioned above in a couple of examples. There was more spells this time I felt where meh than previous version. I will admit I find it much harder to judge balance in these spells. I check them again Pathfinder spells but at this level it is hard to judge. While there is more spells I was meh about, the ones that where good where very good. So if you have liked the previous ones in the series I recommend picking this up or if you are looking for high level spells. So whats my rating? I am giving this one a 4 star, I liked it and what was good was very good but there was more meh in it to for me. Trust me, I'm a Succubus. Bloodlines by Adamant Entertainment This product is 13 pages long. It starts with a cover and credits. (1 pages) New Bloodlines (9 ½ Pages)
New Feats (½ page)
It ends with a OGL and ad. (2 pages) Closing thoughts. The art is pretty good, I have seen all of the art before in other products though. Layout was good, editing was pretty good. Most of it was easy to read and understand. There was a couple of spots that was not as clear as it should have been like the one feat I mentioned already. The feats where ok, nothing super cool but solid feat idea's. The bloodlines are mostly pretty interesting, most seem pretty well balanced with the Pathfinder book. Though as most know there is some better and weaker versions of them in the core book. There was a couple of these I felt where a bit strong. To strong? Hard to say with out playtesting, most looked ok in balance. I think the Rakshasa and Vampire where my favorites of the bunch. But all and all they seemed fairly well thought out. So what's my rating? I am going to settle for 4. it is a good product but could have used a little more polish. Trust me! I'm a Succubus. The Haunting of Soldragon Academy by Headless Hydra Games This product is 27 pages long. It starts with a cover, credits and background. (2 pages) Introduction (3 pages)
Starting the Adventure (2 pages)
Soldragon Academy (17 pages)
Appendix (2 pages)
It ends with a OGL. (1 page) Closing thoughts. I thought this was a very clever and very good low level adventure. It is in a neat location and has a nice mix of many elements, that should make every player happy. The writing was good, the layout was good, the art was pretty good, only black and white. It is pretty print friendly with the B&W art, no borders and plain black text on white. I did enjoy this adventure and plan to run it when I get a chance. Now with that said it is not all good, there was one thing that bugged me. With this being a PDF only there is not space limits. Yet for some reason there is no stat blocks provided. Which is a shame because had the stat blocks been included I would have likely given this a 5 star review. As it is with the lack of stat blocks I am giving it a 4 star review. Great adventure but you will need to make notes for the stat blocks. I should note there is a stat block given for the main villain but that’s it. Simple Monster Templates by Super Genius Games This product is 9 pages long. It starts with a cover and intro. (1 pages) Templates (7 pages)
It ends with a OGL and credits. (1 page) Closing thoughts. This book is exactly what it says it is. A book of 6 new simple templates. I liked all of them but the diamond one which I thought was meh. The rest was all either clever or help make iconic creatures, like two headed dogs that guard things. Diamond wasn't written bad it just lacked that little something extra. Eternal was my personal favorite of the bunch. I like the idea of the characters have to take time to research how to kill something. Even if they beat it and keep beating it, it keeps coming back till they figure out how to end it for good. The artwork is nice, better than most of the SGG art. Layout and editing was top notch as always for SGG stuff. So what's my rating? I am going to have to go with 5 star's, I could not find anything wrong with the book. While one of the templates didn't do it for me that was just personal taste and it was well written. I hope this becomes a new series, at least until they run out of cool or clever idea's. A Necromancer's Grimoire—The Book of Purifying Flames (PFRPG) PDFNecromancers of the NorthwestOur Price: $2.49 Add to CartA solid book.Dark_Mistress —A Necromancer's Grimoire by Necromancer's of the Northwest This product is 23 pages long. It starts with a cover, credits, opening IC fiction and ToC. (4 pages) Introduction (1 ½ pages)
Feats (5 pages)
Spells (5 ½ pages)
Here is a few of the spells that stood out to me.
There was several spells that would do so so damage but also have a effect against evil creatures. Like blinding, sicken etc. Which made them neat spells. Knights of the Pure Flame (5 pages)
It ends with a OGL and back cover. (2 pages) Closing thoughts. I should note the damage done while purifying is also fire damage and you use the higher resistance against the damage. This was done because purifying is a new damage type. I would have preferred holy damage I think, but fire fits. Most of the feats and spells where interesting and or clever. I am not sold on all the levels pick for spells but none was to far off IMHO. The writing was good and other than a couple of spots easy to understand. I liked both the idea and concept of the feats and spells. This makes a way to make a white necromancer pretty effectively for example. This books is more useful to casters but it is useful to any class. There are a few errors. One while the book looks nice, with the parchment looking pages, it is not print friendly. Two there is a copy and paste error middle of page 7 you can not copy and paste for some odd reason, the rest of the page is fine. Three a couple of the spots could have been better explained. All and all it is a solid product with a few minor errors. So what's my rating? I am settling on a 3.5 star. I love the concepts and idea's of the product. But felt it needed a little more polish and really needed a print friendly version. Pathfinder Tales: Winter WitchPaizo Inc.Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable A good light fantasy read.Dark_Mistress —This is a story about Ellasif a Ulfen Shield Maiden(think Vikings) who is on a quest to travel to the lands of the Winter Witches of Irrisen a country keep in a permanent state of winter by the witches. While Delcan a former wizard turned map maker is also traveling to Irrisen to rescue his girl friend who was capture by the winter witches. Together they travel north with a band of Varisian's (think Gypsies), until they return to Ellasif home country. There several of her former comrades join them, after Ellasif herself is taken. There is many twists and turns in the story with a fairly major plot twist near the end. Delcan has a special magical ability that works with his map making talents. While both of our hero's go off for the sake of love, they find a bit more of it along the way. There is also a Skywing a little dragon not much bigger than a house cat that follow Delcan along, most think he is Delcan's familiar but Skywing see's things a bit differently. Now I liked the book, while it is based on the game Pathfinder. You don't need any knowledge of the game to understand or follow the book. While most fans of the game will follow along there is a few things that go beyond the game, such as Delcan's magical ability with maps. For none fans of the game there is enough information provided and maps to pretty easily follow and understand the world they are traveling in and what they are up against. It is a good book but not a great book, I think the pacing could have been a little bit better. Ellasif is a strong female lead, Delcan is a ok character, Skywing is great and I also like the main villain in the story. So I am giving this a 3.5 star review. Good read if you are looking for a little light fantasy. Lizardfolk of the Dragon Fang by Raging Swan This product is 23 pages long. It starts with a cover, credits, ToC, and how to read the stat blocks etc. (6 pages) Lizardfolk of the Dragon Fang (3 pages)
New Feats, Magic Items and Spells (3 pages)
Stat Blocks Allies and Encounters (9 pages)
It ends with a OGL, back cover and 1 page ad. (3 pages) Closing thoughts, it is well written, there is little artwork but what there is, is black and white and pretty good. The text is clean with no borders so very print friendly. The product is about a tribe of lizardfolk, with a few sample encounters and enough information to do a mini adventure about them. Though the details would need to be worked out by the GM. This is more of a tool kit to help you make a adventure. The tribe was interesting as was the NPC's. The new feats where ok, the new spells where pretty good as was the magic items. I did have one critic about Acid Bolt. I had to reread it to fully understand it. The wording is not bad but not perfectly clear on the damage either. It is a nice simple product. I do wish it had come with a map of the tribe village and another page of encounter idea's and or plot hooks to use would have made this even better. As it is, it is a solid product, so I am giving it a 4 star review. It delivers exactly what it is, a tool kit to make a adventure about a lizardfolk tribe. Demon Hunter by Rite Publishing This product is 21 pages long. It starts with a cover and credits. (2 pages) This product is a one of the classes from the Jade Oath book for Arcane Evolved updated to Pathfinder Rules. Demon Hunter
There spell list seems to be a bit of a mix between ranger and paladin as a rough idea. There is also 4 new spells. Detect Infernals, Magic Circle against Infernals, Protection from Infernals, all of these work like similar spells. The last new spell is Sword of the Heavens. This turns any weapon into a magic infernal bane weapon for awhile. It ends with a OLG and 2 ads. (3 pages) Closing thoughts. I like the class, it is a bit of a Paladin, Ranger vibe. Which the new Inquisitor from the APG also is, so it shares a little with that class in general concept. I like the class it is different enough that it stands on it's own and it fits the Asian fluff it is modeled after. The artwork is good to very good in the book. For the most part the editing, layout etc was good. I did notice a few errors like a spelling error where it first talks about spells, hunter is spelled hutner. But there wasn't many such errors, just more than one normally see's in a Rite Publishing book. It would with a little tweaking work in a western style adaption of the class, to offer another option to the paladin. So whats my rating? Well I am giving it a 4, while it is a very pretty book with top notch art, I think the class could have used a little more abilities outside of tracking and there was more spelling errors than normal. Feats of Runic Might 2 by Super Genius Games This product is 11 pages long. It starts with a cover and into. (1 pages) Runic Feats (9 pages)
It ends with a OGL and credits. (1 page) Closing thoughts. The art is mixed of color and black and white, quality is ok to pretty good. I didn't notice any layout, editing or spelling errors and everything was easy to understand. This book is much like the first one, in that anyone can take these feats and be able to cast limited magical effects a few times a day. If you are looking for a system to let any class dabble in magic then this is a good system. If you liked the first book you will like this one as well. With that said I didn't think this one was as good as the first. There was fewer, oh wow that’s pretty cool moments reading these feats. Instead I was mostly, yeah that works well. So I am going to rate this one at a 4 star. Ursined Sealed and Delivered by Frog God Games This product is 32 pages long. It starts with a cover, credits, ToC, forward. (4 pages) Adventure Introduction (4 pages)
Adventure Starts (6 pages)
The Tower (4 pages)
Major Keep (5 pages)
Ice Caverns (7 pages)
It ends with a OGL and one page ad. (2 pages) Closing thoughts. This is a interesting adventure written for Swords and Wizardry tourney play. It has three parts, rescuing the brother, killing the one that cursed them and finding a cure for the curse. The art is black and white and very old school DnD vibe to them. It is a fairly short adventure and I won't get into much detail to avoid spoiling things, what little I mention they PC's learn right off. I do have some critic's, I found the area map a bit confusing and hard to understand at first and hard to read at a quick glance. Finding the one that did the curse could prove possibly fairly hard depending on how things work out. My other critic was with a magic item that has a touch attack, in the text it mentions it being usable once per day. But in the tactics of the one wearing it, it mentions them using it every round till the effect works. My is that it is one of two things. Either that you can keep using it till someone fails a save, or it is only usable once per day on a single person. By the text I as written I am guessing the first but I am not positive. It is possible a very dangerous adventure with the environment and some of the encounters, but nothing to bad. Though PC's should be cautious. I do like that it is a part investigation, with a little social tossed in, part survival and part dungeon crawl for a nice mix. I think this would be best as a follow up adventure, to one where the GM had the players hard far north by ship. Make the reasons they are there into a mini adventure first. So whats my rating? I am coming down to a 3.5, close to a 4 but I don't think it is there. Make the magic item more clear and a better map and I think I would bump it up to a full 4 star then. Deadly Ice by 0One Games This product is 51 pages long. It starts with a cover, credits and ToC. (4 pages) Introduction (3 ½ pages)
Chapter 1, The Fang (11 pages)
Chapter 2, The Deadly Ice Tomb (10 pages)
Chapter 3, Return to the Fang (4 pages)
Non-Player Characters (6 pages)
New Magic Items (1 page)
New Monsters (4 pages)
Hand Outs (2 pages)
It ends with a couple of pages of mini maps, ads and OGL. (5 pages) Closing thoughts. This is a nice adventure with a good mix of mystery, social interaction, combat and even a dungeon crawled tossed in for good measure. Add in the sever weather and this adventure has a little bit of everything. Other than the one error in numbering I mentioned I didn't notice any other errors or problems with the adventure. I liked the adventure and will be likely using it in my next campaign I run as a side trek for the party. The art is black and white and pretty good, there is head shots of the varies NPC's at the bottom of some of the pages scattered threw out the book. So what's my rating? Well I thought it was good but not fantastic, so I am giving it a 4 star review. Krazy Kragnar's Blackmarket Magic Items by Super Genius Games This product is 15 pages long. It starts with a cover and introduction. (3 ½ pages) The introduction talks about why Kragnar is now doing blackmarket magic items and it talks about Goblin Markets which to me sounded very much like the one from Hellboy 2 movie. Including rules for finding these hidden markets. Magical Armor (1 page)
Magic Weapons (1 ½ Pages)
Specific Weapons (1 page)
Magic Rings (2 pages)
Magic Rods (1 page)
Wondrous Items (4 pages)
It ends with credits and OGL. (1 page) Closing thoughts. I really liked this product and hope they do more follow up products. Perhaps do them by theme. For the first time I did notice a glaring editing error in one of SGG's products. Tincture of Prisms is listed twice in a row in the book. I don't know if another item was suppose to be in place of the second one or it just got double listed, either way it is there twice. The art is mostly black and white, I think this is the best art over all of any SGG product to date. While some of the art is suggestive and one one page there is even bare breasts the art fits the items near them. The items where all well done and interesting, well all but one. There was one that I was meh about. The rest I all thought was great. Some better than others but all good. So whats my rating? Well normally I would give this a 5 but with the editing error I am giving it a 4.5 star. It doesn't hurt having the one object listed twice, but it is a error so must be rated. 30 Haunts for Ships and Shores by Rite Publishing This product is 17 pages long. It starts with a cover and credits. (2 pages) IC Introduction (2 pages)
Understanding Haunts (1 ½ pages)
Haunts (6 ½ pages)
Pers Veilborn (2 pages)
It ends with a OGL and 2 pages of ads (3 pages) Closing thoughts. I like this one better than the previous haunts. I thought they was better done and it was nice that they was laid out to be used on their own or how to use them in chains of haunts. I didn't feel any of the haunts was to strong or to weak. My only two critics I already mentioned. Most of the haunts make sense and give a bit of fluff on how they came about, I would have liked about a paragraph more fluff on each, some more than that. But all and all they was well done. So what's my rating? Well it does have a couple of minor errors so I am giving it a 4.5 star rating. Trust Me, I'm a Succubus. Visions of the Oracle by Open Design This product is 17 pages long. It starts with a cover, ToC and credits. (2 pages) Next we get into a introduction and examining the new Oracle Class. (2 page) This is followed by new feats for the Summoner. (7 pages)
The final section is advice for building Oracles with three example builds. (4 pages)
It closes with a ad and OGL. (2 pages) Closing Thoughts. Like the others in the series while the feats are all useful to a Oracle many of them would be useful to other classes as well. Most classes could find a few useful feats. They seem fairly well done and I didn't notice any obvious spelling errors or area's where they was hard to understand. There is virtually no art, just the cover image used again and then some symbols. The borders are pretty and the book is pretty print friendly. Like the Summoner book I felt the builds was the weakest part of this book. The healer build makes sense as does the other two, but with two combative builds I am not sure was needed. What was missed I feel and really should have been a build is a divination build. One based on knowledge as it makes sense for the class. Other than that one disappointment it is a good book and useful for Oracles or any one looking to add some more interesting feats to their game. I only noticed one error and that is there is no 9th level spells for the Visionary Healer listed. Not sure what happened there. I am giving this one a 4.5 star review. The lack of the divination Oracle build knocked off half a star for me. 101 7th level Spells by Rite Publishing This product is 34 pages long. It starts with a cover and credits. (2 pages) The seventh installment of the 101 spells.
The following section gets into the meat of the spells. Here is a few that stood out for me good and bad. (27 pages) Good
Good/Bad
Bad
It ends with OGL and ad. (2 pages) Closing Thoughts. The art is black and white and ranges from ok to pretty good. I didn't notice any obvious errors in the book. There was a few points where things could have been more clear but all and all not bad. Most of the spells where pretty good and well balanced. I mentioned a few of the spells I had issues with or had critics for. Again in this one where there was fewer spells I thought was very good though, but the ones that was very good where top notch. There was more spells I thought was meh, than in previous versions. Not bad just not really my thing. To be fair though I am finding it much harder to judge a spells power at these higher levels. So whats my rating? Well I thought this one was pretty good, not great but pretty good. I am giving it a 4 star. I almost went 3.5 but felt it was just good enough to warrant a 4 star. I know higher level spells are typically hard to balance. The Templar by Super Genius Games This product is 12 pages long. It starts with a cover and introduction (1 pages) Next it gets into the differences between a Templar and Paladin. Which in short is, a Paladin upholds a set of ideal's and virtues, namely that of Law and Good and follow a strict code of conduct. Templars are merely the martial arm of the church, sure they are religious by the do what they must for the church. Meaning a templar can do things a Paladin couldn't for the greater good, there moral code is a lot more gray than the black and white paladin code. Plus they can be of any alignment and worship any god. There is of course mechanical differences as well. (9 ½ pages) Templar – D12, 4 skills, full BaB, all weapons, light/medium armor, all shields but tower.
Feats (½ page)
It ends with a OGL. (1 page) Closing thoughts. The templar is a interesting class, it is a divine warrior that is more interested in doing what they believe to be their gods wishes than being a shining example of their gods beliefs. So they will do things their gods don't approve of, if they believe it is in the best interest of their god. I am sure some players that like the idea of paladins but hate how strict their code is, will like playing these. I on the other hand think they will make great NPC's. I have already thought of a great villain who works for a good god, but does questionable things, a villain that believes they are doing the right thing. The art is a mixed bag, some is meh, some is good, some color, some B&W. Editing and layout are top notch. My only real critic is while I like the class, I wish a few things had been done differently. Namely I wish the orders had been expanded and played a much larger part in the templar than they had, plus I would have liked the orders to have been disconnected from the domains. Yes I know that would be treading on the toes of the cavalier then, but not to much if they had all been divine orders. In fact that is kinda what I was hoping for. More of a divine inspired cavalier. The orders they have is ok, but I would have rather the name had been changed to something like divine focus and left in. Anyways all and all it is a good class, just not exactly what I was hoping for. So I am giving this a 4 star, the class is good but I felt could have been better. This product is 6 pages long. With a cover and credits page. (2 pages) The other four pages are taken up with tokens to be printed out and used for mini's. There is at least two of each, some have 3 of the same creature. There most have many variations of them. Unless I miss counted there is 102 total tokens. The different types are This Token Pack contains:
Closing thoughts. The art is good on the tokens and they would be simple to use. If you want tokens for these types of creatures it is a good pickup. Now with that said their is one error. I am not sure how it happened or why. But on page 3 of the book the two bear tokens only show the bears from the shoulders forward. The rest of the bear image is just not there. That is two tokens that are messed up... well i guess unless you want a token for a bear head. With that error and price I am giving this a 4 star review. The rest of it looks nice and I imagine the publisher will fix the bears at some point. This product is 63 pages long. It has a cover, introduction explaining what the product is and all that it offers, then it has a single page overview map. Thats the first three pages. The other 60 pages are broken up into two groups of thirty pages. One color, one black and white. Both are the map blown up to be printed out for use with mini's. There is also a zip file for use with other paper sizes. Closing thoughts. This is a very simple straight forward product. There is not a lot to say about it. It is just a map and then mini maps with several types for us. It accomplishes exactly what it claims to do. My only critic is I would have liked if the building had been a bit bigger, as in more rooms. Other than that, if you want a mini map for a giant med hall then I recommend it. I am not positive but I think you could shrink things down and use it as a regular sized mead hall too. So with that said for the price I am giving it a 4 star review. The Genius Guide to Divine Archetypes by Super Genius Games This product is 18 pages long. It starts with a cover, credits and Introduction. (3 pages)
Class Archetypes (2 ½ pages)
Divine Archetype Packages (9 ½ pages)
The new archetypes are as follows. Restrictions will be noted as NC = Non-Caster, C=Caster, N=none, S=Special.
SGG Base Classes (2 pages)
It ends with a OGL (1 page) Closing thoughts. Like the previous books in the serious it is a collection of new archetypes by theme. Ever wanted to play a divine rogue, such as a holy assassin? Well now you can. The editing, and layout are good. I didn't notice any obvious errors in the product. The art is fair to good, all but one piece is black and white, there is one color piece. I really couldn't find a fault with the product and I actually liked all the archetypes given. So with that said I am going to have to give this a 5 star review. Ruined Gates by Rite Publishing This product is 27 pages long. It starts with a cover, and credits. (2 pages) The Surface Ruins: The Gates (3 pages)
The Ruins of the Perilous (2 pages)
Next is a OGL (1 page) It ends with a map pack. It has the map again, then blown up sections of the map to use with mini's in both color and black and white. (19 pages) Closing thoughts. This gives exactly what it promises, the start to a dungeon. The artwork is decent and the writing, layout is good. This section of the adventure is well done with a interesting setup and the tower after cleared makes a good base camp for exploring further into the ruins. It even makes mention of others having used it as such, it would have been nice if they had gone into more detail about that to add a little more flavor though. So whats my rating? Well I find things like this hard to rate, they are so short and simple but part of a much greater project. I am going to settle for a 4 star. It is a nice intro to the adventure but I think it could have been a little better.
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