A 0one Games classic returns, for all Pathfinder Roleplaying Game fans. Enjoy once more this old-style adventure with plenty of players' handouts, fully fleshed-out NPCs, smart monsters and intriguing plots, all under your favorite rule system.
This adventure is designed for four 4th–5th level characters. Hired to escort a man through Frozen Orc Pass, home to the infamous Frozen Scimitar Orcs, events soon change into a truly frightful ordeal for the adventurers. This adventure features new undead creatures as well as a challenging plot that may have several twists and turns that could develop the adventure in different directions. This well-balanced adventure may be altered for those who wish to customize parts to better match their gaming style. The adventure features ten fully detailed supporting characters and villains, as well as a thoroughly detailed dungeon to encounter the hideous new monsters.
While sitting quietly in your favorite inn in the city of Areneis, drinking goblets of fair wine and eating dried fruit along with some bits of seasoned cheese, you see an elderly, austere dwarf approaching. "Good evening, noble sirs. My name is Agamar—I’m the seventh cousin of King Hradroom of the dwarven citadel of Kurum-Dam. May I speak with you for a moment? Well, I’m in a bit of trouble and I need group of adventurers for a dangerous mission. You see, I was trying to escort a man through Frozen Orc Pass. My fellows and I tried to make the journey three times, but we were forced back because we were dwarves. Warriors from the Frozen Scimitar tribe, lousy orcs and their king Kdank, killed all in our party save myself and this man. I think that an all dwarf party will not make it through the pass. I’m terribly old and alone now, and the man must make it to the citadel soon. I’d prefer a younger, more able, party to get him to Kurum-Dam, so I can pay 500 gold pieces now, and give you a note for 1,500 more once the man is safely to the citadel. What do you say?
The man to be escorted is named Stolypin. He’s not a noble, nor is he a merchant—truth be told, I believe he’s a little dupe—but he’s a "noser." Nosers are a unique lot; there are maybe two or three of them the world over. They’re able to determine the potency of the Spirit of the Black Dwarf—our famous liquor—simply by smelling a closed barrel. We dwarves of Kurum-Dam are the leading producers of the liquor in the world, so you can guess how valuable the man is to us."
This module also includes:
- Two battlemaps for miniatures gaming
- Players handouts
- The Fang, a beautifully detailed dwarven inn
- Three new magical items
- Full NPC and monster statistics
- Beautifully rendered floor plans and dungeon maps
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