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Sign in to create or edit a product review. Jungle Ruins of Madaro Shanti by Frog God Games This product is 32 pages long. It starts with a cover, ToC, and credits. (3 pages) Introduction (7 pages)
The Ruins (6 pages)
The Palace (5 pages)
The Dungeon (9 pages)
It ends with a OGL and ads. (2 pages) Closing thoughts. The art work is black and white and ok, a very old school style to the artwork. Layout and editing where good I didn't notice any obvious errors. This adventure has a very interesting history and set up. It is a fairly straight forward wilderness trek followed by a dungeon crawl to accomplish a task. A very old school feel to the design and setup, including the puzzles in the Plaza that might not be so obvious. Which while neat could also frustrate players a bit. While the set up and background especially where really well done, I do have a couple of critics. I would have liked to have seen more information about the starting town. A map maybe and a few key NPC's at least names with a blurb about them, along with what it looks like. A GM can do that themselves but it would have been nice to have as a starting point. Secondly I would have liked more information about the journey the basics needed is there but a bit about the environmental hazards and a few complex encounters along the way would have really added to this a lot. My final critic is the lack of a map for the gatehouse. While it is a simple design it still would have been nice to have a little map for it. So great setup, ok start and a solid dungeon romp. I am going to give this one a 4 star review. Good in a old school way, but I felt it could have been great with a bit more work. Trust me, I'm a Succubus. The Secrets of Tactical Archetypes by Rite Publishing This product is 12 pages long. It starts with a cover and credits. (2 pages) Archetypes (7 pages)
It ends with a OGL and ads. (3 pages) Closing thoughts. The art work is a mix of black and white and color. It ranges from meh to ok. Editing and layout was good. All and all the new archetypes are pretty good, I do have some critics and comments though on them. Mechanist and Shogun where pretty narrowly focused, I thought a bit to much so. Inspiring Commander and War Warder where solid builds. Pack Hunter, love the idea but thought it could have been better. I would have liked for a option to take more kinds of animals even ones of a different kind (ala Beastmaster) and I would have rather them given up more abilities to get more pets. Two wolves was just not enough to invoke pack hunter in my mind. So this one I consider a great concept that wasn't taken far enough. Celestial Commander for me was easily the best of the bunch, I really liked that one. So what's my rating? I am going to give this one a solid 4 star, good but I would have liked a bit more on a couple of them. Trust me, I'm a Succubus. Caves and Caverns by Raging Swan Press This product is 88 pages long. It starts with a cover, credits, ToC, and Intro. (5 pages) Forward (3 pages)
Chapter 1 (16 pages)
Chapter 2 (61 pages)
After that we get to the encounters in the book. There is 25 primary encounters in this section that range from CR 6-13 with most falling in the 9-12 range. Each of these encounters have a bit of information about the encounter, full stat blocks, tactics of the creatures and advice on how to scale the encounter. In addition to those there is also a section on Drow (8 stat blocks and 4 brief encounters), Duergar (4 stat blocks and 1 brief encounter), Svirfneblin(4 stat blocks, 1 encounter and a little on a settlement), and Troglodytes (4 stat blocks and 2 brief encounters) It ends with a OGL, about the authors, ads, and back cover. (4 pages) Closing thoughts. The art work is black and white and ranges from pretty good to very good. Editing and layout was very good I didn't notice any errors. The encounters ranged from solid to in a few cases outstanding. Most of them was good or very good in design. The first chapter and random tables of the second chapter is reason enough to pick this up for anyone planning to run any games in the underdark. The encounters are just a bonus and a good bonus at that. The only negative thing I can say and this is more of a nit pick than a real problem is, the encounters tend to be more mundane and by that I mean creatures you would obviously expect to find and/or are common. I would have liked to have seen a few not a lot but a few more uncommon type encounters. Otherwise I really have nothing negative to say and that is a nitpick. So what's my rating? Well what choice do I really have? I am giving it a 5 star review. Trust me, I'm a Succubus. White Terror of the North by Super Genius Games This product is 27 pages long. It starts with a cover and Intro. (1 ½ pages) Dragons (24 ½ pages)
It ends with a OGL and Credits. (1 page) Closing thoughts. The art work is black and white and ranges from meh to pretty good. This is so far likely the best art of the series. Editing and layout where good. I didn't notice any obvious errors. As I have mentioned before I am not a huge number cruncher. I didn't notice any stat block errors though but I freely admit I am not great at spotting them. I am more if it looks right and looks like it will play well I just go with it. The hoards are all well done with a few interesting items, such as fur lined shoes of some value and such. I like things like that personally. I really could find not fault with this one. I would have liked there to have been more advice on tactics for the dragons though, to help out newer GM's where the more likely people to want this product. Even just a paragraph or two would have been nice. So what's my rating? Well it gives exactly what it claims it gives and I couldn't find any flaws so I am giving it a 5 star review. Trust me, I'm a Succubus. Fenrirs Fury by Krome Dragon Games This product is 26 pages long. It starts with a cover and credits. (2 pages) Introduction (1 page)
Part 1 (4 pages)
Part 2 (5 pages)
Appendix 1 (1 page)
Appendix 2 (10 pages)
It ends with a OGL and back cover. (2 pages) Closing thoughts. There is no art except whats on the cover. Editing and layout are pretty good. The adventure is well done with a interesting villain, the best kind of villain in my opinion. Someone who seems themselves as doing the right thing. I would have liked to have had some more information about how the villain comes about doing what he is doing. There is enough and it makes sense but I would have liked some more details. The biggest thing missing is advice on running the final part with the villain trying to convince the PC's of the worthiness of his cause and what happens if they side with him. I think that was a missed chance to take a pretty cool like side adventure and make it a very good one. So what's my rating? I am going to give it a 4 star review. It is solid and you can run it as is. It just could have with a bit more work been better. Trust me, I'm a Succubus. Purple Mountain: Temple of the Locust Lord by Purple Duck Games This product is 30 pages long. It starts with a cover, map, and credits. (3 pages) Introduction (2 pages)
The Temple of the Locust Lord (10 pages)
Monsters(6 ½ pages)
Extra's (4 pages)
Treasure and XP (1 page)
It ends with a OGL, ads and how to write for PDG. (3 ½ pages) Closing thoughts. The art work is black and white, it ranges from fair to pretty good. Editing is pretty good, layout on the other hand could use some work. A couple of the issues I had with the layout. Right in the middle of the dungeon there is two full pages of art, they would have worked better as chapter headers. Just seemed a odd place to put both of them. I liked how the dungeon uses monsters that PC's normally rarely face and it has a nice theme. I don't have part two yet, but the only way down as written would be very easily missed by PC's perhaps in part two they will address this possible problem. I had one final issues with the product and one comment. The comment is there is a random table for things that can happen in one of the rooms. I would have liked to have seen that have at least twice the number of options than it did have. My final problem is the final treasure room is left blank. I get the reasoning as it is explained but I would have still liked a sample treasure list of what the author thought worked myself. All and all I liked it but it does have a couple of rough spots. So what's my rating? I am going to give this one a 4 star review. Trust me, I'm a Succubus. Divine Favor: The Oracle by Open Design This product is 18 pages long. It starts with a cover, ToC, and credits. (2 pages) New Curses (2 pages)
New Mysteries (11 pages)
New Feats (2 pages)
It ends with a OGL. (1 page) Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to pretty good. Editing and layout is good I didn't notice any errors. The new curses are very cool from a RP point of view and neat. Mechanically some of them might be a little rough. The new Mysteries I really have nothing bad to say other than there was a couple of powers here and there that I didn't think fit as well as the could or should have. The feats where the worst part, they was mostly ok, nothing great but not bad. With the exception of Summon Avatar which was pretty cool. So what's my rating? I am going to give this one a 4.5 star review. What is good is very good and most of it is good. Trust me, I'm a Succubus. 101 Renegade Class Feats by Rite Publishing This product is 21 pages long. It starts with a cover and credits. (2 pages) 101 Class Feats (16 pages)
It ends with a OGL and ads. (3 page) Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is good I didn't notice any errors. The book does a good job of adding some new feats to the classes to help add to them and expand on them. Some of the feats could be used by anyone but most are limited to that class or similar classes, such as time thief and time warden able to use most of the new time thief feats. Most of the feats was just ways to improve or add extra special abilities the classes have. I thought some of the feats where on the strong side perhaps to strong. Most of them where perfectly fine. What I think the book does best is expand those classes and likely make people interested in some of the classes they don't own. For me it was the Corsair. So what's my rating? I thought it was a good book but not perfect. I am giving it a 4 star rating. Trust me, I'm a Succubus. Player Options: Aasimar, Tiefling, and Elemental Templates by 4 Winds Fantasy Gaming This product is 14 pages long. It starts with a cover and credits. (2 pages) Templates (11 pages)
Elemental
Tiefling
It ends with a OGL. (1 pages) Closing thoughts. The art work is black and white, and ranges from ok to very good in one case. Editing and layout are pretty good. I noticed a couple of minor mistakes. The main concept of the product is to play a elf or dwarf Aasimar. The idea is you just apply the template to the base race and there you go. Which works, except it makes the race noticeably stronger with no real drawbacks. The problem I have with this is, any race with a template is just flat better than a race with out one. I don't think they are strong enough to add a EL but it is enough especially at low levels to be noticeable. Now with that said if you use the templates as just new base alternate races they work just fine and are on power with the existing Aasimar, Elemental and Tiefling races. I liked all the races really but one. The succubus I am not so sure about. The big reason is they only get one stat bonus but at a +4 but also get a -4 stat. Unlike the rest which get get 2 stats at a +2 and one at a -2. Now the bonus is to Chr, combined with the default +2 bonus tieflings get for Sorcery makes them very powerful Sorcerers, good at bard or oracle but kinda below average at other classes. So that was the one race I think might still need a bit more work. I think I would have rather them had a +2 chr and int and -2 to wis or str. So I like the product and it works well for templates if you want to use more powerful base classes or have everyone use a template, I don't think it works as well in a mixed group of core races with some with and some without templates though. But it works really well if you are just looking for alternate versions of the aasimar and others. So what's my rating? I am going to give it a 4, I like the product and it is useful to anyone that wants some more variety. Trust me, I'm a Succubus. The Sinking: The Plumb Line by Rite Publishing This product is 17 pages long. It starts with a cover, OGL, ToC and credits. (4 pages) The Adventure (11 pages)
It ends with a back cover and ads. (2 pages) Closing thoughts. The art work is black and white, and pretty good. Editing and layout is very good. I didn't notice any mistakes. Being as how this is only the second part of the adventure I own and don't have the rest I am unsure how this ties into the rest of things. This of course can very easily be played as a stand alone adventure with a few minor tweaks in any setting for 3rd level characters. It has a nice mix of some investigation, RPing and combat. The maps are pretty good. So what's my rating? I am going to give this one a 4 star review. Good, but I think could have been better. I would have liked to have seen a couple of more pages of investigation myself. Trust me, I'm a Succubus. 101 NPC Grudges by Rite Publishing This product is 17 pages long. It starts with a cover and credits. (2 pages) 101 NPC Grudges (12 pages)
It ends with a OGL and ads. (3 pages) Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to pretty good. Editing and layout is very good. I didn't notice any mistakes. I like the idea of the product and it can add real spice to the game by having new NPC reaction that are problems for the PC's but more social or RP focused problems. Something the PC's just can't or shouldn't just hack down but have to deal with in other ways. Now the product is not perfect. The only real short coming is that outside of rural and especially urban there is just not many options. I get why, urban is far easier for these type of things. I would have liked to have seen some more for the other three though. If you are looking for some non combat idea's to use against the PC's in a urban environment then pick this up for sure. So what's my rating? I am going to give this one a 4 star review. It is great for a urban environment, good for rural, but only tosses a bone to other situations. Trust me, I'm a Succubus. Oracle Curses by Above Average Creations This product is 8 pages long. It starts with a cover and credits. (2 pages) Curses (4 pages)
It ends with a OGL and back cover. (2 pages) Closing thoughts. The art work is black and white, and is pretty good. Editing and layout is very good. I didn't notice any mistakes. The curse idea's are pretty cool all and all, I think I would tweak a couple of them before I allowed them. Since not all of them are equal, but then neither where the ones in the APG. For the price this is totally worth picking up for anyone that ever plans to play or allow Oracles in their games. While I don't think it is perfect, since I think a couple of the curses could have been tweaked a bit better it is very good. So what's my rating? I am going to settle on a 4.5, good and with a little work it is great, plus it is cheap. Trust me, I'm a Succubus. Legendary Races 3 - Rakshasa by Purple Duck Games This product is 24 pages long. It starts with a cover, credits, and ToC. (2 pages) Rakshasa (18 pages)
After this we get a Half-Rakshasa race. +2 Dex and Chr, -2 Int. 60ft Darkvision, SR5+levels, count as human and outsider, alterself 3 times a day and bonus to sense motive. There is 6 alternative racial traits for them as well. 10 of the classes get favored class bonuses. Followed with a sample half-Rakshasa stat block. Then we get a new domain, and archetypes for the Fighter, Monk, Ranger and Rogue. All four I thought where pretty well done. There is one of the weapons from the Legendary Blades 1 book in here. 4 new complete stat blocks for monsters. It also reprints a rogue archetype and a domain from 3pp source, that was used in the stat blocks. Finally we get 8 new spells and a new weapon. Stat Blocks (10 pages)
It ends with a OGL and contact info. (4 page) Closing thoughts. The art work is black and white and is ok. Layout and editing where decent. I noticed a couple of minor mistakes. One thing that I noticed that I am not sure was on purpose or not is in the spells the lack of any of the new classes, only the base classes are listed as knowing them. Seems to me some of them would have worked for some of the APG classes. Minor issue but something I felt should have been added if it was indeed a oversight. I am torn on this one, while the racial class could be used as a powerful NPC, I think it is not suitable for a PC, it's just too powerful. But the rest of the book is well done and the fluff for the race was well done as well. So what's my rating? Well I am torn. If you wanted to play a full blooded Rakshasa I would give this a 3 there is some there to work with but it needs work I think. If you are looking for fluff, the half-Rakshasa, archetypes, spells etc with Rakshasa flavor then it is very well done and I would give it a 4. I would have liked there to have been a couple of more pages about the Rakshasa society and stuff though. As it is I am going to give it a 3.5 star review. I liked it and I wanted to like it more than I did. Trust me, I'm a Succubus. Random Woodland Encounters 2 by Raging Swan This product is 32 pages long. It starts with a cover, credits, toc, and Intro. (5 pages) Encounters (14 pages)
Stat Blocks (10 pages)
It ends with a OGL, ad, and back cover. (3 page) Closing thoughts. The art work is black and white and ranges from meh to good in the case of the owlbear. Editing and layout was good, I didn't notice any errors. There is a screen and print friendly version, as well as a ereader version. The encounters where mostly interesting and well done, they tended to be inventive. But I also wasn't blown away either, they are good even very good but not great. What I would have liked for a example is on the Broken Road. There is a man trapped a ways off the road down the side of the cliff. It has been raining and still is, having washed out part of the road to cause the fall. I would have liked something like a small random table of possible mishaps with DC checks/saves that the PC's might face while climbing down to get him and bringing him back up. It was a neat idea but I felt it could have been better with something like that added. So what's my rating? I am giving it a 4 star rating. I think it is good but could have been better. Trust me, I'm a Succubus. Kai's Scoundrels by Raging Swan This product is 20 pages long. It starts with a cover, ToC, intro, OGL, and credits. (6 pages) Kai's Scoundrels (12 pages)
After that we get full stat blocks, history, personality, looks, mannerism, hooks relationships, tactics etc for each of the NPC's. All but two of them have black and white art head shots. The 6 NPC's are.
It ends with a ad and back cover. (2 pages) Closing thoughts. The art work is black and white, and pretty good. Layout and editing was so so, not as good as most Raging Swan stuff but nothing to bad. Three of the characters are very well done, two are ok but could have used another half page or more about them and one is just so so. Which makes this a different book, the quality at least for me varied a lot. There internal relationships are very well done, though some might find the brewing romance between the human woman and the gnoll off putting. The biggest short coming though is it really could have used more information about their safe houses, maybe a sample one and a lot more information about HOW they go about doing their smuggling job. These are things the GM of course can do themselves but it would have really been nice to have those things. So I find this a very neat idea some some very cool parts that just feel a bit short. So what's my rating? I am going to give this a 3 star, solid pickup if you want some NPC stat blocks and story idea's but needs a bit of polish and filling in the cracks. Add another half page or so of information on Marrow, Mercutsio, and Torn, A page or two about how they work and a sample safe house, and finally artwork for Marrow and Torn and this could have easily been a 4 star or better product, likely better. Trust me, I'm a Succubus. The Lost Laboratory by Rite Publishing This product is 21 pages long. It starts with a cover and credits. (2 pages) The Lost Laboratory (8 pages)
Mini's Maps (8 pages)
It ends with a OGL, ad and back cover. (3 page) Closing thoughts. The art work is black and white, stock art that ranges from ok to fair. Editing and layout is ok. I noticed a few minor mistakes. It is a very cool idea with a nice steampunk feel to it. My biggest issue with this product is, it feels incomplete. It was such a nice idea but I really think it could have used a half dozen more pages to really bring out the cool steampunk aspect it sets up and then leaves a little flat. So I consider this a great idea that just never got the extra details it needed to make it a great product. The constructs I feel the same way about, nice idea but wasn't as cool as they could have been. So what's my rating? I find it hard to rate, on one hand it is complete but on the other it just feels like such a missed chance to add more. Being torn I am coming down on a 3.5 star review. Trust me, I'm a Succubus. 110 Spell Variants Vol 3 by Super Genius Games This product is 14 pages long. It starts with a cover and Intro. (1 ½ pages) Spell Lists (1 ½ pages)
Variant Spells (10 pages)
It ends with a OGL and Credits. (1 page) Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is ok. I noticed a few minor mistakes like a extra , or such. I am unsure if they was meant to be or not but all the spells in the descriptions are number as well. Seemed odd to me to have the number next the spell name. There was a few spells I was meh about as to be expected. Most of them I liked to one degree or another. This might be the best one of the bunch to date. Though there was a couple of editing errors and then then numbers by the spell names. So what's my rating? I am going to give it a 4.5 star, take away the few editing errors and the numbers(they bugged me) by the spell names and it would be worthy of a 5 star for the price. Trust me, I'm a Succubus. Divine Favor: The Druid by Open Design This product is 19 pages long. It starts with a cover, ToC, and credits. (2 pages) The Druid (1 pages)
New Class Abilities (3 pages)
New Archetypes (5 ½ pages)
New Domains (3 ½ pages)
New Animal Companions (2 pages)
New Feats (2 pages)
It ends with a OGL. (1 pages) Closing thoughts. The art work is black and white and good. Editing and layout are ok, I noticed a few errors here and there. Like Full Moon being spelled Full Mood, nothing to make the product unusable or hard to understand. As for the content I thought it was a bit of a mixed bag. Loved the new class abilities, feats and all but one of the new domains. The new animal companions where ok but not great. The Archetypes where mixed a couple was very good, most was ok and a couple I felt was kinda meh. So what's my rating? I found this one hard to rate. The stuff I liked I really liked but there was several things I didn't care for. I think really it depends on what parts of the book most interest you. For me as a whole I am giving it a 4 star review. Trust me, I'm a Succubus. 15 Specific Weapons 2 by Headless Hydra Games This product is 11 pages long. It starts with a cover, credits, and intro. (3 pages) Ways to bring the Magic back (2 pages)
15 Specific Weapons (5 ½ pages)
It ends with a OGL. (½ page) Closing thoughts. The art work is black and white and good. Editing and layout are good. Only about 6 of the weapons have artwork for them, while the art is good for them I really would have liked to have seen art for all of them. This is very much like the first one, themed magic items with a little something special about them to make them stand out. I didn't think this was as good as the first one but it is close. Mostly because I didn't think the weapons and abilities was as inventive as the first one but they are as well done. So what's my rating? I am going to give this one a 4 star. I know I said the first was better and gave it a 4 as well. It really is close to as good. Trust me, I'm a Succubus. The Northlands Saga: Vengeance of the Long Serpent by Frog God Games This product is 24 pages long. It starts with a cover, credits, and ToC. (3 pages) Introduction (3 pages)
The Voyage North (3 pages)
Exploring the Far North (7 pages)
Against the Children of Althunak (3 pages)
It ends with a OGL and ads. (4 pages) Closing thoughts. The art work is black and white and good. Editing and layout are good. The adventure is a interesting idea with a well done history. I liked the adventure as a whole, but I felt it had a few flaws. I would have liked to have seen some information about dealing with the climate the PC's are likely to face and the tundra conditions. Not a must but I think it would have been nice. My biggest issue though is with the final encounter. You get a overview map, some information and that the creatures/people that are there. I would have liked to have seen the final location fleshed out more. A more indepth map, information on guard patrols, daily routines in the camp incase the PC's watch it for awhile. It just really felt like the final location was incomplete to me. I liked the adventure as a whole but felt like it needed some work by the GM to really bring it to life like it deserves. So what's my rating? I was tempted to give this a 3.5 but ended up rounding down to a 3 star review. I have high hopes for the rest of the series though, as this had a lot of potential but just fell a little short. Trust me, I'm a Succubus. Frozen Wind by Rite Publishing This product is 38 pages long. It starts with a cover, credits, and ToC. (3 pages) Introduction (5 pages)
Acts 1-3 (7 pages)
Appendix 1 Monsters (4 pages)
Appendix 2 Pregen Characters (7 pages)
Appendix 3 Gamemastering Aids (3 pages)
It ends with a OGL, back cover and ads. (9 pages) Closing thoughts. The art work is mostly color with some black and white. It ranges from meh to pretty good. Editing and layout was not up to Rite Publishing’s standards I noticed a few errors. None that made the adventure hard to run though. This free adventure is designed to be used with the pregens but it could pretty easily be used in a main campaign. The concept of the adventure is very cool, I like sandbox adventures especially ones that have a time limit to give players that panic rushed feeling. Add in that is a Halloween influenced horror adventure and it makes for a good adventure. Even if you don't like Asian style adventures it would be pretty easy to tweak this to say fit Golarion and be perhaps the Irresin Witches behind it. The another thing I am sure the adventure is meant to do is giving people a taste of Rite Publishing new Kaidan setting. It is a solid adventure though not perfect. So what's my rating? If this was a pay product I would rate it between a 4-4.5 depending on price. But since it is free there is really no reason not to buy it. Trust me, I'm a Succubus. Divine Favor: The Cleric by Open Design This product is 20 pages long. It starts with a cover, ToC, and credits. (2 pages) The Cleric (1 ½ pages)
New Domains (4 ½ pages)
New Archetypes (7 ½ pages)
Variant Channeling and new Spells (3 ½ pages)
It ends with a OGL. (1 pages) Closing thoughts. The art work was a mix of color and black and white, it was ok. Layout and editing where very good I didn't notice any errors. The new domains where all very cool, the new archetypes where a bit more hit and miss. Most I like, a couple was meh and one I just felt had the wrong powers and that’s the Exorcist. I would have liked to have seen it have powers like perhaps forcing a possessed creature to temporarily give up controls, maybe another to force the possessed creature to tell the truth and reveal things about it's self etc. I think those would have fit a lot better than the powers it had about detecting outsiders, evil etc. The new variant channeling was solid, the spells where ok, though I did really like Wind Down the one that shortens durations. So what's my rating? It is a solid product and what is good tends to be very good, but there is a few meh in here as well. So I am going to give this one a 4 star review. Trust me, I'm a Succubus. Sin of the Fathers by Tricky Owlbear Publishing This product is 18 pages long. It starts with a cover and credits. (2 pages) Adventure (9 pages)
Part 1
Part 2
Monsters and NPC's (6 pages)
It ends with a OGL. (1 pages) Closing thoughts. The art work is black and white and ok. Editing and layout was pretty good. It is a fairly short adventure, with a very gothic/Halloween feel to it. I really only have on compliant about the adventure. The main villain is a new monster which is pretty cool and neat. Now the problem is there is a chance the PC's will fight and kill the main villain early in the adventure, the adventure suggest that he come back and be at the end to fight again. Which is all well and good from a gothic horror point of view. My problem is since the monster was new they could have made it so it could only be killed a certain way. It would have made more sense and it could have easily been added to the creature with out changing anything else in the adventure. Other than that it is a short, well done mini adventure. I would have liked to have seen more focus put on RPing with the NPC's in the village before heading out to the farm though. So what's my rating? This is a solid little adventure that with just a bit more effort and tweaking put into it, could have been very good. As it stands I am giving it a 3.5 star review. Nice but to make it really shine takes a little GM effort. Trust me, I'm a Succubus. The Sinking: Ascension of the Prophet by 0one Games This product is 16 pages long. It starts with a cover, credits, ToC, and OGL. (4 pages) Adventure (10 pages)
It ends with a back cover and ad. (2 pages) Closing thoughts. The art work is black and white and ok. Editing and layout was good. I don't have the first 4 parts yet or any of the follow up parts. So I don't know how well this ties in with the rest of the adventures in the series. It is a short, interesting urban adventure that has a good mix of combat, RPing and investigation. With a really nice plot twist at the end. I liked the adventure, my only real complaint is it was a bit too short, I would have liked for there to been a bit more to it. I might feel differently once I read the rest of the adventures in the series though. So what's my rating? For the price it is a nice quick adventure that can be run in the series or as a one shot. So I am giving it a 4.5, very good but could have used a little more to be great. Trust me, I'm a Succubus. 15 Specific Weapons 1 by Headless Hydra Games This product is 11 pages long. It starts with a cover, credits, and intro. (3 pages) Magic Items and the Character (2 pages)
15 Specific Weapons (5 pages)
It ends with a OGL. (1 pages) Closing thoughts. The art work is black and white and ok. Editing and layout was pretty good. Most of the weapons where pretty good, having the special ability or something made them seem more wonderious than just any old magic weapon which was nice. I would have liked to have seen things pushed a bit more. Like on Face Destoryer, a magical spiked shield that can scare people. I would have liked to perhaps on a crit make a save or it permenantly blinds. Since the shield has a face on it with it's eyes poked out by the spikes on the shield. So the magic weapons are solid but I would have liked to have seen them push things a bit more out there and make them stand out a bit more. So what's my rating? For the cheap price of less than a buck and the solid weapons I am giving this a 4 star review. Trust me, I'm a Succubus.
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